Gamble Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak12
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews36
- Release dateSep 1, 2023
- DeveloperIndiebuild
- PublisherIndiebuild
Company pages: Developer: IndiebuildPublisher: Indiebuild
Gamble Tower Steam news
Gamble Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Let's Gamble! - 27 June 2024
40% off until July 11! https://store.steampowered.com/app/1577460/Gamble_Tower/
- Check out the #TurnBasedThursdayFest! - 4 April 2024
Gamble Tower has joined the #TurnBasedThursdayFest! Now it's your turn to check out Gamble Tower and some other amazing Turn-based games. The event ends on April 8th. Buy Gamble Tower: https://store.steampowered.com/app/1577460/Gamble_Tower/
- Hotfix 1.1.3a - 20 December 2023
Balancing “Extra Life” and “Turns To Die” can no longer appear in effects that apply random ailments, buffs or debuffs. Bugfixes Functionality Fixed an issue where Wheel’s Curse would persist in between expeditions, and never leave your save file. (Thanks Xærys) Fixed an issue where you could lose Rewards if you were to open Loot Boxes before the other rewards showed up. Input during the animation is now blocked, but the animation plays much faster. (Thanks Coel) UI and HUD Fixed an issue where the Reward Board UI would not fit all items from a Level (Thanks Arkuktor) Improved the visibility of unlocked Items on the Reward Board UI. Fixed an issue where the currently selected tab on the settings menu would not appear selected.
- 1.1.2a Hotfix - 19 December 2023
Small patch with some noteworthy fixes. Bugfixes Functionality Fixed softlock that could happen with characters that have the “Hypnotic” skill. (Thanks Jaqueta) Fixed Wildcard having just 1 Extra Life instead of 20. (Thanks Jaqueta and Coel) Fixed issue where orb effects that would usually break your weapon (Human Sword, Improvised Spear) weren’t breaking it. (Thanks Arkuktor) Localization Fixed typo on Options menu. (Thanks Arkuktor) Fixed wrong language on Artifact Modification menu. (Thanks Arkuktor)
- All In 1.1.1a - 17 December 2023
Hey everyone! Quick Hotfix. This fixes a softlock when a single summon dies on the enemy's turn. This should also fix Crystal Specialist's tooltip at the Inn. See you!
- Free Expansion: Gamble Tower All In is now available! - 17 December 2023
Hello everyone! It is finally here! Not much else to say, just a lot of patch notes to unravel. Go play it now! Just download the latest update and you'll be set! :) Just some more info: I don't remember everything we added, so there will be a lot that you won't see on the patch notes, go play it to find out new stuff! We'll keep patching the game with bugfixes, QOL and more! If you find any bugs, crashes or have any suggestions please report it to us on our Discord or through Steam Discussions. While I don't guarantee new content we really want to modify and have some new Traits (and new Achievements), since we ran out of time to do that this might happen in a future smaller content patch. I may play the game live or on YouTube in order to find new bugs and also to create some guides for the unlocks, I'll let you guys know if this actually ends up happening. Have lots of fun! Patch Not…
- Sneak Peek: It is almost here! - 8 December 2023
Hey everyone! I hope you are doing well. It has been almost one month since we announced the All In Expansion/Update. I am here to talk a bit about the release and reveal some more details while we are at it. (You can read more here) Release Plan https://i.imgur.com/H9XyN91.gif (Our new characters also want to know about that!) As discussed in the previous post, we planned two releases: Unstable Version - Late November (which is already up for our Discord members) Stable Version - Early December A brief recap to explain the version differences: Unstable is a buggy and unstable version of the update, accessible only as a password protected beta for anyone in our Discord. and Stable is the public version that is planned to be released as a regular update, as soon as it is released it you'll be able to download it just by updating your game. When is Stable coming? https://i.imgur.com/ux0MT…
