- Love Sucks: Night Two RELEASING - 26 April 2024
Love Sucks: Night Two is now available to play, released on Steam right here!!! It will sell for $10, and also has an Art Book as optional DLC for people who want to support us a little extra, and have a little insight into the development process! It installs as a .pdf to the base game folder. After several years of hard work from all of us, more bumps on the road, and hurdles than we are to count, I'm so happy and proud to announce that the game is now ready and available for people to buy and play. I'm equal parts excited and nervous. At last people get to see what we've made and enjoy the second part in our game. I'm also nervous, because now is when we find out if all the effort has been worth it. Will people still like it when it's not free? Will anyone even buy it? Is it as good as I think it is? Questions we're all going to find out the answers to, and to say I'm nervous is an u…
- Love Sucks: Night Two Release Date - 14 April 2024
Love Sucks: Night Two finally has a release date: April 26th, at 4 PM PST, and will sell for $10! If EA drops a bunch of shit that day we're gonna make it like Monday or something though :| It's been a long time coming. Much longer than we anticipated, but after all our years of work and effort, we can finally consider N2 to be ready for people to buy and play! We've passed compliance, we've got the date, and now we start the countdown to launch. In the meantime, we're going to keep working on it. We've got two weeks to polish it up as shiny as possible! We'll make sure it's the best damn booty titty game you've ever played, and I'm both impossibly nervous and unbelievably excited to see everyone finally get to play the game. Sorry for such a long wait, too. Turns out, game development is very hard. Everything takes a long time, and real life got in the way more often than it didn't, bu…
- N1 Update (And N2 release date soon!) - 26 March 2024
Good evening everyone! I forgot to put this on the N2 news and not just the N1 news! It's been quiet on the steam front for a while, but rest assured we've been working on the game quite publicly. We're mostly active on Twitter and Discord, but I apologise for being quiet over here. But let me get right to the point! In preparation for Night Two's release, we're pushing a small update to Night One with some things we've been going back to sort out during N2's development. It's not a lot, only some small tweaks. Speaking of N2's development... it's ready! Night Two is now in what I consider to be a completed state. We've just gotta talk to the publisher and find out when they want to release it. Plus, steam requires a build to be uploaded to them for compliance, and they have to approve it on their end. That could take a few days or longer, depending on them. The very moment I get a rele…
- Dev Update - 30 June 2023
Yes, we’re still working! We're very active on other places, like our Discord, but we haven't been updating you guys on Steam as often as we really should. Love Sucks is far from dead, we're working on it every day, and it's time we put out an update to let everyone know where we're at, and to keep you all in the loop. I'm sorry it's been so long coming. Checking in, what we're doing: Frosto is: Programming scenes, writing more scenes, editing, designing animations, directing audio, plotting and scheming. Working on the next early Patreon build of the game. Aila is: Done with all the art for the game, a lot of which you might have seen on the Twitter, Patreon or Discord! Now she's working on bits of art for updates to Night One, and doing tweaks to art she's made whenever she needs to. Kayla is: Posting things on Twitter, Patreon and Discord. Tax evasion. Here's what’s left for us to do…
- Dev Update - 11 May 2022
Hello homies, It's been a bit since the last one, and it's important to let all the steam followers know what we're up to and not just our Discord. Being open and transparent is good after all. So! Despite Real Life doing its best to get in our way, with new jobs, moving houses, and sudden commitments, we've been hard at work putting together the game! If you want to try things out sooner, we do have patreon-only builds available! We're not sure of the exact date we will release yet because as we've found out the hard way multiple times, in the process of development, anything can happen. The next time that I announce a specific date it will be because we are ready to release and I know for certain that it's all systems go for the release! I'm editing the typos out of the game's script and making it flow better, Aila is working on some extra art assets to make things nicer (And we alrea…
- Night Two Update News (It's a delay ;-;) - 28 February 2022
(TL;DR We're delaying, and pushing the release back, we need the time to organise, polish, and market, and March was too narrow of a window to get it all done without rushing things and releasing an undercooked game. I'm sorry. I know it must be a let down to hear this so soon after we told you all it would be out March, but we need the time.) Hey Everybody, Shigeru Miyamoto once said, "A delayed game is eventually good, but a rushed game is forever bad." And even though he works in Mario and not titty porn games, it still applies to us. So much has been happening in Art Witch Studios in the past three weeks it's been pretty damn busy. We have picked up a new voice actor for Jan, who you may know as Oolay-Tiger, the Tifa Lockhart that shocked/blessed the Italian senate. Not only that, but when we were asking around for ideas on how to market our game, we got picked up by Critical Bliss,…
- Achievements Wave 1, Big Dev Update, and news! - 14 February 2022
Happy Valentines Day, gamers! Although, for a lot of you it's probably the 15th by now, in which case, Happy Discount Candy Day! I've got some stuff to say I'm super excited about this time. First off, Love Sucks: Night One has gotten another update and it should be rolling out now, so here are the patch notes: Changelog: -Added the first batch of achievements -Added in new visual line design Technical: -Fixed Music Errors (hopefully) -New Display system for characters -Position fixes -Spelling and grammar changes (keep finding them!) -Achievement Screens -Clearing Persistent and Achievement Data -Fixed the Ghost Scene Unlock -Several sprite reworks -Sound and Music Fixes Sadness: -Saves had to be wiped to make achievements work right. We'll have to wipe them again in the future for compatibility with Night Two. Yeah! Achievements! This is actually wave 1 of the achievements, just to ma…
