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Spiritlink Tactics

Spiritlink Tactics Steam news

flanne | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID1596350
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerflanne

Spiritlink Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1596350
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerflanne
  • Publisherflanne
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: flannePublisher: flanne

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Spiritlink Tactics Steam news

Spiritlink Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Patch - Bug Fixes - 26 April 2022

    A small patch for the demo with some bug fixes: Fixes - Fixed a bug that causes game freezing. - Fixed a bug that caused Guardian's Shield Burst to do extra damage to self. - Fixed a bug that caused Party members to die and still visually stay on the field. - Fixed a bug with swapping primary and secondary jobs letting you keep incompatible equipment. Changes - Now battles don't automatically start when you walk past them on the world map. Instead the game lets you choose to manually start a job, when you walk to a location with a job.

  • Demo Hotfix - 4 April 2022

    - Fixed an issue with game freezing up when loading up a save

  • Demo Hotfix - 2 April 2022

    -Fixed a bug that was causing selecting class abilities to apply the abilities multiple times (like giving multiple copies of the same skill)

  • Demo Patch - Bug Fixes - 1 April 2022

    A small patch for the demo with some bug fixes and small balance changes: Fixes - Fixed a bug that caused the game to freeze up after a defeat. - Fixed an issue with abilities not activating sometime right after selecting them. - Fixed bug with shop where the number of items you had was not updating right after a purchase. - Fixed bug in the try and buy menu that would let you try on equipment that your character could not equip. Changes - Mage's Firebomb: damage reduced - Rogue's Sneak Attack: Mana cost reduced from 2 to 1

  • Demo Hotfix - Shop bug - 22 March 2022

    Hotfixed an issue with game freezing when trying to confirm a buy/sell at the shop.

  • Quality of Life Updates and Controller Support! Demo Version 0.1.12 - 20 March 2022

    Controller Support Spiritlink Tactics can now be played with a controller! Please let me know if your run into any problems using any controllers on the game at the Spiritlink Tactics discord. Quality of Life Updates Status effects now show up above the character HUD. You can hover over them for a tooltip to see what the effects are! More things will have tooltips added to them in the future for better game clarity. Some locations now have the "Patrol" option to look for a battle. You can use "Patrol" as many time as you want to train up your party! Some other updates: - Can now move the camera around when selecting a target for skills or when selecting where to move a character. - Can now switch primary and secondary class directly instead of having to select an intermediary class first. - Can now hover over abilities of locked classes to let players preview what future classes do. - M…

  • Class Balance Changes! Demo Version 0.1.11 - 22 February 2022

    This update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes. Rogue: -Shadow Step: TU cost 10 -> 0 -(NEW Innate)Ambush: Backstab never miss. -Sneak Attack: now a Rank 2 Skill - Deals massive damage. Can only be used as Backstab. -Cutthroat: replaced Nimble at Rank 3. Warrior: -HP Up: moved to Innate, Bonus HP 50 -> 25 -(NEW Rank 2 Skill) Might Blow: Deals damage with an attack that is more powerful the more HP you currently have. Alchemist: -(NEW Innate)Stocked up: Items have 1 extra charge -Refill: Mana cost 1->2, TU cost 20->…

  • Dialogue Improvements! Demo Patch v0.1.10 - 17 February 2022

    Dialogue Update According to Your Feedback I've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics. Other Patch Notes Gameplay -AI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun. -Warrior's Challenge: Range 1 -> 2 -Rogue's Cutthroat: Mute duration 1 turn -> 2 turns -Dagger basic attack: 90 TU -> 80 TU Fixes -Fixed bug that sometimes crashed the game at reward screen.

  • Demo Patch 0.1.9 - 11 February 2022

    A Couple Small Improvments! Changes -Weapon descriptions now indicate whether a weapon is a 1-handed or 2-handed weapon. -New icons on the menu for selecting character move, attack, skill, etc. -At the rewards screen, added a money bag icon next to the money reward. -Changed some keybind prompts on the unit screen to be more clear. -Characters don't show damage taken numbers during cutscenes now, as to not give players unrealistic damage expectations. Fixes -Fixed a bug that showed incorrect keybind for removing equipment in the shop's 'try and buy menu' -Fixed a bug that caused previewing enemy move ranges to not show the correct move range

  • Free Demo Now Available! - 10 February 2022

    Spiritlink Tactics will be part of Steam Next Fest! I'm excited to announce that Spiritlink Tactics will be part of Steam Next Fest at the end of the month! In preparation of that, I'm releasing a free demo of the game. The game is still under development, so you may encounter some bugs. If you do, here's how you can report it: In the Spiritlink Tactics Discord: In the #bug-reports channel In the Spiritlink Tactics Steam Discussion: In the pinned bug report thread. I need you Feedback! Have any suggestions to make the game better? Any feedback would help me make Spiritlink Tactics as good as it can be! Here's how you can give your feedback: Discord - in the #feedback channel Take a Feedback Survey!

  • Game Name Changed! - 2 December 2021

    Due to a naming conflict with another game, I'm deciding to make a small name change. The official name will now be 'Spiritlink Tactics'. The change is pretty small to try to not confuse anyone currently following the game too much. With that said, currently I'm working on getting a public demo out, so keep your eyes peeled for the next major update!

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2022Demo Patch - Bug Fixes4348797798093673546
24 April 2022Demo Hotfix4347669995472952700
32 April 2022Demo Hotfix4347669995465678293
41 April 2022Demo Patch - Bug Fixes4347669995464864175
522 March 2022Demo Hotfix - Shop bug4259848535846437474
620 March 2022Quality of Life Updates and Controller Support! Demo Version 0.1.124259848535836779720
722 February 2022Class Balance Changes! Demo Version 0.1.114246335198911764249
817 February 2022Dialogue Improvements! Demo Patch v0.1.104246335198890864701
911 February 2022Demo Patch 0.1.96154735015618753391

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