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Vyrulent Studios, StarLight | Apr 22, 2021 | game

Released

0players observed · 23 September 2026 - 08:34:00 UTC

AdventureIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Demonsions: Industry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews9
  • Release dateApr 22, 2021
  • DeveloperVyrulent Studios, StarLight
  • PublisherVyrulent

Genres: Adventure, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Vyrulent Studios, StarLightPublisher: Vyrulent

Top Steam chartsTop 100 gamesGame directorySteam Store page

Demonsions: Industry Steam news

Demonsions: Industry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Big Update - New Dimension Added - 31 October 2021

    Monstrogenia is a new dimension accessible via Teleporters placed near dimensional disturbances (disturbances appear on your scanner when one's nearby) It is very much an active work in progress and will see improvements and additions in the future. Pumpkin Carving Dungeons Machines can fit on Conveyors now V1.01 Changelist: -Basic Wiki added to the website -Power graph added to Machine UIs -Player movement overhaul, hills/mountains now traversable -Camera snaps to 1st person temporarily when in 3rd person and in a tight space -New Dimension - Monstrogenia added -Pumpkin carving -Items scale in, more pleasing when switching items -Item info display is more useful and context friendly -Right click context menu for inventory items -Teleporter context menu on map -Take All button added -Hitting trees can drop branches, fruit, etc. -Machines on Conveyor Belts -Bow now bends when firing an a…

  • Beta V1.0 Update - 24 August 2021

    NEW IN BETA VERSION 1.0: -Better character animation (proper 3rd person anims to come) -Two handed tools -Mouse cursor added -UI tweeks -Some 3D models reworked, more to come -Volcanos added -Footsteps better synced to feet -Oven & Microwave added -Wheat/dough/bread added -Teleporter added -Map menu - full infinite map -Party menu added -First dimension coming soon! -Various bug fixes -Road Map added on the website If you have issues, we're looking to add a proper bug/feature tracker, but for now please email: [email protected] To avoid confusion, all future updates until full release will be labeled with "Beta", and each major update will increase the version number. The next small update will be Beta V1.01, and next major update Beta V2.0, for instance.

  • V0.01 Hotfix #2 - 29 May 2021

    Bugfixes: -Moved the crafting blueprint area up a bit to not overlap hotbar -Grass blocks break when unsupported now -Fixed placement rotation of non-voxels on the terrain -Fixed 'Ghost' machines that sometimes stayed when placing and something ends up interrupting it -Fixed Drag icon remaining when still held & closing inventory Demo updated: https://vyrulent.com Prev hotfix: -Fixed Desert Sand hurting when mining by hand Please email [email protected] with any issues.

  • Discord link - 29 May 2021

    Here's a discord link for discussing the game or giving feedback: https://discord.gg/q4wMCrNx7V Please be kind, I will stop in sometimes to chat/answer questions -StarLight

  • V0.01 - Bug Fix and New Creature Added! - 29 May 2021

    Bug - Mining desert sand without a pickaxe no longer hurts! Thanks Kenuda for the tip Added Bonker creature, aggressive, drops meat. Please let me know of any bugs, I am a solo dev at the moment. [email protected]

  • V0.01 dev log #1 - Water physics, etc. - 12 May 2021

    ​ Water physics is working, it can still be a bit glitchy or laggy if a lot of water needs to move at once. Consequently to recent changes, underwater has to remain blocky. It's unknown if underwater areas can or will ever be a smooth surface again, it's very likely it would be a poor use of time to try and support it going forward - in my opinion as a solo dev. The basic reason is after the voxels were made far more accurate to the surface, the water can no longer appear to share the same space as the sand, as they would actually need to do so. The good thing about keeping it this way is the BLOCKY game rule will continue to have full support and parity with the regular gameplay at least. Voxel mining has been added in V0.00 and since improved. Small vertical holes (up to 10ish cm) may still appear on thin slices near the surface, but it's close to being fixed. Block voxels mesh with t…

  • Small patch - 1 May 2021

    Implemented mail, allowing us to share big news easier in-game (no internet required), as well as gifts of usually unobtainable, or useful items. Gift offers are subject to change at any time, and the offer expires after the date listed. Feel free to access your mail from other saves as well. To access your mail/gifts please access your Esc menu or (Start), and click mailbox on the side. Other changes: -Coppie button on Esc Menu now summons all tamed coppies to where you are, use with care. May open a menu in the future of all tamed creatures. -Minimap now refreshes after 8 seconds on load (use the H key to force a refresh) -/give command removed in order to give meaning to 'unobtainable' gifts/items. A sandbox or "Creative" mode may be implemented in time. If you still want the basic functionality, use /spawn instead. /spawn doesn't allow changing the materials something is made from

