- Update 18 - The Physics Patch! - 27 May 2026
This update is heavily focused around physicsA lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the Takedown camera, traffic are less likely to suddenly launch itself across the map at warp speed, and we’ve improved some impacts that could produce odd reactions or instant takedowns from very minor contact. There's still more work to do here, but it should feel a lot more solid There’s also a good number of general fixes and improvements as well, including reduced shader stalling, the much requested 'finish times on race results in all circumstances', audio muting removed in VOIP, UI clean-up and a number of crash fixes.Full list below:GeneralAdded finish times onto race results screens regardless of whether you beat your best timeFixed audio muting in online games when so…
- *New* Fixes for Online Crashes and Disconnects (Update 17!) - 5 May 2026
Thanks to our Discord members we discovered there were some issues with online connectivity that had got much worse recently - so we have been investigating that.A reminder what's in this Patch:Waiting longer before a challenge starts, ensuring all players have received the data (note you will therefore notice a longer load if the challenge is large or players have low bandwidth/high latency)Fixing an issue where a default engine cap meant large challenges were not being broadcast to playersDisplaying challenge size as a percentage in the map popup, so players can see when they are near or over the limitPreventing hosts from launching challenges over 100% of the allowed size in multiplayer (these can still be played offline)As a result of these we are hoping to see a significant improvement in the amount of Online crashes and disconnects ! Note there is still one disconnect issue remain…
- *New* Drift model now on by default! Improved Online performance. (Update 16) - 14 April 2026
We’ve had to adjust our plans slightly after a few issues came up that we felt were important to fix properly.An update is now live with the following fixes and improvements across all platforms (unless otherwise specified):\ Resolved a crash occurring in online sessions\ Experimental Drift Mode is not longer experimental and is enabled by default. Legacy drift mode can still be enabled via the DJ Menu → Settings.\ Added a Setting to disable Parking Lots to improve performance (and in doing so allow car switching at any time). When parking lots are disabled, changing car becomes available under "Mix My Car" in the DJ Menu (same as it is online).\ Extended streaming range to prevent players from outrunning world streaming in the Weld\ Corrected the 0-62mph string for the Weld
- *New Content* - Shutdown the Weld in the new Aurora Cop car; 7 new events - 2 April 2026
A new cop car - the ever popular Maclean Aurora now comes in a Cop Variant - unlocks at 750 Licence PointsOnce you've secured this new ride, head to any of the 4 Police HQ Parking Lots to pick it up and go hunting for the Weld WTF ShutdownShut down the Weld and you'll have unlocked the ultimate reward car.Get behind the wheel of the Weld WTF and you'll find 4 more events waiting for you.The Weld WTF Wreckoning eventRun to the Sun: A New WreckoningMacgowan’s PeakGame onUpgrade to the Weld WTF GP and 3 further events are now yours to dominateStarman's DilemmaRace to Higher GroundDownhill RampageThe 100% requirement has been upgraded to include the new cars and new events (but don't worry you don’t have to re-earn the 100% car if you already have it!)Other fixes and improvements include:Fix for invisible barriers appearing in races when creating custom road eventsDisconnect popup now only…
- *New* Drift Model, 34 New Liveries, and Bigger Sky Tracks allowed! (Update 14) - 24 March 2026
Welcome to our 14th Update Here is what's includedDriftingOur new Drifting Model, thoroughly tested and loved by our Patreon players, is now available to all players (switch to it in Mix My Car) We've also made the following Additional Drift Improvements (for those who were already playing it). ⁃ Drift entry is now more consistent across all cars ⁃ Drift exit is less "sticky", meaning there isn't a big delay right at the end of counter-steering before actually exiting ⁃ Drift transitions have been improved ⁃ Cars are much less likely to roll over (even part way) when drifting over the start of a downward slope on Sky Tracks ⁃ Braking and Handbraking now have a larger slowing effect while drifting LiveriesThe Motorhead, Headbanger, Vagabond, Hauler, Powerslave, Mulsanne, Cigarello and Bison all have new liveries created by Wreckreation player ‘Biggie’ - 34 new liveries in total Thanks to…
- *New* Worldwide Leaderboards & PC Rebinding Patch (Update 13) - 2 March 2026
Our 13th free update, Patch 8, is live.Last week, just as we were preparing to release, we discovered a 100% reproducible crash that would have impacted anyone creating events. We held the update back to fix it properly. That inevitably caused a delay, but it was the right call.This update includes significant changes to the new drift model (now available as an option to all Patreon members - free and paid), AI and Sky Track fixes, and the addition of Top 6 Global Leaderboards for all event types.LeaderboardsTop 6 leaderboard for every event is now shown in the Event panel for all Event types including Custom Events, via the Map (note: does not show on race results). Handling changesDriftFixed drift exit taking too longFixed bug where some cars (particularly RWD Bruisers) could spin out and become stuck driving in reverseReduced resistance when exiting a drift by steering outTuned vehic…
- *New* We've added Keyboard & Mouse Rebinding + Lots of Fixes - 10 February 2026
