- Board Sweet Transit Deluxe Edition at 80% OFF! - 20 July 2026
Choo choo! Your discount has arrived at the station.Board Sweet Transit Deluxe Edition at 80% off as part of Steam Train Fest.Immerse yourself in the world of railway management with the Sweet Transit Deluxe Edition. This bundle combines the base game with the new Locomotive Pack, providing everything you need to build and manage the ultimate railway network.Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.The Sweet Transit Locomotive Pack contains a variety of new trains, an electric wagon and cosmetics for your settlements.
- Sweet Transit wins Game of the Year at the Lithuanian Game Awards! 🏆🚂 - 28 March 2025
Hi everyone, We're thrilled to announce that Sweet Transit has won Game of the Year at the Lithuanian Game Awards! 🏆🚂 We'd like to take this opportunity to thank you all for your support - this wouldn't of been possible without you! Watch the Ceremony for the Lithuanian Game Awards below on YouTube: Learn more about Sweet Transit 👇 https://store.steampowered.com/app/1612770/Sweet_Transit/
- Sweet Transit gets electrifying new update and train-filled DLC - 11 September 2024
The older I get the more I dream of train sets. Maybe it's something hardwired into the DNA of many of us but somehow the idea of watching miniature trains is getting more appealing with each passing year. I've often sated that desire with classics like Transport Tycoon and now Sweet Transit is filling that gap in my life. This pure expression of building huge rail networks just got even better, thanks to an electrifying update and a ton of new DLC trains. Read the rest of the story... RELATED LINKS: Factorio style, train focused city builder leaves Steam Early Access Factorio and trains are finally together in city builder coming soon Sweet Transit, a train game with Factorio roots, hits Early Access
- Electrifying Update & Locomotive Pack DLC | Out Now! - 10 September 2024
Hi everyone, Ernastas here and I’m pleased to announce that the Electrifying Update and Locomotive Pack DLC have just pulled into the station! Check out the launch trailer below for more info on this high voltage update: What does the Free Electrifying Update add? All new Electricity System New buildings: Coal Plant, Wind Turbine, Offshore Wind Turbine Substations and powerlines to build out your power network New electric trains and wagons with unique statistics ❗Two electric trains, separate to the Locomotive DLC Ability to blueprint couriers, industries, and portions of them Distribution center usage improvements Bug fixes and minor QoL improvements What does the Locomotive Pack DLC add? https://store.steampowered.com/app/3104710/Sweet_Transit__Locomotive_Pack/ A whole host of new locomotives, items, and improvements to enhance your Sweet Transit experience, including: Bullet…
- Electrifying Update | Out September 10th! - 28 August 2024
Hey everyone, The Electrifying Update arrives at the station platform on September 10th! Check out the teaser trailer and get ready for some electricity! ⚡
- Electrifying Update | Available for Testing on Experimental Branch - 5 August 2024
Electrifying It’s time to get ready for an electrifying expansion. This update was a wild ride internally, with multiple delays and unexpected complexities, but finally, we’re ready to share the details with you. The ultimate intention was always to introduce electric locomotives and an alternative way of managing fuel. Moreover, craftsmen and tradesmen will require electricity in their daily lives, adding another layer of management with power poles. This will influence settlement designs if you choose to play with the electricity requirement. Structures requiring electricity will be optional and disabled in saves made before v.1.1.0. It can still be turned on using the console, but it will require some management to make old maps workable. This means that there are no save-breaking changes. You will be able to build power plants and electric trains, even with electricity requirements…
- Sweet Transit 1.0 | Patch One Changelog - 23 April 2024
Hey everyone! We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0. Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡 Bugfixes: Fixed couriers not walking back after delivering goods Fixed trains no fuel problems not registering on load Fixed roads not connecting correctly in blueprint mode Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges Fixed walkers animation direction jitter Fixed a crash when having two same destination in a route and train selected with that route Fixed railway tutorial bridge part auto completes Fixed blueprints tutorial showing landfill mode instead of blueprints mode Fixed settlement multi storage structures not showing all courier arrows in some cases Fixed remove rail signals entering general remove mode if it was used in the past F…
- Factorio style, train focused city builder leaves Steam Early Access - 22 April 2024
Sweet Transit has been on our radar for quite a while now. By combining the appeal of building and management games like Factorio and Cities Skylines 2 with the train focus of Railroad Tycoon 3 or Train Simulator, Sweet Transit scratches a very particular itch. Now, after years of waiting, it's finally chugging on out of the Early Access station and has launched its 1.0 version on Steam, with news of its next big update already detailed. Read the rest of the story... RELATED LINKS: Factorio and trains are finally together in city builder coming soon Sweet Transit, a train game with Factorio roots, hits Early Access Train-based city builder Sweet Transit has a free demo
