- Preview: Patch 0.6.8 - 12 August 2026
Hello again, Survivors! It's been too long, so let's jump right in to what's on the near horizon.--Factions - most NPCs are now a part of a faction which you will have increasing and decreasing reputation with. Reputation can unlock new tasks, purchasable items, better vendor prices, and more.Faction Hubs - each major faction has an area designated as their hub, and you can help increase a factions power through tasks and resources, which will make changes to their hub. Changes can include visual changes, more NPCs, additional tasks, new vendors, and more.Tasks - Much, MUCH more of the total story is now in the game; continue the tasks to learn more about the world in DeadPoly.Vendor Rework - the buy/sell setup is changing quite a bit, and you’ll finally be able to level bartering when spending and receiving money with vendors.Rescuable Survivors - There are now survivors scattered acro…
- Patch 0.6.7 - Hello new faces + Translations - 5 April 2026
Additions New character faces are here!Additional character customization options have been added (more on the way)New collectibles addedTranslations for multiple languages have begun and are located in the Settings menu (these are community driven, please report any and all errors!)Official No Travel PvP servers are going to begin wiping on the 1st of every MonthMantling has been improved significantly and is now much more usable (vaulting through windows is on the way!)Multiple new vehicles addedAdded color options for some existing vehiclesBushes are now melee-able for fiber (previously could only interact harvest with interact hotkey)Added character respawn / reset button in the inventory menu above the hitpointsManual connection settings now save so you can rejoin private servers easier Changes Mantle / Vault while falling is no longer performed automatically and now requires playe…
- Patch 0.6.6b - 8 March 2026
Additions Updated the water visuals to something a bit more stylized and more performant Changes Vehicle animations have once again been updated to add more fluid motion while drivingFirst person driving camera is now attached to the vehicleFirst person driving camera raised a bit to have a better view of the road aheadAdjustments to vehicle power overallRespawn points on map adjusted to show if they're on cooldown or blockedSplint no longer repairs destroyed limbs (Use a Surgical Kit)Surgical Kit now heals to 5 instead of 1 hitpoint after surgerySurgical Kit now fixes fracture Bug Fixes Guns left behind from errant raiders will no longer remain in world floating ominouslyVehicles should be able to reverse up much steeper inclines nowHighlight around objects no longer draws through your player characterFixed hand placement on Mini 14Fixed model issue on Mini 14Note - This is a smaller u…
- Patch 0.6.6 - 3 March 2026
Additions Main menu level is now interactiveAdded save system redundancy through atomic saving structureAdded automatic save backupsAdded exit locations for vehicles Changes Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)Starting position when joining a game is no longer in the groundSave system overhaul for performance and reliabilityAdditional refinement to AI perception for performance and scalability with larger build countsRocket explosion radius has been increased Bug Fixes Adjusted upgrade material checks to prevent incorrect amountsExit location addition should prevent getting stuck while exiting Ute and Farm TruckRaiders have stopped littering (no longer leave floating melee weapons after despawn)Players no longer slowly glide out of vehicles in multiplayer (camera is jittery in third person tho…
- Patch 0.6.5 - 26 February 2026
Additions Raider AI now has additional skills, weapons, and moreVehicle animations have been updated to be a bit more fluid Changes Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first timeChanged some of the UI highlighting while moving and hovering over itemsChanged casing ejection setup for performanceDefault grid size is now 5 instead of 10Updated the weapon inspect window background and lighting for visibilityChanges to zombie ragdoll when dyingReworked how vehicles collide with players and zombies (no more brick wall zombies) Bug Fixes FINALLY! Fixed serialization bug with inventory saves that could eventually lead to empty containers (most common on airdrop crates)Adjusted some inventory functions that could lead to crashingFixed recoil displaying incorrectly when inspecting gunsResolved some issues with gun attachme…
- Community Update #7 - 23 February 2026
As always, community updates have been too sparsely happening. I've continually said that I'd ramp up the communication with everyone repeatedly, but it never really materializes in to anything tangible. Due to there not being an unlimited amount of hours in a day, I basically always err on the side of spending my time working on the game rather than trying to make content about working on the game. I know a lot of players would appreciate it if I spent more time on this, but outside of it just not being something I'm inherently good at, it also takes a lot of time away from the next update, pushing timelines out even further than they already have been. I'm sorry for that, but I do feel time spent working on the game is never wasted.One of the many things that has been in the works for quite a while which should be added to the game fairly soon is (finally) a face revamp for the charac…
- Patch 0.6.4 - Raiders Incoming - 23 February 2026
