ArmaCulture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateMay 20, 2021
- DeveloperRageForDragons
- PublisherRageForDragons
Genres: Indie, RPG, Simulation, Strategy
Company pages: Developer: RageForDragonsPublisher: RageForDragons
ArmaCulture Steam news
ArmaCulture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- MY NEW GAME: “A Song Of Sunlight” - 19 August 2023
I’m making a new game, it's called “A Song Of Sunlight.” The steam page is live right now, go check it out for all the details, and please wishlist it! (It helps the algorithm a lot!) Surprise, I’m making a new game. It’s been over a year in the making so far, and I would have liked to talk about it sooner but getting things this presentable took way longer than I ever could have guessed. In any case, I’m here now and I’m ready to start talking about it and promoting it- so here we go. (I’ll also address ArmaCulture at the end, so keep reading...) A SONG OF SUNLIGHT A few things right off the bat- the new game is called “A Song Of Sunlight,” and it's a standalone game that doesn’t have anything to do with ArmaCulture. I know some might be a bit disappointed by this, but I have a feeling that if you enjoyed ArmaCulture, you will enjoy the new game as well. It’s set in an entirely differe…
- ArmaCulture Release Patch 2 - 1 April 2022
Hello again! Originally I wasn't sure I was going to do this, but after a lot of thought I think its a necessary feature. This patch introduces an assist mode to the game, accessible after going Bankrupt from the Game Over screen. This mode allows players to retry the day they lost on but with 1000 in extra money on top of what they had. However, if the players does so, the rest of their run will be stuck in assist mode- meaning you will be immediately locked out of any ending besides the neutral one. (Assist is only accessible on normal mode, however.) I decided to do this mostly to address the players that were interested in the story but found the game play to be too challenging. I think that through this option players will be able to practice for their future runs as well. As always, please let me know if you have any questions or concerns. That's all for now. RageForDragons
- ArmaCulture Release Patch 1 - 6 February 2022
Hello everyone! I'm glad to see that people are enjoying the full game. I've identified a number of things over the past few weeks that I decided should get a change (some of them I've already introduced, sorry for the confusion). In no particular order, here is what this patch has changed: Numerous grammatical errors Fixed the trade offer in the tutorial so its addressed to the correct person (haha) Added in a number of hints on day 1 to help ease in new players, including a checklist of things to work on and indicators as to how the farm should be built Fixed a large issue with the endings/routes system, which now prevents players from seeing cut scenes intended to be viewed only after having seen all the previous ones Updated several character sprites to reflect the newer art style better Other minor interaction/animation changes As always, please let me know if you come across bugs…
- ArmaCulture Chapter III | OUT NOW! - 13 January 2022
Hello everyone! I know it's been a very long wait (a lot longer than I had hoped, any way) but its finally here nonetheless. ArmaCulture is finally finished, and its finally time for me to share it with everyone. Thank you so much for your patience, I really hope that it was worth the wait. Here is what to expect with the new version of the game: - 15 in game weeks with many new interactions, machines, and events. - The full story line with over 35 fully illustrated cut scenes with new music. - Major quality of life changes to nearly everything - A functioning tutorial (lol) - 3 Distinct 'routes' based on your reputation that significantly alter the course of events and endings. - A full 25 track OST - Steam Achievements In addition to the game and new trailer, I have also just released the update to the OST, expanding it to the new 25 track length. If you owned the OST before, it will…
- ArmaCulture Chapter III small update + Twitter Account - 19 September 2021
Hello everyone! Thank you for your continued patience while I work on ArmaCulture chapter III. I have been very busy putting this together and I am getting very close. I decided now would also be a good time to create a twitter for the game/myself as a developer for people who want to see more constant progress updates. Twitter Link here! Hopefully I will be able to post there soon and show off some of the new stuff, so feel free to follow! It would help out a lot! In other news, progress on chapter III is going very well. Here is a short list of everything left: Finish art/cutscenes for 2 more endings. Finish gameplay balance. Finish new character art. Finalize achievements. Add in second challenge mode. Master spell check! I think that's everything! It's not too much, but these last few hurdles will take a little while longer than they seem. I am still optimistic about a 1-2 month rel…
- ArmaCulture Chapter III - Update Progress Report - 15 August 2021
Hello everyone! I've been working hard on ArmaCulture over the past weeks, and I'd like to share what is complete as of now, and what still needs to be done. Hopefully, I will also be able to provide a clearer timeline for the release date. The thumbnail is a small preview of some of the new war story art. As of August 15th, 2021 I have completed the following for ArmaCulture Chapter III (That's what I'm calling this update): All of the normal interactions for the last five days, including three distinct final interactions depending on the reputation route the player has chosen. Major changes to the factory system, including electricity and the shipping limit. Third shopkeeper, from which you can increase your shipping limit. Steam achievements implemented. (You might be able to see them in your library, but you won't be able to unlock them until the update is released.) Major menu and…
- ArmaCulture OST now available for purchase! - 1 July 2021
Hello again! I have decided to release the ost for the current version of ArmaCulture for purchase on Steam. It contains 12 tracks one an unused* song and the other created by the talented musician VIDEO1. *The track 'Warm' was planned to be used even back in the first demo, but I still haven't had the opportunity to do so yet. I like it a lot, so I figured I'd include it anyway. The final release will have several more songs, so expect either an update to this DLC or a 'part 2' of the soundtrack down the line. Enjoy!
- The Future Of ArmaCulture - 24 June 2021
Hello, everyone! I'd like to say that first I am very humbled by the positive reception ArmaCulture has received so far. Not to mention the constructive feedback that everyone has left me- it is always helpful in order to grow as a developer. I figured now was a good time to let everyone know what my plans are for the future of this project. As is, ArmaCulture is obviously incomplete. Ideally I would like there to be one more major update, that being the update that finishes the game campaign-wise, irons out the previous material, and overall refines the experience to make it feel more 'finished.' I can't think of a good way to format this, so Instead I'm going to create a laundry list of things I'd like for there to be in that final product. Here it is: Five more days/nights to have the game end on the 30th of October. (At least) Five more interactions, preferably 8-9 more to make each…
- ArmaCulture Bug Fixes 1 - 29 May 2021
The following have been updated/fixed: You can now press keys 1-5 to select the desired tool on top of using Shift. You can now toggle windowed mode from the title screen. Minor fixes in the tutorial. Fixed bug where you could still build even when you had the 'hand' selected.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 April 2022 | ArmaCulture Release Patch 2 | 4347669995462005639 |
| 2 | 6 February 2022 | ArmaCulture Release Patch 1 | 4235074931856563816 |
| 3 | 29 May 2021 | ArmaCulture Bug Fixes 1 | 4069544815362591541 |
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