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Scrabdackle

Scrabdackle Steam news

jakefriend | Dec 2, 2025 | game

Released

1players observed · 10 October 2026 - 23:35:26 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed players1 · 10 October 2026 - 23:35:26 UTC
  • SteamPulse tracked peak34
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Scrabdackle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 10 October 2026 - 23:35:26 UTC
  • SteamPulse tracked peak34
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews153
  • Release dateDec 2, 2025
  • Developerjakefriend
  • PublisherFellow Traveller, jakefriend

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: jakefriendPublisher: Fellow Traveller, jakefriend

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Scrabdackle Steam news

Scrabdackle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes - 0.5.13a - 10 February 2026

    Patch notes - 0.5.13a:Heroic Surge buff (see 12e patch notes) no longer applies if one-hit kill mode is toggled in the challenge settings (IE, on Fool Mode)Minor typo fixesCorrected some sound files that did not adhere to audio bus configCurrent dev focus is on forward development progress (aka making Act 2) - I'll do a sustained round of technical fixes and QOL tuning in the future when A2 is more ready. Feel free to submit an issue on the bug report form (also linked in the main menu of the game!) if you want to let me know about something in the meantime!-Dev mode Jake

  • Patch notes - 0.5.12e - 12 December 2025

    Patch notes - 0.5.12e:Backup save files are also created when the game savesAdded a dialogue line post-WK fight clarifying that Witchbrand can cut through cell bars.Added player hitless buff during boss fights (explanation below)The hitless buff (called Heroic Surge in-game) is a QOL update in response to some feedback about boss fights. My design approach is to use the early stages of a fight where attacks are slower and isolated to teach you to master the later stages where attacks are faster and in tighter sequences, and to give you some extra health for each phase/bracket of a boss health bar you make it through.It came up in some community discussions that if you're still learning a later phase, but have mastered an early phase - to the degree you're not even getting hit - that you're sort of unrewarded for that. In particular, the health pickup for clearing an early phase hitless…

  • Patch notes - 0.5.12d - 7 December 2025

    Patch notes for 0.5.12d:Adjusted “Dark Clouds, Darker Magic” to be a info-type quest, not a solvable-type questFixed (maybe?) the issue with triggering a dialogue’s walk-away text the same frame as triggering a room transition - at the very least, added several validationsFixed issue where situationally, veils could show up in the wrong positionWhen you deal a boss’ last hit, you’re no longer capable of receiving any damage until you leave the boss roomAdded a cairn to the wizard academyTweaked a line in Headmaster White’s conversation about Blue’s familiarity with gemsFixed issue where Hist forgets they have not sold you an item yet-Dev mode Jake

  • Patch notes - 0.5.12b - 3 December 2025

    Patch notes for 0.5.12b:Fixed possible softlock in west Ducklands fort if you ran past the leverUpdated some final cases of 'old' fonts in a few niche menu spotsExposed the dev console keybind on public builds; console now indicates the keybind tooDev console can now also be closed with Esc (whoops)Tried to clarify the Duck Castle dining hall sticker puzzle better with an additional signpostLowered Dramaturge boss health buff from 150% to 125%For anyone checking if The Bug is fixed where dialogue bubbles/prompts don't appear sometimes - I don't believe so, unfortunately! It doesn't happen on my own computer (which would let me fix it really quickly if I could replicate), and after several reviews trying to figure out if the bubble is offscreen or invisible or why it seems to happen "randomly," it's still not clear other than most likely being tied to something about how different device…

  • Scrabdackle is OUT! - 2 December 2025

    It's here! It's real!I've been working on this thing since May 2020 - that's 5.5 years. Extremely surreal to be clicking a launch button.Anyways - I'll leave reflecty stuff for post-launch. Thanks for all the support, and go try this thing out!!Even if you played the demo thoroughly and have read or looked at everything about the game online, there's still going to be plenty of new surprises in store for you.Oh wait-- looking for a deal? We've got three!The Intrepid Explorers bundle with Crypt Custodian and Nobody Saves the World! The Morsels & Scrabdackle duo bundle!And the Scrabdackle Act 1 + OST bundle!Both the Intrepid Explorers and Morsels bundle are 10% off Complete-The-Set type bundles - if you're getting Scrabdackle consider grabbing one of them, too!The Scrabdackle Act 1 + OST bundle is a 10% off Get 'Em All Together type bundle if you just want the game and the soundtrack!WOW…

  • About Steam Deck support! - 6 November 2025

    Hey all, just wanted to put a piece out with some more detail about how we're approaching Steam Deck support, and why we're doing it that way.(Update: If you read this, prior to 11/20, the situation's a little different and I've edited the below. -Jake)Short answers first before more detail!Will Scrabdackle support Steam Deck on launch? → Yes (said with reservation)When will you have less reservation behind that 'Yes'? → ...I'm not sure yet!Currently, the game runs okay on Steam Deck - there are some awkward patches, because it's not actually 'officially' supported, because, well - at present, I haven't had any time to support Steam Deck yet, and if you've given it a try you'll know that it kinda shows.The awkwardness is all resolvable stuff, but it's not resolvable right now, and the experience right now is unfortunately not a great representation of the actual game. The game doesn't a…

