- Hotfix 1.2.8g - 13 February 2026
This is a quick hotfix, based on reported issues. Mostly it fixes some issues when starting a new game in Book 2 without an existing savegame, a path that didn't get enough focus when I started doing the big NG+ overhaul (since all the testers already had Book 1 saves they wanted to continue). 1.2.8g- Fixed a bug where clicking on an old Email on a new save could teleport you back to day 109- Fixed an issue where it was possible to start a new game and end up without quicknav1.2.8f- Fixed there being two dark alleys in Edinburgh1.2.8e- Fixed a linux-only system save issue As always, a huge thanks to everyone who's helped test and report issues. Incidentally, all my games are now on sale as part of the NSFW Valentine Sale.
- Hotfix 1.2.8d - 6 February 2026
This hotfix promotes build 1.2.8d, which has been sitting on NG+ beta branch, to default. It fixes: Restored the old Book 2 resting conversations in elsewhere, which fixes the end of Natural Born Killer questlineFixed icemaster not firing (it was trying to hit the Book 3 achievement Snow Day instead, since this part was ported from Book 3's engine)Fixed Card Collector not triggering properly on NG+ modeAchievementUI's 'report to steam' now does a better job of working out what achivements (like card collector) should be firing if they haven't yetUpdated debug UI (Ctrl+J) to have a working unlock all Card Backgrounds button In other news I'm participating in the NSFW Valentine Festival, and all my games are on sale!
- Hotfix 1.2.8c - 6 October 2025
This build fixes a recently announced security issue for Unity games, and marks me pushing New Game+ mode officially from the beta branch it's been hanging out to default branch. If you're curious what NG+ mode is; once you've completed the game in Book 3, you can start a new game in Book 1 with all your gems, more cash, higher stats, and a world that changes in various small and big ways. It also unlocks the True Ending in Book 3.
- Hotfix 1.2.7f - 20 March 2025
This is a small hotfix that resolves various issues players have reported. Full changelog: 1.2.7f - Fixed intro/exit animation of the top right element of the front-end being offset - Added a one-liner to distinguish if the player had already met Cu on Book 1's NG+ branch prior to Day 134 - Gated What was Promised to after the funeral - Triggering Emily showing up in the Great Hall is no longer a one-time event - Fixed loading End of Book 2 save soft-locking. - Updated the Linux launch parameters to fix it not starting correctly on linux.
- New Game+ Complete - 4 March 2025
For book 2 this is a smallish patch, consisting of the various updates that have accumulated as people played and tested Book 2; the big announcement is that Book 3's New Game+ mode is now complete, meaning the game can be played through from beginning to end as intended. Full patch notes: 1.2.7e - Re-encoding video files to remove issues 1.2.7d - Typo pass 1.2.7c - Fixed up some images with transparent backgrounds that looked bad with the new ultra-wide support. 1.2.7b - Re-encoded all videos to WebM - Re-encoded Akane's buttplug videos at 60fps instead of 10fps - Fixed a dependency on the Bounty Hunter Questline in What was Promised. 1.2.7 - Fixed a flicker when transitioning between rooms while holding fullscreen images - Fixed a possible double-click issue advancing dialog too fast - Added black bars for ultra-wide displays - Typos fixed up - Fixed up some misplaced characters - Add…
- Hotfix : 1.2.6b - 21 January 2025
This is a small bug-fixing release; it fixes the Achievement UI (which was previously broken), adds support for Spankbank (which auto-saves at the start of an erotic scene, and gives you hints on how to access them), and cleans up some smaller logic issues. Thanks to all the people who helped report issues! Full changelog: Fixed Traitor's Point Convo having a dependency on BOUNTY_HUNTER2 Fixed up the achievements UI Set up the Spankbank (for collecting sex scenes) Repo-job 2 now lets you bring your friends Fixed some typos in the Quests.
