- Patch 1.0.1 - 30 May 2026
Behemoth: Fixed a bug with Rumbling Barge.Fixed an error with the Ruins chest count.Fixed an error with the mystic equipment prophecy.Fixed an error with the reward for learning all passives.At Level 45 or higher, the drop rate for mystic equipment now increases to 5% (from 1 %).Updated plugins.
- Wildsilver 1.0.0 out now! - 23 February 2026
The full version of Wildsilver is out now!This marks the end of a long journey that started with Wildsilver Zero, the free demo/prototype released back in 2021 that turned into its own kind of game, and continued through early access with a steady stream of patches.While the full story has been playable for a long time, this release represents the moment where everything feels complete and coherent.Save files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.Thank you to everyone who played Wildsilver Zero or the early-access version, reported bugs and/or shared feedback. Your support helped shape the game into what it is today!Patchnotes…
- Wildsilver Release Date - 10 February 2026
Wildsilver will officially leave early access and release as version 1.0.0 on 23 February 2026!Over the course of the initial early-access release of 0.9.0 and eleven patches, there were many additions and refinements in terms of balancing, visuals, audio, cutscenes, and countless details based on my own backlog as well as player feedback.With a long list of must-dos and should-dos cleared, I’m finally ready to call the project finished.
- Patch 0.9.11 - 18 November 2025
Undead Behemoth: Replaced Phase Barge with Razing Void.Banditron 3K: Now uses Omega Mode guaranteed every 4 turns, but only then. Also added a cutscene explaining what’s special about the battle.Kavka: Fixed a number of errors with her quests.Completions: Now called ‘Searches’ to prevent text overflow.Revised tilesets.Polished Castle, Cathedral and Tower maps.Added face emotions for major NPCs.Added an epilogue with a new BGM.Updated plugins.
- Patch 0.9.10 - 10 May 2025
Fatigue: Now reduces HP by 50% (up from 20%), or 5% for elites and bosses (up from 2%). Spectral Saint: Now triples Action Times. Scuttle: Now deals 100% damage (down from 150%). Frenzy: Now also raises ATK by 30%. Barrage: Now grants the user Haste when being used. Cobold: Now called Kobold. Grizzly: Now uses the correct Sweep animation. Treant: Raised max HP by 9%. Drake: Optimised sprite size. Yeti: Raised ATK by 10%. Basilisk: Lowered DEF by 10%. Seraphim: Renamed to ‘Seraph’ (plural: ‘Seraphim’). Behemoth: Raised ATK by 9%, lowered DEF by 10%. Wyvern: Now uses Prepare, which is now required for Sinferno and Malizzard. For enemies between Level 26 and 30, raised main stats by 1. Commander’s Uniform: Now called Vanguard. Taunt: Now handled as a buff. Poison: Now degenerates HP by 5% (down from 20%) per turn left after battle. Burn: Now degenerates HP by 5% (down from 10%), or 2% for…
- Patch 0.9.9 - 12 October 2024
Life Fibres: Now only degenerate HP while in battle. Behemoth: Raised ATK by 10%. Revised every common enemy. Tower enemies now drop mystic tunics the same way Cathedral enemies do. Route: Added crows. Polished Route, Mountains, Capital and Theatre tilesets. Polished Lair, Route and Mountains maps. Enemy names are now visible for a second when they take an action. Disabled Escape for forced battles. Made some minor fixes and optimisations. Updated plugins.