- Announcing the All In Expansion - 9 November 2023
Hello everyone! I hope you are doing fantastic! I come here today to proudly announce the All In Expansion for Gamble Tower! What is the All In Expansion? https://i.imgur.com/CTkiiXB.png You can call it the All In Expansion, All In Update or just 1.1. This is the final name for the update that we were previously naming 1.1. What does it add? https://i.imgur.com/WXKL6Rw.gif (What a full Inn!) We are adding a lot of content, doubling a lot of the existing variety of content currently in the game. So this includes things such as: 18 new Upgrade Crystals 16 new Artifacts 6 new Clan Loadouts (2 for each clan) Rerolls for everything! (Gambles, shops, etc.) 3 new Elite boss fights. 3 new Inn NPCs. 8 new Tower Dangers, including 3 Elite Tower Dangers Level caps are doubled! Clans now go up to level 8 and Gambler up to level 10! Elite Gambles! New events! New acquirable Orbs, both for clans and…
- Sneak Peek: Loadout Customization and Bank NPC - 9 October 2023
Hello everyone! Now that September is over, we are finally able to focus on the brand new update for Gamble Tower: 1.1! As promised, here is a sneak peek of some of the features that are going to be present in this new content patch, please remember that everything you see is still a big W.I.P! Before the sneak peek We got a developer page! Please follow us! :) https://store.steampowered.com/dev/indiebuild If you want frequent updates, we have several secondary platforms where we post Gamble Tower content that you may wish to follow or join, based on frequency: Discord (very frequent updates) Twitch (used to be daily, now it's usually weekly) YouTube (monthly-ish...?) X? (our good friend Erik handles this platform) The Bank After showing the concept art for the bank NPC for so long, I am glad to announce that he is finally in-game and almost fully implemented! and he is fully 3D! (Becau…
- Hotfix 1.0.10c - 30 September 2023
Hotfix frequency will be reduced from now on, but we'll be able to focus on the big update now! QOL We now have a new skybox that is not a video, so it will run better on several computers. (Thanks Jaqueta) Bugfixes Most Important Fixes Regenerate Orb is no longer Strict nor Overpowered. (sorry for that, it wasn’t intentional.) Artifact Liberation menu should no longer softlocks you when you try to return. (Thanks Coel) Functionality Gacha Addict now saves how much money you spend per intersection so it will load the proper data upon saving and reloading the save file (thanks Binho) UI and UX Opening Pause on Orb Merchant should now properly hide the merchant UI. Improved Orb hovering check. This fixes an issue where quickly hovering and “unhovering” your mouse from an Orb would not display the orb tooltip. Artifact Liberation menu no longer has unaligned orbs. Audiovisual Artifacts now…
- Hotfix 1.0.9a - 23 September 2023
QOL Summon’s abilities (Tank, Backstab) should now appear on the orb tooltip. Bugfixes Most Important Fixes Fixed a softlock that happened on Boss Lootbox and Chest Rewards if your UI scale were above 100% (Thanks Arkuktor) Fixed a softlock that would happen when effects that targeted random characters could not execute because there were no possible targets to execute the effect. (Thanks Coel) Potentially fixed a softlock that happened when moving invalid characters. Functionality Fixed issue where effects that drew orbs at the same time that Magnetic orbs would be added to hand could draw the same Magnetic orbs that were already supposed to be added to the hand. (Making so that effects like Please Come Home seemed like they didn’t trigger) Magnetic Crystal orbs are now always drawn alongside your first hand. Improved button collision issues on some UI scales. Audiovisual Fixed stacked…
- Hotfix 1.0.8g - 18 September 2023
This fixes an issue where Loadout and Rename Button didn't work.
