- Version 2.2.0.8 Update - 13 August 2026
I apologise for my lack of activity as of late. I have been busy with Operation: Followthrough, but I'm back for the time being fixing what I can with this game.Changelog:Added option to turn off auto-aim (Classic Aim Only)Fixed bug in bonus level 3 with a black bar and being armed with a rocket launcher"Regular" aim is now the defaultUpdated in-game articlesThis update changes the config file code. If the game doesn't work, try to remove "config.cfg" from the game's base directory.
- Version 2.2.0.7 Hotfix - 28 July 2025
A small but significant update has been published!Fixed crashing on some systemsMade all assets sans code open and easy to modify
- Operation: Followthrough is now on Steam! - 15 May 2025
The rail shooter followup to Operation: Pinkeye, Operation: Followthrough, is now available to pre-order and wishlist on Steam! The game, alongside this, will be showcased in the upcoming Spy Video Game Rendezvous event happening later this month! https://store.steampowered.com/app/3720530/Operation_Followthrough/
- Version 2.2.0.4 - 29 May 2024
I promised a major update earlier this year, here it is! Changelog Added Turkish translation Crosshair can now be turned off Improved AI death animations Added vertex colouring to all levels Fixed glitch where the left hand was showing at all times Fixed glitch where locked missions appeared when you select an unlocked one Fixed various texture issues Fixed all of the glitches that occur when you turn the pause animation off. Fixed Z-fighting on level 6 Fixed collision issues on level 10 Added city skyboxes to urban levels McIain now hides before you climb the ladder Helicopter boss now emits projectile particles when shooting Added Unlimited FPS option Fixed various easter eggs Updated dialogue on last level to comply with updated lore
- New update is on it's way - 17 January 2024
I've gone through the game with a professional QA tester for a couple of hours and I have a big list of bugs to squish and QoL changes to implement. I'm going to through all of them and release a big update. This will take a while, so I figured I'd let everyone know that fixes are coming! Thanks for your patience!
- Operation: Pinkeye is now available in Portuguese and Castillian Spanish! - 25 November 2023
Thanks to a good friend of mine, Misael de Oliveira, the game has now been translated to Castillian Spanish and Portuguese!
- Fixed Doorbell issue with French Localisation - 25 October 2023
A few French speaking players have reported the game crashes when interacting with the doorbell on the first level, this was a bug unique to the French translations, and I have found the issue and patched it, enjoy!
- Operation: Pinkeye has been nominated for 2 awards! - 23 October 2023
Operation: Pinkeye has been nominated for 2 awards from the Scottish Games Network! It's nominated for the Best Small Budget Game and Spirit of Scotland awards! The ceremony will take place on the 2nd November 2023 at Platform in Glasgow. You can buy tickets here.
- Version 2.1.6 Changelog - 23 October 2023
Centred "Mission failed" and credits Fixed localisations Fixed collision problems on levels 2 an 3 Fixed z-fighting crates on level 3 Fixed graphical glitches with dual-wielding Added new cheat
- Version 2.1.5 - 17 October 2023
Small update kinking out a few dents here and there. Changelog Fixed textbox resolution problem Fixed minor kinks in the models Fixed redefine control menu position Made score and status updates hide when pausing
- Update 2.1.3 - 15 October 2023
Changelog Fixed barriers on level 2 In-game options menus now reflect config.cfg Fixed translation issues Fixed "fade screen" in level 2 Left hand no longer shows when not in dual-wield
- Version 2.1.1 Update - 9 October 2023
New update, had to fix some stuff Changelog Fixed crashing on Linux Fixed issues relating to resolution Fixed pause menu options not being selectable with the mouse
- Operation: Pinkeye joins Realms Deep 2023 on sale! - 29 September 2023
Operation: Pinkeye takes part in the Realms Deep 2023 Steam event and now on sale, half off! Get it while it lasts!
- Version 2.1 Update - 20 September 2023
A new, and hopfully final, update to Operation: Pinkeye. I did some small but I think significant changes! Updated airticles Fixed glitches with achievements Added multiple resolution support
- Join the Stormplay Discord Server! - 16 August 2023
We have a Discord server where I'm going to post game updates and other updates to other dev stuff I'm working on. Join us here! I'm going to work on a new update to the game, and I'll be posting most updates there. We also have Matrix Chatrooms, found here and here!
- Operation: Pinkeye - Version 2.0 Release Notes - 16 May 2023
A big update is here! I fixed lots of things over the months with bug squashes and QOL changes! Updated and improved articles Fixed glitches with some strings Updated briefs to better fit the story and lore Fixed glitch where some posters and shelves didn't have any backs Fixed clipping problem on level 6 Maxwell has now been stripped of weapons on level 7 and needs to regain them Turrets now take breaks Fixed problem where ammo depeletes when switching weapons too quickly Fixed mission failed glitch on level 8 Fixed problem with shooting after quickload Fixed problem where bookcase doesn't open Sorted out door placements on level 3 Fixed glitch that stopped the final boss from showing
- Update 1.9.2 - 22 March 2023
Changelog: Fixed texture issues with intro cutscene Fixed some small bugs with level 1 Added extra credit for Italian translation
- Update 1.9 - 18 March 2023
I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long! Fixed crash issue on mission 9 Fixed aiming system Fixed all debugging errors Fixed disappearing car in level 1 Fixed left arm appearing when not in dual wield Fixed problems with quicksave Fixed pathfinding on missions 8 an 13 Fixed NPCs not following the paths on mission 9 Added more props to mission 13 Hostages now have indicators Fixed final boss aiming problems
- Added Inverse Y look for mouselook - 20 February 2023
I've added the ability to inverse the vertical mouse look. Before, the option was only available if you had a controller connected, and players noted that if they turned it on, it didn't inverse the mouse, not realising it was meant for the controller. Now the option is available for and works with both control methods!
- Update 1.7 - 7 February 2023
Another big update, fixing loads of things Fixed issue where explosive objects weren't explosive after quick-load Fixed level meshes on levels 2 and 3 Fixed level failed message glitch on level 3 Scientists no longer run away until you have the disguise off or the alarm is set off Added email contents to objectives menu on pause screen