- Patch 1.9.5 - FOV and Resolution - 12 January 2025
Hey guys Changelog: Attempted to fix default FOV bug, it should be 90 now Attempted to fix resolution reset bug, it should remember your choice Sorry for any inconvenience these bugs may have caused. I think it's fixed now, not sure exactly what went wrong or how I "fixed" it. Again, apologies, I'm a massive moron. You could say as dumb as five morons put together. A Maroon 5 even. Hope your year is looking good ːsteamthumbsupː
- Ultra Cop - 13 October 2024
Hey friends! Been another while since I last posted. I promised an update of sorts, and figured now might be a good time to do so. I am releasing a new game very soon, like either the end of October or beginning of November (if all goes well). Ultra Cop https://store.steampowered.com/app/3274790/Ultra_Cop/?beta=0 Yes it's called Ultra Cop lol. It's a Y2K style game set in the not too distant future where you control an advanced police officer equipped with a Mech, Riot car and destructive guns. It's a first/third person shooter, it's violent and very 1999. The idea was to make a game that feels like it could have been a launch title for the Dreamcast. It's a shorter experience than CARNAL and it follows the old-school style of semi-open maps that you can tackle in any way you want. It's also got 4 different soundtracks to choose from in-game. If this looks like you're sort of speed, ple…
- Ultra Cop Releasing Soon - 13 October 2024
Hey friends! Been another while since I last posted. I promised an update of sorts, and figured now might be a good time to do so. I am releasing a new game very soon, like either the end of October or beginning of November (if all goes well). Ultra Cop https://store.steampowered.com/app/3274790/Ultra_Cop/?beta=0 Yes it's called Ultra Cop lol. It's a Y2K style game set in the not too distant future where you control an advanced police officer equipped with a Mech, Riot car and destructive guns. It's a first/third person shooter, it's violent and very 1999. The idea was to make a game that feels like it could have been a launch title for the Dreamcast. It's a shorter experience than CARNAL and it follows the old-school style of semi-open maps that you can tackle in any way you want. It's also got 4 different soundtracks to choose from in-game. If this looks like you're sort of speed, ple…
- Stop Killing Games Initiative - 19 August 2024
Hey friends! It has been quite some time since I posted anything, hope you are all doing well. This announcement is not related to anything I do, rather it's about a huge step in the ongoing battle for games preservation. This is a call to European Union citizens. I don't have a huge audience, but if some of my EU homies could help out, we'd all very much appreciate it! Here is a link with instructions: Stop Killing Games Here is a link to the Frequently Asked Questions: FAQ I am not an expert, so please feel free to watch or read the above posted links! What's This About? If you haven't heard about it, Stop Killing Games is an initiative started by legendary YouTuber, Accursed Farms (Ross Scott), of Freeman's Mind and Game Dungeon fame. It's gotten pretty big, and we may have an actual chance to make a huge difference that will literally improve people's consumer rights world-wide! He…
- Patch 1.9.3 - 2 October 2023
Changelog: Added more invisible walls around levels to keep players from getting stuck out of bounds Reduced the Fish Monster enemies health even more, it used to have 500hp now it only has 250hp. Reverted some collision settings with regards to how the player could jump on enemies, might still be weird at times, much liek the game itself. Yeah Have a good day lads! https://www.youtube.com/watch?v=PCsGRCf8T9Y
- PAGAN UPDATE - 28 September 2023
Hey friends! It's been a while! Just wanted to share some progress news. PAGAN has been going through some major changes, and some things needed to be put on hold. Don't worry though, the game is still coming along, just not the way it used to. Doing this whole change wasn't easy, in fact it was extremely demoralizing. Current Situation The version I have been sharing with you guys through the updates earlier this year has been "cancelled", and I'll soon be showing the final version in the not too distant future. I'll go into the details below for those interested. But like I said, not to worry as the version I'm currently finishing is actually the final one. I've already bought a Steam page for it, and when the game is nearing "completion" I'll post a link to it's page. Here is a final build of the "open-world" version of PAGAN available to download: https://mercysoft.itch.io/pagan I'm…
- Patch 1.91 - Resolution/Aspect Ratio Fix - 18 May 2023
Hey friends! This is a small update to "fix" an issue with the menu screen being broken with regards to aspect ratio/resolution changes. This is possibly only an issue that comes up if you are using an ultrawide monitor, where if you change from the default game resolution to your native resolution, and then back again, the menu screen will dissapear. I tried replicating it inside Unity with specific resolutions, and I still cannot for the life of me figure out why the engine straight up deletes the entire menu when this happens. Like Unity completely yeets it from existence and throws an error temper tantrum. My guess is it's happening engine-side and I have no access to it, almost like a black box of sorts. Anyways thanks to Draconomous III for pointing this out, as I had no idea this was even happening. If this is something that happens to you as well, I have added a safeguard in the…
- CARNAL: 2nd Year - 9 April 2023