- Night's One/Two Development Update - 22 December 2021
Hello friends! From Art Witch Studios, and me personally, I want to wish everyone the merriest of Merry Christmases. I hope you have a good holiday season and eat absurd amounts of food and chocolate until you regret it. I also hope you get to pet the family pets you haven't seen in a while. ♥ It also occurs to me that I haven't posted an update on steam in a while, and if you're not part of our Discord, you won't have seen us answer these kinds of questions before, so I thought it would be prudent to give everyone an end-of-year update to how things are going on our end. We're still working hard on Night Two, of course! The original plan was to have the game out sometime before the end of the year, and since that's only a few days away now, it's pretty clear we will unfortunately not be able to make that date. Turns out, this kind of thing always takes longer than expected. Sorry we're…
- Night One update version 1.16 released! - 1 November 2021
The update to Night One we've been working on for a while is here! If you want something spooky and sexy to play on your Halloween evening, here it is! The Night One updated includes a couple of bonus scenes, a little bit of lewd, and some expanded plot that introduces a character who will be recurring in future nights! Here's a full changelog: 1. Added two new scenes! 2. Added pictures to other ones 3. Added more music! -Developed a crossfader so music begins and ends better -Discovered oggs can be better -Relooped music! -Releveled music for optimal listening 4. Fixed Pictures -Fixed Dr. B's images -Fix Naomi images 5. Added more sound effects 6. Added a sound effect on the right channel so those of you who are crazy and don't love our voice actors should be able to sit in silence. 7. Added so many voice effects 8. Many bug fixes 9. Added Replays that just show the scene 10. Reworked…
- Love Sucks: Night Two, coming soon on Steam! - 26 August 2021
As we get closer to finishing Night Two, it's finally time for us to start building up a little bit of hype for the second part. That means, we've got a store page up (after a few tries)! We're still on track for the full release some time before the end of the year. Hopefully, a couple of months! Maybe a little longer, but definitely sooner rather than later! Yay! Patreon supporters of $10 or more can also get access to early builds of the game to play it/help test it before the full Steam release! Love Sucks: Night Two can now be added to your wish list on Steam! Help us spread the word, friends! https://store.steampowered.com/app/1719310/Love_Sucks_Night_Two/
- Night Two Update, also first Night Two early builds available to Patreons - 9 August 2021
Hello friends! It's been a hot minute, I'm sorry that I don't make update news as frequently as I probably should, most of the things I have to say just get posted in our Discord, because I think Steam updates should only be for the BIG things, and most of our news is lots of little things. But today I do have a big thing! Night Two is very much going smoothly right now. Art is being made, the script is mostly written, and now it's being edited. The programming is pretty much done, and now the programmer is starting to finally put it all together. We're still on track for some time before the end of the year! We've also started making our Steam page for Night Two, so as soon as that's done it'll be up and available for wishlisting for a little while before we release the game on Steam for real, keep an eye out for that! :D Because of that, we've finally started to do what I've been want…
- Version 1.15: Anna's gift updated - 4 July 2021
Hi All, working hard on Night Two but wanted to make a few fixes to Night One -Biggest update to this is that Anna's gift now has sounds. We had them recorded but didn't have the time to cut them up for the scene, but we finally got them in -We also did changes to the credits. It's now easier to enter. We didn't plan on it, but we've added our Patrons to Night One! (Working on that shinier bit for upper tier. Thank you all!) -Did various spelling corrections and grammatical changes -No longer says Sarah's model will be in a future update. It was in last update -Code shuffle and additional updates As always, follow us on Twitter! And our discord!
- Planning it all Out - 4 May 2021
Since release, the feedback we've gotten has been almost overwhelming in how positive it is, and all three of us are genuinely touched to hear that you've enjoyed our game so far. All the reviews on Steam, and people that personally reached out to tell us they like Love Sucks, or came to hang out and play video games with us on Discord - you're all awesome! Thank you!! Some of you might have noticed it's been a few days between posts on our Patreon, not including snuggle between Addy and Sammy. Well, there's a reason! We just didn't have anything to show you, because before we can start making art of all the different scenes and stuff, we need to have those scenes planned out! Night One is a free 2-ish hour game that functions more like a demo for the much bigger game that is the rest of Love Sucks. https://i.imgur.com/tMejw9I.png You see that little blue line in the top left? That's Lo…
- Love Sucks:Night One is Out! - 9 April 2021
we did it :D: Love Sucks: Night One, the first part of our VN is now available to play and download on Steam! I know, we've already released the game back in October on itch.io and Newgrounds, but this is Steam, the biggest games platform there is! Getting on Steam is such a big thing for any dev, it lets us reach potentially so many more people. At least, we hope so! Some of you here have probably played the game already. This Steam version is most likely going to be the best way to play the game, since we're no longer limited by the limitations of being on web. We'd gladly appreciate all your downloads and reporting any issues you find to us on our Discord, but more than that, we could really use your help in getting the word out. Hundreds of games are released on Steam every day, and we don't want to get lost in the crowd. If you would share this game with friends, or post about it o…