- New Game+ Complete - 19 January 2025
One of the core inspirations for the Love of Magic series was Persona 4/5, and one of the many awesome ideas they had was New Game+, where you can complete the game, and start a new game with the end-of-game save. I had been wanting to do a New Game+ Mode from the very beginning, and a lot of little hints and foreshadowing was built into it. The first part of it was taking the final Book 3 engine (which has a bunch of quality of life updates built into it) and port book 1 and book 2 to use it. That unlocks a ton of new gems, new card backgrounds, new monsters, and improved graphics. It also meant that things like dialog rollback now works on Book 2. The next step was adding a little bit of fan-service. The Kult of Kath gets another offering, if you completed the quest Huntress of the Highlands in Book 1, Kath will be back for another go in Huntress of the Hotspring. While writing it I g…
- Love of Magic Trilogy Complete - 25 September 2023
I first started writing Love of Magic in September 2019, talking to the characters and trying to make sense of the world they lived in. I spent weekends and nights trying to learn Daz3D and After Effects. I've actually been making games for a relatively long time; I first entered the games industry back in '99, but for most of that time I worked as a programmer; this was the first real chance to stretch my writing muscles writing for something other than a compiler. Along the way I fell in love with my characters; an unwise practice for an author that occasionally has to do terrible things to them. There's still chunks of the game I can't revisit, even just for fixing typos, without getting dust in my eyes. I DID want to make sure the Emily, Katie and the rest had their happily ever after; hopefully with Act XVI: Eternal Summer I managed that. Book 3 goes on sale on Thursday 28th; if yo…
- Act XV+ Complete - 29 June 2023
The development of Love of Magic advances at two speeds; the story updates (I, II, III, etc) and the world expansion updates (I+, II+, III+, etc). These flesh out the sandbox, add additional side-content, improve the combat system and move the game from a linear to a non-linear experience. The star of this update is of course Molly; I'd completely forgotten her birthday back on day 210 (thankfully she handled that better than my wife would have done), and I went back to add it in. Molly remains the great enabler, and her character weaves in and out through pretty much every story in the game. While rendering Molly I came across this old poster from the movie Showgirls and I couldn't *not* attempt to recreate it. I liked it enough that it became the motif for this update's images. Apart from that, this is an update with a lot of focus on Elsewhere; new Kingdom events, new gems, new enemi…
- Love of Magic Book 3. Act XV: The Return - 22 April 2023
Act XV (The Return) is now complete, and out on the Beta Branch. The story of Love of Magic is nearing it's final chapter, after almost four years of development. With Act XV done, I'm moving on to XV+, which will focus on Kingdom Events and Elsewhere events across Book 3, before starting work on the final Act XVI: Eternal Summer. Once the whole Book 3 is complete, I'm hoping to do a pass to update all the three books to use the same engine, and making sure I port over stuff from Book 1 (like TTS support, and localization support) to the shared Book 3 engine. I'll also be looking into making a New Game+ feature. As many of you know, Persona 4/5 were two of the biggest inspirations for Love of Magic, and I always loved the ability to start a new game, using the "end of game" save, with enhanced stats, enemies and some new encounters along the way. https://store.steampowered.com/app/23967…
- Act XIV+ - 22 February 2023
I alternate story sequences and world expansion events (Act+ updates); this update to Book 3 is a World Expansion event, focused on Edinburgh. I didn't actually *intend* to make this a super sexy update, but it seems to have accidentally happened anyways. Molly shows a fascination for shoes, triggering her Shoe Fetish sequence after Jenny's Shibari sequence. Buying Emily's lingerie also opens up a new questline with Chloe, and a sexy scene to go with that. I've got to say, Kath is rocking that outfit. Nobody's more surprised than me that I got inspired to make a new Sarah scene; there's no sexual content, but a little more backstory on everyone's favorite sex-ed teacher. The capstone of this update is a big new replayable sex scene with Akane (again, triggered by buying her an outfit). Originally planned to be a short sex scene, I got inspired by how she looks in that outfit, and it...…
- Act XIV: Dead Man Walking - 21 January 2023
Book 3's progress continues, and Act XIV (Dead Man Walking) is now done. With that I've got 2 more Acts (The Return, and Endless Summer) before the epilogue, then the public release of Book 3. Act XIV saw some changes. I finally managed to get my hands on a 3090 gfx card, and that's made a huge change to my ability to render animations and more complex scenes. I also made some small AI Art tests (most prominently seen in the new Paths of Elsewhere), and played with making movies a cleaner and more integrated part of the story. Next up is Act XIV+, which will return to Edinburgh. See what your old instructors are up to, grab a drink in the Crowley and maybe enjoy a cup of coffee. But first I've got to see a girl about a pair of shoes.
