Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1607560 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Kepler Project |
| Publisher | Kepler Project |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Build rockets and shoot them into space. Once you reach orbit, you are halfway to explore anywhere in the Solar System.
About this game
Build Rockets (coming soon) Assemble custom rockets and spaceships from simple parts to find the right combination to reach your objectives! We are developing a custom physics engine to reduce computational load, enabling higher performance for exploding rockets! Shoot your Rockets into Space (coming soon) Pilot your ship all the way from the launchpad to the surface of distant worlds! This will become reality as soon as the surface and atmosphere simulation are added to our engine. Explore the Solar System (work in progress) Fly through the Solar System in real scale using our custom orbital engine that support very high accuracy calculations. No more round-off errors! Non-Impulsive Maneuver Our custom engine let you play with complex maneuvers and original trajectories. features realistic simulation of orbital dynamics using Kepler laws and patched conics custom engine aimed for high performance and high precision smooth orbit rendering even in extreme cases deterministic simulation independent of time-wrap and SoI changes efficient physics simulation of ship dynamics using Runge-Kutta 4 support for high time-wraps even while under acceleration accurate itinerary planning
Supported languages
English, French
