- The Achievement Update - 3 February 2025
Added Achievements! - There are now 41 achievements, each with 6 unique levels for a total of 246 challenges to unlock and complete! You can also track your progess in the new Achievement Log 34 new shop items! - 6 modifiers, 6 die faces, 2 dice, and 20 passives! Nine new custom/weekly mode modifiers! - Pick 1, Regression, Over and Over, Buyout, Jumping Dice, Bigger is Better, Point Eraser, One of a Kind, Cursed New Quick Mode! - Quick mode now features randomized starting gifts for a more Roguelike feel Balance, QoL, Bug Fixes and More! - Reduced lag for many late-game builds - Nerfed the ability for Add Die Discount, Circle of Life, Odd Adjacency Reroller, and Loyalty Card - Buffed/Changed the ability for Healthcare Provider, 99 99's, Snake Eyes, Random Adjacency Reroller, and Faceup Die - Face Swap and 2-5x Attached Multipliers are now available at tier 2 - Reincrementor is now avail…
- Roll 2.1 - 20 December 2023
8 new shop items! Rain - Adds 1 to the number shown on all Numeric and blank faces. Snaking Multiplier - The snaking multiplier snakes between dice and eats all numeric die faces. Increases the value of the face it is pointing to based on its length and the total numeric value it has eaten. Disappears when it points to nothing or itself. Voidling - When this face is not rolled, it increases the value of whichever face is rolled by 50. Otherwise has no value. Lock Pick - When rolled, subtract 2 Lock Value from a random, adjacent, Locked Die. A Lock Pick can only be used once per Complete Roll. Lock Smith - When rolled, this face has a 2% chance to randomly lock one adjacent die. When a locked die becomes unlocked, if it is adjacent to a Lock Smith, it will create 2 copies of itself instead of 1. Cloverfield - Four Leaf Clovers are considered to be Viral Faces and have a chance, when roll…
- Roll 2.0 - 4 December 2023
Thank you so much for being patient while I worked on this update. The game needed a lot of restructuring in its coding architecture to make it more sustainable in the future. This update brings so many changes and new content that I can't possibly remember everything that went into it but here's the biggest chages: 90 new shop items! 3 new game modes: Quick, Weekly, and Custom Now available on mobile devices! Dice-o-pedia to view all available items Post-game statistics Un-capped rerolls In-game search, inspect, and undo functions Fully Resizeable Display New tutorial
- UX Overhaul - 28 February 2022
Roll: UX Overhaul New Features, QoL, And Miscellaneous Every item in the game was given a new description The aim of this update is to improve readability and clarity of all item descriptions. If you feel any of the descriptions are still confusing or have any typo, grammar, or suggestions regarding the descriptions let me know! Some items were given a new name/title to better differentiate or describe them Descriptions can now be accompanied by subdescriptions to help reference other upgrades or game mechanics Descriptions of die faces can now be viewed from the Expanded Dice View A preview of the die face you are currently selecting is present in the Expanded Dice View You will now zoom in to the location of your cursor on the Expanded Dice View when scrolling Analytic mode will now show you the result of each die's Complete Roll (roll + rerolls). Analytic mode text has better readabi…
- The '100 Dice Bonus is Busted' Update - 15 December 2021
Removed 100 Dice Bonus from the game. The stacking 20% bonus was WAY too powerful at large dice quantities. This upgrade made the entire game reliant on a single passive… This is something I’d like to move away from in general, so the 100 dice bonus has been split up into multiple smaller bonuses which can be stacked as your number of dice increases. Added 6 new passives 50 Dice bonus (500%) 50 Dice bonus(800%) 100 Dice bonus(1000%) 100 Dice bonus(3000%) 1000 Dice Bonus(5000%) 1000 Dice Bonus(10000%) The Leaderboard has been reset. Due to the massive impact 100 Dice Bonus had on scores, local highscores as well as the Top 100 and global rankings have been reset. Bug Fixes: Fixed an issue where No Weights passives were triggering with weighted faces Fixed an issue where Wilds were not properly copying other faces Fixed an issue where players could roll while viewing the shop Fixed an iss…
- Viral Update Quick Fix and Minor Adjustments - 7 December 2021
Fixed flag not working properly with Add Die Discount Made light weights slightly cheaper Made weights cheaper Very minor reduction to overall shop scaling
- The Viral Update - 6 December 2021
