- The Wickie Returns to Active Development with Monthly Releases Set for 2026 - 26 December 2025
Following a six‑month phase of tooling and ideation, the game charts a predictable, player‑first roadmap: new stories, new areas, expanded interactions, free add‑ons for owners, and a public Test version.A 2026 Cadence Built for MomentumThe Wickie is resuming development with a clear promise: a monthly release schedule through 2026. The goal is to pair creative progress with transparency, shipping updates that are both meaningful and predictable. Each cycle will prioritize narrative beats, fresh spaces to explore, and interaction improvements that bring the world to life.Free Add‑Ons for All OwnersEvery add‑on released during this period will be free to players who already own the game. Updates will be delivered automatically, keeping everyone current without extra steps. This ensures a unified player base and lowers the barrier to experiencing new content as soon as it’s ready.Public T…
- 2.02 Critical Patch - 21 May 2025
AI CHASER STABILITY FIX (CRITICAL PATCH) Replaced Event Tick with Timer-Based FakeTick in the AI Controller to reduce unnecessary CPU load and ensure consistent behavior across all hardware. Added IsValid safety checks throughout the AI Controller and Behavior Tree Tasks: Player references and pawn targets are now validated before access. Prevents Accessed None crashes caused by perception of destroyed or unloaded actors. Removed deprecated Trace by Channel damage logic, which was improperly targeting outdated damage interfaces and causing sporadic crashes on certain systems. Cleaned up MoveTo Player and Frozen State BTTasks to fail gracefully when their targets are invalid, instead of crashing or locking behavior trees.
- Update Notes for 2.01 - 20 May 2025
This update contains minor fixes requested by players or noticed by testers and is released with thanks to those who took the time to point them out. Changes include - New Neville animated model replaces previous model. - Reintegration of walkway to Asylum Rock for people that have more time than common sense. - Holes discovered by tester LadyCakePops are removed for common sense purposes. - Integreation of FSR support at 3.01 C.
- The Wickie 2.0 Has Arrived – Rebuilt. Revoiced. Reawakened. - 16 May 2025
🕯️ The Wickie 2.0 Has Arrived – Rebuilt. Revoiced. Reawakened. Now Steam Deck compatible. DLSS / FSR / Native Upscaling supported. "Pandora’s Rock is not what it was. The salt is deeper in the stone. The machines have begun to speak again, and the ghosts now come with names." After months of intense rebuilding, Version 2.0 of The Wickie is here—and it's not just a patch. It's a full resurrection. What was once a mysterious curiosity has now become a fully voiced, fully 3D narrative horror experience with vast new areas, fresh systems, reworked environments, and a deeply atmospheric story flow. 🔥 Key Features in 2.0 🎮 Steam Deck Ready + Performance Improvements FSR support for Steam Deck users ✅ DLSS support for NVIDIA users ✅ Native Upscaling support for everyone else ✅ Major performance optimizations across the board—expect smoother framerates and shorter load times. 🧍 All NPCs Are…
- The Wickie 2.0 Approaches — Official Trailer Now Live - 11 May 2025
The light is calling. Today we launched the official trailer for The Wickie 2.0 — a massive free update coming on May 16. If you haven't seen it yet, take a moment to meet Captain Malin and the newly voiced, fully animated crew of Pandora’s Rock: 🎬 Watch the trailer now: This is just the first of many changes coming in Version 2.0 — and we’ll be posting daily updates from now until launch. Expect deeper looks into: The new environments and puzzles Changes to the story flow Creeping threats lurking in familiar places... Already own The Wickie? Your game will update automatically on May 16. Just arriving? Wishlisting now ensures you won’t miss the call. 🕯️ Keep the light. More tomorrow.
- The Wickie 2.0: Fully Voiced 3D Characters Arrive May 16 in Free Update - 8 May 2025
🕯️ From Cardboard Cutouts to Living Souls — The Wickie 2.0 is Coming We’ve completely overhauled every major character in The Wickie. Where once you met two-dimensional cutouts — silent, static figures — now you’ll encounter fully animated, fully voiced 3D characters with unique personalities, voice actors, and interactions. Captain Malin, the sailors, the scientists, the strange residents of Pandora’s Rock — they’re alive now. And they’re waiting to meet you. 🎭 Every voice is real. 🧍 Every character now moves and exists in full 3D. 💬 Every conversation adds depth to the world around you. This is just one of the many massive changes in The Wickie 2.0, a free update launching May 16. The entire island is evolving — visually, narratively, and mechanically — and we’ll be sharing more updates daily right here. 📅 Follow us and check in each day as we reveal what’s new, what’s changed, a…
- Patch Modification to 1.2.4 (Maps) to address CTD Errors (Priority) - 16 March 2025
This patch is to address CTD caused by moving from mapzones to main mapzones where there is no interval map.
- Hotfix to address navigation issues. - 16 March 2025
This is a small fix for navigation issues for AI pathing effected by the previous main release update.
- Build 1.2.4 "Maps (They don't love you like I do)" is now LIVE. - 15 March 2025
CHANGES. ========= MAP ----- New Feature - The Main Map. You can now see where you are in the world by opening the Map (currently pressing M which is remappable to a game console button!). You can view where you are and where to go on the main islands - Gondola, Asylum Rock and Pandora's Rock now and the map dynamically switches between each. MAP MARKERS ---------------- NPCs and interesting items and things are now marked on your main map and also on the new minimap for you. Some items and markers will ONLY appear on the minimap so that you can locate hard to find items when you are near them. MINIMAP ---------- The minimap is now open all the time showing where you are, what you are near and which direction you are facing! MAP NAVIGATION ------------------- Need to get somewhere? Right click in the main map to set a marker and then just GO! Note that the directions given may be danger…
- Build 1.2.4 - Loading screen update - 12 March 2025
This is a minor update to fix issues regarding the loading screen not appearing when you are playing the game. This is a cosmetic fix aimed towards players who needed to be aware that the game was loading and not crashed.