- Sweet Transit Launches into 1.0! - 22 April 2024
Hello everyone, We're thrilled to launch Sweet Transit out of Early Access with 1.0 today! Thank you to our amazing community who have played an instrumental part in helping shape the game with valuable feedback and insight over the past two years. Look at the world you can build in our launch trailer: 1.0 Content The 1.0 update introduces new Civic Buildings, Production Chains, newspaper stories, and a new population tier, along with a collection of quality-of-life changes and bug fixes, adding on to the four previous major updates since its launch into Steam Early Access in 2022. Please click here for the full list of new content with 1.0 https://i.imgur.com/QRlceCU.jpeg Key Features Systems-led city builder: Starting with a single warehouse, build a thriving interconnected world of villages and cities as you expand your rail network and evolve your society Customisable rail network:…
- Factorio and trains are finally together in city builder coming soon - 15 April 2024
There's a certain sort of person whose eyes will brighten from flat dullness at just a whisper of the words 'Transport Tycoon' and another whose heart will race should they hear 'Factorio' mentioned nearby. Sweet Transit , a city builder focusing on complex automated railway networks, combines elements of both games into one potentially near-intoxicating mix. After nearly two years in Steam Early Access, the full release train is about to pull into the station fully loaded with version 1.0. Read the rest of the story... RELATED LINKS: Sweet Transit, a train game with Factorio roots, hits Early Access Train-based city builder Sweet Transit has a free demo Sweet Transit is Transport Tycoon meets Factorio, and it's out this year
- Sweet Transit launches into 1.0 on April 22nd! - 15 April 2024
Hey everyone, We're thrilled to be launching Sweet Transit on April 22nd with the release of 1.0! Thank you to everyone who has played a key part in our journey through Early Access, your feedback has been instrumental in shaping Sweet Transit. Please check out the launch teaser trailer here: Sweet Transit is a unique city builder where the railway is king. Build and automate the logistics network of your dreams and provide your citizens all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this challenging train-driven experience. We'll see you next week for launch! Get ready for launch https://store.steampowered.com/app/1612770/Sweet_Transit/
- Launching into Experimental Branch | 1.0 - 3 April 2024
New Content It is time to share the hard work we were doing and get some constructive feedback before going to 1.0. I'll be on Discord to see how you're doing, but this new build should be a big step in the right direction. You can start the experimental branch now and enjoy it. If you do not know how, then go to your Steam library, find Sweet Transit and right-click on it to open Properties. In there, just open the Betas section and in Beta Participation choose the Experimental branch. Lastly, in Sweet Transit Settings decrease the autosave interval just in case. Let's dive into what is new in the experimental. Here is the changelog: Additions Added City Hall. Added Tradesmen. Added Rebars Factory. Added Cement Factory. Added Crusher for cement factory. Added Rotary Kiln for cement factory. Added Cement Mill for cement factory. Added Tobacco Farm. Added Corojo Farm. Added Cigar Lounge.…
- About Sweet Transit #25 | Getting There - 20 March 2024
Getting There These days, I am mostly working on graphics and finishing touches for the next update. As always, there are still some things that need work, but it feels like I am getting to a stable and fun version. Early and middle games had some rebalancing to maximize the fun and reduce tedious tasks. When I was playtesting, my main goal was to remove “mental blockers” so that I could focus on what I wanted at a time, like completely unreasonable fuel production or fancy settlements, without worrying about upkeep destroying me every 10 minutes. I already have to battle with logistical decisions I made in the past, so why add more stress? Hopefully, soon you will all see and enjoy those tweaks. Here is a picture of disaster layout decisions made by me. Please note that the features discussed here are not yet available and will be added in the next update. Swap Workers Swap workers is…
- Price Increase at 1.0 Launch | Leaving Early Access - 18 March 2024
Welcome aboard Sweet Transit, A huge thank you to passengers who have been with us throughout our Early Access journey, and a warm welcome to the newcomers embarking on this adventure with us for the first time. Sweet Transit is leaving Early Access this year, arriving at the full-release platform with Update 1.0. The price will subsequently increase to $29.99/€29.99/£24.99, accounting for the vast amount of new content implemented in Early Access since we departed our first stop in 2022 To ensure a gaming experience that matches your tastes, it's important to impress that you’re responsible for building a city, managing its resources and creating complex infrastructure. Sweet Transit is most enjoyed by clientele with a penchant for building bustling networks. Sweet Transit boasts a huge sandbox of options with procedurally generated worlds to manage and control. Spanning four major upd…