  • Scribbly, open-world action adventure Scrabdackle arrives December 2 - 5 November 2025

    Follow along the misadventure of a novice wizard in Scrabdackle, a scribbly-art open-world action adventure when it arrives on December 2nd. Read the full article here: https://www.gamingonlinux.com/2025/11/scribbly-open-world-action-adventure-scrabdackle-arrives-december-2/

  • Release/launch news and info! - 5 November 2025

    Hey folks! Got some Big News plus some supporting Other News Components!Scrabdackle Act 1 releases Tuesday, December 2nd!It's happening! I said 'this fall/winter' and 'Q4 2025' and I meant it!I finished up the launch build the other night, and review keys are going out I think basically around the time I post this? So we're into the final stretch of this five-and-a-half-year-and-counting project, with Marketing-Mode Jake taking the last baton pass! Yes, there'll be Acts 2 & 3 to come, but we only get one 'real' launch, yknow? It's exciting!What time of day are we launching? ...Dunno yet! Something reasonable, surely. You'll hear about it before actual launch!Scroll for info on pricing and related launch timing. But first!Metroidvania Fusion FestWe're in Metroidvania Fusion Fest on Steam all week! MVs are a favourite genre of mine, especially ones that play with the format - plus, there'…

  • Patch notes - 0.5.09b - 2 November 2025

    Patch notes for 0.5.09b:GameplayPeeky's 'full region' bits reward has been upped from 10 to 25Removed 'corner bombs' from Waking Fossil's last phaseUpdated Ruins Hounds' pursuit code; they no longer start running at max speedFixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅)Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin.Lots of once-absent speaker tags populated for various 'nameless' NPCsOtherSave stones no longer flicker the 'generic stone' texture on room entryCleaned up a few last spots still using the 'old' fontsUpdated some last placeholder UI SFXFixed dialogue bubble size rendering issueUpdated pause screen collection total handling, and explanatory messageTechnical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't hap…

  • Patch notes - 0.5.08a + 08b - 13 October 2025

    Patch notes for 0.5.08a:Replaced placeholder sounds for quest menu interactions (using the menu + related notifications)Still a little WIP! But trying 'em out.Fixed issue with motes deciding to wander offscreen (sigh)Tweak to resolve an inconsistent crash issue for select players.Adjustment to Litlte Lord's first* fight; they no longer turn invincible once at the start of their third phase, and received a small bump to health for that phase to offset that.*Did you know the Peanut Village gate and Blustergust Ridge fights can actually be played in either order? Whichever one you get to 'first' will be the easier one, and the 'second' will be harder and assume you've gotten the spells that the first fight gated off.Added death tracking! This is toggle-able in the Settings menu.When you die (starting from now on; the game didn't previously track this), an animation will show how many times…

  • The Honours Cabinet! Patch notes - 0.5.07f - 5 October 2025

    The Honours Cabinet: In-game, per-save achievements!If you've noticed the "Honours" button being disabled right before loading a save file for the past, uh... two and a half years, and wondered what that button was gonig to be for - today's the day I can provide an answer!"Honours" are the term for awards earned throughout gameplay on a given save file - like an achievement on Steam, except gettable per-save. They're stylized as various awards - a battle banner for bosses, a framed diploma for upgrades, a trophy for completionism, and so on.They work a little differently in the demo vs. how they will in the Act 1 release build, so I'll get into that for those interested.In the demo...Three Honours are now obtainable, for each miniboss/boss accessible.The others will be visible but locked off, as they're either only accessed in Act 1 content or there isn't a good way to reward it - you m…

  • Patch notes - 0.5.07e - 25 September 2025

    Patch notes for 0.5.07e:Fixed issue with one room in Peanut Village crashing, exclusively in 07dFixed issue displaying 11 total stars when only 10 exist in the demoFixed gamepad buttons in keybinds menu being active before you’ve first switched to gamepad mode-Dev mode Jake

  • Patch notes - 0.5.07d - 22 September 2025

    Patch notes for 0.5.07d:Updated a few names in Kickstarter creditsChanged Bulpesh sticker room entirely; the original idea wasn't really presenting well!Removed one room from the ruins which was inaccessible but still in the build codeResolved a 'random' crash bug for select usersCaused by certain devices treating all error messages as a cue to crash even if there is no actual issue at play - well, the more you know!-Dev mode Jake

  • Scribbly adventure Scrabdackle looks fantastic with a new trailer and demo upgrade - 22 September 2025

