- 1.1.0 Patch - 1 September 2026
Patch Notes 1.1.0 Overview Minor fixes and improvements Added A dedicated light source for enhancing the visibility of displayed asset models in the menus (including the ship selection and fitting screens) Changed Cartridge Direct/Explosion Damage multiplier value updated (by including the number projectiles rounds per shot in addition to the number of guns) Enhanced Damage Repair II is unlocked earlier in the campaign (After completing Chapter 2 Mission 3) Enhanced Damage Repair III is unlocked earlier in the campaign (After completing Chapter 3 Mission 3) Fixed Ship Fitting screen: Double audio click when clicking on an equiped item slot Ship Fitting screen: Modules cannot be removed from an equipped slot using the UI button
- Patch 1.0.2 - 15 August 2026
This is a coldfix (hotfixes are for servers, plus its a space game!) for a projectile trails visual bug that sneaked into the 1.0 release. For the enquiring minds, some of you may have noticed projectile trails jittering slightly due to small velocity discrepancies per frame. The burden of having rigid bodies and non-rigid bodies playing together. This issue was introduced due to a last minute change in the 1.0 release, after untying physics updates from frame rate, and took while to resolve it. Hence, 2 patches in 2 days :) As a side note using your graphics card utility software to maintain a stable frame will provide the best experience, if one cannot be achieved through the games Vsync options.
- Patch 1.0.1 - 14 August 2026
Patch Notes 1.0.1 Overview Fixed a critical issue with renaming a profile causing all profile save data to be lost Minor changes and bug fixes Changed Match Speed Close distance setting reduced to 2500 (from 3,333 metres) Fitting Screen Ship Stats: Display names for the Burst Autocannon is now abbreviated to "Bu.AC" to avoid possible overlap with the next column across Fixed Renaming a user profile will delete the profile save data (effectively creating it a new) Improved Damage Repair II was using the incorrect name (Displaying as Improved Damage Repair I in name alone, all other stats unaffected) Fitting Screen: Load Fitting Panel: Navigating upwards with controller/keyboard controls from the Close button will skip slots 6-8 and land on Slot 5 Fitting Screen: Panel Switcher element: The SFX for clicking the prev and next button is very loud in comparison to the button clicks
- 1.0 Patch Notes - 31 July 2026
Patch Notes 1.0.0 Overview A-SPEC: First Assault 1.0 Release Added Player Profile Manager. Manage multiple profiles for campaign save game data. Note: The profile with the "(Steam)" suffix is your persistant Steam profile which cannot be renamed (as its pulled from your steam profile user name) or deleted. Additional profiles can be added/deleted/renamed. All profiles can be cloned to create a new profile with copied save data. It is now possible to issue individual Wingmen orders via Commands Menu (default: F8) Adjusted the Glyph Position for better fitting across a range of resolutions for the Commands Menu You can now target your target's target with the control binding: Target Target's Target Chapter 6 main missions for the Campaign New "Assault" side mission for Chapters 4,5,6 Rotagun X1 Small Turret Repeater Medium Gun, including Medium Turrets X1, X2, X3 Bolter Medium Gun, includ…
- The complete release of A-SPEC First Assault is out now - 31 July 2026
Hey pilots,A-SPEC First Assault 1.0 is now available. A tactical space dogfighting combat simulation, flying a wing of corvettes and going up against increasingly more difficult opposition through a single player campaign of 6 chapters, 3 main missions per chapter, and a variety of side missions to keep the feeling fresh in-between.Buy it now on Steam.Explosion shockwave from a dying opponentA-SPEC First Assault includes:Single player campaign containing the prologue and the main story across an additional 6 chapters.Fly fast corvette ships and engage opponents from nimble fighters to large lumbering battle cruisers.Assign your wingmen ships and define their loadouts of guns, missiles, turrets, and enhancement modules.Choose your loadouts carefully to handle the various types of opponents you may encounter in the space.Give individual orders to your wingmen to divide and conquer your op…
- The demo has been updated - 27 July 2026
Hey pilots, As the release date for A-Spec First Assault looms, I have updated the demo to bring it in line with the full release. The demo is limited to the prologue and serves as a light-story based tutorial series. Some important changes from the original Prologue: Players have the choice of skipping the first three missions which introduce basic flight, targeting mechanics. Redesigned aspects of the first three prologue missions to keep the pacing up and reduced the distances as players move to each additional objective area. Player will be able to transfer their save game profile from the Demo to the Full version. Owners of the full version will be asked about this on the first load of the full version. If you have played on an older version, then progress will not be transferred due to save game changes. When it comes to the full version, if you have already played through the pro…
