- Patch 2.12 - 19 March 2026
Fixed some issues that caused the true ending to be inaccessible. Fixed a minor crash. Added an unique death counter in the achievements screen.
- Chronicles of Taldun: the Longing - in development - 9 December 2025
Hi, it's been a while since we worked on the Longing, but we're back at it now.In case you don't know, the Longing is a sort of prequel to the Remainder, only that it takes place roughly 9,000 turns in the past, in a period of time before Lura became the Savior. The story follows Evin—a child who heard the Moons' songs and became something neither mundane nor divine. They believe they've been cursed, and spend many turns trying to understand and purify themself. But it won't be until they meet Near, a Shaper trapped in the machinations of the Order, that Evin begins to unravel the mystery of what and who they are meant to be. I (Ze) will be chiefly responsible for completing the script, which had sat at around 90k words since last I touched it(over 6 months ago). We have a bunch of artworks already done, which I think looks pretty cool, you have ancient Seas mouths, remote villages, lon…
- Simplified Chinese Demo and Steam Deck Available for Testing - 1 December 2025
At last the simplified chinese version of the demo is available! This is the first time we're releasing a localized version of the game, so we would really appreciate your feedback. Please let us know either here or in our discord how you like the translation, and if you find any bugs. In this version there are also updates to support controller and steam deck:-Extra large text size option-Extra large icons and tool-tips-A steam deck option in preferences which automatically sets extra-large options-Support for all core game functions using controller/steam deckHow to access the test version:Right click on the Demo in your steam library(Chinese content is not available in the full game, only the steam-deck functions are)Click properties from the drop downClick on "Beta" tab on the left In the input field under "Private Betas", enter "fuzzpantshouse" without the quotesThis will unlock th…
- Simplified Chinese Demo coming soon - 6 July 2025
Weary travellers, the simplified Chinese demo will be coming soon!It's our first attempt at localization, so we're hoping you'll test it out and give us feedback and suggestions, so we can make it the best we can.Thanks!ZeArch Magus
- Achivements patch - 4 December 2024
The achievement "I choose violence" was not triggering, now it should be. If you do not have it, even though you fulfilled the conditions, try starting a fresh run and it should trigger. Dyslexic font was causing a few pieces of text to go out of screen bounds. We gave it a good talking to. It understands the errors of its ways. The guide has been updated. Now the way is open for "I choose violence", "smug-face", and "lover". Use the guide at your own peril. What has been seen cannot be unseen. -Ze
- Expanded Edition Released! - 13 November 2024
We did it, people! The Expanded Edition finally out! New art, new sounds, new edit, new text, we touched up basically everything in the original game. As it is now, the game is as close to our vision as we're physically capable of manifesting. Here is a teaser of a few thing we worked on: The demo of the game is updated as well. We hope everything works. It should work, but if you have any issues, do let us know. Note: do not use the saves from the old version. It is a bad idea. Bad. Baaaaaaaaad. If you have some progress saved from earlier, you should go to options and wipe it with a button at bottom right corner. We also launched a collection of artworks for the aficionados among you, as well as an updated soundtrack with new music from the Expanded Edition, all in lossless FLAC format for the best listening experience. Later we will be editing Story and Tea with Ilar so it's up to pa…
- Game not working for some players, fix in progress - 8 November 2024
We're aware that some players are experiencing an issue where steam doesn't actually download the game but says it has, and obviously won't run the game either. (Steam, why you gotta be like this) We are working on the issue. Please bear with us. https://i.imgur.com/vR4P9l5.png (Image credit: National Park & Preserve Alaska)
- How to update to expanded edition for a smooth experience - 7 November 2024
You should be able to play the expanded edition now. While we were putting the game out, we had a few issues related to how much content was changed. Renpy and steam don't seem to play nice together(?) We recommend you take these steps before playing to have the best experience: 1. Completely reinstall the game: Right click the game in your steam library > manage > browser local files > Delete "The Remainder" folder Uninstall the game from steam Install the game again 2. Reset any save and progress data from previous versions In the game, go to options screen, on the bottom right, click "delete save games", and "reset progress". The game will reset after each of these actions.