- Hotfix 1.0.8f - 18 September 2023
This fixes an issue where Dark Coin costed 10 mana. (and had "Strict" and "Overpowered" tags)
- Update 1.0.8 - 18 September 2023
This adds plenty of QOL and fixes. But also adds new Gambles, Capturable Orbs and one new unlockable. We hope you enjoy it! Balancing and Revamps Enemies Mimics no longer steal 5 GC per attack. Drakobolds no longer steal 5 GC per attack. Pumpkin Lord Eskyuven now has 100 AP instead of 50. Pumpkin Lord Eskyuven now has 2 DEF instead of 1. Pumpkin Lord Eskyuven now receives 2 stacks of each buff instead of 1 upon triggering Latent Rage. Added more orbs that Orbot Galter can potentially generate. Tricksters now have 25 HP instead of 20. Banshee now has 25 ATK instead of 20. Orbs Some Capturable Orbs now have different chances of being added instead of every single one of them having equal odds. Fallen Trickster Hat now costs 2 Mana instead of 4. Also gives 2 ATK. Desperate Bargain now has the “Overpowered” tag. Artifact Portmanteau now has the “Overpowered” and “Strict” tags. Artifacts Man…
- Hotfix 1.0.7a - 9 September 2023
This one fixes plenty of annoying issues. Now we'll start working on weekly hotfixes and some more QOL, here are the notes: Most Important Fixes Fixed softlock that would happen if “Pumpkin Pile” or “Pumpkin Pile of Two” died before being able to act and was the last character to act. (This would block you from pressing End Turn.) (Thanks Wolf) Fixed softlock that would happen when a Pumpkin enemy that transformed from Pumpkin Pile or Pile of Two while trying to attack, tried to attack. (Thanks Wolf) Fixed an issue where using Tokens would be blocked if you had less Clan Tokens than the total invested previously (Thanks Hornchen) Fixed an issue where autosaves would eventually start concatenating into “SaveAuto0Auto0”, “SaveAuto0Auto1Auto0”, and similar. (Previous saves named like this will still remain though, new ones will correct themselves.) Functionality “Bomb” can no longer attack…
- Hotfix 1.0.6a - 8 September 2023
Balancing and Revamps Revamped Chest of Time’s effects: - Artifact Effect is “On your turn end: Draw one random orb from your Burnt Pile.” - Orb Effect is “Draw 3 random orbs from your Banished Pile.” - Orb now costs 1 Mana instead of 0. Increased Contraption Gear’s cost to 300 Chips. Bugfixes Most Important Fixes Fixed floor skip upon getting out of an event combat. Gambler XP not going above 1980 and blocking reaching Level 5 (this blocked Clan Lord achievement, thanks Coel and Wolf for the reports) Functionality Fixed an issue where you couldn’t disable all Tower Dangers after activating them. Fixed Contraption Gear Artifact not giving Sped Up to Automated characters. (Thanks Jonesboy33) Fixed an issue where Varied Party (Basic) was giving 1 AP per ally instead of 2. (Thanks Kamai) Multiple Orb Chests should no longer contain identical shared orbs if opened in the same Spoils menu. (…
- Our Update Schedule - 7 September 2023
Hey everyone! Thank you so much for the amazing support! This is a follow up from the previous post where I'll tell you everything that we have decided related to the updates. Reminder I mentioned this on our previous post as well, but here it is again: If you want frequent updates, we have several secondary platforms where we post Gamble Tower content that you may wish to follow or join, based on frequency: Discord (very frequent updates) Twitch (used to be daily, now it's usually weekly) YouTube (monthly-ish...?) X? (our good friend Erik handles this platform) We usually reserve Steam announcements for big stuff, but since the game is now out, I'll try to be a bit more frequent around here! So feel free to follow us here through our Steam Page as well! (We'll also make a developer page, ...eventually.) In Short Schedule Summary If you don't want to read everything, I won't blame you!…
- Hotfix 1.0.5b - 6 September 2023
Emergency fix for: Wrong Gambles appearing on Boss 2 and 3 Potentially skipping floor when returning from Combat Event (Thanks Jonesboy33!)
- Hotfix 1.0.5a - 6 September 2023
Polish Saving Popup now has sound QOL Camera Sway effect is reduced as some players were having trouble hovering certain elements on screen. It can still be fully disabled on the Options. Bugfixes Most Important Fixes Janitor should now properly appears upon finishing the game while meeting the proper conditions. (thanks Coel and Pipichu) Fixed “Dafter Punks” achievement unlock condition. (thanks Wolf) Fixed an issue where for Chapter 2 onward you were able to select multiple Gambles on boss battles and forced to select just 1 on the floor before. (thanks Coel and Jonesboy33) Fixed a softlock if opening Gear Menu (Pause) on the Orb Shop. (thanks Jonesboy33) Fixed issue where autosaving would stop working after entering Tower Tutorials. Fixed an issue where autosave only saved on Auto0 if Auto1 and Auto2 existed (thanks Wolf for the report) UI and UX Added collision behind Boss Lootbox U…
- Hotfix 1.0.4c - 5 September 2023
Yet another emergency fix! This one fixes the boss skip glitch on Floor 6. ...What a small patch note. 1.0.5 will come with far more changes though. (probably tomorrow)
Patch notes and updates
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