    Scrabdackle is an action adventure I've been excited about for years, and now it has a proper fresh trailer along with a big demo upgrade. Read the full article here: https://www.gamingonlinux.com/2025/09/scribbly-adventure-scrabdackle-looks-fantastic-with-a-new-trailer-and-demo-upgrade/

  • Major demo update, showcases, and more! - 18 September 2025

    Hello! A huge day for Scrabdackle! Here's what's going on!The public demo has been refreshed! (AKA: Super-updated!)What that means is basically that it's had a full quality-of-life pass, and all the improvements, minor changes, bugfixes, etc I've implemented over the past quarter-decade (a literally true phrase) are now publicly available to experience. Stuff like:More readable fonts (larger sizes, better character differentiation),A new "taskroll" quest menu replacing the one that, uh, no one knew was there or how to use (it was kind of hidden in the minimap),Completion/collectible tracking per-region (via the taskroll),Notifications for when quests are started and completed, and better tagging for when a quest will continue in the full game,A huge performance/optimization pass that should be pretty clear to see the gains of for anyone who played the previous build,Speaker tags indicat…

  • Scrabdackle: Act 1 announcement! - 1 May 2025

    Hi everyone! I’ve been a bit quiet lately while working on some pretty big changes behind the scenes, but I’m finally ready to share them with you. The main news is: Scrabdackle: Act 1 will be releasing soon, targeting this fall/winter! What’s ‘Act 1’? Scrabdackle is divided into 3 narrative acts, which each give the player a main goal to work towards, a bunch of new regions to explore in any order you like, and a ‘capstone’ final region that you can access once you’ve made enough overall progress. Each one is pretty huge - I'm expecting a first playthrough of all three acts to land in the 40-50 total hour range at this point. My publisher and I have decided to release Scrabdackle with the Act 1 content first, then update it with Act 2 content when that's ready, and then Act 3 content to conclude the full game (all as one game on Steam - it's not DLC or anything). More on what that mean…

  • The Fellow Traveller Publisher Sale Starts Today! - 11 September 2024

    The Annual Fellow Traveller Publisher Sale starts today with up to 90% off story rich games! ➡️ Take me to the Publisher Sale ⬅️ There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you. If you haven't already, make sure to check out the Scrabdackle demo and wishlist below to stay up-to-date with the latest news and announcements! https://store.steampowered.com/app/1578720/Scrabdackle/ Sale ends 24th September, so get in quick!

  • Get to know jakefriend! - 28 September 2023

    Fellow Traveller sat down with the solo developer jakefriend to talk about the game’s development, the influence of Zelda, secret areas, and more. Fellow Traveller (FT): Who is Jakefriend? Tell us about yourself! Hello! I’m jakefriend, or Jake, a solo developer living near Toronto, Canada. I was a hobbyist game developer (as well as hobbyist musician and artist) back in the 2010s, and never had an intention to make a career out of any of my more creative pursuits. COVID happened, and I decided to make a small demo for my pandemic hobby project for fun, which got strangely popular, and well… one thing sort of led to another! I’ve been doing this full-time since a successful Kickstarter in early 2021, with a really tight-knit and friendly community that’s been with me the whole way. FT: Tell us about Scrabdackle. How’s development going? What’s it about? Scrabdackle is a game set in a fan…

  • The annual Fellow Traveller Publisher Sale starts today! - 18 September 2023

    The Annual Fellow Traveller Publisher Sale starts today, with up to 90% off narrative games ➡️ Take me to the Publisher Sale ⬅️ There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you. Sale ends 1st October. Along with Scrabdackle, there are two new games joining the Fellow Traveller family; Wander Stars and Kulebra and the Souls of Limbo - read up on each of them below! Wander Stars: Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime. Kulebra and the Souls of Limbo: A…

  • Scrabdackle is Joining the Fellow Traveller Family! - 14 September 2023

    Today we can finally reveal that we have signed a publishing agreement with the indie publisher, Fellow Traveller. Fellow Traveller are an indie publisher focusing on narrative video games and who also run LuddoNarraCon. We're delighted to be working with them to bring Scrabdackle to the gaming community. Stay tuned for more details later this year.

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 2026Patch notes - 0.5.13a1823825466509740
212 December 2025Patch notes - 0.5.12e1818752592128782
37 December 2025Patch notes - 0.5.12d1818118366181284
43 December 2025Patch notes - 0.5.12b1818118366171009
56 November 2025About Steam Deck support!1815580768267447
62 November 2025Patch notes - 0.5.09b1815034432976984
713 October 2025Patch notes - 0.5.08a + 08b1813041031323049
85 October 2025The Honours Cabinet! Patch notes - 0.5.07f1811772772588604
925 September 2025Patch notes - 0.5.07e1811772772243405
1022 September 2025Patch notes - 0.5.07d1811138915526961
1121 September 2022Demo Patch 1a4589754330729174287

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