- Early Access Delayed by a Few Days - 16 September 2026
Hello everyone, We are sorry to inform you there were some minor problems with the build we've submitted to Steam for the Early Access launch. They are already fixed and we're waiting for the Steam approval to release the game. It can take a couple of days to complete this process. While it should be ready any day now, we sadly won't be ready to launch today as initially planned. We're truly sorry about this situation and we're doing our best to get the game out as soon as possible. We hope you can understand. We will post the new launch date once the Steam review has been completed successfully. Only Rar would match this level of chaos.
- 2 Days Left to Early Access - 14 September 2026
Good Heavens! Find yourself a partner to play Good Heavens! together. Today is the perfect day for a date if you don't have a partner. Go out there and find your love. In 2 days, you will be able to play Good Heavens! together and it will be one of the best experience you will have. Out of all the ones playing and testing the demo in recent months, couples loved playing Good Heavens! the most. It's also great to play with other people or playing solo of course.
- 4 Days Left to Early Access - 12 September 2026
Hey Chosen Ones, We feel like it should be a worldwide holiday the day we release for Early Access. Do you agree? We believe everyone needs a little break and playing Good Heavens! is the perfect excuse. Here's an example of spellbooks use under unlocked in Tier2 of Sorcery: Some people say spells are underpowered at the start of the game. That might be true when you don't need AOE damage. Once you start needing some area damage, that's the perfect class starting from Tier 2. Oh hey, our new release trailer is released today as well. Make sure to watch that on our Steam page!
- 5 Days Left to Early Access - 11 September 2026
Hello Chosen Ones, Here is the team working on Good Heavens. We just wanted to say hi from the Bosphorus, Istanbul, Turkey. One of our artists and our writer is missing from this picture. They are sending their love too. This team works everyday for a very long time to give you some joy. We made Good Heavens! without using any generative AI. It's a game made by humans, for other humans. We hope you appreciate.
- 6 Days Left to Early Access - 10 September 2026
Can you smell the adventure in the air young Chosen One? In just a couple of days, Good Heavens! will be available and it might have some effect in our sleep schedules. Praise the new look of the Ant Queen, the boss of Drylands:
- 7 Days left to Early Access - 9 September 2026
Buckle up Chosen Ones, we are taking off. Get ready for a week of chaos and fun. We had lots of playtests lately and we know some of you are excited about this release. Let's have some sneak peaks from the game every day from now on: By the way, we removed the demo from the store. If you downloaded the demo, you can still open it by going to your download and click on the .exe file. We suggest you to stop playing the demo and play the real game as we've added new features right from the start.
- Devlog#15 - Demo Update - 21 August 2026
Good Heavens! Chosen Ones, We already mentioned we partnered up with 2P Games for the Asian publishing of Good Heavens! This demo build we released today wasn't planned, but we wanted to show that we have already implemented the Simplified Chinese, Traditional Chinese, and Japanese versions. Hopefully, we will be able to have other languages in the game during Early Access as well. WAYPOINTS Travelling long distances is easier than ever in Xant-Rar. Now you can unlock Waypoints from your tech tree and build a waypoint in your base and one in the cities you have managed to upgrade to level 3.Until you build your waypoints, you can still use scrolls (although they're still a bit buggy, we're working on them). We also developed a fast travel system to be used in the main game. LOOT SYSTEM Inspired by some ARPG games, we are working towards a new loot system in the game that affects almost…
- Good Heavens! — Early Access, September 16 - 7 August 2026
Good Heavens! — Early Access, September 16Good Heavens! hits Early Access on September 16.Bring up to 7 friends. The world is hostile, the resources are contested, and the base won't build itself. You'll split up, argue about who's clearing the dungeon and who's hauling stone, and find out whose faction alliance was the wrong call when the boons kick in. Everything works solo, but the chaos is designed around a group: shared settlements, shared consequences, shared blame.Early Access includes the full crafting and base-building loop, dungeons, combat, and the opening act of the story, with more to come. Round up your friends, mark the 16th, and we'll see you on the other side.
