SPSTEAMPULSELIVE ANALYTICS
Sins of a Solar Empire II

Sins of a Solar Empire II Steam metadata

Ironclad Games Corporation, Stardock Entertainment | Aug 15, 2024 | game

Released

711players observed · 21 September 2026 - 23:04:18 UTC

SimulationStrategySpace4XRTSSteam Store

  • Latest observed players711 · 21 September 2026 - 23:04:18 UTC
  • SteamPulse tracked peak10,303
  • Units sold (VGI)362,000
  • Revenue (VGI)$12,100,000
  • Review score84% positive

Sins of a Solar Empire II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players711 · 21 September 2026 - 23:04:18 UTC
  • SteamPulse tracked peak10,303
  • Units sold (VGI)362,000
  • Revenue (VGI)$12,100,000
  • Review score84% positive
  • Total reviews8,584
  • Release dateAug 15, 2024
  • DeveloperIronclad Games Corporation, Stardock Entertainment
  • PublisherStardock Entertainment

Genres: Simulation, Strategy

Company pages: Developer: Ironclad Games Corporation, Stardock EntertainmentPublisher: Stardock Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sins of a Solar Empire II Steam metadata

Sins of a Solar Empire II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1575940/metadata
Steam Storehttps://store.steampowered.com/app/1575940/
Steam Communityhttps://steamcommunity.com/app/1575940
PCGamingWiki search
IGDB searchSearch IGDB for Sins of a Solar Empire II

Reviews, pricing, and metadata

Review summary

Very Positive

84% positive, 7,194 positive, 1,390 negative

Price and discount

$24.99 (50% off from $49.99)

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

72

Platform releases
  • Steam 15 August 2024

Latest Steam announcements

  • Video Blog: Eidolon Corvettes and Cruisers - 16 September 2026

    Sins of a Solar Empire II: Harbinger introduced the terrifying Eidolon, and now it is time to take a close look at the Cruisers and Corvettes fielded in Eidolon war fleets. Eidolon Ships all generate Corruption as they fight, increasing their damage output as they do, while suffering gradual damage to their own rather low Hull Point pools once maximum Corruption levels are reached. Many have active use abilities that expend Corruption for various effects, and so timely use of these abilities can stave off some of the worst negative effects of Corruption at the expense of temporarily losing some of their combat prowess. Balancing Ship Corruption is a core feature of the Eidolon's tactical combat gameplay.

  • Dev Journal: Eidolon Art Design - 10 September 2026

    Howdy folks, my name is Paul Kiesling, or if you’re on the discord Lord_set, and I’m the Art Director for this DLC. Today I’m going to walk through the exhaustive process the team and I used to design the Eidolon; and the decisions behind their anatomy and technology. We wanted to create a faction that felt distinctly different from the TEC, Advent, and Vasari. Anatomy and technology are critically important to understanding a faction and making them feel real. We as a team drew inspiration from a number of different science fiction universes as inspiration behind the character and unit designs. Initial DesignThe Eidolon have taken individual psionics to a much further degree than even the Advent. Integrating elements of technology into themselves on a deep physical level. Elements of their heads, chest and arms are infused with an armor made from the same corrupted power channeling mat…

  • Publisher Sale: Up to 70% off Sins of a Solar Empire titles - 7 September 2026

    Up to 70% off Sins of a Solar Empire titles during the 2026 Publisher SaleView Entire SaleNewly Released:Sins of a Solar Empire II deals:Other Sins of a Solar Empire deals:View Entire Sale

  • Hotfix Update Notes for September 4, 2026 - 4 September 2026

    Corruption Decay delay value changed to 60 seconds. Corruption Decay value changed to 0.001 (1 Corruption decays every 10 seconds) Azithel Mote Void Missile cooldown increased from 15s to 20s. Azithel Mote Corrupt Recursion Phase Echo duration reduced from 30s to 15s. Eidolon Very Light Void Missile (Azithel Mote, Amalgam Bomber) Armor Points removed, Hull reduced from 5 to 1. Eidolon Void Blast Charge Missile (Sythren Onslaught) Armor Points reduced from 10 to 5, Armor Strength reduced from 25 to 20, Hull reduced from 5 to 1. Eidolon Light Void Missile (Akeniel Geist, Lakhaziel Archon) Armor Points increased from 10 to 15, Armor Strength reduced from 25 to 20, Hull reduced from 5 to 1. Eidolon Medium Void Missile (Thalkerin Revenant, Lakhaziel Archon, Phase Dart Defense Platform, Zhaltharien Anathema) Armor Points increased from 10 to 40, Armor Strength reduced from 25 to 20, Hull redu…