- The Remainder Expanded Edition - Coming Nov 7th, 2024 - Price Increase - 30 October 2024
Nov 7th is the date, mark it. Do you know what we said to ourselves when we started the kickstarter for the Expanded Edition? We were building some gameplay systems for The Hunger — the next big game in the Taldun universe, and it was hard work. We said: "Boy, this thing is gonna take years, and it's already burning us out. We should do a ‘small thing, quick-like’, as a break. What if we made a definitive/director's cut of The Remainder? Shouldn't take us long, right? Four months should do it? Six tops?" Fast forward to fourteen months later, we're finally going to launch it. I recently learned about a rule of production planning: Take what you think a project will need, and multiply it by pi, and you'll get the actual time you'll spend. The math checks out. Let's see just exactly how much we expanded the game, shall we? It started at around 145,000 words, now it is 171,000. Some of thi…
- CoTTR: Expanded Edition Devlog #1 - 3 October 2023
Greetings weary travelers, I hope you're faring well on your journey. It's been a few weeks since the successful KS campaign for CoTTR's expanded edition, and we've got some updates to keep you sated until the new edition comes out! Since we're most comfortable with art, we decided to get into some re-works of existing artwork to get us into the mood for the whole project. We noticed that Ilar's face looked somewhat...varied across different illustrations in the game. I would like to blame it on the nature of magick, being based on Waters and fluid and all that, but it's actually just because we couldn't quite get their likeness from different angles right. To remedy this, we asked them to sit for a few portrait photos so we wrap our eager tendrils around their illusive anatomy. (Translation: we created a 3D sculpture of Ilar's head so we can see it from various angles.) https://i.imgur…
- The Remainder Expanded Edition Kickstarter is live - 1 August 2023
Weary travelers! Yes, that's you. You probably already know, but our kickstarter is live! Help us make The Remainder even better than it already is, and get some unique physical rewards like hand-written letters from Ilar, linocut prints, even original ink drawings of scenes from the game. Click here to check it out.
- Kickstarter - Rewards Sneak-Peek #1 - 23 June 2023
Greetings everyone! We are working hard to prepare the Kickstarter for the expanded edition, and now you can follow our page so you don’t miss its launch. There will be lots of physical art rewards, but one of more unique ones will be traditional ink drawings of the scenes from the game. Examples of the ink drawings. 💜 We will reveal more rewards and details about the expanded edition as the stream of time flows toward launch date! Join us on one of our social media channels and stay up to date!
- The Remainder: Expanded Edition Kickstarter Coming Soon - 9 June 2023
Expanded Edition Greetings Weary Traveler, have a seat, sip some cactus juice, we have news to share. The Remainder might be getting an Expanded Edition soon. Since making CoTTR, we've learned much and improved as writers and story-tellers, so an edit of some text will make it a better narrative experience without altering the plot. We would also like to add content that were left out of the current release due to time constraints, to make it a more complete and thoughtful experience. This edition, if we manage to do, it would be free for everyone who already owns the game. Some artworks will also be re-worked to achieve the same level of quality that we have for most other pieces of art, with the possibility of new scenes or character art, if we hit our funding goals. What We Want To Do: General text re-write and editing. A new intro scene to set the mood and lure players into the narr…
- Story-Teller's Festival Developer Hangout - 29 March 2023
Join Ze, the lead writer and half of Square Weasel Studio during the Story Teller's Festival on March 27th, where he will hang out with COTTR fan and game design guru Nich @Furidashipod, showing the game, and talking about the story, characters, and other insights about the process of creating The Remainder.
- Story-Teller's Festival Developer Hangout - 25 March 2023
Join Ze, the lead writer and half of Square Weasel Studio during the Story Teller's Festival on March 27th, where he will hang out with COTTR fan and game design guru Nich @Furidashipod, showing the game, and talking about the story, characters, and other insights about the process of creating The Remainder.
