- Hotfix - 04/10 # 1.066.5 - 4 October 2025
Hi folks, This hotfix updates the game to Unity 2022.3.62f2, bringing a range of fixes and improvements, along with a critical Unity-related fix. Updating Unity in a finished product is usually a bad idea, but in this case an exception had to be made. If you run into any issues related to the engine update, let me know and I’ll address them right away. The patch also fixes a few minor typos in perks and cards. On a more personal note, I’m happy to share that Erannorth Renaissance will be graduating from Early Access this Monday. If you’ve been curious about what I’ve been working on but didn’t want to commit to an Early Access game, you can find the updated demo here.
- Erannorth Renaissance Free Demo Now Live! - 2 April 2025
Hi folks, You can now try Erannorth Renaissance for free with our newly released demo. Dive into deep character customization, tactical turn-based combat, and the rich narrative and sandbox world that define the game. The demo is based on the current live Early Access build, and aside from a few minor restrictions, you can play as much as you like to see if it's a game you'd enjoy. So, what's missing? For one, updates. The demo version won't receive updates and isn't supported in any way. Steam achievements are also disabled, as is the modding toolkit. However, you can still run mods if you install them locally, and you're welcome to create new ones using your favorite text editor and modding skills. If you're on the fence, or just curious where I've been spending the past year, consider giving the demo a spin. Just keep in mind that Erannorth Renaissance a) is currently in Early Access…
- Patch Notes - 02/10 # 1.066.3 - 2 October 2024
Hi folks, This minor patch addresses the latest reported issues. Happy gaming! Patch Notes - 02/10 # 1.066.3 Fixed some perk and card typos. Certain perk descriptions listed "proficiency" instead of "affinity" as the benefit, with proficiency being the older, deprecated term for affinities. Removed the malady and cursed status from the Iluvann ally card. Both Iluvann and his Dark Rebirth ability will now ignore synergies. Fixed a typo in the Amulet of Dominance card; it will now correctly create a shapeshift card. Fixed an issue preventing Ophois Chosen's upgrade ability from targeting Adrhraxarz Warriors and Sandscourge Warriors. The Werecat ally's ability will now correctly apply Strain and deal Primal damage, instead of Primal Synergy. Fixed an issue preventing you from scrolling through the combat log after defeat. In the Game Modes editor, clarified that after exporting, your custo…
- Erannorth Renaissance is coming out soon. - 20 July 2024
Hi folks, I know, I know – this isn't the kind of post you usually see on this page. But bear with me for a moment because I think you might find this interesting. After months of hard work, I'm thrilled to announce that my passion project, Erannorth Renaissance, is finally entering Early Access on July 26th! How does Erannorth Renaissance compare to Chronicles & Reborn? Erannorth Renaissance is a complete overhaul of the original Erannorth engine, offering a deeper, more immersive experience. Unlike Chronicles, which forked off Reborn's code, Renaissance has been rewritten from the ground up, resulting in a faster, more responsive game. You'll immediately notice the brand new graphical style and tactical hex-based combat, replacing the card-based battles of the past. The user interface has also been modernized and streamlined for easier navigation. While the core spirit of Erannorth re…
- Hotfix - 09/05 # 1.066.1 - 9 May 2024
Hi folks, Today's hotfix addresses several perks whose descriptions didn't quite match their actual effects and a few other issues. Most importantly, it finally came to my attention that various unsupported resolutions have sneaked into the game's resolution list during a Unity engine update, Whatever the culprit version was, the option to select supported aspect ratios disappeared from the Unity project settings, opening the floodgate to every undesirable resolution appearing in the list in every consecutive build. To minimize the need for everyone to change their resolution all over again or boot the game to find it in a pixelated 4:3 resolution, I've retained these resolutions in the list but marked them with to denote that they aren't fully supported. The recommended 16:9 resolutions are now in bold to be more easily distinguishable. You can still play the game in 16/10 monitors by…
- Events and NPC stories Gallery and Bug Fixes. - 7 May 2024
Hi folks, Today's patch fixes a few perks that incorrectly increased enemy resistance to certain debuffs instead of reducing them. It also adds a new event and NPC stories gallery with a spoiler list of all the repeatable and unique events. Events and stories you have yet to see will appear dimmer, while those you have seen (as of this patch and after) will be displayed in bright, full color. Most of the game's events contain multiple random branches that lead to entirely different scenarios. The gallery will track the root event only, not how many different permutations you have seen. But it will give you an idea of how many game events you have seen or missed across your runs. You can also see which expansion or mod an event comes from, along with the event title. Since you just installed this update, the events marked as seen will be 0. NPCs with multiple stories will appear in the l…
- UI Scaling, Misc Improvements and Bugfixes - 7 April 2024
Hi folks, Today's patch fixes a few reported issues and adds some improvements to enhance your experience. The most notable addition is a new setting that allows you to scale up all the fonts in the UI. These fonts will dynamically adjust to maintain consistency in layout while increasing in size (if possible). Additionally, I've added a "View All" option in the Crafting UI. This feature will display all available recipes for the facility you're currently in. For example, if you're in the blacksmith, it will show you items you can create there. Similarly, if you're on the road, it will display items you can craft without facilities, etc. You can read more details in the patch notes below. Patch Notes - 07/04 # 1.065.5 Bug fixes Fixed an issue with AddAllySpecial not working on singleton cards, such as Sir Liam's Aim! Fire! Fixed an issue with the Book of Heroes in some instances, moving…
- Hotfix - 23/03 # 1.065.3 - 23 March 2024
Hi folks, Today's hotfix addresses a critical issue where certain enemy spawning effects/tactics were able to summon bosses. If you encounter anything unusual after an enemy is spawned, please let me know. You can find more details in the patch notes below. Patch Notes - 23/03 # 1.065.3 Addressed an issue where certain enemy spawning effects/tactics were able to summon bosses, ie. Prison of Souls. Increased the minimum threshold when generating random enemies to be closer to the maximum value (0.5 -> 0.8). Resolved an issue where the AP tooltip was displaying the current Concentration value without properly accounting for the ConcentrationPool bonus. This issue was visual, specific to the tooltip, and did not affect gameplay in any way. Slightly increased the width of the player's token hitbox. Fixed a few typos in perks, NPCs, and cards.