- The Wickie - 1.2.3 "Octopink's Magical Railway" patch. - 11 March 2025
This patch addresses issues from streamer Octopink that due to accessibility issues, she was having problems with the large walkway from the upper engine room to the pliades pillars and up to the black gate. This also adds some fixes to the lever system for the black gate not working properly. There are also 100% more creepy strange bones.
- Minor hotfix for previous patch - 9 March 2025
This addresses a minor fix (one variable) for the previous version
- The Wickie 1.2.2 - "Zelmire" Patch - 9 March 2025
PATCH NOTES. ============ This patch addresses serious issues when in conversation with Neville at the quay on Day 1 where a cyclical reference caused a CTD for some players. This issue was investigated and the conversation tree modified in order to fix the dependency loop. Thanks to player Zelmire for reporting the issue! IN ADDITION. =========== Streamer Octopink raised concerns that the upper walkways are difficult to navigate for some players with limited mobility or who are not good at timing jumps etc. Because of this there are now some MAJOR changes to the Day 1 gameplay second half pipeline which will be propagated to day 2,3,4 and 5 this week after additional testing. Change 1. ----------- On exiting the upper engine room, you can continue to take the walkway or you can now step onto the transportation carts (Troy no doubt has a fancy name for them) which will take you on a cra…
- Hotfix / Patch 1.2.1 - Fix Requests - 5 March 2025
HOTFIX NOTES ============ This patch fixes bugs discovered by CindyK_JA (With many thanks) and fixes the following issues; Alt-Use of any item that had physics applied would cause a softlock. This has now been resolved with the alt-use system being written. There is still a minor visual issue caused by the narrative system which is reverting to its original key layout but this will be fixed by the next regular patch fingers crossed and the softlock issue is now solved. Again thanks to the player who took the time to point this out. CONTENT ADDITIONS. ================== Troy Malin's Mechanical Railcart System added into the system. You can now board and control the railcarts safely and without fear of horrible and sudden death. Firearms are added to the game now for no real reason. There is no rumours of monsters or creatures that you can optionally discover. Everything is perfectly safe.
- HotFix for 1.2.0 - 3 March 2025
Hotfix. ------- Fixes the duration of dialogue.
- The Wickie - Patch 1.2.0 Changelog - 3 March 2025
The Wickie - Patch 1.2.0 Changelog A Large Feature & Fix Patch Greetings Keepers, Patch 1.2.0 brings significant improvements, new features, and important fixes to The Wickie. This update refines core systems, expands on visual feedback for key mechanics, and resolves several player-reported issues. Major Changes & Features HUD Reticule Update Following player feedback, the HUD reticule has been adjusted for improved visibility. The reticule now remains larger even when not hovering over an interactive item, making it easier to see in all conditions. Checkpoint & Save System Expansion The visual steampunk-inspired save system, previously used from Days 2-5, has now been implemented in Day 1 as well. Instead of the previous invisible checkpoint system, players will now encounter a distinct, interactive save area that reacts when activated. A small animated circle will now appear in the l…
- Update Notes for 1.04 to The Wickie - 2 March 2025
NPC's on Day 1 have appeared in new places with new conversations available for those wanting to find out more about what is happening. In addition there are new clues for anyone who might be stuck on how to solve some of the slightly more tricky puzzles on Day 1. Ask questions! NPCs such as Neil, Neville, Nigel, Nathan, and Peter De Bole are wandering the islands, caught up in their own affairs but happy to lend an ear and have a chat. Perhaps Peter might tell you what he saw at the old village! Be careful if you go and check yourself though! Patch Notes ========= New appearances of Peter, Neil, Nigel, Nathan and Neville. New conversation trees added Audio adjusted for comfort of the player Huge terrifying mechanical spider Minor bugfixes regarding pathing and navigation Better warnings placed for avalanches Warning sign placed regarding day 1 power puzzle Outstanding issues ==========…
- The Shaking Horror - Hotfix - 26 February 2025
No more shall we wobble and shake! No more shall we slowly drift when we are but standing still! No... now when we stand still... we STAND STILL. Hotfix to correct slight controller drift.
- Patch 1.1.2d - "Why are the leaves and rocks grey?" - 19 February 2025
The infection of the stones and plants seems to have been fixed thanks to Lily's notes on plants and their materia. I will be applying those changes and with just some steam for the humours, I think the update will be most clement. Patch Notes. -------------- Conflicts in the main materials used for some of the rocks and rosehip bushes was causing a problem. This has now been solved with SCIENCE and not strange magics at all. Please leave any strange glowing plants you may discover WELL alone.
- 1.1.2c - Two Suns Update - 19 February 2025
Two suns entered the sky the morning of patch 1.1.2b - shining so brightly that the atmosphere was sundered. To correct this, Troy Malin sent corrective formulai using his babbage array to the main crystal sender. FIX TO TWO SUNS ERROR. ----------------------------- Additional sun has been cast back into its own dimension. All is well. Do not look for the second sun.