  • Sins of a Solar Empire II: Harbinger is Available Now - 3 September 2026

    Sins of a Solar Empire II: Harbinger Arrives with the Deadly Eidolon FactionAfter 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more.Get the Harbinger Expansion | Get Sins IIThe EidolonFighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the Eidolon spread corruption wherever they go. Their technology shrouds entire worlds to fuel their advance, and they strike from the shadows with cloaked fleets, forcing every other empire to fight for survival on unfamiliar terms.Expansion FeaturesThe Eidolon rewrite the rules of galactic conquest with systems built around corruption, secrecy, and control:Planetary Transformation: The Eidolon spread corruption across the galaxy. As populations fall under their influence, planets gain corruption over time. Once a world has…

  • Video Dev Journal: Eidolon Frigates | Sins of a Solar Empire II: Harbinger - 29 August 2026

    It's time to take a close look at the Frigate class Ships available to the Eidolon, the dark and sinister new fourth faction added in Sins of a Solar Empire II: Harbinger.We'll examine the Nethril Husk Heavy Frigate, the Kaziel Shade Cloak Frigate, Sythren Onslaught Missile Frigate, Ithasaz Invader Colony Frigate and the Azgerin Suppressor Point-Defence Frigate.Eidolon Ships all generate Corruption as they fight, increasing their damage output as they do, while suffering gradual damage to their own rather low Hull Point pools once maximum Corruption levels are reached. Many have active use abilities that expend Corruption for various effects, and so timely use of these abilities can stave off some of the worst negative effects of Corruption at the expense of temporarily losing some of their combat prowess. Balancing Ship Corruption is a core feature of the Eidolon's tactical combat game…

  • Release Livestream: Harbinger Expansion for Sins of a Solar Empire II - 27 August 2026

    Join us on Sept 3 for a release day livestream on the new expansion for Sins of a Solar Empire II, Harbinger!The team will also dive into the new features brought to the game in the free v2.0 update.📅 Thursday, Sept 3, 2026 at 1:00 PM EST📍Location: Sins of a Solar Empire II Steam PageWhat to Expect:Planetary Transformation: The Eidolon spread corruption across the galaxy to empower themselves and their worlds. As populations fall under the Eidolon’s influence, their planets gain corruption over time. Once a world has fully fallen, it can be shrouded, greatly expanding the upgrades that planet can support.Unit Corruption: Corruption empowers Eidolon units in combat as well as weakens them. As an Eidolon ship gains corruption, its hull dwindles while its offensive power increases. Enemy forces can become infected by corruption, giving the Eidolon another advantage.Null Weapons: Eidolon…

  • Reddit AMA on the Fourth Faction Expansion, Harbinger - 20 August 2026

    Join us on August 27th for a Reddit AMA on the upcoming expansion for Sins of a Solar Empire II, HarbingerJoin the SubredditTune into r/SinsofaSolarEmpire for an exclusive Reddit AMA on the new expansion for Sins of a Solar Empire II, Harbinger.📍 r/SinsofaSolarEmpire🗓️ August 27, 2026 - 3:00PM to 4:30PM ET

  • Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026 - 6 August 2026

    The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishlist the Harbinger ExpansionThe Vasari have spent generations running, and they have warned anyone who would listen about what was behind them. On September 3, 2026, their time runs out and players will finally discover the greatest threat they’ve ever faced: the Eidolon. Fighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the Eidolon spread corruption wherever they go. Their technology shroud entire worlds to fuel their advance, and they strike from the shadows with cloaked fleets, forcing every other empire to fight for survival on unfamiliar terms. Key Features:The Eidolon rewrite the rules of galactic conquest with s…

  • Change Notes for July 10, 2026 (v1.61.4) - 10 July 2026

    A small update today to add a quality-of-life improvement, balance adjustments for missiles and point-defense and other items.Added visual range circles for defense structures during placement.Fixed bug that prevented missiles from retargeting (still requires requisite tech unlock).TECGarda Flak Frigate: increased each turret’s pitch/yaw firing tolerance by 150% to better track enemy missiles/strikecraft. This will greatly improve their ability to engage off-axis missiles such as those fired by the Tempest, as well as improving their ability to target missiles that are very close to the Garda.\ Takadaran Command ShipThe Takadaran is intended to act as a force multiplier for the smaller units fielded by the TEC Enclave in the mid and late game. Increasing the magnitude of both its defensive and offensive support abilities should help it, and by extension fleets of frigates, cruisers and…

  • Video Dev Journal: Vasari Balance Adjustment - 24 June 2026

    In this video developer journal BATTLEMODE explains the reasoning and method behind the recent balance adjustment to the Vasari, to tone them down a little and bring them back into line with the Advent and TEC.

