- Sacrifices and Softcore - 10 January 2022
Sacrifice - Some units and objects received 'updates' or 'sacrifices' - New hidden mechanics was added (most of them as part of 'sacrifices') - New items was added - Terrain become more gras - New effects and animations was added - Camera transparent trees mechanic was changed Softcore vs Hardcore - Due to the high complexity of the game, I have added the new item 'Chicken Trinket' - which automatically reduces the level of difficulty to 'Softcore' - There are 2 kinds of this trinkets available in the game one as a part of sacrifice feature and the other legendary version as a drop from bosses. - How to make chicken trinket? just buy and sacrifice chicken , then equip the trinket.
- Patch 2.1.1 - 30 October 2021
Auto Attack - Run: Left Ctrl replaced Left Shift. - Auto attack has been redesigned. The automatic attack hits the last enemy if no other actions have been taken. - Shift + left mouse click: Hit in the direction.
- Patch 2.10 Major Update - 30 October 2021
Fighting System 1.1 - All character combat skills have been reworked to achieve more hack and slash feeling. - Enemy colliders was updated - Skills countdown and manacosts was optimized. - All undead units was optimized, they are essentially stronger at night. - Skill '1' and all dependent talents have been reworked/replaced: Onslaught: Rush forwards and dealing high damage to enemies at the end of your path. - Skill '2' and all dependent talents have been reworked/replaced: Withdraw: Strike and immediately withdraw a few meters. Damage:(damage + character level) - Skill '3' and all dependent talents have been reworked/replaced. (Almost every second feedback about fight "if there is a skill like Diablo Whirlwind or PoE's Cyclone?" So i decided to put it in the game. ) Barbarian's Legacy: Tornado does permanent damage to everyone. Damage: character level * 2. After third rotations does d…
- Patch 2.0.2 - 25 October 2021
- Skills '4' Heavy Smash was updated. Heavy Smash summons in three seconds an earth golem five meters away from undead king and strikes with mighty power. - Level Up effect and sound was updated. - Some sound bugs was fixed.
- Patch 2.0: The One - 23 October 2021
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king, attack other people's forests and earn experience, honor and resources. New game mode Enemy Attack (asynchronous PvP) Attack your own domain 9 PvP abilities have been added to the game. When you attack someone else's domain, you get a new panel with skills. A new branch of abilities has been added to the game, where 20 passive PvP talents await you. In order to diversify the player's forest and make each attack as unique as possible, 7 new advanced unique buildings, 10 new advanced traps with a unique system, 12 unique objects (floor, columns and walls) were added to create your own rooms and mazes. PvE Rating has been added to the game. Mad Wild Fairy Tale Rating (MWFT…
- Patch 2.0: The One - 23 October 2021
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king, attack other people's forests and earn experience, honor and resources. New game mode Enemy Attack (asynchronous PvP) Attack your own domain https://www.madwildfairytale.com/assets/pvpattack1.png 9 PvP abilities have been added to the game. When you attack someone else's domain, you get a new panel with skills. A new branch of abilities has been added to the game, where 20 passive PvP talents await you. In order to diversify the player's forest and make each attack as unique as possible, 7 new advanced unique buildings, 10 new advanced traps with a unique system, 12 unique objects (floor, columns and walls) were added to create your own rooms and mazes. PvE Rating has b…
- User Feedback Patch - 2 September 2021
- 'Sell/Disb' renamed to 'Salvage'. - 'Quit' renamed to 'Save&Quit'. - 'Rules' - unit as description added. - UWQHD 3440*1440 object/units on hover naming bug fixed. - Few panels descriptions fixed. - Cannibalism makes clear that boletus are meant as edible mushrooms.
- Rules description. - 1 September 2021
- "30 min Night of The Undead Quest" Bug fixed - Imp bug also fixed. As part of the preparation for the new content and rules / bestiary / quest / achievement system. There is a new icon appeared next to the Map: 'Rules'. 'Rules' - describes mechanics of the game. This part will be expanded further in the coming weeks. If you have any questions or need a description, please let me know. Next(upcoming) after 'Rules' is Bestiary with a description of monsters and abilities.
- Fixed (jumping)bug - 19 July 2021
Fixed (jumping)bug that occured from time to time.
- Content Patch: Weapons - 18 July 2021
New Weapon Types & Weapon Leveling System - Axe, spear and mace. - New characteristics: axe mastery, sword mastery, spear mastery and mace mastery. - Depends on weapon type, you level current mastery, maximal mastery level is 100, each mastery point increase each hit with this weapon type by 1 attack damage. weapon leveling is similar to unit leveling process, each weapon swing hitting enemies, trees or neutral creatures increase your weapon experience. Commands - Patrol - Hold Position (Orcs are first units who receive Hold Position and Patrol functionality. After a short test period, other units will also receive this functionality) Improvements - Middle Mouse Button - close units or characters UI. - Player characteristics have been better combined in UI. 9 new characteristic have been added: weapon types and weapons experiences. - As well as magic damage (character UI). Some skills n…
- Minor Patch - 21 June 2021
Camera movement was added: 'Right, Left, Up and Down arrow keys' to move camera around. - works only if enemy count equals zero. Shaman gathering resources: The number of resources provided has increased. Coins: 1- 20 (random), Sapphire: 1-10 (random), Crystals: 1-10 (random), Gold: 1-2, Wood and Adamantium: 1. Shaman description was corrected.
- Minor Patch - 20 June 2021
1. The glowing effect of the character near obstacles(like trees, rocks, buildings) was optimized and improved. 2. 'E' Ability glowing effect was optimized and improved. 3. Summon objects in offworld and dragging objects in offworld was fixed and reworked. Summoned objects cant be droped(fall) in offworld. Summoned objects glow with red effect if they are outside of the world. Dragged objects dropped in offworld return to the position befor dragging begun. Dragged objects glow with red effect if they are outside of the world.
- Minor Patch - 17 June 2021
Thanks to user feedback, i have improved the bottom(strategy) bar with a tooltip that shows required and existing resources. The tooltip also seems a lot more understandable and UI friendly. Level 10+ death sequence was added: This describes that the character loses all resources, experience and 10 waves.
- Reddit Subchannel MadWildFairyTale - 15 June 2021
Reddit Subchannel: https://www.reddit.com/r/MadWildFairyTale/ New uncut gameplay video: Dungeon Slayer (level 9 - 10)
- Resources&Supply UI - 13 June 2021
fix: Keyboard "Left Alt" - fade in/fade out Resources and Supply information.