- Release data announcment - 18 May 2026
Hey pilots, I am happy to say A-Spec First Assault will be leaving Early Access for a big 1.0 release on the July 31st, 2026. Between now and then I'll be adding polish, fixing bugs and wrapping up on implementing non-gameplay features to ensure the best possible experience on release. FYI: There will be a price increase to $14.99 for the 1.0 release. Press kit
- New pricing for multiple currencies based on purchasing power - 31 March 2026
Hey pilots, The new pricing for currencies has gone live! Learn more about these new pricing options from the Great Gaben via Steam That is all ːlunar2019coolpigː
- Incoming pricing change based on purchasing power - 29 March 2026
Hey pilots Just a quick notification that prices are being adjusted based on purchasing power! Perhaps the game is much more affordable in your region? Learn more about these new pricing options from the Great Gaben via Steam
- Update 0.22.0 brings huge performance improvements. No exaggeration. - 6 February 2026
Patch Notes 0.22.0 Overview This update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectiles" option Added AI manager to handle management of AI Actor logic updates for improved performance Combat AI Actors now perform a threat assessment against nearby hostiles to determine the best target to engage (closest comparable to itself) Combat AI Actors are capable of making attempts at reducing the likeliness of getting stuck against other ships/structures in the world Changed Gimball Gun tracking and movement logic updates are now processed with ECS Jobs for improved performance Turret tracking and movement logic updates are now processed with ECS Jobs for improved performance Ship exhaust lens flare logic updates are now processed with ECS Jobs for improved perfo…
- Patch 0.21.2 issued for Control Bindings Screen Fix - 17 November 2025
Patch Notes 0.21.2 Overview A fix to the controller bindings, with some performance improvements and lighting quality adjustments thrown in Added Tender loving care Changed Improved performance for damage checks resulting from explosions Improved performance for AI pilots checking to fire their primary weapons Origin based shifting is now done at a threshold instead of whenever the player moves from the world zero position Slight performance improvement when the origin based shifting is applied Adjusted lighting quality settings across all video quality options Fixed Controller bindings no longer listed, the screen has become unresponsive to button presses Resolved camera issues preventing using a threshold greater than 0 for origin based shifting
- 0.21.1 Patch Notes - 14 November 2025
Patch Notes 0.21.1 Overview Bug fixes Performance improvements Added Warp In and Warp Out Visual Effects use an appropriate size for the warping ship Error popup on application start-up if Steam is not running Changed Improved performance for projectile collision checks Improved performance for Shockwave Explosions Kherson Heavy Corvette: Increased subsystem auto repair rate to bring inline with the other corvettes Reduced subsystem repair rate for the Sumer Dynasty Battlecruiser and increased its sensor subsystem HP Projectile Highlights will fade out in close proximity to the camera Adjust lighting intensity and maximum range for explosions Fixed Updated Rewired API: Axis name will now be displayed when bound to a button action (for Unknown Controllers) Projectile Tails for Artillery now extend from the firing point instead of immediately being set to maximum tail length Player view c…
- New 0.21.0 Update : Chapter 5 - Hidden Threat - 31 October 2025
Welcome along pilots. Here is the next update bringing the eagerly and patiently awaited Chapter 5! While you try out this new update, and all the goodness it holds, I'll be starting work on Chapter 6. Be sure to post me your feedback and any bugs/issues encountered on this update. Patch Notes 0.21.0 Overview Added Chapter 5 bringing in an additional 3 main missions with a brand new side mission variation for the Distress Call mission type (adding 6 variations within itself) Added Chapter 5: 3 Main Missions Side Missions now pull from a pool of random backgrounds designed for each chapter New Distress Call mission variation (with 6 new types of events) 8 new Passive Modules designed around Damage Control/Repair Added Flight Key Binding: Toggle Primary Weapon Gimbal - disables primary weapon tracking for those who want to sharpen their expert marksman skills Added Flight Key Binding: Rip…
- Patch 0.20.3 R2 - Unity Runtime Security Exploit Patch - 3 October 2025