This is our 7th Patch and our 12th update overall (check out our FAQ for a list of all the updates we have done so far)This patch includes the following improvements and fixes:PC: Keyboard rebinding (beta) - we’d love feedback once it’s in your handsGas station repair now reliably reattaches missing partsChallenges moved into a separate save game to prevent stalling for players with very large savesDrift fix: reduce the chance of cars rolling over during driftCop Car Liveries: fix the cop car liveries being incorrectly assigned when damaged; fix an additional bug where police vans would have incorrect liveries applied Nebraska Wreckoning: prevent the event being played in any car, and remove incorrect cars from the leaderboardsAI ruleset fix (Road Rage): if more than 4 AI are applied, the game will show an error and limit AI to 4 (prioritising non-penalty AI)We have also extended access…
- The 'Community-voted' Fixes and Improvements Pack! - 30 January 2026
This pack introduces an alternative, physically driven drift model - this will be rolled out gradually as it is still very much in Beta - we have rolled it out to our Beta members to gauge feedback. Crucially this new system will sit alongside the existing drift behaviour - it will not replace it. Players will be able to switch freely between the two and decide which they prefer. Once we have gauged initial feedback and made any adjustments we will roll it out to all players.This Content Pack also includes the following community-voted Improvements:Adds a filter to show only incomplete items on the map - this can filter by Incomplete progression events or Incomplete Billboards, Smash Gates and Live Mix Collectibles helping players mop up those last few items by type.Replaces Double-Header Billboards so all Billboard collectible-related cars can be collected in Offline play.Introduces a…
- Quick Patch to Fix some new Issues we just found! - 23 January 2026
We have just published a quick patch to solve a few things we discovered this week and wanted to get sorted quickly. Thanks to everyone involved in getting this out so quickly.Changes:Fixed issue where first race would reset you back on the Sky track at the end, requiring a game reset to bypass (also affected all Sky Track races that ended with a jump off an off-ramp)Fixed virtual keyboard not appearing on console when entering Share codes (to view other people’s challenges)For Patreon members look for a poll later today asking you to prioritise what Quality of Life changes we should focus on next.
- Loads of Fixes - Online Stability, 100% completion car, Parking Lot Improvements - 21 January 2026
This patch fixes the following recently discovered issues:• Fixes for Online Connectivity unreliability• The Pack 4 new Cars are now able to be used in Class restricted events• The 100% completion car will always appears once unlocked in Parking Lots.• Small Parking Lots will always be filled.If you are still unable to find the car you are looking for please head to a larger car park.Class Specific Event FixMap ChangesWe have added a Backing to the Button prompts on the Map and Splits them into categories in separate screen space - Map buttons and Event Creation/Stats/Help.This is to aid player navigation and awareness of how to create events and where to enter Share Codes. (in doing so we noticed that the virtual keyboard is not reliably appearing on console, which we will fix in our next Patch).New Known IssueBecause we were in the middle of some other requested Sky Track fixes when w…
- *New* Cars, New Events, Extra Live Mix Pieces - Get it all here! - 16 January 2026
4 new cars each with a Wreckoning upgrade to give 8 new drivable vehicles (bringing the total in game to 68). These are the Huntsville Marbella, Toretti Delosa, Mccarver Vagabond and the Hooper Powerslave The Hooper PowerslaveHuntsville MarbellaToretti DelosaMccarver Vagabond4 new offline Wreckoning events bringing total offline events to 1527 new Live Mix unlocks providing 36 high rise buildings and stackable component parts.Patreon Early Supporter Livery for the Maclean AuroraPatreon CreditsSeveral community requested fixes and enhancements includingDrift fix - Holding the brake while you drift will now reduce your car’s speed and help you drift around tighter cornersSelected Waypoints now disappear when you get thereLive Mix collectible message repeats after a crash (if you crash car whilst collecting it)Event icons and the list of TFE Wreckreation Challenges are now visible to Clien…
- *New* - Live Mix Buildings, Map changes, Share and Rating System - 17 December 2025
Maccoll County Planning Office has granted permission for the new Twining Woods Development - construction work has started and buildings are already starting to pop up New Update includesChanges to the Maccoll County around Black Creek and Storey - bulldozed a mountain and started work on a town areaFirst look at snappable Live Mixable Buildings9 new Live Mix collectibles unlocking 32 new Live Mix objects including 22 Buildings variants, scaffolding, cranes and other construction materialsAdded Video Settings on Xbox Series X and PlayStation 5 allowing players to choose between Quality or Performance mode. Quality mode runs at 30 FPS, targets consistent 4k resolution, reduces screen tearing and adds visual enhancements such as increasing the grass qualityIntroduce ‘Share Codes’ on Player Created Challenges to enable easy sharing between friends, works cross platformAdd Rating option to…
- Wreckreation studio put entire staff on notice of redundancy, but still believe in their latest Burnout revival - 4 December 2025
Three Fields Entertainment, developers of Burnout with sky roads racer Wreckreation , have announced that their entire team have been put on notice of redundancy. According to the announcement from CEO and former Criterion studio director Fiona Sperry, this comes as Three Fields find themselves without backing from Wreckreation publishers THQNordic, having "had to self-fund most of this year". Read more