  • Update Notes for June 19, 2026 (v1.61.3) - 19 June 2026

    More than a hotfix, but we’re calling it one anyway! NEW - Texture Quality SettingWe’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game. Adjust this if you’re on a laptop or on Steam Deck, as those systems use Shared Memory for graphics and will crash if you run out of it. This is the #1 cause of crashes for players on these systems.Custom PortraitsUpdated default custom portrait directory for the legacy AI artwork so users can select pictures from previous versions. Made various custom portrait bug fixes (e.g., garbage elements showing between menus, custom portrait selection not ‘sticking’ between menus/sessions). Updated to allow you to use custom portraits for AI players. Fixed bug where the map generator would incorrectly count planets. Fixed bug that allowed quicksaving in tutorials. Fixed various save game compatibi…

  • v1.61 'Prelude' Update Is Live - 11 June 2026

    Sins of a Solar Empire II v1.61 is LiveView ChangelogWe've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller, focused v1.61 in the meantime.This one is about making the AI a sharper opponent. AI players now survey the planets they own based on difficulty, and we've adjusted their bonus modifiers to clear up situations where they used to get stuck (the classic "AI runs out of exotic refineries and stalls" problem). A new AI loadouts system lets them make smarter choices about which abilities and upgrades to pick for their units.The Radiance Battleship also got attention. Its autocasting is a lot less wasteful now. It picks better moments and better targets for its abilities instead of firing into open space.Modders, there's something for you too: new player AI tun…

  • Video Blog: Sovereign Echo on Defenses & The Pirate Galleon - 10 June 2026

    In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and improve defensive play by adding in new abilities for each. He also shares information on the Pirates and the new Pirate Galleon added to the game a few months back.

  • Sins II Behind the Scenes: Pirate Galleon Concepts! - 3 June 2026

    Avast ye scurvy dogs! Today I thought we could share pretty pictures of the concepting process for the Galleon, the Pirate’s newest unit featured in Pirate Incursions!Players have been asking to see the beautiful concept art created by resident concept artist Mike Doscher for this plundering beast and now seemed like a great time to share.“We want to introduce a more formidable unit for the pirates, a commander type unit. We're thinking a retrofit Akkan colony ship seems like a fun idea. The TEC colony capital ship is currently the weakest capital ship in the TEC fleet, so flipping that on its head and making a very tough version for the Pirates seems like a fun subversion of expectations.”We knew this ship needed teeth…literally and figuratively! So we combined elements from the first set of options and the form of this retrofit unit took shape!We went back and forth how prominent the…

  • Update Note for May 22, 2026 - 22 May 2026

    UI tweak to player setup window to add a button that goes to the full faction selection window. Also, updated behavior on clicking the full player faction button to be a quick dropdown selector as an alternate.

  • Dev Journal: v1.65 Update Preview - 21 May 2026

    Welcome to this Dev Diary! I’m Tom Fortune, one of the engineers on Sins of a Solar Empire II, and I’ll be walking you through the reasoning and motivations behind the upcoming AI overhaul. Let’s get started. Cause & EffectIf you've spent some serious time playing against the Sins II AI, you likely already know the shape of the general complaints we get. The AI doesn’t really like to fight as much as we’d like. It builds a credible early empire and then has issues maintaining it. It spends wildly and in ways that don’t necessarily make sense. You show up to a planet, and structures and items are not built in a way a human would ever do. Fleets get distributed a bit strangely. Exotic factories rarely get built, research wanders instead of compounding. At higher difficulties, the answer to "make it harder" has historically been more resources rather than smarter decisions, which feels les…

  • Update Note for May 19, 2026 - 19 May 2026

    Fixed crash bug caused by loading a save game from before neutral extractors/labs were invulnerable.