Hey friends! I would feel remiss if I didn't at least acknowledge CARNAL's second year since release. Thanks for giving this obscure and silly game the time of day in the first place. As many of you already know, this was not a professionally developed game XD That being said, I know from feedback that many of you had fun with it, and that's all that matters! I truly appreciate all of the interactions we've had over these past two years, and please know that the game improved because of your input and advice! I wish you guys all the best, and may you always have a steady supply of toilet burgers ːsteamthumbsupː PS. Still working on PAGAN during freetime! https://www.youtube.com/watch?v=8mLT1HcfBiE https://www.youtube.com/watch?v=iTGtcLZkU9c
- PAGAN Update #4: Carnival & Weather SFX - 13 March 2023
Hey guys Quick update to show how things are progressing. The past month has been spent on a Carnival area and smaller details in gameplay. Here is a video to summarize: This one took way longer than I initially thought it would, mostly because of real-world electrical issues and the need for an ASSLOAD of unique assets that are only for the Carnival area. I had an enjoyable-ish time making it though, so no harm no foul. When I eventually get to designing the missions for each area, I'll need to make even more assets, so this is nowhere near finished, but it should give an idea. Here are some screenshots: I'll be real dudes, sometimes I wonder if this whole thing is even worth it. A constant fear is the idea of spending all this time and energy on the project and then no one likes it or something. I do personally believe the combat is very enjoyable, but whether or not that rings true f…
- Publishing Partnership - 1 March 2023
Hey guys This is an update simply to announce that I have been given the opportunity to partner with a boutique indie publisher, Tendokore. They're based in Poland, and they have published games on both Steam and consoles. Here is a link to their socials: https://www.tendokore.com/ https://twitter.com/tendokore Everything will be the same as it always has been, the difference being that Tendokore will handle all publishing aspects as well as marketing going forward. I believe this will give CARNAL a much better chance at exposure, and the wonderful people at Tendokore are highly experienced regarding business knowhow that I simply don't have :) This will also improve the chances for CARNAL to finally have profile features such as badges and Steam store stuff. The store page will reflect these changes over the next few days. If you guys have any questions please feel free to ask them! Ch…
- PAGAN: Systems - 29 January 2023
Hey dudes! It's about that time again, i guess? If these updates seem all over the place I apologize, I might be on some sort of spectrum. First off: Ideas and Suggestions Keeping in mind my terrible track record and complete lack of professionalism, what sort of stuff would you guys like to see in PAGAN? I'm not fully sure what type of content the game will have, but I'm thinking of going places that CARNAL didn't. As a matter of fact, I'm thinking of adding things in the game that other boomer shooters don't have. Thinking of leaning into the horror aspect of the story, and while it will still be silly at it's core, the game will probably be pretty violent and dark. What sort of themes and content would you guys like to see in the game, or better yet, not see? Basically how far do you want me to go, or not go :D Blood & Gore Systems In the CARNAL 2 prototypes I had a much simpler gore…
- PAGAN: Socials - 2 January 2023
Hey friends Remember when I said the previous update would probably be the last? Anyways this update serves as a way to show quick screenshots and video, and to let you all know that I suffocated my intense feelings of cringe and managed to make a developer profile on Twitter. I still don't know how it works but I'm going to start posting development updates there on a semi-regular basis as well. MercySoft Twitter One of CARNAL's biggest problems is the fact that it had pretty much no marketing, and remains one of the most obscure boomer shooters out there. If you are one of the chosen few to have played it, you can congratulate yourself for being a hipster lol. Because of this I decided to start updating on some form of social media, just to begin raising awareness of PAGAN and maybe slowly gain an audience. Not sure how it'll work out but I'm gonna try ːsteamthumbsupː PAGAN Update Sou…
- PAGAN Project Restart - 26 November 2022
Hey guys It's been a few months since the last update, hope you are all doing well! What's life like to you guys these days? The end of the year looming over the horizon is always a huge relief to a lot of folks, but at the same time a huge stress inducer cause things need to get finished before then as well lol. Hope you guys can each find the space and time to gradually relax and find closure on a very hectic year. For some reason this year in particular has gone by super fast for me personally, as if there isn't enough time in the day like there used to be. I promised to only give you guys an update when I have something substantial to share, and I still stand by that sentiment. Difference is I kind of feel that enough progress has been made in the meantime to maybe warrant a quick update. You guys already know to take anything with a grain of salt, especially with my track record :)…
- Patch 1.9 - Engine Update - 28 August 2022
Changelog: Updated the game's Unity version from 2019 to 2021 I mentioned earlier the idea of updating the game for performance gains, and I had a lame Sunday afternoon, so I did just that. I wanted to kind of "finalize" the game, and thought this might be an adequate way to do it. There may be some rendering artifacts and weird colour differences, and maybe there are things that got broken again, so please feel free to let me know if you come across anything out of the ordinary. Then again nothing's ordinary with this game lol. That's that my friends! I'll still check in every once in a while to see if anything's busted, or try to help if someone has questions/problems, even if it requires small patches. Should the mythic day come when Valve decides that this game is worthy of Steam's full profile privileges, I'll for sure add those Steam cards, emotes, etc, It's been a fun one! Thanks…