- Patch 0.9.8 - 27 July 2024
Omega Mode: Now only grants a temporary version of Overdrive. Optimised battle AI conditions for enemy skills that buff or debuff. Revised every skill and made minor changes. Nectar: Can’t be sold anymore. Consumables: Raised prices. Rusty Coin: Now costs 300 Shards (down from 450). Fairy Dust: Now costs 750 Shards (up from 450). Revised every item and made minor changes. Gaia’s Blade: Now sets Crit Rate for spells to 100% instead of halving physical damage. Life Fibres: Now degenerate HP by 1 per LV. Phoenix Feathers: Don’t seal skills anymore. Common tunics: Now also lower mana damage taken as intended. Revised every piece of equipment and made minor changes. Elites: Battle BGM is now faster in rematches. Bosses: Special events now happen at the start of turn 1 instead of right at battle start. Revised common Forest, Swamp and Cave enemies. For enemies between Level 11 and 15, lowered…
- Patch 0.9.7 - 20 May 2024
Raze: Now can’t be countered or evaded anymore. Brace: Now only targets Gilbert and heroes with 20 or more CP. Mirror: Now only targets Gilbert and heroes with Guard. Regen ★: Can’t be removed by Raze anymore. Toad: Now uses attacks that poison and Hurl instead of Clog. Gigantula: Fixed the enrage-by-minion-damage animation. Forest: There are now fish living in the water. Swamp: Added flower and vines to another map. Crypt: Changed some EXP orb and urn positions. Mila: Added a battle tip concerning the Raze change. Save status: Optimised graphic. Major save statues no longer nullify CP. Fixed narration texts being cut off. Made some minor fixes and optimisations.
- Patch 0.9.6 - 4 May 2024
Guard: Now only has a 50% chance of being used by the enemy AI. Bodyguard: Changed icon. War Mage’s Club: Now generates 10 CP if Gilbert has taken any damage (instead of him being at low HP). Brilliant Thread: Doesn’t seal Attack anymore. Mandrake Queen: Now attacks twice as intended in the rematch. Treant: Raised Max HP by 10%. Basilisk: Now loses debuff immunity at critical HP. Wyvern: Replaced sprite. Boss battle music now gets more intense when the boss becomes enraged. Spider: Lowered Max HP multiplier to 4 (from 6). Optimised enemy sprite sizes. For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1. Elite battle BGM: Added some intensity and dynamics. Made messages about elite rematch buffs a little longer. Forest: There are now owls living in it, but they aren’t seen during rain. Manor: Made various changes to maps and graphics. Made dark areas a littl…
- Patch 0.9.5 - 23 March 2024
Fixed some critical bugs. Gravel Skin: Now grants Barrier ★ as intended. Desintegration: Now deals 300% damage (up from 200%). Apocalypse: Added a new animation. Extra Life: Now restores twice the amount of HP when used with Pharmacology. Moonlight: Now lowers melee damage taken by 50% (up from 25%). Mandrake Queen: Replaced draining attack with poisoning attack. Elites: Lowered Max HP multiplier to 8 (from 12). Crypt: Added debris and cracks later on. Optimised encounter rate. Made some minor fixes and optimisations. Updated plugins.
- Patch 0.9.4 - 9 March 2024
Fixed a critical bug. Raze: Optimised skill description. Pierce/Eviscerate: Now deal 200% damage if the enemy is poisoned. Stygian Saviour: Now restores HP based on Ragnar’s MAG plus the target’s RES. Caution: Doesn’t apply Guard ★ anymore when being equipped with the Perfect Shell. Ruin: Now removes only one buff per hit. Herculean Hit: May now stun, not stagger. Fabled Flower: Now has its own icon as intended. Elite battle BGM: Fixed the sound. Save Statue: Now has a shadow. Added an animation and a notification for elites and bosses nullifying CP of all heroes. Lair: The stopes are now blocked before having seen the boulder. Cathedral: Added passing-clouds effects to exterior maps. Replaced the 3 guard types with a single new one and optimised their starting positions. Tower: Added animations to paintings being coloured. Added mirrors to 3 dungeons. Added a sound effect when 0 damage…
- Patch 0.9.3 - 27 January 2024
