SPSTEAMPULSELIVE ANALYTICS
Everpixel Tactics

Everpixel Tactics Steam metadata

Doom Dino Games | Sep 17, 2021 | game

Released

0players observed · 22 September 2026 - 02:13:38 UTC

RPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$960
  • Review score75% positive

Everpixel Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$960
  • Review score75% positive
  • Total reviews4
  • Release dateSep 17, 2021
  • DeveloperDoom Dino Games
  • PublisherDoom Dino Games

Genres: RPG, Strategy, Early Access

Company pages: Developer: Doom Dino GamesPublisher: Doom Dino Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Everpixel Tactics Steam metadata

Everpixel Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1608780/metadata
Steam Storehttps://store.steampowered.com/app/1608780/
Steam Communityhttps://steamcommunity.com/app/1608780
PCGamingWiki search
IGDB searchSearch IGDB for Everpixel Tactics

Reviews, pricing, and metadata

Review summary

4 user reviews

75% positive, 3 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 September 2021

Latest Steam announcements

  • Everpixel Tactics Devblog: 4-28-24 - 28 April 2024

    Everpixel Tactics: Devblog - 4-28-24 Hey everyone! Sorry for the radio silence. My development laptop died a few weeks ago, and so I had to order parts for a new computer. As a tangent, that was first foray into trying to use a gaming laptop instead of a gaming desktop for development. Since the laptop only lasted about 2 years, I'd say it was a failed experiment. Anyway, I'm still hard at work on the game and will likely release version 0.6 of the game out into public release by mid-June.

  • Beta Release: 0.6.0.BETA - 9 March 2024

    Everpixel Tactics: 0.6.0.BETA I'm excited to (finally) announce that the beta release of the new, ground-up, completely rewritten Everpixel Tactics is here! If you wanna check it out, switch the game to the beta branch and give it a whirl. If you play the beta branch, expect bugs...and lots of updates! I'll be updating the beta branch frequently over the next month or two. I am hoping to polish the beta branch and fully release the new version of the game back into Early Access in a month or two. In the meantime, I'll be posting regular patch updates! List of known issues: There's sometimes a soft lock that occurs in the tutorial when users try to quickly skip dialogue Several missing tooltips Several AoE Melee attacks have faulty animations and/or don't work correctly Several racial perks are not implemented Several traits are not implemented

  • Devblog - 3-3-24: Version 0.6.0b Update - 4 March 2024

    Devblog It's. Finally. Almost. There. The ground-up rewrite of Everpixel Tactics took much, much, much longer than I'd planned. And it's still not done - there is still so much more to do. But the game is much better for it. If I may say so myself, the game both looks and feels much better than the previous iteration. For those of you who have been occasionally checking in on the status of the game - thank you. I was encouraged that several players felt that the game had potential; it definitely motivated me through the grind of rewriting the entire codebase. As promised in an earlier devblog, I'm going to release a "beta branch" for those of you who want to play the game before I'm ready to fully release the next version. In addition to the help I could use testing the game, I also want to release it because, frankly, I want to prove to everyone that I'm still dedicated to releasing Ev…

  • Everpixel Tactics - Devblog: 2-12-2024 - 13 February 2024

    Devblog I've been hard at work rewriting the game for what seems like an eternity, and I've been promising 0.6.0 of the game ever longer than that. Somehow, someway, I'm nearing an actual release - even if that release is two months behind where I had originally hoped for. I have only two remaining features to finish up before the new release is ready: campaign missions and the tutorial. I will finish up the campaign mission feature and then release a "Beta Branch" as I finish up the tutorial. Beta Release I'm hoping to release a Beta release branch so that players can "kick the tires" on the Beta branch as I develop the tutorial. While I have learned my lesson about committing to an actual timeframe, I'm guessing I'll have the beta branch ready for release in roughly two weeks. I'll probably leave the beta release out for a few weeks as bugs are identified (and commensurately squashed)…

  • Everpixel Tactics - Devblog: 1-13-2024 - 13 January 2024

    Devblog I didn't meet my self-imposed Christmas deadline to get version 0.6.0 of Everpixel Tactics released...but I have made good progress. I am no longer going to make promises as to when updates come out, but I am hard at work on the next one, rest assured. I fully realize that this is very George RR Martin-esque...but it is, after all, something I do in my spare free time. Anyway, I have been hard at work, and I hope to get the revamped game out soon. Rewriting much of the foundational perk code has been taking much longer than I had hoped, but now that it's in place, progress on re-implementing the perk trees is going smoothly. I've completed most of the core code: AI behavior trees, battle control flow, and most of the User Interface stuff. In fact, all that remains now is to finish a few more perk trees, add the actual campaign logic, and 0.6.0 should be ready to launch. I'm exci…