Roll: Viral Update Added Content 5 New Die Faces 99 Die Adder: Replaces a die face of your choice with a 99 die adder. Every 100 times this face is rolled, it adds a new die with faces (99, 99, 99, 99, 99, 99) Left Sum: Replaces a die face of your choice with a left sum face. When rolled, this face will have the value of: The sum of each face to the left of this die until reaching the end of the row, or another left/right sum face. If pointing at a right sum face, all dice between the two will be multiplied by double the quantity of dice between them. This effect ignores wilds and faces which multiply the entire roll and this face cannot have its value increased by passive abilities. Right Sum: Replaces a die face of your choice with a right sum face. When rolled, this face will have the value of: The sum of each face to the right of this die until reaching the end of the row, or anothe…
- Bye Bye Score Limit! - 7 October 2021
Please continue using the forums to report bugs :) You all have been a huge help! The following changes and fixes are addressed in this update: The score limit has been removed. Scientific notation will be used for large numbers to allow for much higher scores 4 new passive abilities: All-in, Bogo, Scavenger, PassiveHunter All-in: Lottery Faces are multiplied by 7, Numeric faces are worth 0 Bogo: Buy an upgrade get a random cheaper upgrade free! Can be purchased multiple times. Gives an additional free upgrade for each time you purchase this. Scavenger: Get a free shop refresh every 33 rolls instead of 100 Passive Hunter: Get two free shop refreshes everytime you buy a passive abillity Boost to base game performance as well as variable performance modes now available in settings New transition setting to customize the transition speed between shopping and rolling! Buying an upgrade with…
- Hold to roll is back! 4 New Upgrades! Bigger Shop! - 6 August 2021
Hold any key to rapidly roll! The shop can now hold up to 12 upgrades at a time! 4 New Upgrades - Lottery-Multiplier: has a percent chance to be worth 1/4 the total roll (can be affected by lottery passives) - Rigged Machine: after a succesful lottery roll, the next lottery face on the same die will be a guaranteed success - Die Rebate: if this is face-up when you add a die, gain additional points on your next roll - Dice Dice Dice: Whenever you add a die, add an additional standard die Void prices increased, Lottery prices decreased More bug fixes Leaderboard Reset!
- Cheaper Refresh and Passive Display! Leaderboard Reset! - 12 July 2021
Added a display for all active passives Decreased the rate at which all shop prices scale Drastically decreased the rate at which shop refresh prices scale Made the shop refresh adder cheaper and more common Removed hold to roll. This feature will return in future game modes. For now, you can hit any/all letter keys, spacebar, or click to roll. Hold to roll had a major impact on the overall gameplay and player experience. I personally feel that its bad for the game in its current state, but I plan to bring it back in the future when I can find the right way of doing so. Rapidly hitting random keyboard letter keys will still provide a similar roll speed, so this shouldn't have a large impact on game length You can now view the tooltip for the item you just purchased while in the expanded view. Reset the leaderboard and all highscores Audio adjustments for sound effects, instant rerolls w…
- Balance Changes and bug fixes for the Content Update - 17 June 2021
Changes are accompanied by a highscore/leaderboard reset BE AWARE... With all the new upgrades, scores are highly volatile and thus the leaderboard may be reset more frequently until the game finds a balanced state. Balance Changes Some of the new upgrades were WAYYY stronger than their price tags warranted... I have Increased prices for many of the new upgrades to help balance the game. -Major increase in price for all die adder faces -Increase in price for all dice upgrades (3rd row first 2 slots in the shop) -Major increase in price for adding 2,5,10 dice -Increased scaling for die quantity multipliers (x100 more expensive, x10 about the same) -Increased scaling for all shop prices as the game progresses (scales proportional to n*log(n) instead of n where n is total points accrued over the course of the game.. ex. Prices after gaining about 1,000,000 points will be about 2x as much a…
- Major Content Update - 17 June 2021