- A small update and a quick chat about AI - 21 December 2022
Before diving head-first into Act XIV I decided to do a small update first. Part one was an experiment with AI and motion. I suspect it's because my life's been immersed in game development for two decades now, but for the last week it's felt as if the entire world was talking about AI (in a mixture of rage and wonder, depending). There's been a lot of progress over the last few years, but November saw two really impressive updates, and I diverted into a rabbit hole for a couple of days playing with it. The first of these is ChatGTP, an AI camouflaged as a chatbot. It's remarkably intelligent, knows how to respond to feedback, and is very much a child of the internet. It also knows how to hotwire cars, but it really doesn't want to tell you... that's what happens when you give an AI training net access to the internet and let it go. The second (and far more controversial) one is MidJour…
- Nominate Love of Magic for Outstanding Story-Rich Game - 25 November 2022
It's the Steam nominations seasons again, and Love of Magic hopes for a nomination as an Outstanding Story-Rich Game. Follow the erotic Epic Urban Fantasy tale of Owyn, Emily, Katie and the Chosen as they wage the battle of our age. Come for the pretty girls, stay for the characters and story.
- Act XIII+: The King's Dragon - 22 November 2022
I continue to work on Book 3, and wanted to share the progress so far with all of you. Act XIII+ is a 'world expansion' update, so it doesn't advance the timeline of the game, but adds in new content to play on the side, filling the sandbox with life. Specifically we return to the King' Dragon, and revisit old friends. Emily gets some new optional content, both SFW and... less so. It's the first time since Book 1's Sword Training content I've made significant amounts of optional content for Emily; hope you like it. The Black Rose was the biggest side-quest in Book 1, and Collared was the biggest in Book 2. I continue that trend with Jenny's Book 3 quest, You Raise Me Up. Get ready to explore the consensual BDSM relationship with your first worshipper. Apart from that, the King's Dragon will be host to a number of smaller sidequests; spend time relaxing in the baths, meditating or having…
- Act XIII: Air & Darkness now live - 23 October 2022
Act XIII: Air & Darkness is now complete, and available on the Beta branch of Book 2. This is the 2nd out of 5 (or possibly 6) Acts in Book 3, and opens with the player arriving in Kyoto. Expect epic, fun and erotic times, exploring Akane's homeland. Adds another 20 days of primary storyline, lots of side content and returns some options from Book 2 that were missing in the opening act of Book 3. The main theme for Act XIII is of course Mab, the Queen of Air & Darkness. Spend some time with this mysterious and volatile character, and explore the origins of the Fae. Finally, it advances the main storyline by 20 days. Go on a date with Emily, flirt with Katie and cozy up with your Chosen. With that done it's time to start work on Act XIII+. Act+ updates are a 'world expansion' sprint, focused on adding side quests and optional content. Act XIII+ will focus on the King's Dragon, adding con…
- Act XII+ Complete - 28 August 2022
The development process is reasonably continuous on my part. Every time I have new content I will push it to the branch. Keep in mind that because it's where I test stuff (with the help of the wonderful volunteers on Discord), it frequently has bugs. Once I've ironed out all the bugs, and completed a chunk of content, I'll promote the game to the branch. Beta branch's reasonably well tested, and I promise to do my utmost not to break savegames by forgetting to set flags, etc. It'll update every 6-8 weeks (for the big story Acts) and 4-6 weeks (for the smaller World Expansion Act+'es). Once the full Book 3 is done, I'll create a new App for it, and it goes on sale on its own. I don't know if this is the best way of doing it (perhaps I should have made it an early access thing, instead?), but I like having players involved in the continuous testing, and watching you guys enjoy yourself is…
- Act XII: For the Want of a Nail - 8 August 2022
I love sharing the game development process as I made it; I started out making adult games in an episodic format (releasing each Act as it's complete), and I wanted to continue doing that when making the game for Steam. There are now 3 distinct Branches of the game: - Default branch is just Book 2 - Beta branch has each complete Act or Act+ as I've finished it and tested it - Development branch is where I develop the game, and where I share the very latest updates. With version 0.1.0 the first Book 3 Act is complete, and moves onto the Beta branch. This is the complete Act XII: For the Want of a Nail, taking the player from day 194 to day 213 in-game. With that done, the next step is to work on Act XII+. This will be a "world expansion" update; for each Act (which mainly focuses on driving the main story forward), I'll also do an Act+ that focuses on expanding the sandbox, adding side-q…
- Book 2 hotfix 1.0.9a - 10 July 2022
What's new? - Various typos and spellchecking pass (thanks to all the testers on Discord for those!) - Fixed an issue where loading a Game+ from Book 1 would give an incorrect save dialog - You can now use the Keypad keys for controlling dialog, allies and cards.
- Hotfix: 1.0.9 - 4 July 2022
What's changed? This is primarily a spellchecking and typo pass build, fixing up a bunch of small issues, correcting incorrect images used in certain locations, and in general tightening up the language. A huge thanks to the various testers that helped report bugs, typos and logic issues.