- Rail Meets Road | Hotifx 2 - 13 February 2024
Arriving at the platform is Hotfix 2 for Rail Meets Road! Bugfixes: Fixed warehouse road being locked Fixed time tutorial duplicated text Fixed a crash when deleting a station Fixed non enabled warehouse not updating storage when expanding Fixed a memory leak when sending multi action trains to the train depot Fixed a crash when exiting renaming panel with steamdeck button B Fixed some random crashes while the game is running Changes: Increased meat production from 30 to 60 Increased brickworks coal storage Increased internal couriers for production facilities Added dynamic courier allocation for smelter, brickworks and other factory like production facilities Thank you for your continued feedback and support. :)
- About Sweet Transit #24 | Better Logistics - 30 January 2024
Better Logistics Hopefully, the New Year has started well for everyone! It has been busy on my side as always, but at least I took my first real vacation while working on Sweet Transit. It was good and provided some clarity together with motivation to finally finish the game. There have been many changes throughout early access and the game is unrecognizable from the early versions. Now I will be able to focus on QoL and content as almost all bigger features are already in the game. Due to there being so many new things I will write several blogposts that are more focused. P.S. If you want to try out old versions you can access them in Steam Betas. For some versions to work delete .dat files in "%AppData%/Sweet Transit". New Route Conditions I have added several new route conditions to make sure that players have as much control with trains as needed. Cargo and passengers amount allows…
- Rail Meets Road | Hotfix 1 - 22 November 2023
Hello train enthusiasts, We've pushed a hotfix for the recently introduced Rail Meets Road update! Fixed a crash when loading some old saves (Pre-Update 4 saves) It's still recommended to players that they start new saves with Update 4 due to the large number of changes made with U4. Fixed upgrading courier UI not being updated. Fixed crashes that occurred when loading saves within tutorials with specific prompts. Thank you for your feedback, as always!
- Rail Meets Road Update has arrived! - 21 November 2023
Sweet Transit's fourth major update, Rail Meets Road, has arrived at the live platform! This update overhauls how goods are transported and how settlements are run giving you not just more realism, but greater control too. Check out the trailer Steam Deck Compatibility Sweet Transit is fully verified on Steam Deck! Take your workers and your trains with you, wherever you go! Maybe when you're on a train yourself? Just like a simulation. Roads Let's start with Roads! Roads now will be global same as with rails. They will be required by all structures such as stations to be used by workers and have goods transferred. If you wish you can connect everything with roads even if that is not the most efficient way to go. Work With global roads, workers will only go to local workplaces in range. In v.0.5 workers could go to any workplace connected to a settlement no matter the distance. Now work…
- About Sweet Transit #23 | Experimental v.0.6 - 27 September 2023
Experimental v.0.6 A long time has passed since the last blog post, but fear not, I have been working on new features all this time. My goal with this blog post is to introduce most of what is new and invite you all to try these features out in the experimental branch. v.0.6 is still in development and there are probably quite some bugs that need to be fixed, but just to be safe turn on autosave and make it every 5 minutes to not lose any meaningful progress. To enable the experimental branch go to Sweet Transit Properties -> Betas and select experimental in Beta Participation. Before we dig in I just wanted to mention: - All old saves will be unplayable for the most part. You can load and fix them, but with all of these new features it will not be easy or fast to do. - There are old tutorials, but they are outdated and only partly working. This will be the main feature I will be workin…
- New Public Experimental Branch coming soon! - 15 September 2023
Would you like to get early access to new features and additions in Sweet Transit, before they’re released in full updates? And help to provide us with useful feedback that can shape the future of the game? Then get ready to join the new Public Experimental Branch! Coming soon, the Public Experimental Branch will be an opt-in Beta that will give you access to new additions and changes whilst they're still in active development. You'll be able to play around with the changes and let us know what you think, helping to shape how we implement them into the main game! So what do you have to do now? Not much! Just keep an eye out on the Sweet Transit Steam announcements, Discord or social media channels for more info and instructions on how to sign-up! We'll have more for you very very soon!