Here's a Complete List of All 68 New Upgrades New Die Add-ons: These Upgrades Appear in the First Row of the Shop Add Reroll 2 – Rerolls the attached die 2x when rolled Add Reroll 3 – Rerolls the attached die 3x when rolled Add Reroll x6 – Adds an attached reroll to all 6 faces on a die Add Reroll 2 x6 – Adds an attached reroll2 to all 6 faces on a die Add Reroll 3 x6 – Adds an attached reroll3 to all 6 faces on a die Add Glue – When rolled during a reroll, all following rerolls will roll the attached face Set All Die Faces – Choose one of your existing numeric faces, set all 6 faces on the die to that number Die Swap – Swap the positions of 2 dice Face Swap – Swap any 2 faces, even between dice New Die Faces: These Upgrades Appear in the Second Row of the Shop 1% Lottery – 1% chance to be worth 77,777 5% Lottery – 5% chance to be worth 2,500 10% Lottery – 10% chance to be worth 1,000 5…
- Content Update: Delayed! - 11 June 2021
I have been extremely busy working on the upcoming content update, but it seems I was over ambitious with the amount of content / timeframe. I will be working through the night to hopefully get the update out in the next 12-24hours, but I can't say for certain when it will be ready... Get excited for 30+ new passives and a heap of new upgrades coming soon! UPDATE: Woke up extra early this morning to finish things up the for the update only to find that my laptop won’t boot. I’ve been trying to diagnose it for hours to no avail. I’m gonna have to take it to a repair service. There’s a possibility that I will lose data which could significantly impact the progress of the game, needless to say the update is delayed indefinitely until I have more information! If you want to follow the progress of the update more closely, you can follow me on twitter: https://twitter.com/XraiDev Link is also…
- More QoL Changes!!!! Leaderboard Reset Coming Soon! - 27 May 2021
Another batch of QoL changes to help the game feel more relaxing and easier to understand/play! You can now ‘flag’ your next upgrade in the shop by right clicking on it. When you have enough points to purchase it, you will be automatically returned to the shop! No more rolling past upgrades or bouncing back and forth between the shop and the game, trying to remember the cost of the cost of the upgrade... "Was it 2500 or 2600???" Analytic mode! Turn on analytic mode in the options menu and hover over a die with your mouse to get a readout of its last roll result! There was a lot of frustration and confusion associated with upgrade descriptions and effects. It was also nearly impossible to tell how well a given die/setup was performing... With analytic mode you can see exactly what is happening behind the scenes and get a better grasp of the upgrades Performance Mode! If your computer str…
- End Of Game Bug Fix - 25 May 2021
In Today's Patch there was a bug that would prevent players from finishing the game. I do apologize to anyone who lost a run, or felt like they wasted their time while this was an issue. I am still trying to balance the thoroughness of my testing with trying to get updates to you as quickly as possible. This was a major oversight by me and I will be careful not to let it happen again. Thank you to everyone who is reporting bugs and making suggestions, I really appreciate it. *You must Quit out of Steam and restart your client in order to retrieve Updates!* Thanks for your understanding, Joseph XraiDev
- Minor Update - Pan/Zoom - 24 May 2021
Patch notes will now display in-game Added Pan/zoom to the upgrade view Redesigned Die positions Small bug fixes
- Save System! - 18 May 2021
Roll now offers a save system! I don't know why I didn't put this in the original build, but it's here now! You can now save your progress between play sessions. Just hit O/P/ESC from the game screen to bring up the options menu. Then hit the 'house' icon to take you back to the main menu, doing so will save your game. Upon starting the game again you will be prompted to start a new game or continue where you left off. The game will also save periodically in the background. I have also added a short instruction text which will appear on first boot of the game to help new players. The main menu had an issue where the letters would glitch into position on boot, this animation has been smoothed out Happy Rolling!
- Launch Day Minor Updates - 13 May 2021
Some fixes for the launch day hiccups Fixed Leaderboard Issues on Mac Fixed Item descriptions Added a Roll Counter Warning Performance upgrades for higher frame rates in late game setups Fixed layout issues for certain screen sizes Price reduction to shop upgrades Reworked Locks, now locks will be 300 and 500 rolls and much cheaper Fixed options button not working after exiting game Fixed issue occuring when 2 weights are applied to the same die Fixed issue with adjacency reroller