  • A New Version Approaches... - 27 October 2023

    Everpixel Tactics: A New Version Approaches... For those of you who have been checking in occasionally on the state of the game - thank you for your continued support. I've not pushed an update for the game for a long time for two primary reasons: Reason one: I burned out. And I burned out from overwork on the game and--frankly--because the bad code led to me having to work harder than I should. Keep in mind, I do this game as a hobby; a passion project (I have a real job as a software engineer that keeps me QUITE busy...) Reason two: I realized that reason one was in part due to bad code (and the bad code was in part from my trying to rush out features.) I've been doing software a long time - I should have known better. I doubled-down on my desire to not simply push a bad game out, but to push out a game that I myself wanted to play. So rather than continue to work with bad code, I opt…

  • (Do not) Abandonware all hope, ye who enter here! - 16 July 2023

    Everpixel Tactics: The (Not) Abandonware Update Overview Firstly, Everpixel Tactics is not abandonware - I have not abandoned the game. This last year has been crazy between work (lots of overtime), hobbies (training for jujitsu tournaments), and everything else, but I'm getting back to the grind of finishing the game. So why have I been radio silent? Firstly, I did burn out a bit on the game, and it was obviously of my own doing. In a rush to get the game out of the door, much of the code became of a very poor quality, and it was becoming increasingly difficult to both add new features and fix bugs. Additionally, I was growing increasingly unsure about the "campaign" portion of the game. Everpixel Tactics was always supposed to have a heavy focus on combat in a zany, procedurally-generated world. So, I spent a good chunk of the last year almost completely rewriting the core code of the…

  • Everpixel Tactics Devlog 11 - 2 May 2022

    Everpixel Tactics Devlog 11 Everpixel Tactics has always been envisioned as a dynamic, zany, living, breathing world. In order to make that happen, I'd planned on adding dynamic world histories, titans, and artifacts to the game by now. Unfortunately, I got caught working long, long hours in order to make a demo successful in my "real" job over the last month-and-a-half. I simply didn't have time to work on Everpixel Tactics while I worked towards said demo. The Last Month or So Prior to the demo, I'd been working simultaneously on an update that was going to add "Aquamancy" as a perk tree as well a dynamic world replete with a world history, titans, heroes, artifacts, and more. Since I've been radio silent for about a month now, I decided to at least get the aquamancy perk tree out as a small update for the players. I've also reduced the price of the game to $4.99 for now. As I don't h…

  • Everpixel Tactics 0.5.0: Aquamancy - 1 May 2022

    Everpixel Tactics 0.5.0: Aquamancy Overview Update 0.5.0 is out now! It includes the Aquamancy perk tree, a lot of changes regarding quality of life, and even a few balance tweaks. New Stuff Aquamancy: Players can now specialize mercenaries in the aquamancy tree! It's a "supports's support" kind of magic tree. Aquamancer Gear: Players can now obtain aquamancer robes, hoods, and staves. Aquamancer Affixes: Several new affixes can be found on equipment that boost aquamancy skill and reduce aquamancy spell costs. Water Flora: New and exotic flora can be encountered in areas of high water magic. Water Regions: Regions of excessive water magic and rain can now be encountered in the world. Enemies: Players can now encounter "Hedge Aquamancers" in the world as well as "Ocean Knights." Changes Armor Ignore: Weapons and abilities no longer gain bonuses to damage based on their armor penetration.…

  • Everpixel Tactics Devlog 10 - 25 March 2022

    Everpixel Tactics Devlog 10 The next update is probably going to be huge. I'm hard at work on it: I'm now generating world histories, titans, and artifacts. But the next update will also include a much-needed, top-notch support perk tree: Aquamancy. Aqumancy The next update will give players access to the Aquamancy tree, a slew of water-themed equipment, and a host of other, small, water-themed stuff. As has been mentioned, the next update will also include "titans" - powerful, god-like monsters who shape the very land around them. Don't be surprised if the next update showcases some titans who can sling water magic. But more on that in upcoming devlogs... For now, let's discuss the Aquamancy tree. Ultimately, there will be almost 20 magic trees in Everpixel Tactics, and it has always been a goal that every one of them is not only thematically-different, but functionally different. Aqua…

  • Everpixel Tactics 0.4.20: Cryomancy - 11 March 2022

    Everpixel Tactics 0.4.20: Cryomancy Overview Update 0.4.20 is out now! It includes the Cryomancer perk tree, a lot of changes regarding quality of life, and even a few balance tweaks. New Stuff Cryomancy: Players can now specialize mercenaries in the cryomancy tree! It's based around blasting your foes with cold magic. Cryomancers can do decent damage, but they excel at crowd-control. Cryomancer Gear: Players can now obtain cyromancer robes, hoods, and staves. Cryomancy Affixes: Several new affixes can be found on equipment that boost cold damage, cryomancy skill, and reduce cryomancy spell costs. Cryomancy Fatalities: Eliminate your enemies in style! Killing enemies with cryomancy magic results in ice-themed fatalities. Missions: There are a few more missions for players to accept. Enemies: Players can now encounter "Frost Samurai" in the world as well as "Hedge Cryomancers." Quality o…

