- Teaser Trailer - Major Update - 4 September 2026
Today marks the first anniversary of Hell is Us, when you stepped into Hadea as Remi to fight the Calamity. In the last 12 months, we've been listening. On October 8th, alongside the release of the Nintendo Switch 2 version, a major update is coming to all platforms. To the 1.5 million players: THANK YOU!
- Update 1.7 - New Guardian Detector - Patch notes - 23 July 2026
Because you asked for it, Brom and Victor have been hard a work to upgrade the Guardian Detector! Now, it will detect all remaining Lymbic Entities once a timeloop is closed in an area. Very practical for that pesky Legend of the Phol trophy/achievement ;) This update also brings the game to XBOX PC (Windows Store) + some bug fixes.Steam / Epic Games store build : 1.7.22.50899PS5 build : 1.7.22.50899XBOX Series build : 1.7.22.50899 NEW!The game is now available on Xbox PC (Windows store version)Upgraded Guardian Detector now detects all Lymbic Entities once a Timeloop is closed in an area. UPDATESFSR updated do FSR4Oodle compression SDK to reduce Intel CPU crashes FIXESSome nav mesh and collision trapsInput getting lost during interactibles with mouse and keyboardMusic not pausing correctly in Pause Menu under certain situationsFacial animation in first cinematic of the french versionCr…
- Hell is Us wins two awards at the Canadian Game Awards - 2 June 2026
On May 21 2026, the 2026 edition of the Canadian Game Awards were held at the John Bassett Theatre in Toronto.Hell is Us won two awards : Best Game DesignBest Performance - Elias ToufexisJonathan Jacques-Belletête (Creative Director) and Yves Bordeleau (CEO) accepted the Best Game Design award : Elias Toufexis (voice of Remi) accepted the reward via a pre-recorded speech as he could not be there; Antoine Vachon (Audio Director) accepted the trophy on his behalf :
- Update 1.6 - Hotfix 1 - Patch notes - 22 April 2026
A small hotfix is live on every platform fixing a bug from update 1.6.Steam / Epic build : 1.6.48.48649PS5 build : 1.6.48.48649XSX build : 1.6.48.48649 Bug Fixes:Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs.This could soft lock the game as you would no longer be able to interact.
- Update 1.6 - Patch Notes - Odyssey 3D support - 9 April 2026
Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC. Please take note below of the known issue with some glyphs. Steam / Epic build : 1.6.47.48410PS5 build : 1.6.46.48374XSX build : 1.6.46.48374 Changes:Optimized combat / enemy memory allocationsOptimized memory in all mapsRemoved interactible icons during interact and conversations Bug Fixes:Crash in Keystone of Terror Boss FightFixed memory leaks associated with UI and cinematicFixed crash in damage dealing projectilesFixed crash when fallingFixed crash in collision overlaps when releasing a throwableFixed crash with Nacon Identity functions Known Issues:Killing enemies with certain Glyphs active (Gluttony/Lingering Pain) might soft lock the game.Expect another patch next week with this fix. PC only (Steam + EGS):Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung…
- Creator Spotlight : Valérie Bélanger - QA Specialist - 2 April 2026
First, tell us a little bit about your journey as a game developer and how you came to be working on Hell is Us as a QA specialist?I grew up with a controller in my hands; video games have always been an integral part of my life and daily routine — bugs included. When I was younger, a technical issue in Wind Waker prevented me from finishing the game.My professional journey started with specialized training as a game tester, where I learned the trade directly from industry professionals. I then built my experience in FQA (Functional QA) for several years, working my way up to Senior level. While looking for a new challenge, I was recommended Rogue Factor, and that's where I made the leap into Dev QA.Moving into Dev QA was a revelation: as a QA Specialist on Hell is Us, I'm now embedded at the heart of the creative process. This new perspective strengthened my commitment to putting user…
- Hell is Us gathers 7 nominations at the Canadian Game Awards - 31 March 2026
We are humbled and profoundly grateful for the 7 nominations for Hell is Us at the Canadian Game Awards, including Game of the Year and Studio of the Year! All the credit goes to our amazing team at Rogue Factor who poured all their talent, their hearts and souls into their game. And of course, congratulations to all the nominees that showcase the incredible talent of canadian game studios. The Canadian Game Awards will take place on May 21 in Toronto at the John W. H. Bassett Theatre. See you there! Watch the reveal / Visionnez le dévoilement :
- 2025's most underplayed and challenging adventure game just hit its lowest price, so now's your chance to play Hell Is Us - 5 March 2026
Launching between two industry behemoths, Metal Gear Solid Delta and Borderlands 4, while also releasing on the same day as Hollow Knight Silksong, 2025's Hell Is Us didn't stand a fair chance. With an 86% Positive rating on Steam with just under 2,000 reviews, this double-A gem came and went without enough attention, but with a major discount right now, there's no excuse to pass on it anymore. Read the rest of the story... RELATED LINKS: Grab one of the worst games ever made for under $5, and get two free good games with it You should give this indie soulslike a shot while it's cheaper than ever, as a Bloodborne PC port looks unlikely Resident Evil Requiem is the only horror game to scare me in over ten years, and that's why you should buy it