- Chronicles of Tal’Dun: The Longing - 23 January 2023
We are happy to announce our next project Chronicles of Tal’Dun: The Longing! It is a kinetic visual novel. The story takes place several millennia before The Remainder, in the time of Lura. The world of Tal'Dun is shaped by mysterious forces of the Seas, a power that gives and takes life. Touching its Waters brings death to most people, but in rare cases some survive it and become magi. Evin and Near come from very different circumstances, one grew up in a tiny village and stumbled upon magick by accident, and the other was born with it and spent their life locked away in a temple. Despite this, as if pulled together by the currents of the Seas, their paths cross, and now a storm is brewing. The story features things you already know and love about CoTTR: -Deep and Expansive World Building -Gorgeous Hand Drawn Art -Mature, Emotional Story -Complex Characters -Tangible Mood and Atmosphe…
- Update #15 - 21 December 2022
Happy Holidays weary traveler! We've fixed a few more bugs for your narrative pleasure. List of fixes: -Overlapping sprites that suggest Ilar to be even more mysterious and non-rule-abiding than they're supposed to be. -An error introduced in a previous patch that caused the world(Theirs, not ours) to abruptly come to an end. This is unintentional. Thanks to everyone who left lovely reviews and comments, we appreciate each and every one!
- Update #14 - 17 November 2022
Greetings weary traveler, CoTTR is receiving a minor update with some new content and fixes. List of changes: -One new artwork -Two new endings -Rewrote Ilar’s journey to the black mountain -Made some changes around the part where they talk about being two fish in a pot -Added a message after the first two deaths to make it more clear you are supposed to keep playing. -Increased the number of save slots to 30 -Fixed an instance of two sprites overlapping -Fixed a few small typos -Made a change with the black mountain death so it can be accessed after being sublimated -You can now choose to see the shiny memory whenever you trade for the two smaller shards -Added explanations of a few keyboard controls in the options menu, for those who are not familiar with ren'py control schemes We hope we didn't break anything accidentally, if you catch any errors or mistakes please let us know. Thank…
- Devlog #1 for Chronicles of Tal'Dun 2: The Hunger - 19 October 2022
Dear weary traveler, in case you were stuck in the Near Shallows for the last few months, CoT2 had been in development for the last few months! Art The artstyle will be a Retro-inspired side-scrolling pixel RPG look. That's a real mouthful, take a look at the screenshot: https://storage.ko-fi.com/cdn/useruploads/display/1afbe1f6-c04a-4911-943c-aa42fb33f2de_c9f06b41-c080-49b1-aef2-6b58d96c684d.png We've developed and tested some art styles and code for the exploration mode of the game, including: -an environment design -sprites for characters with animation -rendering and lighting systems One thing I always found wanting in a retro pixel game is the lack of detail on the portraits, which is why we're going with highly detailed portraits during dialogue, like this: https://64.media.tumblr.com/da3f5c4f52e622b40d55ac959af57e3b/b7ec0b269ef74b0f-dc/s1280x1920/cebf1f349020185c45a4159c24d06a577…
- Chronicles of Tal'Dun 2 In The Works - The Remainder Art Prints Available - 19 October 2022
CoT2 is in the works Hello there, I'm here with an update on the next game we're making! That's right, Chronicles of Tal'Dun: The Hunger (aka CoT2) is in the works. It will have the memorable characters, emotional choices and consequences, and rich, mysterious plot of The Remainder, but rendered in a pixel RPG style. The story will take place around Lura, the Savior of Tal'Dun, some 9000 years before Vyn's time. Backer Pages Are Revamped In order to help fund the game to be develop completely independently so we can maintain our unique vision, we've revamped our Patreon and Ko-Fi pages. Now you can support us and receive exclusive updates on CoT2 and any other content in the Tal'Dun universe like stories and writing, concept art, game mockups, soundtracks, and later early alpha and beta builds. The highest tier will grant access to a private discord channel where you can listen in or jo…