- Minor Patch - 01/03 # 1.065.2 - 1 March 2024
Hi folks, This is a minor patch fixing the latest reported issues. You can read more details in the patch notes below. Patch Notes - 01/03 # 1.065.2 Fixed an issue with the game accepting input while not in focus. The Echo icon will be properly removed from cards after adding Multicast or Fury synergy. Updated the Echo entry in the rulebook to include that it can't stack with Multicast or Fury. Updated the Coven & Muster entries in the rulebook for more clarity. Changed the "Add Ally" type description to distinguish between when affecting allies or controlled enemies by the action that controlled them. Fixed a few typos in perks and cards.
- Minor Patch - 10/02 # 1.065.1 - 10 February 2024
Hi folks, This is a minor patch fixing the latest reported issues. You can read more details in the patch notes below. Patch Notes - 10/02 # 1.065.1 Fixed a few typos in perks and cards. Enemy tactic cards, in certain cases, wouldn't play back their associated SFX. Changed "AddAllyType" description to make it clear that it only affects allies or controlled enemies. In modes without a MaxConcealment setting, the MaxConcealment was incorrectly displayed as 70 instead of 65. Certain consumables that don't have much merit to show in the backpack (Tower Grimoires, Empty Flasks, and Arco Trollo grimoires) are now automatically excluded from the Backpack. As a reminder, you can customize which consumables appear in your backpack through each card's options.
- Moddable Visual Novel system and Bug fixes. - 17 January 2024
Hi folks, This patch fixes a few bugs and adds a basic (but fully moddable) Visual Novel system for our modders to peruse and tell their stories in. You can read more details in the patch notes below Patch Notes - 17/01 # 1.065.0 Bug fixes Fixed an issue with Enemy Impact SFX not playing after transitioning to the new feedback system. Fixed an issue with Overworld events triggering while traveling in the sea. Fixed a few typos. Visual Novel system Modders can now create "Visual Novel" style cutscenes with up to 2 actors at a time. Cutscenes can be defined in ModLoaderUser.conf: ie. >> Cutscenes CutscenesDB.Chronicles.tdb. Cutscene names can be used as nodes directly or by prepending them with CS: i.e., In the Map room or CS:In the Map room, the latter is recommended to avoid name conflicts with the Event system. Cutscenes can start inside events with ExecuteFunc: Cutscene: Name, i.e., E…
- Announcing Erannorth Renaissance - 12 December 2023
Hi folks, Today, I am thrilled to announce the development of Erannorth Renaissance, a brand-new game in the Erannorth universe. I was holding off on this announcement till the new game's Steam page is ready. I don't like cross-posting much, so if you enjoy what you read below, wishlist the Erannorth Renaissance Steam page. Any further updates will be heading there. What is Erannorth Renaissance? Erannorth Renaissance is a text-driven, turn-based RPG set in a Renaissance-era fantasy world where your choices matter. You can shape your character and their story in your own way. You can play as Eric or Diana, each with a unique backstory, or start fresh with a character of your own creation. Though their past is predetermined, what happens next is entirely up to you. Every decision you make will affect the story, creating a unique adventure for you to experience. How does it differ from my…
- Hotfix - 12/11 # 1.064.3 - 12 November 2023
Hi folks, This patch fixes the latest reported issues, along with a few minor tweaks to improve your game experience. You can read more details in the patch notes below. Patch Notes - 12/11 # 1.064.3 Farthing ripple effects will correctly trigger for cards with the "RandomFarthings" keyword. Fixed an issue with the damage projection mispredicting the intense damage. Fixed few minor card typos and several typos in the Activation SFX & Impact SFX of various cards and enemies, preventing their SFX from playing. Empower bonus will no longer wane from Ripple effects. Researching techniques in the Campfire will now also cost 150 Farthings without the Research skill and 100 Farthings with the Research skill. Shifted the Story UI a bit to reveal your AP & HP details. The final score will now take the mode difficulty into account. Increased the score penalty when taking too long to achieve too l…
- Hotfix - 30/10 # 1.064.1 - 30 October 2023
Hi folks, This is a small hotfix fixing a few typos in various cards and perks, as well as not creating/playing equipment cards during the first turn of NPC quests. 30/10 # 1.064.1 Fixed a few typos in various cards and perks. During NPC quests equipment cards weren't created / played on the first turn.