- *New* Crossplay is here! - 4 December 2025
Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a "Current Games List" to help players choose the best sessions to join.Community-Requested FeaturesExpanded colour options for existing Wreckoning liveriesPhoto Mode added to the Pause Menu for mid-crash capturesExtended Gas Station repair radius for easier use during Road RageAllow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression racesFixes for Community reported BugsHanding ImprovementsSmoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steeringFix the 5-20mph speed-up when you steer-inSteering out is now a smoother transition as well, with zero massive speed-upReduced the likelihood of AI gaining speed from 30Hz collision slamsShutdown FixesResolved various Shutdown issues, including incorrect spawning and player…
- Roadmap !!! - 27 November 2025
Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms. We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player. (https://x.com/ArcadeDriving/status/1989363265219268720?s=20) Post-Launch Updates So Far:Our early patches focused on the most pressing community-reported issues, including:PC performance Road RageHandling and physics glitchesNumerous gameplay bugs and player requestsFixing the most prevalent causes of Game Crashes Our first free Content Pack delivered:12 new cars with new gameplay elements60 new Live Mix itemsPlayStation 5 Pro supportAdditional community-driven fixes and featuresUpcoming Content Pack (Pack 2)Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam.…
- *New* 4 New Cop cars. 4 new Shutdown Vehicles. 60 New Live Mix Objects! - 19 November 2025
Players can visit any of the four County Police HQs or Sheriff Departments to discover a new drivable Cop Car at each location — each with its own unique Shutdown event. Look for the Police Badge icon on the Map. By completing all four Shutdown events, players will unlock the following vehicles: - Huntsville Nebraska- Mitani Suprema- Freiberg AMG W-Class (Track-based)- Delon Mulsanne (Track-based) Each unlocked car features its own Wreckoning event — complete it to earn the upgraded version of that vehicle. Cop Cars can ram traffic out of the way and can also be used in any unlocked events that don’t have a specific Car Restriction. Additional ContentThe pack also introduces 8 new Live Mix unlockables unlocking 60 new Live Mix pieces, including:- New narrow straights and curves connecting to the popular Spiral piece.- 3 new moving Obstacles - the “Bootlegger”, the “Gate Crasher” and the…
- *New* Physics, Collision and Battling Improved plus loads of Fixes - 10 November 2025
Patch 3 Key ChangesFixed various Physics bugs particularly when coming back from the Takedown camera. This work is ongoing.Reduce frustration from inconsistent and low speed Car collisions.Make Battling more consistent.Improve responsiveness of the handling and make the drift more consistent.Fixed a various bugs with Game Stats and Achievements/Trophies.Fixed a bug with 2 Live Mix icons that could not be collected and add new unlocks for those 2 collectibles.New reward for the “Blown all Cobwebs” Trophy/Achievement - Display all unlocks on the Map.Fixed a bug where the custom car engine audio will reset if you crash.Various other Gameplay bugs.Fixed most frequent causes of Game Crashes.Multiple World fixes for issues reported by players.Physics, Collisions and BattlingFix Physics bugs particularly when coming back from the Takedown camera. This is part of ongoing work to detect and fix…
- Roadmap Update!!! - 4 November 2025
We promised a roadmap yesterday and here it is. Let us know what you think about our plans for the next few months! Week beginning Monday November 3rd: PC Patch 2 – already live as of November 3rd. Console Patch 1 & 2 following as soon as possible! Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering. Fix for bumper camera not inheriting the car’s pitch properly. Make the Road Rage AI easier to catch when it is a long way ahead of the player. Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind. Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC. Week beginning Monday November 10th - PC Patch 3 (Consoles following as soon as possible.) Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making cr…
- Second lot of fixes incoming! - 3 November 2025
We are pleased to release another Patch for Wreckreation. We are committed to fast fixes in response to player feedback and this is our second patch since we released just under a week ago. We also will release a Roadmap for the next 2 months tomorrow. Live today for PC and GOG players, Patch 2 contains the following (note Patch 1 and 2 combined are coming for console players later this week). These are the new fixes: Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering Fix for bumper camera not inheriting the car’s pitch properly Make the Road Rage AI easier to catch when it is a long way ahead of the player Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC Watch this space and keep sending us your f…
- First Fixes - Fixed the Stalling. Moved Settings as noone could find it! - 30 October 2025
Hello and a huge thank you to all of our fans currently playing the game and thank you for your patience in particular with the Stall issues since we launched almost 2 days ago.Our top priority right now is to ensure we get rapid changes into your hands whilst ensuring we test them thoroughly.We are pleased to announce our first PC patchKey Highlights of this Patch include:PSO data has been regenerated and repackaged to significantly improve Stalls on PCUnnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular)Settings moved to a more Visible locationMany of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.Full Details on a…