- Creator Spotlight : Antoine Vachon - Audio Director - 23 February 2026
Today, we chat with Antoine Vachon, audio director on Hell is Us!Can you tell us about your journey as a sound designer and how you came to be working on Hell is Us as audio director? I’ve been working in the video game industry for more than 15 years now. Most of that time has been spent working on a multitude of indie games, notably Mages of Mystralia, Rainbow Billy : The Curse of the Leviathan and the PostKnight games series. My roles have been diverse, mostly revolving about music composition, orchestration, sound design and helping my teams with any production issues they encounter. Working for small indie teams definitely tests your creativity and problem-solving skills! When I joined Rogue Factor in 2022, I tried to bring some of that attitude to my new work environment. The Hell Is Us dev team is still relatively small for the kind of game we made, so the leadership team really…
- The Art of Hell is US - 19 January 2026
It is common practice that a little while after the release of a game, the different artists and designers who worked on the game upload their best work to a portfolio website such as ArtStation.Today is that day; so, in the interest of giving the spotlight to the hardworking artists who shaped the world of Hell is Us and also in the interest of simply showing you their awesome work, here are some practical links to take a look!Wallace David - Principal Artist-Alexandre Audet - Artiste VFX-Romain Fumey - UI Artist-Nicolas Francoeur-Jérémie - Assistant Art Director-Sébastien Legrain - Character Supervisor -Michael Havart - Principal Environment Artist-Gabriel Blanchard - Environment ArtistAntoine Brunelle - Lighting ArtistGuy England - Concept Artist-Manfred Fernandes - Senior Character Artist-Anthony Camerlain - Environment Artist-Alexander Biryukov - Character Artist-Cyril Savary - Lev…
- Patch Notes - Version 1.5 - 13 January 2026
Patch version number by platform :Steam / Epic build 1.5.40.44840Xbox Series build 1.5.41.45180PlayStation 5 build 1.5.42.45325 Added Features :Integrated MyNacon Third party AccountNote : Linking an account to MyNacon is optional. A small reward is provided if doing so:Cosmetic reward : Poutine Cap (see image below) Added charge attack damage in info panelAdjusted Thumbstick sensitivity in UIAdded Looping Focus on Item ListsAdded camera vertical movement in photo mode with R2/L2 LT/RTAdded option to invert Y axis in photo modeAdded option for full datapad boot anim in settings Bug Fixes :Fixed Issue with Lend an Ear achievement if you did not talk to Lukhan before giving him the radioVarious Bug Fixes PC only :Added XeSS Frame GenerationAdded toggle to walkAdded automatic input remapping based on keyboard layout PS5 only :Fixed Trophies Languages for fr-fr, sp-mx and pt-pt
- Hell is Us review - 9 January 2026
In Rémi Letam's defense, I don't believe he thought wandering into an active war zone in search of his parents was going to be a walk in the park. Still, I don't think the guy deserved to end up kidnapped, tortured, and hooked up to a truth serum drip: he did save the world, after all... Read more.
- Creator Spotlight : Edgar Parente - Technical Director - 9 January 2026
Tell us about your journey as a game developer and you came about to be working with Rogue Factor and as technical director on Hell is Us? Like many in this industry, I got involved with computers and video games at a young age. My first experience programming was a type-in game in Compute! Magazine. My interest in video games and computers was always present; I tinkered a lot with old PCs to upgrade memory or soundcards, etc.I started making video games on the Nintendo DS in a small company (now defunct) called Wicked Studios. I spent a few years working on web games, then joined Cyanide Montreal as a gameplay programmer.I have always been part of the core team at Rogue Factor. I held leadership positions on all our projects moving to Technical Direction as the studio grew larger. Interestingly, I still work with a majority of the team I was with at Wicked Studios. We merged back toget…
- Steam Awards | Vote for Hell is Us now! - 25 November 2025
The Steam Awards are just around the corner, and it’s a new opportunity for Hell is Us to shine! There are many categories, but one in particular means a lot to us: Best Soundtrack.We’re incredibly proud of the work accomplished by our sound design team, led by Stéphane Primeau — whose work you can also discover on Spotify channel. https://open.spotify.com/intl-fr/artist/2HtPVesr0wxObNk8yXvq4W?si=-CBGd1qHT4u4WJc_FLEP4wTheir talent and vision crafted a soundscape that gives Hell is Us its unique identity. If you feel the same way we do, we would love your vote for Hell is Us in the Best Soundtrack category!Thank you again for your support and all the love you’ve shown for our game. The adventure isn’t over yet.
