- 【Super Met Boy!#10】Deadlines in indie game development - 15 March 2024
Hello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! For our topic for #10, we’re taking a deep dive into “Deadlines in indie game development.” We have asked the game designer of Rebuild Games, Mr. asaba aki all about it! Who sets the deadlines in indie game development? Is there even a deadline? How does it affect the development process? Read on to find out. ■Deadlines make you finish making your game. Most indie games are funded and created independently by the developer. Since they tend to be passion projects, the development schedule often gets stretched out so the quality of the game can be raised. It’s easy for the developer to continue working on the game to make it “exactly as imagined,” or “better than what the game is now,” since they do have the fre…
- 【SUPER METBOY!#9】Stress of Game Design Planning - 12 March 2024
Hello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In issue#9, Asaba Aki, Lead Game Designer from Rebuild Games, will talk in-depth about the "Stress of Game Design Planning" related to the SUPER METBOY!! ■ Playing with Custom Chips Custom Chips are an accumulation of items with 4 parameters: ATK, HP, GOLD, and Cost. Players can use a set of up to 5 chips within the total cost used. METBOY can be customized to the Player's taste/liking by using a combination of chips for their set. ■ Custom Chips and Gacha Game The Custom Chip System resembles the「Gacha」system found in mobile games. Payment for standard resources to obtain a rare random item by collecting 5 highly rare chips is one of SUPER METBOY!'s motivation cycles. ■ Auto-Set Chips This is the real issue a…
- 【SUPER METBOY!#8】Adherence to Load Time - 7 March 2024
Hello, everyone. It's Kou from FHW. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! Today in SUPER METBOY! issue #8, Rebuild Games' Lead Programmer Hosshy will discuss「Adherence to Load Time」! Adherence to Load Time Hello, everyone. Nice to meet you all. I am Lead Programmer Hosshy. At this time, I will be discussing adherence to load time. Please pardon me if I get a little too deep into this presentation. About Load Time We considered keeping load time as short as possible. It can be discouraging to wait a long time to play a game you want. It's essential to keep the load time short from starting the game to playing it. We considered if the load time is extended, then unconsciously, the hurdle to start the next game will increase. The experience may feel longer if there is no response, so we devised…
- 【SUPER METBOY!#7】Methods to Obtain the ★0 Chips - 4 March 2024
Hello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In issue#7, Asaba Aki from Rebuild Games will discuss various aspects of the SUPER METBOY!'s「Method to Obtain ★0 Chips 」! What is a ★0Chip? The enhancement custom chips in METBOY usually have a ★1~5 rarity ranking. The higher the★, the stronger the chip is. ★0 is a unique rarity that is different from the others. There are two types of ★0chips. Both have minus/negative costs. Since the cost is minus/negative, the chip can be set beyond the regular maximum cost. The primary ability of the chip is weak, but it allows for broader chip combinations. Both types of ★0 chips can be obtained immediately at the start of the game. Rebuild Games★0 How to obtain it Select「Option」>「Staff Credit」>「Hold the confirm button on…
- 【SUPER METBOY!#6】Game UI Design - 1 March 2024
Hello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In issue #6, Asaba Aki from Rebuild Games will talk about various aspects of the SUPER METBOY!'s「Game UI Design」! Game UI Design Presentation/h3] In the previous issue, I presented the Menu Design. In this issue #6, I will present the action part of the story, which is the Game UI Design. About the HP Gauge METBOY's HP Gauge is located above their head. Since the character is constantly moving about on the screen, it's in the line of sight of the Player except for METBOY's position. Some may think「That's typical」. However, the layout plans, including METBOY's behavior, were not perfect initially. This was a result of searching for the most suitable display by repeating the gameplay over and over again. Inciden…
- 【SUPER METBOY!#5】Menu Design - 28 February 2024
Hello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In issue#5, Asaba Aki from Rebuild Games will talk about various aspects related to the SUPER METBOY!'s「Menu Design」! Menu Design Presentation One of the features that stands out in SUPER METBOY is the arcade sign from the bright menu design. In this issue #5, I will present the menu design. About the Menu Design With the main menu, we aimed for an exciting screen that looks like a toy box turned upside down. This is the first screen that the Player experiences, so the screen was handled with great care like the main parts of the story. If you have played the game, you'll probably have a strong impression of this screen and the BGM's intro, right? The main game button is the game cassette, and the VS Mode butt…
- 【SUPER METBOY!#4】Stage Introductions Part 2 - 22 February 2024
Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! Stage Introductions In SUPER METBOY!, players can venture through various stages of the forest, desert, etc. In this issue #4, the first half of the stages will be presented. The second half of the stages was constructed with the enemies being more aggressive and intense, and the protagonists' actions and difficulty level significantly increased. Stage 4「DRY DESERT」 This stage mainly features enemies that attack from the air above. It's recommended to move around and long-press the attack button to use rapid-fire successfully into the air above. Stage 5「CREAM CAVE」 Groups of enemies charge from left and right/up and down, making it difficult for an experienced player to clear the stage without any damage. Cons…
- 【SUPER METBOY!#3】Stage Introductions Part 1 - 21 February 2024
Hello, everyone. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! Stage Introductions In SUPER METBOY!, players can venture through various stages of the forest, desert, etc. In this issue #3, the first half of the stages will be presented. The first half of the stages were constructed with the tutorial of METBOY's actions in consideration. Stage 1 「MET CASTLE」 This is a tutorial stage where players can get used to METBOY's uniqueness with jumping and shooting integration. The aim was to make players feel at ease using METBOY while placing weaker enemies throughout the screen. Stage 2 「HARD HILL」 Enemies appear from the lower level, so shots fired downward are more effective. The aim was to make players aware that horizontal and vertical lines are essential in the game. Stage 3「FIND FOREST」 In this stag…
- 【SUPER METBOY!#2】Character Introductions - 19 February 2024
Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In this issue of SUPER METBOY!#2, asaba aki from REBUILD GAMES will be presenting the「character introductions」! METBOY Here is the protagonist, METBOY. They have standard abilities and are easy to use! METBOY is the standard of all the characters. Other characters were added while summing up the differences in METBOY's abilities. METGAL METGAL has shooting and homing abilities, which is recommended and intended to be selected for beginners! METBOMBER Detonation shots that can hit the enemies in one blow! METBOMBER was released to give a sense of change in playability, as their shots are parabolic and detonating. METNINJA Intended for those who boast of speed and want to move quickly! METNINJA was prepared for…
- 【SUPER METBOY! #1】Game presentation & Prototype version screenshots! - 25 August 2022
Hello, everyone. It's KOU from FLYHIGH WORKS. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In this #1 issue, asaba aki from REBUILD GAMES will introduce the game and share some screenshots from the stored prototype version! SUPER METBOY!Game Introduction This is a retro-like fixed-screen action game! The game aims to make it fun to play due to its refreshing take on the action genre with casual controls and good old-fashioned score attack! Up to 4 Players can co-op play online! CPU companions can join in on the fun during solo play! (※STEAM-Switch crossplay is also supported) You can collect diamonds during the game and use them to purchase custom chips to enhance METBOY's abilities. Even if you are not good at playing action games, the customer chips make attacking and defeating enemies easier. Col…