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Alchementalist

Alchementalist Steam news

RefresherTowel Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID1622410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRefresherTowel Games

Alchementalist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1622410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRefresherTowel Games
  • PublisherRefresherTowel Games
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: RefresherTowel GamesPublisher: RefresherTowel Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Alchementalist Steam news

Alchementalist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Live Dev Stream! -- Alchementalist (Viewer input encouraged!) - 5 May 2022

    Come and join me in a coding sesh! I'm keen to have some viewer input on the game, so drop in and give me your suggestions or requests about anything that you see, or just AMA. I'll be focusing on the crafting, alongside spell boosts and new wands. Maybe some work on the enemies and some bug fixes, who knows!

  • Alchementalog #2: A Song of Stats and Boosts (Part 1) - 15 May 2021

    Read the devlog as it was meant to be seen here. Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the stats and boosts system. It’s been quite a journey so far and the magic system I envisioned for Alchementalist covers a fairly extensive amount of unknown ground for me, so there’s been a lot of false starts and dead ends I’ve run into. But I think I’ve finally managed to come up with a system that works well and has the flexibility to contain the many different effects I want to be able to implement with the boosts (at least I haven’t run into anything that breaks it yet). I’ll begin with an overview of the stats system. I wanted b…

  • Alchementalog #1: Paying Attention to Detail - 15 May 2021

    Read the devlog as it was meant to be seen here. I’ve been doing a lot of work recently on enemies in Alchementalist. I want to get the game into a state where I can really test different mechanics out and see how the emergent gameplay works, and that means populating the world with a bunch of bad dudes intent on making your life as a player difficult. The most recent one I’ve added is tentatively titled “Nightstalker”. They are void based creatures (which means they’re all dark and phantom-ey) and they have a teleport attack. Now whenever people talk about making their games, I always want them to drill down into the details of the code so I can learn actual techniques from them, but sadly, I’m going to disappoint even myself and not do that here, rather I’m going to talk about how trying to tweak some very minor graphical decisions led to more emergent depth within the gameplay of Alc…

  • Introducing Alchementalist to Steam - 5 May 2021

    Hey folks, I've just pushed the Alchementalist steam page live! It's always exciting doing that for a new game! This announcement is a brief run-down of my current plans for the game, alongside a few extra links for you to follow if you like the look of it! So what is Alchementalist? Alchementalist is a spell-crafting roguelike dungeon crawler that allows you to manipulate the elements to create ever more crazy environmental effects! Fight enemies, mine ore, craft new spells, and try to work your way ever deeper into the mines of the Ember-mages in your quest to find the Ember-Source. Features Spell Boosts The spell boosts crafting system allows you to alter the properties of your spells in a myriad of ways, as well as crafting entirely new spells! Elemental Terrain Effects The elemental terrain system allows you to craft spells that alter the very terrain itself! Combine terrain elemen…

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