There are no new features. This is purely a security update to protect players systems. Please note the game version is not updated on the menu and remains at 0.20.1. The demo has also been patched and the version number remains at 0.13.3. If you want to know more then this thread is from Unity aimed directly to developers: https://discussions.unity.com/t/unity-platform-protection-take-immediate-action-to-protect-your-games-and-apps/1688031 If you have a favourite game played in Unity and worried that it has the exploit you can patch it yourself. Its really simple to use. Download. Run the exe, point it to the path where the Unity game exe is and press the patch button. https://unity.com/security/sept-2025-01/remediation Early Access development update I'll take this opportunity to state that development continues with A-Spec. Chapter 5 gameplay is scripted and functional, requiring som…
- Patch 0.20.1 is live - 26 June 2025
Patch Notes 0.20.1 Note: This update will reset all existing bindings to default values to avoid conflicts with new generic HOTAS and generic flight pedal default bindings Overview Added an overview screen as a place to easily reference control bindings Artillery and Autocannon weaponry adjusted to provide more distinct differences and use Improvements to Torpedo Launchers (installation costs, flight specs, damage) Kherson turrets significantly less likely to spontaneously combust when firing a launcher salvo Added Default bindings for generic HOTAS controllers Default bindings for generic flight pedal controllers Controller Bindings Overview screen (For a quick glance reminder of controller bindings accessible from the pause menu during mission flights) Changed Adjustments to all Artillery and Autocannon variants towards defining distinct useage of these weapons and to Artillery: Artil…
- Welcome to the front lines, Commander. - 19 June 2025
Greetings, Commander. There is a lot to digest in the patch notes below, so I'll cover some of the more noteworthy inclusions for update 0.20.0: Chapter 4 3 new main story missions brings the player to the front lines of the war. Encounter tougher and bigger enemies than before. Chapter 4 side missions up the ante as well, if you want a real challenge then test your mettle with the 'Ambushed' side missions. Corvette Ship Improvements The Akkadian corvettes (Player faction) have been given additional equipment slots, varying by ship across primary, secondary, turrets and passive modules. The Luhansk, Donetsk and Kherson have significant increases in Max Fitting Points to make the most of these. Optional Player Assists Near-Miss Do you love flying into the enemy head on guns blazing, but hate how the enemy chews you up as much as you do them? Then hate no more, and increase the chances of…
- Pilots, come and try the 0.19.0 Release Candidate on the Beta Channel - 18 May 2025
"Why is making a video game so slow!?!" - Many anonymous (indie) game developers (and potential customers) in existence. Hey Pilots! I use the term Release Candidate to state a patch that has not quite got everything in that I want for that patch. Effectively, its not officially released as I feel its not fully ready for it. The 0.19.0 Release Candidate has been added to Steam Beta channel. If you are wanting to experience the Chapter 4 Story Missions (they are considered majorly complete) and/or wanting to help with testing, and providing feedback, navigate to the game's properties, go to the "Betas" tab, and select the 'Developer' beta from the dropdown menu. Be aware, if you do opt-in, a backup of your campaign will be made towards avoiding loss of data. Which may need to be restored if any unexpected issues happen when the public patch is released. Profile backups can be found in th…
- Quick Fix (0.18.0) for missing rewards and inconsistent functionality - 24 February 2025
Is is a quick fix patch to fix the following: Added launcher rewards missing from the campaign. The requisition officer has been advised of this oversight. Fixed the 3rd person camera from being too far out for various ships. The AI drone camera system has been retrained to no longer fit the ships engine flares into view despite it's opposition of wanting to include 'all of the the shiny flares'. The wrong ammo was fitted to the MLMS-POXY 2/5/10 launchers and will now use the correct proximity detonating warheads. This is the requisition officers second performance and standards warning.
- Patch 0.17.0 - Neat and tidy edition - 21 February 2025
Welcome pilots, the 0.17.0 update is here. This latest update was intended to include the campaign's Chapter 4, which will be released in the next planned milestone release. With this features update out of the way I will be focussing on the story campaign. In an effort to get more content out of the space dock, new features will be limited to allowing progression through the campaign missions. Patch Notes 0.17.0 Overview New cruiser and battlecruiser ships available to fly in Skirmish, along with existing weapon variants for their slot sizes New and improved Multiple Launch Missiles (MLMS-CTAT, MLMS-POXY) Performance and visual improvements Lots of other additions, bug fixes and improvements Added Missing descriptions for certain guns and turrets Reinforced Armour Plating module L and XL sizes Engine Optimiser XL modules Engine Tuning XL size modules Explosive Armour Protection XL size…
- Quick Fix (0.16.1) - 29 November 2024
Patch Notes 0.16.1 Fixed Bug: Radar blips no longer appearing skewed on the radar panel (introduced from last patch)