  • Update Notes for May 15, 2026 - 15 May 2026

    Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals. Fixed issue where allied AI players could end up in an endless tug-of-war trying to capture an object. This alters some of the capture mechanics: Capturable extractors and labs are now invulnerable. In cases where a human and AI ally(ies) are contesting a capture, the player will take precedence. In cases where it’s multiple allied AI players, the first player on the same team takes the capture with allies contributing. Note: We are aware of a bug where some Epic players lose their DLC. This is due to Steam client being open at the same time as the game (even if you don’t own Sins 2 on Steam). You can workaround this bug by closing Steam when you launch the game from Epic. It will be addressed in a new hotfi…

  • Hotfix Notes for May 11, 2026 - 11 May 2026

    Version 1.60.3 (Hotfix) NotesFixed bug that would cause the game to display multiple languages at the same time, if you changed your language setting repeatedly within the same session. This should also resolve a rare hang bug.Fixed bug that would have some tooltips display “inf” instead of their true value.Fixed bug that would sometimes cause point-defense weapons to overkill missiles.Fixed bug that caused units to ‘teleport’ to off the game map. This was due to a race condition in the physics system. Note that there’s a similar corvette bug that is not yet fixed (will be in next hotfix).Map Generator:Added additional invalid characters to name filter.Prevented leading 0s on seed values.Fixed issue that would snap seed to max value when entering a value larger than allowed.Fixed issues with non-English name display.Added new Phase Jamming icons.Fixed bug that caused particle FX not to…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026Hotfix Update Notes for September 4, 20261842846814447480
210 July 2026Change Notes for July 10, 2026 (v1.61.4)1837955055357196
319 June 2026Update Notes for June 19, 2026 (v1.61.3)1835871199307563
422 May 2026Update Note for May 22, 20261833334318572057
519 May 2026Update Note for May 19, 20261832700592801737
615 May 2026Update Notes for May 15, 20261832700592792042
711 May 2026Hotfix Notes for May 11, 20261832065502822295
816 April 2026Hotfix Update Notes for April 16, 20261830163047257413
97 April 2026Update Notes for April 7, 20261828894815568287
1018 March 2026Update Note for March 18, 20261827626365751393
1112 March 2026March 12, 2025 - v1.51.14 Hotfix1826992588593576
126 March 2026Hotfix for March 6, 20261826362059924494
1316 December 2025Hotfix Notes for December 16, 20251818752592137119
146 October 2025Hotfix Notes for October 6, 20251811772772613884
1530 September 2025Hotfix for September 30, 20251811772772415139
1611 August 2025Hotfix Update Notes for August 11, 20251807332909708572
179 June 2025Hotfix for June 9th, 20251801617199527483
182 June 2025Update Note for 6/2/251800991756445918
1929 May 2025Now Out: v1.42 Faith and Fire Update1800991756313958
201 May 2025v1.41.9 Hotfix Release Notes1798454487611128

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1575940
Live current players711
SteamPulse tracked peak10,303
Live count (today's peak floor)711
Price$24.99 (50% off from $49.99)
Free to playNo
Discount50%
Original price USD$49.99
Current price USD$24.99
Release dateAug 15, 2024
DeveloperIronclad Games Corporation, Stardock Entertainment
PublisherStardock Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent84%
Positive reviews7,194
Negative reviews1,390
Total reviews8,584
Steam recommendations7,166
Achievements72
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1575940/

Short description

Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.

About this game

Purchase Options NOTE: Premium Edition content will be made available as it's released. About the Game Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction! Real-time Tactics meets 4X Depth There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time. Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape. Unparalleled Gameplay Experiences Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II. The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line. The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield. The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles. The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force. The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship. The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires! Features A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating ne…

Supported languages

English * , French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
29Steam Trading Cards
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
kgrb12폭력성 공포 사행성 범죄
dejus14Atos criminosos Medo
steam germany12Ängstigende Inhalte
igrs18Interaksi Daring Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Sins of a Solar Empire II's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $24.99 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 22, 2026 through Sep 22, 2026. The latest run records $24.99 for 1 day of uninterrupted daily tracking with a listed discount from $49.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $49.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sins of a Solar Empire II at $24.99 in USD, with a listed base price of $49.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$49.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$24.99$49.9950% (Steam sale)Steam Store - Steam sale

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6Whisker Wanderlust: The Mosaic of Souls122 September 2026 - 00:12:48 UTC20
7Mechabellum2,02622 September 2026 - 00:16:42 UTC5,341
8Conqueror's Blade94722 September 2026 - 00:15:14 UTC18,921
9Journey of Greed - Female Skin Pack00

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Strategy

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RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat40,83921 September 2026 - 23:53:27 UTC74,217261,953VRChat Inc.
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Football Manager 2618,45422 September 2026 - 00:03:11 UTC82,75035,608Sports Interactive
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Umamusume: Pretty Derby6,76722 September 2026 - 00:03:42 UTC50,16755,753Cygames, Inc.
BidKing5,70413 September 2026 - 03:51:02 UTC57,45023,065MindSurge Network & Games
Russian Fishing 44,96022 September 2026 - 00:13:39 UTC27,90689,773FishSoft LLC

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