- Bugfixes and QoL Improvements - 17 October 2023
Hi folks, Today's patch fixes the reported issues, as well as adds a few QoL improvements I was working at the time. You can read more details in the patch notes below. Patch Notes - 17/10 # 1.064.0 Bugfixes Fixed typos in various cards, perks, and events. In Untold Tales and Legends, fixed an issue in the Skull Isle fort's Mercenary Guild upgrades, where the first level upgrade choice was not correctly locked after picking it up, and the next ally upgrade choice wasn't correctly unlocked. Misc Changes/QoL Improvements In the Chest UI, a new section will display the available farthings during purchases. Re-organized the Perk entry in the rulebook and added a few more details. Expanded the rulebook entry on the Overworld map about the significance of the difficulty indicators. I added a note in Schematic cards: 'Crafting Component to upgrade Equipment in headquarters with the Forge upgra…
- Patch Notes - 12/10 # 1.063.9 - 12 October 2023
Hi folks, This patch addresses a couple reported issues and introduces some extra QoL tweaks. Notably, you can now hover over enemy intents to view them as tooltips, eliminating the need to click and visit the rulebook entry. However, you still have the option to do so, and it's highly recommended. Speaking of the rulebook, you can also access it via the main menu button appropriately labeled "Rulebook" or by pressing the F1 key from anywhere in the game, it always have been there to teach you everything you want to know about the game. The VFX for the "Self" cards have been updated to convey a more appropriate and buff-like sensation. Additionally, a more prominent section has been added to the "Personal Details" as a clear reminder of the mode you're currently in. Last but not least, If you're using a localization mod, it will have to be updated to include the new fields in "English_S…
- Important - Resolution Fix for Update 1.063.8 - 10 October 2023
Hi folks, A quick heads-up if you're facing issues with the game appearing pixelated after the latest update 1.063.8. This was an unexpected issue due to updating the Unity engine from 2021LTS to 2022LTS, as it introduced some extremely low resolutions in the mix, messing up our saved resolution preferences. To rectify this, please head to game settings (4th button if it's eligible), scroll down and select the last option in the resolution list (first dropdown), then apply the settings. This will set the game to the highest supported resolution for your monitor. I am really sorry for the inconvenience.
- Visual Combat Feedback and Misc QoL Improvements - 9 October 2023
Hi folks, The somewhat larger size is due to updating to the latest version of the Unity Engine. But make no mistake, this is a huge update on a technical level too, and it will change the way you experience the game. One of the first things you might notice is the enhanced visual feedback during combat. Not only is it sleeker, but there's also a new impact VFX that should make each action feel even more dynamic, and hopefully help you immerse more in combat and visit the combat log even less. As for the VFX animation speed you can tweak it or, if you prefer a minimalist approach, switch them off altogether in the game settings. When you're out there exploring, expect fewer sneaky mimics outside of dungeons, fewer corpses and more books. I've also revised the species descriptions to make them more immersive and in line with the rich backstory of the world. Last but not least, there are…
- Lore, Immersion and 60 new Books - 1 October 2023
Hi folks! There's something deeply therapeutic about revisiting old notes, especially when you're at a crossroads. I'm sure many of you have heard about the recent Unity debacle and all that transpired afterward. Fortunately, this unfortunate situation reached an acceptable resolution, and we can continue our work. But, as for the next IP or a sequel, it's too early to tell you details, or whether it will be in Unity or another platform etc. Once I know, you'll be the next to know too. Anyway, during that time, I often found myself questioning everything: from the future of my projects to the daunting thought of transitioning to a new engine. It's all too easy to become ensnared in the labyrinth of 'what-ifs' during such moments. However, amid this uncertainty, instead of wallowing, I took a deep dive — not into despair but into the rich lore of our game world. Those dusty lore notes an…
- New repeatable Events, Spicy Vanilla mode and a few more tweaks - 13 September 2023
Hi folks, Alongside the expected bug fixes, I've made some adjustments in response to your invaluable feedback. This update includes a few balance tweaks, a handful of quality-of-life enhancements, and the addition of five new repeatable events. And for those seeking a heightened challenge while wanting to stay true to the original game experience, I'm excited to introduce the new Spicy Vanilla mode. Thank you for your continuous support and feedback! You can read more details in the patch notes below. Patch Notes - 13/09 # 1.062.0 New Content Added 5 new repeatable Events: Forage Fruits, Lost and Found, The Abandoned Campsite, The Abandoned Workstation and The Impromptu Market. Added a harder 'Vanilla' variant: 'Spicy Vanilla'. Spicy Vanilla mode is recommended for players who have already completed Vanilla mode and are seeking a more challenging experience. While Spicy Vanilla provide…