- Patch 0.3 preview and what I´m working on - 14 December 2021
Hello Dungeon Clicker! Things have changed a lot since the game was released in August. Thanks to all the feedback received during these months, the game has been changing and I have tried to introduce all the improvements that you liked the most or those you have requested from the beginning, and thanks to all of that, I can say that the game is much better now, so thank you all for that wonderful feedback. ːsteamhappyː If any of you are impatient for the next 0.3 patch, here are some things I'm working on right now. Raids Raids are single wave dungeons where you will find a powerful boss. Once you kill the boss, the Raid will be completed. Simple, isn't it?. Entering the raid has clear advantages: Time and resources. Entering costs both keys and scrolls, but the loot is higher and also takes less time. You have 99 seconds to kill a Raid boss. This boss will have high health or shields…
- Hotfix 0.1.12b - 26 September 2021
Fixed an error where enemies inside Golden Dungeon had a multiplier HP. Fixed an error with some textures inside Golden Dungeon. Fixed an error where offline gold window could appear during game. Increased offline gold by 1200%. Increased gold earned by killing bosses in normal waves. Now every passed stage adds a x2 multiplier. Increased gold earned in Dungeons x100. Bosses in Dungeons have now a x50 multiplier dropping gold.
- Patch Notes 0.1.12 - 23 September 2021
General Golden Chamber has been added to the game. Now players can access to this Dungeon from the WarMap. This Dungeon is incremental, that means enemies inside Golden Dungeon will have a similar HP (10 waves below) depending of the current wave in the Adventure. Gold is also incremental and has a multiplier x5 in normal waves and x50 in boss waves, and it also depends on the current wave. Entering this dungeon is worth, but also cost 50 keys. Reset talents has been added to the game. Players can now reset talents if they have enough gold. Reseting talents has no effect on pet talents, pet selection or ascension passive skills. If players have pet skill unlocked this skill won´t be reset. Auto Farming has been added to the game. Now from Warmap, players can decide if the game enters automatically in the same dungeon until all keys have been wasted. Players can cancel autofarming when c…
- Hotfix 0.1.11d - 2 September 2021
Fixed an error where "Clear Save File" from main menu sometimes didn´t clear all save file. This is useful when your data is corrupt or game doesn´t load properly the environments.
- Hotfix 0.1.11c - 1 September 2021
Some of the descriptions in ascension system has been changed. Fixed bug where using an active skill and exit automatically, going to map or main menu reset cooldown to 0. Fixed bug where using the exploit above gave Gunner 100% critic chance permanently. To prevent this and future exploits with active skills, now if the skill is in use and player exit the game, when enter again, the skill will be in cooldown. Fixed an error where some passives requested the wrong gem to level up ascend skills. Fixed and error where pet passive skill bars didn´t animate.
- Hotfix 0.1.11b - 31 August 2021
Wizard should now show correct values for hp and regen life. Fullscreen is now exclusive fullscreen instead of maximixed fullscreen for a better optimization. Maximized fullscreen could cause fps issues and worst performance due to desktop is still rendering.
- Hotfix 0.1.11a - 30 August 2021
BUG Fixed a bug where options window didn´t pause the game if clicked through Main Menu. Fixed a bug where patch 0.1.11 didn´t apply correctly life regen and max hp for some characters. ERRORS Fixed an error where Archer´s ascension description didn´t show additional cost. Fixed an error where Archer´s base critic damage was 0%. Now base is 5%. Fixed an error where game guide didn´t pause the game. Fixed an error where dropped gold in Warmap info didn´t show the correct amount of gold for that sesion. Fixed an error where some particles in ascension tab didn´t show correctly. Fixed an error where Gunner attack speed didn´t show correctly. Now show the time between automatic shots.
- Patch Notes 0.1.11 - 28 August 2021
TECHNICAL Added pause to the game. Now when opening any of the characters window, main menu, options and Gems Upgrade, the game will be paused. This does not affect while in WarMap. Targeting skill has been moved from tier 3 to tier 1. All skills has been reset and talents points has been refunded. Added "Reenter Dungeon" button when a Dungeon is completed or defeated. Added an option to go back to Main adventure from statistics window after finishing dungeons. BUG Fixed a bug where Lord of the keys only drops 1 key. Fixed a bug where hp and life regen does not load from save correctly for some characters. Fixed an error where shadow options didn´t save correctly. GAMEPLAY Base gold in normal waves has been increased from 1 to 2. Base gold in boss waves has been increased from 100 to 125. CHARACTERS Gunner Gunner incremental damage incremental has been increseased from 5 to 6. Gunner li…
- Dungeon Clicker is launching in Early Access this August! - 9 August 2021
Hello all Dungeon Clickers! After these difficult years for all of us and after a lot of work and dedication I am proud to announce that Dungeon Clickers will launch in early access this August 25th!. I have no words to describe all the support received from my family and friends and from the growing Dungeon Clicker community. Thank you all for your support and see you on the 25th!
- Game Mechanics & Resources - 19 July 2021
Hey Dungeon Clickers! Welcome to a new Development Update. Today we are going to talk about Pets, Ascension system, scrolls, gems & dungeons. Launch in Early Access is near, so firstly, I want to explain some game mechanics. When you play the game for the first time, you will only have one hero. The Gunner is the unique character that will not attack by himself to enemies -unleast, without the talent activated-. You must click in the first minutes of the game if you want to kill enemies. That's fine right? Like any other clicker game. Killed enemies will drop gold, which is used for upgrading heroes. But be careful, enemies will attack your heroes, but, if there are no heroes alive, enemies will attack your chest, stealing your gold, based on their damage, with every hit. That hurts! With every upgrade Hero will obtain more damage. When leveling up, hero will obtain additional health, l…
- The main idea, philosophy and development. - 19 May 2021
Hi Dungeon Clickers! In this first post about the game, I wanted to give you a small sample of what the game really is, what it consists of, its philosophy and what's the actual state of development. The main idea before the game went into development, was to make a clicker, not only in which you had a feeling of progression, but also was fun. That´s why the main mechanic of Dungeons Clicker is the combat and the feeling that you are fighting something else and not just numbers. But there are tons of numbers, believe me. In this respect, to this day, I think that the combat system, regardless of whether it is a clicker or not, is fun. The role-playing component that I have added, with talents, passive skills and active skills, gives it a fresh and new air, however, it requires a lot of balancing. Currently there are 4 characters who have skills and talents, each with a damage that can b…