  • Everpixel Tactics Devlog 9 - 9 March 2022

    Everpixel Tactics Devlog 9 I have stated numerous times that I'd planned on adding the "Quest" feature out in the next major update for Everpixel Tactics. However, as I've been mulling over that feature, I began to realize that I have the order wrong. I was going to implement quests and then a feature I called "Dynamic Events." But I realized that was totally backwards - in order to realize Everpixel Tactic's quests in my vision, I'd need the "Dynamic Events" feature in place. Thus, the next major update for Everpixel Tactics will not include quests, but will instead include the dynamic events system (and, by extension, procedurally-generated world histories!) So why "Dynamic Events"? Well, Everpixel Tactics is very much meant to be a brutal, tactical RPG. But it is also meant to be a story-generator in the vein of Dwarf Fortress or even Rimworld (but especially Dwarf Fortress.) Dynamic…

  • Everpixel Tactics Patch: 0.4.19 - 8 March 2022

    Everpixel Tactics Patch 0.4.19 Quality of Life Enemy tooltips now show their current stats (health, stamina, etc.) Logger now displays most perks and traits if they "proc" Logger now displays more info about certain abilities (like slimes dissolving enemies.) Logging has been modified to show how much damage was resisted Logging has been modified to show how much damage was protected Changes Merchants now restock their inventories more-frequently, but replace fewer of their items. Missions now re-generate in cities more quickly. Damage calculations have been refactored. Generally, this means that characters deal more damage in battle. Additions Cryomancer gear can now be purchased - but there's no cryomancy perk tree (yet...) Brigands can be caught rocking cryomancer gear - but there's no cryomancy perk tree (yet...) Bug Fixes Natural warrior no longer boosts the pertinent skills unless…

  • Everpixel Tactics Patch: 0.4.18 - 5 March 2022

    Everpixel Tactics Patch 0.4.18 Quality of Life Added a battle logger Bug Fixes Numerous typos in the character compendium. Damage was being "double resisted" in many cases. Generally, players should see higher damage in battle. Fixed a bug preventing a lot of combat dialogue from occurring. Players should now see a lot more dialogue in battle. Weapon tooltips are now fixed.

  • Everpixel Tactics Devlog 8 - 28 February 2022

    Everpixel Tactics Devlog 8 It was a busy week. I'd hoped to finish up the Cryomancy tree and all associated equipment this weekend, but other priorities popped up. Namely, resolution issues. Instead of finishing up cryomancers this weekend, I added the ability for users to edit various display settings - but the game is much better off for having done so. I also both started - and mostly finished - the "character compendium" in the game. Over the next week or two, I plan on finishing up the Cryomancy stuff. When that's done, I'll get working on adding more cultures, monsters, and missions to the game. And when all of that is done, I'm going to break ground on the "Quest" feature in the game. I'll cover quests in more detail in an upcoming devlog. For now, let's take a look at the character compendium (already in the game) and the upcoming Cryomancy tree. Character Compendium Everpixel T…

  • Everpixel Tactics Patch: 0.4.16 - 27 February 2022

    Everpixel Tactics Patch 0.4.16 Quality of Life Players can now change their own game resolutions via settings Players can now change zoom settings in settings Settings are now available on the main menu as well as in combat A "Character Compendium" has been added to the campaign that lists all of the characters/enemies/creatures a player may come across - including ones that aren't implemented yet. Additions Mercenaries in your party should now explain the mechanics of special regions upon entering (provided you have other mercenaries in your party!) Changes The game no longer supports 16:10 resolutions by default. The game only supports 1920x1080 by default - players can configure other resolutions...but be warned that it may create a warped ui. Bug Fixes Brigands should no longer spawn without weapons Health sliders should no longer spaz out.

  • Everpixel Tactics Patch: 0.4.15 - 26 February 2022

    Everpixel Tactics Patch 0.4.15 Hotfix 16:10 aspect ratios were ACCIDENTALLY enabled, wreaking havoc on some players' games. 16:10 ratios have been disabled, and the game should load properly with 1920x1080 (or at the very least, 16:9.)