- Patch 1.8.5.3 - Smol update - 24 August 2022
Heyo friendo's Changelog: Fixed the level timer. I pray it's fixed now! Fixed some missing textures The timer has been broken for quite some time, and I kept forgetting about it. It's hopefully in working order, even showing the miliseconds in like 3 digits for anyone in the speed department ːsteamthumbsupː I mentioned earlier this year that I want to do one final thing for the game, like finalizing it in a way, and one of the ideas I had was to update the game's engine from Unity 2019 to 2021, as the newer versions just run WAY faster and have less engine-related hiccups. Not sure how that would influence things, I think some of the maps will have altered baked lighting and some minor colour differences. If I can successfully migrate the thing and it looks mostly the same, I'll try and update the game in the name of performance gains. I said recently I would stop with the whole updatin…
- Update on the Updates - 7 August 2022
Hey! Friends.. How are you doing? So I've been pretty much super quiet, like that metal gear v dutch lady sniper that doesn't dress properly. Reason being that work has been taking up a lot of my time, and therefore minimizing the amount of work I can get done on the PAGAN. I can start to understand how this whole year so far has probably seemed like a stop and go. Starting something then ending it, nothing getting completed or getting close to release. I sometimes think you guys are probably getting tired of the whole thing. To be honest I'd also probably think I'd lost my marbles, or worse, I'm just a super unreliable dude lol. Get to the point With that being said, I thought it might be nice to share some of that unfinished tosh, all these prototypes I told you guys about, for you to test or just check out if you're curious, or think it might be interesting. I didn't know where else…
- PAGAN #1 - 30 June 2022
Hey guys. I'll try to keep this update brief. Last update i mentioned a bunch of technical issues surrounding the CARNAL 2 game thing i was working on, and have ultimately decided to shelve the entire project, as the problems are completely out of my power to fix, at least for now. I'm quite persistent though. I'm not a throw in the towel type so I have resurrected an old project that was on an external hard drive, which I called PAGAN at the time. I'm going ahead with that one, and what's cool is that all the engine problems that CARNAL 2 displayed are completely absent with this project, as it uses the Built-in renderer instead of HDRP. What's a PAGAN? A pagan is a worshipper of false idols. More specifically related to the game, it's a drug that is giving its users mutant powers and stuff. Problem is it corrupts the DNA over time, turning them into Nephilim monster things. This cause…
- CARNAL Reborn: Update #7 - 25 June 2022
Sup guys This is a bit negative, but it's better to rip off the band aid quickly and move on. I have started to come across a lot of problems with regards to how the new project is shaping up performance wise. To put it lightly; Unity's HDRP is super dissapointing. Engine Troubles The performance hiccups started to pop up when I began planning out the combat encounters for each Train compartment. Before that the game would run at a locked 60 FPS and even over that on the maxed out quality settings, even with all the amount of props on-screen. I wrote a few systems to improve performance even more, such as culling objects, rooms and lights when the player moves out of their range. This also doubled the frames, so everything was going pretty good all things considered. But something about having more than one AI character moving around on screen just killed performance every time. I even…
- CARNAL: Reborn - Development Update #6 - 16 June 2022
Hey, me again. Felt like sharing this week's stuff, so if you're in the mood for some screenshots you're in luck. I'll write some garbage afterwards if you're interested ːsteamthumbsupː This Week Here are some of the new stuff you can pick up. Cash for the pre-mission shop, Conspiracies in a classified folder and easter eggs that you can collect for cash bonuses at the end of each level: The Darkwater Railroad Co. Souvenir shop: Seats for the cake shop: Cake shop: The restaurant details finally added: Lounge details: Bathroom details (more you can't see): What the compartments look like with just their props and details, to give an idea of the density of detail I'm trying to maintain: Still more to do if you can believe that :| Where We At So after this week I'll prob...
- CARNAL 2: Update #5 - 6 June 2022
Intro Hey it's that time of the whatever again. I am still going at it, and I'm gonna post a few tidbits here to keep everyone updated. I'm still on the first level, but only because of general asset creation, as well as ironing out the kinks and mechanics of the game. If you're not in the mood for reading, here is a quick video to show general level progress. Please keep in mind that this is only to demonstrate what the first level is going to be like in terms of flow and atmosphere, it'll be like an easy intro/tutorial for the game. Nothing is obviously done and there is no combat yet, also most of the audio isn't in place either ːsteamthumbsupː I am learning to be patient with the whole process as it gets frustrating not feeling like enough is getting done, but it is lol. There are way too many things to share, so I'll try to show only a few. Screenshots The kitchen compartment of th…