- Creator Spotlight : Meagan Leflar - 4 November 2025
Today, we chat with Meagan Leflar, Lead UI/UX! She led the UI/UX team, which was a crucial aspect of the game in regards to our player-plattering design philosophy! Can you tell us a little bit about your journey that brought you to work on Hell is Us? Like many, my journey with video games started young. I fondly remember sitting on my grandparents’ living room floor playing Legend of Zelda: Link to the Past on their Super Nintendo, and many weekend mornings playing N64 and PS2 games in the basement with my brother when we were growing up. As a video game creator, my journey into video games started at Carleton University. For the final project of my bachelor's degree in Information Technology, I worked with a team of brilliant women to create a game that used a Brain-Computer Interface. Yes, it was a video game that you could control with your mind! The Emotiv EEG headset that we used…
- Creator Spotlight : Qian Ting Zhang - Concept artist - 17 October 2025
Today we chat with Qian Ting Zhang, concept artist on Hell is Us!Tell us about your journey as an artist and how you came to be working on Hell is Us as a conceptual artist? I was initially failing a science degree in college. I then took stock of what I had; a decent enough foundation for drawing (I drew a lot in my free time as a passion) and a drive to improve. Concept art seemed like a good fit for me in a domain that I enjoyed, so took a gamble and studied for it in university. I got very lucky, as I eventually met the right people, and applied at the right place, right time. Hell is Us treads within some very dark and gritty settings and themes, while also showcasing fantastical beings; was it a challenge to incorporate their different aspects? The challenge, for my perspective, came specifically from how to combine the aspect in order to make each map as visually distinctive as p…
- Война и мир: Обзор Hell is Us - 7 October 2025
Когда студия Rogue Factor во главе с Джонатаном Жак-Белльтетом — ответственным за невероятное творческое направление Deus Ex: Human Revolution и Deus Ex: Mankind Divided — представила свой новый проект Hell is Us , многие игроки пришли в замешательство, не понимая, что конкретно из себя представляет игра. Со стороны она напоминала Soulslike в стиле Remnant и с нотками Death Stranding . На практике творение Rogue Factor оказалось ни тем, ни другим.
- Hell is Us | Patch Notes - 23 September 2025
New Features· Interact actions can now be remapped.· Weapon information panel now displays charge attack damage values.· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.· Drone Translation and Observation screens feature a larger text window.· Last consumable item now remains in the loadout with a quantity of 0.· Crafting of items is blocked if there isn’t enough inventory space.· Player’s HUD bar will dynamically hide even when a permanent buff is active.Fixes· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.· Fixed a potential crash when traveling to the Auriga Museum.· Gluttony Glyph behavior now correctly matches its description.· Various fixes for input remapping and display.·…
- Hell Is Us lead says Silksong's short notice release date was "a little callous," even if he's happy they didn't delay it - 16 September 2025
I think that no matter when Hollow Knight: Silksong released, it was going to ruffle some feathers. Not because of any of that difficulty discourse you've probably seen on your timeline since its release, we're done with that, I'm talking about its literal release date, September 4th. You probably saw several games delay themselves out of its window to be in with a fighting chance in this current media hellscape we have. But there was one notable release that stuck with its date, and that's Hell Is Us , which came out, oh dear, September 4th. And the game's creative director, Jonathan Jacques-Belletête, understandably has some feelings about that. Read more
- Hell is Us | Accolades Trailer - 15 September 2025
"You won't play anything else like it this generation." It has been a few days since we first unveiled Hell is Us, and we’ve been overwhelmed by the passion and curiosity you’ve shown. What began as a mysterious world shrouded in war and calamity has now become a journey shared by players and critics alike. From the first reveal to this moment, we’re humbled that voices around the globe have recognised the vision behind Hell is Us.