  • Version 0.00 - Giant Hole fix + Known Issues - 1 May 2021

    The issue where chunks don't load in (but water does) so there were huge holes in the ground occasionally, should be fixed now. Along with fixing the initial inventory being added again on subsequent loads of a new game. Please tell me here or at [email protected] if you still experience this issue somehow. I'm sorry this happened and I'm not sure how it slipped past, but I can't always playtest extensively as I am currently a solo developer. As a thank you for being patient, the next hotfix will include a gift, available for a limited time. Please don't hesitate to tell me of issues even if they're obvious, neither you or myself should feel stupid for it. These things happen. Known Issues: -new game spawns me in water (if you wait a few seconds it should teleport you to land) There will be a fix coming once I've uncovered the best way to handle it, auto-teleporting is a dumb quick f…

  • Chunk loading bug (Giant holes) - patched - 1 May 2021

    I'd like to apologize if you've had this missing chunk bug pop up recently. Edit: This has been patched now! (leaving the rest intact for reference) If I can't fix it by the end of the day we may roll back to the previous version. Please Check the comments here to see if it's been fixed. The chunks aren't actually missing, and I have some idea of what might cause them not to load. Thank you for your patience in dealing with this. And please don't hesitate to tell me if there are other important bugs here, or email [email protected]. I am a solo developer, so it can be difficult to playtest on my own, and I might not be aware of the issues you're having, even if they're major or obvious like this, it can slip by. Sorry again, doing my best -StarLight

  • Version 0.00 Future Notes + evaporator fix - 28 April 2021

    Modified water detection with Evaporators (any water block vertically along the pipe should trigger it being submerged) Still working on optimization. Balancing and focusing on resource scarcity/availability will be done soon as well. Future balancing outline (subject to change): Miners should "miss" (or output none) every so often in addition to being slow when mining with a softer metal. I think rates from a lot of machines will be reduced or tuned. There may be extra junk generated by some machines (like when mining for gemstones) Gemstone tipped miners and excavators will be very fast and "miss" far less (to be implemented) undergound ore will be adjusted a bit Hopefully with the voxel optimizations, quarries should be possible to implement without crazy lag, hopefully straightforward but challenging for the player. Ideally quarries will use a bucket-wheel excavator with a moving co…

  • Version 0.00 Hotfix #3 - 25 April 2021

    Fixed some lag issues mining a lot of blocks in one chunk (estimate 20% more to fix though) Tamed Coppies no longer jump near the player to grab items just mined. So they're hopefully less annoying. If you have any issues you want fixed, please email [email protected]. Continued work on Version 0.00 will be further optimization otherwise. Please see previous logs for other known issues new known issues: in some cases blocks may form a tiny vertical gap through the world, this is due to changes being made and will be fixed shortly. To fix, mine around the gap and it should close/disappear. This should only happen near the surface.

  • Version 0.00 Hotfix #2 - 23 April 2021

    changes: -more optimizations to chunk loading and voxel editing -added minimap (use num +/- to zoom, h forces a refresh) -placed blocks under the player pushes the player up automatically -hopefully fixed 'new game' issues -player clipping out of bounds mostly fixed -machine doubling cause unknown but seemingly fixed known issues and temporary fixes: -inventory may not appear until you have something you can craft with, pick up a rock to fix -new game issues, if they arise, save the game and reload. If you have to exit and reload and it fixes something, please tell us so we can address it. -trapped in a block, can't mine out - try pressing ctrl+shift+alt+U (teleports on top of terrain/blocks) or reloading Please email [email protected] if you have any issues.

  • Hotfix 1 - 22 April 2021

    -Optimized mining voxels a bit -still working on lag spikes -Added two quit game buttons Much more optimizations to come, maybe water physics soon as well Any bugs or issues, please email [email protected]

Patch notes and updates

S.noRelease datePatch nameGID number
124 August 2021Beta V1.0 Update4022264629328429371
229 May 2021V0.01 Hotfix #24069544815363185018
329 May 2021V0.01 - Bug Fix and New Creature Added!4069544815361894330
41 May 2021Small patch4074045878080095324
51 May 2021Version 0.00 - Giant Hole fix + Known Issues4074045878079461935
628 April 2021Version 0.00 Future Notes + evaporator fix4074045878067224765
725 April 2021Version 0.00 Hotfix #34074045244016164633
823 April 2021Version 0.00 Hotfix #24074045244009086934
922 April 2021Hotfix 14074045244005065446

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