- Hotfix - 1.2.0b - 20 June 2026
Fixed a bug where achievements were not firing
- Free Content Update! - 8 June 2026
Hey Karen hunters! I've spent the last couple of weeks returning to this game and decided to give you all a free content update just in time for Bullet Fest on Steam! It contains a new area, a new miniboss and several new enemies. I also took the chance to optimize the game a bit and fix some issues.Full changelist below. AotK v1.2.0 changelog: A new level has been added! The Karens have invaded the Canyons! You'll have to fly through mountains and caverns to find them, facing several new threats. A new miniboss has been added for the Canyons level. The Rock Golem awaits you, throwing his powerful rock arms in your direction as well as spattering the battlefield with bullets. New enemies have been added: Bullet Thrower - This angry Karen bot throws spreads of bullets towards the center of the battlefield, turning open area into a space full of danger. Find her in the Suburbs, Canyons, T…
- SWITCH RELEASE, Price Decrease and Version 1.1.3 now live! - 8 March 2024
Hey Karen Hunters! Version 1.1.3 is now live, and includes a few minor fixes: Localization now added to the "controller disconnect" screen Fixed some typos in some menus Updated some Japanese text With this update, I'm going to set the game to localized now for Japanese markets! This is a very exciting new turn for the game, and it's been a journey creating my own localization system! This will also push the controller remapping feature to public. I had to remove the controls remapping from the "hangar" menu, it was causing some scaling glitches when entering that section of the options menu. The controls remapping is only available at the title screen options menu. In other news... THE GAME IS COMING TO NINTENDO SWITCH! I'm so excited to FINALLY reveal this exciting news to you steam users! I have partnered with the awesome people at Flynn's Arcade to port the game to the Switch. The r…
- 1.1.0a Out on Beta Branch! - 5 January 2024
Hey everyone! Version 1.1.0a is now live on the Beta branch for the game! You will need to enable access to the beta in your steam library, then enter the password "attackofthekarens1" (no quotes). After a few weeks of beta, I'll move this to the main branch of the game with another announcement. This is just to protect your game from any unforeseen issues so you can still play if the new beta breaks your game. Included in 1.1.0a: Control remapping! Directional movement and menu navigation/operations were excluded. Localization support for other languages! Japanese is first to be added to the game, and depending on how well that does, I may choose to add more languages down the road. To switch languages, select the flag on the main menu and press the confirm button. Voice language does not change. Heavy rework has been done to the dialogue system! It should now more closely match the te…
- Dreamhack Beyond Indie Event Broadcast - 13 December 2023
This is just a placeholder event to stream during Dreamhack Beyond Awards Festival! -Joel
- Updates on Version 1.1 progress, and other news for the studio! - 11 October 2023
Hey All! I hope you've been having fun blasting Karen bots out of the sky and experiencing my game! It's been amazing to get a 100% positive review score and see streamers and youtubers cover the game! Launching a game is certainly stressful but is also a very rewarding experience! First off, AotK will be getting a big update pretty soon. Version 1.1 will bring controller remapping support as well as an in-game studio news feed and Kurse challenge events! A bit more on those features below: Remapping support is pretty self-explanatory. This will allow you to remap buttons however you see fit! It's nearly complete, and I was hoping to get this out much sooner, but that last 10% of adding this feature is causing some major issues, so it's been a struggle! It's on it's way though. The in-game news feed will allow us to communicate with everyone in-game without having to launch new builds.…
- Achivement Hotfix! - 2 October 2023
Achievements involving Kurses have been reworked to make them more attainable. An issue where the "High Caliber" achivement was not possible if you quit the game after unlocking one or more blaster upgrades at the K-Scan has been fixed.
- Version 1.0.1 Update Patch Notes - 1 October 2023
Hey Karen Krushers! A few minor post-release fixes to the game: Fixed an issue where skipping dialogue at some spots would cause music to cut out. Fixed an issue where the game would freeze if a controller was disconnected after pausing the game. Fixed an issue where the window sprite for the upgrade information box on the pause screen was appearing blurry. Updated warnings so they appear infront of the player UI Updated reflected bullets so they will not block player bullets Fixed an issue where the level up orb would appear even when the Kurse to remove it was activated. Fixed a few UI typos Speed buffs and shot buffs will now be extended if you pick up an additional buff while active. Fixed an issue where the ship movement would be disabled if you had a half speed kurse active and picked up a speed buff. Controller coding received many updates and optimizations. This should fix bugs…
- Player's Guide, Details for Release and Future Plans for AotK - 14 September 2023
Hey all! I've been planning on writing this post for a while now as I wind down development and start to look forward to release. First, I want to highlight the content you can look forward to in the game and provide a bit of a "guide"! I'm hoping the price point will reflect the value you'll be getting out of these features, and I also hope the game is fun enough for you to keep coming back run after run, even after completing the game the first time (it's designed for replay value!) All of the 5 levels have randomized enemy spawn sequences, meaning that no two plays of the same level will be exactly unique. This is meant to make the game feel fresh and new every time you play - especially when you're playing for the first time. It also makes it harder to beat, because you can't memorize enemy spawn sequences. The boss order is random as well, meaning that you could encounter two total…
- Minor update to press release version - 9 September 2023
v0.8.00 Version changes: Fixed an issue where you could re-open the pause menu from the options or quit menu in-game. Removed the "feedback" option from the in-game menu Potentially fixed an issue where pausing the game would disable player movement temporarily These changes have not been pushed to play test, this is only to fix some minor issues for press keys that have been distributed to prepare for reviews. Bug fixes for play test and demo will be pushed to those versions in the coming days. Thanks!!
