- Patch Notes - 1.03 - 17 July 2023
A small update containing mostly bug-fixes. Some major bugs slipped through the cracks while testing for the v1.0.2 update. We apologize for any freezes or crashes you experienced and hope that this resolves all major issues. Happy gaming, Orb Warriors! Fixed a critical bug that caused the LoadingScreen to not close when starting a new run for the second time in one session Fixed a critical bug that prevented any input after closing the CharacterSelectionScreen Fixed a bug that prevented the CardDartCarts from firing Fixed a bugs where corner pieces of rooms where sometimes missing Improved feedback in the PerkSelectionMenu
- Patch Notes - 1.02 - 11 July 2023
We've made some small changes and fixed a lot of bugs with this update! Overcharging an orb now requires perfect timing when throwing an orb. The timing window can be upgraded in the skill tree. Obscured enemies now show a green outline, which makes them easier to see. Fixed a bug that prevented the Laser OrbBoost from being fired. Fixed a bug that sometimes prevented the next room from spawning. Fixed a bug caused by hitting the sentry orb boost with a melee attack at specific moments. Plus many more gameplay tweaks, balancing adjustmentes and additional bug fixes.
- Release Announcement - 26 May 2023
As Kool & the Gang said 43 ago: Celebrate good times, come on! And today we have plenty of cause for celebration, because today - right now, in fact - OrbWars is finally getting it's full release! It's been a long way full of twists and turns, as well as the occasional rock on the road, making for a bumpy ride, but finally we have reached our destination and we here at Neox Games think it was well worth it. From the small little student project it started out as originally and the level based twin stick shooter party game to the cooperative roguelite it is today, OrbWars has seen quite a few iterations and we really think that, thanks to the hard work of everyone involved and your constructive feedback over the years this is the best one yet, and one we are proud to invite you to play. Since our last major update when we revealed the switch to a roguelite gameplay to you, we have contin…
- v0.7.6 Balancing Patch - 29 March 2023
Balancing Added entity cap for the Laser, Shield and Sentry-OrbBoost Orb Boost Explosion deals more damage! Enemy spawn logic got reworked for more variety on each run Various adjustments to Boosts, life, enemy damage and more! Bugfixes The Boss Healthbar now displays the correct amount of health Laser Lever: The laser lever can now only be used to turn the laser off, not back on again Bosses are now corretly effected by OrbBoost! Fixed an issue with the pawn movement Fixed a bug that sometimes didn't properly display enemy shields to online clients Enemies feared by the AmbushBoost now move in the opposite direction of the player as intended Lasers now turn off properly when a trick room is cleared Fixed some issues with the tutorial and updated some of it's content to better teach the current game mechanics Fixed an issue with the Jack Surprise's (Jack in the Box enemies) movement
- v0.7.5 Balancing Patch - 13 March 2023
Players General Reduced base physical damage. Increased base OrbThrow cooldown slightly. Increased physical damage of melee attack slightly. Increased the difference in base stats between the different OrbWarriors. (For details, see below.) Alpha Increased all base stats slightly. (In his role as the jack of all trades, none of his stats are supposed to stand out specifically, but all of them could use a small buff in order to keep up with his new and improved OrbWarrior friends.) Beta Increased stamina. Increased movement speed. Increased repair speed. Added a base critical hit chance. Reduced base health. Reduced base physical resistance. Reduced base elemental resistance. Gamma Increased base health greatly. Increased base physical resistance. Increased base elemental resistance. Increased base stability. Reduced base physical damage. Omega Increased base physical damage. Increased b…
- OrbWars goes Rogue - 8 March 2023
Hey guys! I know we've been kind of quiet over here at Neox Games in regards to news and updates to the game. But that's because we have been stuck in the lab, cooking up some very exciting gameplay changes we'd like to present to you - right now, in fact! So without further ado we want to announce to you: OrbWars goes rogue! Over the months OrbWars spent in Early Access we collected player feedback and did a lot of introspective thinking. And what we realized is, that the level-centric OrbWars we've known and loved for so long simply wasn't the best OrbWars could be. Completing a level, aside from the ones containing boss encounters, simply didn't feel quite rewarding and accomplished enough. Cool gameplay features got introduced for one specific level to make each of them feel more unique, but in turn depriving players of exactly these cool gameplay features in subsequent levels. The…
- Next OrbWars Milestone : The Collectible Update - 12 August 2022
Price-Drop Thank you so much for your feedback! You showed us again that you are interested in the game and want to dive into the world of the OrbWarriors. To thank you for your trust and help in realizing our vision for OrbWars, and to make it accessible to as many of you as possible, OrbWars will be available from now on throughout Early Access at a reduced price of €9.99. To all those who have already bought the game for €14.99: As a supporter right from the start, we would like to thank you with an exclusive in-game goodie - more information soon! Codec Rooms What are Codecs? Codecs are hidden objects that can be found in levels in different ways, for example by activating a certain set of buttons. Once they're collected, players are free to unlock the matching Codec Rooms that can be found all over the different levels and Worlds. What are Codec Rooms? Codec Rooms are where the rea…
- Steam Achievements Update - 1 July 2022
With this update, we're adding Steam Achievements - over 60 of them are just waiting to be unlocked! Some of them are easy to get, others are very well hidden and should prove a test of your skills as an OrbWarrior. Can you unlock them all? Even more achievements will be added with the next upcoming patches, so stay tuned, achievement hunters! As usual, this update contains some other tweaks and bugfixes, including: Pawn enemies will no longer be teleported away upon spawning. Toy soldier won't vanish into thin air after jumping.
- Early Access Patch 02 - 20 May 2022
The fight against OrbusMaximus was expanded and improved. The Toybox was redesigned and is now more interactive. New FlagAttack map: TinyToys 2 Parts of the environment in TinyToys and RomanRobots were redesigned and visual performance was improved. Orbs are now even better at targeting. (Issues with collision detection were fixed.) The fight against Suzanne is now more atmospheric. Tons of additional small improvements and bugfixes.
- Early Access Patch 01 - 29 April 2022
Fixed a bug in TinyToys level 9 that hindered further progression. Added Soundtrack for RomanRobots. Added additional soundeffects. Added Spanish language. Additional minor bug-fixes and improvements.
- OrbWars - 25 February 2022
This is a restream of our Devs playing OrbWars. They explain the game, talk about the development, the design and some facts behind the scene. See some tricks, hidden gems and special moves to make your OrbWars even more exciting. #lettheorbwarsbegin
- OrbWars live - 21 February 2022
Our Devs are live with OrbWars and talk about the development, the design and some facts behind the scenes. They explain how to play OrbWars and some hidden gems. Some tricks and special moves to make your OrbWars experience even more exciting. So what you waiting for #lettheorbwarsbegin