Changed levels many skills are learned at. Guard: Now won’t be used by enemies which guard already. Tackle: Now uses the attacker’s DEF for damage calculation as intended. Overdrive: Now works correctly. Next turn comes faster. Fatigue: Now also reduces HP by 20% (elites and bosses: 2%). Strain: No longer lowers ATK. Fixed or optimised some skill descriptions. Silver Sword: Fixed blacksmith descriptions. Sacred Grove: Now also raises MAG and RES when consuming an Herb at battle start. Nimble Ninja: Has been replaced with a new mystic waistcoat. Titanium Thread: Has been replaced with Nimble Ninja. Hermes Boots: Now also generate 5 CP when evading. Mandrake Queen: Raised ATK by 10%. Skeleton Summoners: Will now always resummon a skeleton if one has been killed. Steel Beetle: Is now accompanied by Scorpions instead of Red Jellies. Elite battles now have a twist during the second encounter…
- Patch 0.9.2 - 16 December 2023
Fixed a critical bug. Chenoo: Now always chills. Meteor: Now called Supernova. Ghost Shell: Now also restores 20 HP when evading. Paladin’s Cuirass: Now also raises RES by 20%. Raised stat bonuses of common equipment to 15% per rank (up from 10%). Taunt: Fixed a bug that caused the taunting battler to take critical damage too. Snake and Beetle: Swapped places in enemy pools and Hunts. Gigantula: Fixed a bug that causes the Gigantula to enrage twice under certain conditions. Spider: No longer takes hits for allies with low HP. Reordered Swamp and Route enemies and hunts due to Snake and Beetle being swapped. For enemies between Level 6 and 10, lowered max HP by 2 and raised main stats by 1. Added the remaining 1-line tutorials from *Wildsilver Zero.* Replaced the flute sound in all BGMs and MEs. Removed delay in BGM loops. Added lighting to save statues. Village: Saving now marks a check…
- Patch 0.9.1 - 25 November 2023
Overdrive: Now also doubles CP Gain. Inspire: Now has a new animation for CP gain. Paradise: Doesn’t grant Regen anymore. Added a delay between HP and state popups for skills that heal and buff. Griffin Talons: Crits now deal no extra damage (down from 125%). Remembrance: Changed name to ‘Yumi’. Now also halves DEX. Ethereal Falcon: Now attacks thrice always (not only if at 50 CP or more). Life Fibres: Now lowers Max HP by 5 per Level (instead of lowering Max HP by 40%). Platinum Helmet: Now halves projectile damage taken and protects against instant death. Scarlet Scarf: Now also has a 5% chance to kill instantly. Aegis: Now also generates 5 CP when being hit. Foomy: Added to the Mountains enemy pool. Mandrake Queen: Lowered Max HP by 10%. Gigantula: Made the reason for Enrage on minion damage clearer. For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1. R…
- Patch 0.4.4 - 13 August 2022
Attack Seal: Fixed an error that would crash the game when a battler with this state tried to counterattack. Mila: Added a new hint explaining the encounter cooldown. Hazy Lake: Added the missing jump to the southwestern island. Fairy of Fixes: You can now properly cancel out of the character choice presented to you by the fairy in front of the Cathedral.
- Patch 0.4.3 - 2 July 2022
Fixed a bug that would allow you to recruit 5 party members and thus deactivate enemy encounters entirely (because the enemy troops are selected based on the number of party members, and the case of 5 party members is undefined). Added the Fairy of Fixes, found in front of the Cathedral, who can remove the 5th party member (and swap between the two options). Fixed a minor bug.
- Patch 0.4.2 - 8 January 2022
Equipment menu: Removed the 'Optimise' command, because it could be a little confusing. Guard: Renamed to 'Barrier'. Rush: Now deals 150% damage as stated. Raze: Now also removes Prepare (guaranteed) and Mutate. Retaliate: Now also removes Armour. Mend: Now restores HP to 75% (up from 50%). Pierce: Now also removes Amour. Regen: Now regenerates different rates of HP for bosses (2%), heroes (5%) and common enemies (20%). Fierce Friar: Now deals 75% damage per hit (up from 50%). Clog: Now staggers instead of slows. Whip & Snare: Now works as a melee tech (not a ranged one). Barrier of Branches: Renamed to 'Bullwark Branches'. Poison ★ (renamed to 'Stench'): Now persists even after being K.O.ed, but only degenerates HP by 5% (down from 20%). Has a new icon. Red Mark: Now has a unique icon and turns characters red. Wind damage now deals double damage to floating enemies as intended. Bloodlu…
- Patch 0.4.1 - 5 June 2021
Soire: Now gains 20% more EXP. Bloodlust: Now attacks bipartedly as intended. EXP Orbs: Now grant less EXP. To compensate, later battles now grant more EXP. Man next to the fountain: Now gives you a reward for getting all the boosters. Fairy: Can now be talked to as intended. Removed the option to turn off random encounters from the menu. It was not intended and did not work. Fixed and optimised some texts.