Additions Raiders have been addedUpgrade system for firearms and armor (melee weapons on the way)Airdrop pilots have finally completed their training and acquired their Pilot Licenses (less airdrops in mountains, new airdrop paths, randomization of airdrop routes)Gameplay options now save and persist through reloadingGameplay option to disable enemies attacking your basesGameplay option to change Day/Night cycleAll gameplay options now available to Dedicated Servers through the config fileVolume slider for Weather and VehiclesGrid Mode for building and Set Down has been improved and now has grid sizing options for lining stuff up nicelyYou can now invert guns and melee weapons when using Set Down (allows things like crossing swords on the wall for display)Craft queue now has a display showing how many crafts are in the queueAdded World Map to rebindable keysAdded a handful of vehicle ke…
- Patch 0.6.3 - Holiday Event - 11 December 2025
Patch 0.6.3Additions Holiday event enabledZombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as wellExperimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall Changes You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)Item rarity updated heavilyItem randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of items in their pool)Backend item optimizations to reduce general resource usageUpped some items max stack to 1000Fiber icon and model updated to not just be ropeZombies no longer stop chasing if they can't reach you as oftenDead zombies no longer block bullets so you can shoot in to crowds more eff…
- Community Update #6 - 15 November 2025
Survivors, Raiders, and Factions are on the way! Raiders are non-zombie AI that attack, well, basically everything. They will spawn randomly, and also have some specific areas where they frequently spawn. Raider driven events are in the works where a raiding party can spawn and hunt down the player and raid their base.Survivors are neutral AI that can spawn around the world who are just trying to get by. Players can rescue Survivors and recruit them to help in your own base, or send them to help a faction of your choice. Survivors will be able to help players with many tasks like harvesting wood, collecting crops, defense, crafting items, and more. Survivors will get a set of randomized stats that make them more efficient at specific tasks.Factions each have their own motives, goals, and will be heavily integrated in to the task / questing system. Increasing reputation with a faction wi…
- Patch 0.6.2 - 26 October 2025
Additions Added difficulty options for Zombie Health and Zombie Damage,Some new base parts added (Right angle foundations, new stairs, ramps),Added up/down on controller D pad raising and lowering foundations while building, Changes Right Trigger on controller now accelerates while in a vehicle,Left Bumper on controller now honks your vehicle horn,Reduced zombie damage to vehicles significantly, Bug Fixes Fixed guns continuing to play effects after shooting has stopped,Fixed A Test Of Character quest not updating when killing a player,Holding down Right Trigger on controller will now continue to melee,Fixed issue with Fishing that could cause nothing to be caught,Fixed dragged item moving to corner when using a controller
- Patch 0.6.1 - Halloween! - 20 October 2025
Patch 0.6.1 Additions Halloween event enabled,New collectibles added,New clothing added,New helmets added,New melee weapons added,Added Tapes for the BoomBox which play 8 bit style music,New vehicles added,You can now flip cars over (will require a jack in the next update),Zoom In / Out in vehicles added, Changes Adjusted vehicle center of mass to make them a bit harder to flip,Rewrote character stat save system to prevent data loss which would reset stat levels,Air drops now start their smoke signal while they're dropping rather than when they land,Controller - Sprint now toggles when clicking the left thumbstick, Bug Fixes Fixed zombies not dealing damage on dedicated servers,Fixed North/South quest text being incorrect after Garden City map direction change,Fixed digging being unreliable when playing as a client in multiplayer,Fixed fishing working when not near water
- Patch 0.6.0 - Finally! - 9 August 2025
First and foremost; this update took way too freaking long to get released. It suffered from a massive amount of feature creep, and stuff kept getting piled on. This is obviously on top of the map expansion, which as the past updates have shown, always take me exponentially longer than any other type of update. I'm still not great at map making, but I'm tryin'.Unfortunately, if I don't release the update today due to impending family obligations, it would be sitting around for an extra 10 days with very little work getting done, so I'm going to do the typically DeadPoly thing and release it before it's completely ready. I've spent essentially my entire child's summer break working nonstop, which doesn't feel great knowing school is around the corner. I'm not saying that for any form of sympathy or leeway on the update being half baked at all, just trying to be transparent with all of th…
- Garden City Renovation Project - 27 March 2025
The Garden City Renovation Project has begun. Please see the below map with areas that should be largely unaffected. Bases built in the green circles should be largely unaffected from large changes, but the other areas may change significantly, including height changes, buildings, points of interest, and more being added around the map outside of the main cities. Points of Interest currently in development: Prison Observatory Laboratory Large Dam Shipping Port Multiple rivers Lakes Cabins, farms, campgrounds, and other small areas in the wilderness All mountains are being redone to be more traversable, buildable, and more fun to explore with random points of interest More small roads to the newly created points of interest Random small caches and bases around the wilderness I will be posting some snippets and sneak peaks in the coming weeks. I've said in the past that I don't really fan…