- Next Fest Demo Patch - 18 June 2026
Next Fest started great for us. We are having a blast watching you play the demo and looking at the current amount of players. (200 people are playing right now!) We made a hotfix on Tuesday solving some critical bugs and we planned a balance update for today after taking notes about how you played the game. Thankfully Steam Achievements are helping us track some numbers as well. PS: You guys killed 10,000 monsters already since Monday. We also realized that most of you are not aware of item abilities which is at the very core of combat. We will create a tutorial for that but since then, just use right click when attacking sometimes. We have some surprises. Ok let me share what we changed and what we fixed with this 0.6.5 Version of the demo New (Mini) Features and content: - Abilities show a tooltip when you hover with your mouse on them - Status effects show a tooltip when you hover o…
- Laughter Beyond Language! Chinese Version and Localization Plans Incoming - 18 June 2026
We are the developers of Good Heavens! from Istanbul, Turkey. With the support of our new publisher, 2P Games, we are excited to bring the game to players in Simplified Chinese and Traditional Chinese soon.Turkey has always been a meeting point between East and West, and as Turkish developers, we deeply value cultural exchange. Good Heavens! is a comedy game, and we know that humor can be one of the hardest things to carry across languages and cultures. Some jokes may land differently than we intended, and some may need extra care in localization.Please know that our goal is simple: to create a joyful, welcoming game that makes players smile. We respect our players, and we want Chinese players to feel at home in the world of Good Heavens!Our biggest hope is that, even if we come from different places and speak different languages, we can still meet each other through laughter, kindness,…
- Hotfix v0.6.4 - 16 June 2026
We released 0.6.3 a couple of days ago. There is a devlog related to that version below: Thanks to you, we found some bugs we didn't notice before and fixed them with 0.6.4 Hotfix: - Mountain King poison damage doesn't stack anymore - Hotbar #8 became usable again - Teleport bug for clients is solved. (Both for wayhome scroll and teleport scrolls bought from cities) - Duplicate Point of Interests bug is solved - Some background issues causing multiplayer crashes have been solved. Our initial tests showed a much stable MP experience now. Try to break it again please. We will do our thing.
- Devlog#14 - Demo Update for Steam Next Fest - 13 June 2026
Chosen Ones, gather!The time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the demo even if you played it before. We have one of the biggest demo content out there. A 3-4 hours of gameplay is needed to come to the end of the demo and remember: this is still a small part of the main game for the Early Access version. We are confident about the content we have for the game. This demo has only a single island, single biome and we are not introducing you to space navigation yet. Yes that harbor is there for a reason.CITIES & CITY BOONSThis is the biggest addition in the current demo update.Good Heavens! already features one of the largest tech tree systems in the genre, but apparently we thought players weren't making enough difficult choices. So here y…
- Preparing the Next Demo Journey - 18 May 2026
Thank You for Playing the Good Heavens! Demo Hey Chosen Ones, First of all, thank you so much to everyone who jumped into the Good Heavens! multiplayer demo. It has been great seeing players explore the floating islands, build strange cities, meet our chaotic inhabitants, and share their thoughts with us. We’ve been reading reviews, checking discussions, watching streams, and collecting a lot of valuable feedback. We also want to give a special shoutout to everyone who joined our Discord. Seeing the community grow and hearing your thoughts directly has been incredibly helpful for the team. As part of preparing for the next Steam Next Fest, we’ve now taken the current demo build offline. This gives us time to focus on larger improvements, balancing changes, optimization, fixes, additional localization support, storefront updates, and new content before the next public version becomes ava…
- Developers Playing The Game - 9 May 2026
Our artist, 2 developers and a designer/tester playing the game together
- Game Deep Dive: Base Building in Good Heavens! - 6 May 2026