  • Everpixel Tactics Patch: 0.4.14 - 25 February 2022

    Everpixel Tactics Patch 0.4.14 Quality of Life Players can now abandon their current mission at any time. Changes The dialogue boxes in combat have been resized to be smaller. Added a warning box to the main screen of the game to set the mood. Agent healthbars have been reworked and resized. Balance All varieties of slimes have higher difficulty scores (this means fewer slimes in missions and in the campaign.) Early missions have lower difficulty scores (players shouldn't see as many 3-skull missions early on.)

  • Everpixel Tactics Patch: 0.4.12-2 - 23 February 2022

    Everpixel Tactics Patch 0.4.12-2 Change Tutorial now explains slime abilities and dissolving of corpses.

  • Minor Content Patch: 0.4.12 - 22 February 2022

    Minor Content Patch 0.4.12 Additions Bretons now rock crusaders in their parties. Bretons now rock heavy paladins in their parties. Changes Breton parties now have slightly-different party compositions. Fixes Might tooltip now displays properly in the squad management view. Mercenary backgrounds now render properly when hiring mercenaries. Quality of Life Arrows now displayed over mercenary portraits when they have experience or attribute points to allocate. Tutorial now explains in greater depth how to perform abilities in combat.

Patch notes and updates

S.noRelease datePatch nameGID number
128 April 2024Everpixel Tactics Devblog: 4-28-245759616966677002260
213 February 2024Everpixel Tactics - Devblog: 2-12-20245589599109281884015
38 March 2022Everpixel Tactics Patch: 0.4.194247462367447343252
45 March 2022Everpixel Tactics Patch: 0.4.184247462367436823027
527 February 2022Everpixel Tactics Patch: 0.4.164246335832517545653
626 February 2022Everpixel Tactics Patch: 0.4.154246335832516208179
725 February 2022Everpixel Tactics Patch: 0.4.144246335832510352421
823 February 2022Everpixel Tactics Patch: 0.4.12-24246335832502952171
922 February 2022Minor Content Patch: 0.4.124246335198911802923
1015 February 2022Beta Branch Patch6154735015633146769
1114 February 2022Beta Branch Patch6154735015629487786
1213 February 2022Beta Branch Patch6154735015626396983
139 February 2022Beta Branch Patch4235075565596561449
148 February 2022Beta Branch Patch4235074931866302474
157 February 2022Beta Branch Patch4235074931862735579

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1608780
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateSep 17, 2021
DeveloperDoom Dino Games
PublisherDoom Dino Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent75%
Positive reviews3
Negative reviews1
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime forever724 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1608780/

Short description

Everpixel Tactics is what happens when you combine tactical RPG, mercenaries, dinosaurs, and wiener dogs. Lead your motley crew of mercenaries to pixelated dominance in a dynamic, procedurally-generated world.

About this game

Development Roadmap About the Game Everpixel Tactics is a turn-based, tactical, roguelike RPG lootfest set in a dynamic, procedurally-generated fantasy world. Lead a motley crew of mercenaries to greatness - or die trying. Hire samurai penguins, obese unicorns, or spell-flinging mages as you manage your company, go on epic quests, and save your pixelated world. Features: Party Management: Lead a motley crew of fantastical mercenaries - wereslugs, troll knights, human mages, dinosaurs, and more. Tactical RPG combat: Experience deep, squad-based combat with brutal injuries. Fantastic, Pixelated Worlds: Explore surreal, procedurally-generated, pixelated worlds packed to the brim with fantasy tropes. A Living, Breathing World: Explore procedurally-generated worlds that change over time. Watch as accidentally-summoned demons change the land around them into hellscapes, or maniacal mages open portals to other planes of existence. Magic corrupts the world around it. The dead may rise again in lands of necromancy, while grievous injuries may mend themselves in lands of biomancy. Embark on epic quests to try to save the world. Seek out and find artifacts powerful enough to shape the world around you - or die trying. Deep, Unrestricted Builds: Build your mercenaries from hundreds of perks and traits. Every weapon; every ability they impart, has a time and a place. Hammers penetrate heavy armor, but are difficult to parry with. Swords are great for parrying, but can struggle against heavy armor. Dozens of spells: Sling fireballs, heal your allies, raise zombies and more. Fantasy Tropes Galore: Encounter dozens of monsters each requiring their own strategies to defeat: slimes, dinosaurs, giant penguins, and more. Ever heard of a werewolf? How about a wereslug? Elves, orcs, and wereslugs - if it's a fantasy trope, Everpixel Tactics probably has it. Fantastical cultures with their own strategies in combat. Encounter orcs who ride wiener dogs into battle, human knights adorned in heavy armor, and trolls who herd mushrooms. About Us: Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas lícitas Violência fantasiosa
steam germany12Alkohol / Tabak Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Everpixel Tactics's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Everpixel Tactics's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Everpixel Tactics at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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9英魂之刃11422 September 2026 - 08:15:07 UTC406

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2469,02522 September 2026 - 09:07:30 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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