- New Build up for Demo! - 8 September 2023
Hey KDF! Just a quick note to let you know that the final version of the demo has been uploaded! This is the most polished version of the demo yet, so give it a try! In other news... Only 17 days until release!!! Who's excited? -Joel
- Keeping Things Rolling To Release - 28 August 2023
Hey KDF! We're getting SO close to release I can almost taste it! We had an awesome Dreamhack event and one lucky person walked away with a key for the game! It was TONS of fun to stream and talk with everyone, and I hope to do more streams as launch gets closer and even after we launch the game. Speaking of launch we're only 28 days away from the game being released. This is crazy to think my small little shmup project is almost launching as a commercial game. Thanks so much everyone for following the game and supporting it, it means the world! Some huge news for the final release: I've added a system of Kurses and Kushions! This mechanic allows you to "tweak" the game with several modifiers at the K-Scan screen between runs! It's a fun way to try new challenges, unique gameplay twists, and make the game easier for those who want to get farther but are hitting that "shmup wall". A modu…
- Pre-recorded Stream Event - 20 August 2023
I will be continuously streaming pre-precorded gameplay footage for the Dreamhack Beyond event. This will not replace the live streams I'll be holding on Tuesday. Thanks!
- Dreamhack Livestream + GIVEAWAY!! - 16 August 2023
Hey Karen Shmuppers! Join me on Tuesday, August 22nd 7PM MST as I stream the game for Dreamhack Beyond! Hang out for the whole stream, because at some point I'll be giving away one key for the game! Don't miss your change to get the game for FREE! No Karen wigs this time. That was just wrong. -Joel
- 0.6.01 Update! - 9 August 2023
Hey all! This version brings a host of bug changes and issue fixes! We're honing in on release!! Version 0.6.01 change notes: Increased the train boss's health. Fixed a bug where you could defeat the train miniboss too fast and the train would not destroy. Pressing the fire button during the credits sequence will now make the credits scroll faster. Added a timer and total enemy kill count to the end game screen. Fixed an issue where the paramedic bot and confidence body spray would not be active after entering the final level. Fixed an issue where the player low health smoke would continue after finishing the game and into the credits. Fixed an issue where the player's thruster sprites would render behind some objects unintentionally Corrected a few UI elements to render properly under the CRT filter when the CRT filter is enabled. Experience drops now auto sum, and drop in denomination…
- Closing Steam Playtesting - 29 June 2023
Hey Karen Obliterators! Thanks so much to everyone who registered for the playtest! I got tons more people signing up than I had hoped for, so it's great to get everyone involved in the beta! It's been so good to hear from the fans about the game, and I'm getting more feedback than I have time to handle! For this reason, I've decided to hold off on further registrations until I've had a chance to catch up. Please continue to watch this space for an update closer to release, I may open up a second playtest to get some final polish ideas before release. Happy Karen hunting! Joel
- Announcing Playtesting!! - 23 June 2023
Hey Karen Obliterators!! The beta is now available via the playtest feature on the Steam page! If you'd like to participate in testing Attack of the Karens and making the game as polished as possible before release, register for playtesting! I'll be adding limited amounts of people to the playtest pool as needed on a first-come-first-served basis, so sign up TODAY! Full game features (so far): All Karen Bosses! Marva, Tiffany, Jordan, and Cassie all await you! Six levels each with their own rockin' chiptune! All upgrades available! Feedback is preferred through discord! To join, use this link: Join the Discord Planned for the next playtest build: Final boss available A "module dump" random stat upgrade on the Upgrades page at the launch screen In other news, The Attack of the Karens release date has been announced.. sort of. After I announced during the livestream I realized that it mig…
- Pre-recorded Stream Event - 15 June 2023
I will be continuously streaming the pre-precorded footage from the livestream event held on 6/14/2023. This will not replace the live streams I'll be holding on Monday and Wednesday, but will be the continuous stream event throughout Next Fest. Thanks!
- Livestream Tonight 8PM MST! - 14 June 2023
Hey all! Tonight at 8pm MST, I'll be doing a short 1hr livestream to connect with you all and show off the full version of the game! Come hang, chat, bring Karen stories and questions, etc! It'll be awesome! See you there! -Joel
- Dev Notes - v0.4.10 - 12 June 2023
Hello Karen Obliterators! The demo and alpha have been updated to v 0.4.10, and included are a few bug fixes and improvements: Marva now has the proper health when you fight her. Before, her health was halved. Shooting Matva's left hand during her final phase will no longer damage her. This was causing her to be defeated too quickly. Jordan now renders infront of her follower waves instead of behind. Jordan's follower wave attack scales better depending on which level you fight her. Lower level Jordan will spawn shorter waves that have more space in between them, higher level Jordan will spawn taller waves with less space between them. Added a few more sound effects to the game. Fixed an issue where subway cars and cruise ships in the background would carry over to the next levels unintentionally. Cassie's health has been nerfed slightly. Fixed an issue where Cassie would keep shooting…