Hello Chosen One(s),In Good Heavens!, your base is more than just a place to drop a few crafting stations.It is part of your journey through Xant-Rar. As you explore, gather resources, craft, fight, and help the world slowly recover from Rar’s questionable decisions, your base becomes the place you keep coming back to.And like most things in Good Heavens!, it can start small before slowly turning into something much bigger than you planned.Gathering & BuildingBase building in Good Heavens! starts with the core loop: heading out into the world, gathering materials, and bringing them back to improve your setup.That back-and-forth is a big part of the rhythm. You explore, collect what you need, return home, and turn those resources into something useful. Then you head back out again.Sometimes with a plan. Sometimes not.Building Your First Structures As your base expands, it starts to feel…
- Demo Hotfix - Not Just a Hotfix v.06 - 16 April 2026
RENDERING PIPELINE UPDATEWe moved to version 0.6 because of the big changes in the rendering pipeline of the game. This change improved the visual quality of the game slightly (less blurs while moving, improved lighting in some areas) but it increased game performance significantly by reducing the load on GPU especially on lower-end devices. There was an ongoing effort on our side to improve the performance of the game starting before the release of the demo. We combined that update with a regular hotfix for the demo. We’ve also added new VFX to building, farming and watering in this update FIXESFixed a bug where clients could purchase more goods than they could pay for, resulting in negative money amountsAdded clarifications to situations where a purchase isn't possibleImproved accuracy of wands in close rangeFixed a bug where clients would be stuck if disconnected while having an open…
- Demo Hotfix 0.5.6 - 8 April 2026
Some critical, some minor bug fixes:Fixed Processors to work as intendedFixed minor bugs in Quest SystemFixed revisions and typos in Quest textsFixed minor bugs in Inventory SystemFixed Movement causing unintended Camera blurUpdated and Fixed minor bugs in Main Menu and Character/World Selection/Creation screensFixed Shop UIFixed Wands not firing at targets correctlyFixed minor Fishing bugsAdded the Healing Smoothie ItemUpdated Gamepad Control SchemaUpdated City CelebrationsUpdated Resource POI's Item GenerationFixed a teleportation bug while exiting dungeons
- Devlog#13 - Release of the Demo and New Content - 2 April 2026
Hello Chosen Ones,The demo is out. You know what to do. Play it. Break it. Review it. (Preferably in that order.)You can drop your feedback in the discussion section, or jump into our Discord to talk to us directly. We read everything. Yes, even that comment. Especially that one.Our last devlog was back in early January, so here’s a quick (not-so-quick) recap of what we’ve been cooking since then for both the demo and the main game. Some of these you’ll see right away. Others… you’ll have to wait for the full release. Patience, Chosen One.New Biomes, Bosses, Monsters, Resources & TechWe’ve added two new biomes as part of Act 2:The Wicked ForestThe Crystal LandsNo spoilers, but let’s just say resistances are no longer optional if you want to survive with dignity.There’s also a new boss in the space: The Chosen One (yes, we went there), and an illusionist witch lurking in the Wicked Fores…
- Releasing the demo tomorrow! - 1 April 2026
Hello again We’re crushing the last bugs (they’re putting up a fight), lighting the candles, gathering precious feedback from our brave early testers, and most importantly strategically sweeping a few things under the carpet for your grand arrival.The gates open tomorrow.We’re equal parts excited and nervous… but mostly excited. This demo is just a taste, but we have a strong feeling you’ll come back asking for seconds (and maybe thirds).See you very soon, Chosen Ones. Join our discord to find friends to play with, discuss about the game and maybe become a playtester for the full game.
- 3 Days Left to Multiplayer Demo Release - 30 March 2026
Hello again, Chosen Ones, We’ve been shouting it from the rooftops "the demo is coming!"Alongside that, we’ve been running our own tests and even inviting people into the office to put Good Heavens! through its paces.And… we might have created something a bit addictive.We ask people to play for an hour .. and then, three hours later, we’re the ones reminding them to give up their seats for the next tester. Mark your calendars: April 2, 2026. Join our discord to find friends to play with, discuss about the game and maybe become a playtester for the full game.