- Harsh Feedback Request - 20 March 2025
DeadPoly needs YOU! I am looking for harsh but actionable feedback on things DeadPoly needs to improve upon to make the game better for everyone who currently plays, has played in the past, or might play in the future. The players of DeadPoly are one of my greatest resources, so I'd really like to grab some harsh feedback on where you feel the game currently sits, where focus should be directed to, and how you feel those changes would positively impact the playerbase. While suggestions and feedback are always welcome, I'm reaching out right now to provide an open invitation to anyone who doesn't frequently provide feedback. I value your opinions and views on DeadPoly, and I'd really like to gather some additional information on where you feel I should spend a bit more time polishing or adjusting parts of the game. Please be as specific as possible. The more specific your feedback is, th…
- Patch 0.5.1 - 8 March 2025
Additions You can now queue stacks while crafting Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack) Navigation for AI has been reworked to prevent performance dips during large save loads Texture optimizations to increase overall performance Networking optimizations to increase multiplayer performance Many adjustments to world objects, player buildables, items, and more to improve general game stability and performance Changes Stamina costs for actions has been adjusted Blurred vision from Pain effect has been removed Save System adjustments to increase reliability and hopefully prevent corruptions from happening Bug Fixes Big Boy spawns again Bunker stairs should be a bit more reliable Shooting a dead player no longer resets the PvP timer
- Patch 0.5.0 - 31 January 2025
Additions Many more of the building on Garden City now have unique interiors Some of the locked areas around Garden City are now accessible with keys More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again) New collectibles Multiple new bunkers have been opened on Garden City Kar98k, Model 12 shotgun, and Glock handgun added (many more guns coming in next update) Bullets now leave behind hit markers and have particle effects Sound effects added to some actions Some new animations for things like drawing weapons (animations are always a work in progress!) Vendors now restock every hourish, including on servers Changes Vehicles now have owners and cannot be looted or entered by non-owners in No Raid and PvE games modes Vehicles no longer take damage from collision events until the vehicle system is mo…
- Happy Cake Day! - 13 January 2025
Three years? Not shot. Feels like just the other day I was sitting in my room playing around with what would become the first iteration of DeadPoly, but they say time flies when you're having fun I suppose. The journey of releasing DeadPoly to the world is still hard for me to describe, and still feels like I'm in an episode of the Twilight Zone living the life I've always dreamed of. In so many ways, it's amazing after spending so many years daydreaming of being a fledging game developer to be sitting here typing this, but this journey also comes with a weight I'm carrying to not let everyone down. To not fail at providing the game so many of you have trusted me to get across the finish line. Every day I learn something new, or fix something that wasn't working, resolve and issue or bug someone has experienced, or implement new features and ideas in to the game, I'm one step closer to…
- Patch 0.4.3 - 9 December 2024
Additions Winter Holiday items have been added to the loot pools Unlocked achievements now add random things to the main menu Changes Logout timer after engaging in PvP has been increased significantly You can no longer build while flagged for recent PvP Basically all loot containers besides the buildable safe are now lootable in PvP Random containers like backpacks can now drop random items inside when they spawn Controller trigger functionality has been swapped between left and right Removed overscrolling on the interact menu Bug Fixes Military zombies should now drop more than a single bullet More changes to backend systems to prevent Fatal Error crashes, thanks for reporting these, please continue to do so Note - Sorry for the extended Halloween event, life gets crazy around this time of year! The next update has a lot of good changes and additions that a lot of work went in to betw…
- DeadPoly Community Update #5 - 13 November 2024
Hello again, Survivors! It has been, according to my notes, way too damn long since I posted an update with what's going on with DeadPoly, so first and foremost, I'm sorry for that. For the players who don't hang out in the Discord, you definitely get left in the dark with what's going on with the game. It can be really hard to balance working on the game with creating content about the game when there's still so much stuff I want to get done. I'm hoping to adjust a bit in this regard to start making better, more engaging content with what's coming down the pipe, but that's a whole other post. I'll never be able to thank everyone enough who has continued to support DeadPoly, and patiently waited for each and every update with excitement and joy, and made my little dream of developing a game a reality. Seriously, though, THANK YOU! Getting to be on this journey with all of you has been o…
- Patch 0.4.2 - Halloween - 18 October 2024
Patch 0.4.2 is live, and adds the limited time Halloween items, along with a handful of bug fixes, stability changes, and performance tweaks.