- Soulash Series -40% off in Endlessly Replayable Fest - 13 May 2024
Greetings fellow gods, It's been a while! I keep getting occasional messages from those of you who remembered the good old days of being a wrathful god, and finally discovering a sequel in the works after over 2 years since Soulash was completed. Unfortunately, my Steam announcement went to "cross-promotion," so probably nobody saw it, and many of you who weren't on our Discord missed the chance to find out about it. So, I hope this one will find its way to you if you haven't heard about Soulash 2 yet. Soulash 2 was announced a few months after Soulash was released, and I've shared over 40 devlogs documenting the series' new direction based on your feedback for Soulash. You wanted a more replayable experience, with NPCs that are not necessarily aggressive, with a procedural world, simulated history, you wanted to build structures, trade to amass your fortune, and have more depth in prog…
- Soulash 2 Announcement - 28 April 2023
Greetings fellow gods, As many of you may know, I've been able to commit myself fully to game development for the past year, and I've been hard at work on the sequel to Soulash. I've decided to begin a new project to redesign it from the ground up with all the features I had in mind during the failed Kickstarter in 2021, with all the stretch goals we had at the time - procedural world and history simulation, procedural locations, factions, building, and skill-based progression system. I've also included many of the requests I've received from players, adding trading, expanding the crafting system, adding mouse movement, removing durability, expanding the modding capabilities, adding procedural portraits, and more. I might not have left a stone unturned. :) https://i.imgur.com/hV8yM3v.png https://i.imgur.com/wc1Fw2P.png Soulash 2 will be a unique mix of traditional roguelike, roleplaying…
- Hotfix 1.0.12.3 - 9 September 2022
Greetings fellow gods, Small hotfix today to address issues with UTF-8 characters in Windows username causing crash on startup. Fixed - Fixed a crash related to Windows username using non-latin characters. - Fixed a crash related to attacks performed by some not aggressive animals, like deer.
- Hotfix v1.0.12.1 & 1.0.12.2 - 23 June 2022
Greetings fellow gods, Quick hotfix today to address the crafting menu crash. Changed - Resting and sleeping no longer closes the Crafting Screen. Fixed - Fixed crash in Crafting Screen when hovering over Heavy Crossbow. Edit: Hotfix 1.0.12.2 fixes the issue related to rest until healed and sleep not being canceled correctly.
- Soulash v1.0.12 Deck of Entities - 15 June 2022
Greetings fellow gods, Today's update addresses some bugs and improvements reported on the official Soulash Discord server, as well as a new unique item - Deck of Entities, a single-use item designed by Sinful, one of our Patrons, that can provide a random benefit or disadvantage. See the full changelog below: Added - New unique item Deck of Entities designed by Sinful. - The delete key will now clear the contents of an active input field. - Mouse wheel can now be used to zoom in or out in the Map Editor. - Temporary entities now have information on when they will disappear in their tooltip. Changed - Improved navigation in Mod Editors and added hotkeys for New Entity, New Ability, and New Animation buttons. - Items of type Resource like tree trunks that have Armor no longer display resistances in its tooltip. - Recipe learning message during salvage now displays the base item name inst…
- Soulash v1.0.11 Gauntlet of the Lich Lord - 20 May 2022
Greetings fellow gods, We have a new update today, with a unique item designed by Sinful, one of our Patrons, a bunch of fixes, and QoL improvements. Changelog below: Added - New unique item, Gauntlet of the Lich Lord - designed by Sinful. - Added Unarmed, Improvised, and Natural weapon types to available ability requirements. - Added the possibility to increase or decrease the craft counter in the Crafting screen with plus and minus keys when an item is selected and not currently being crafted. - Added the possibility to change the z-level with plus and minus keys on the Map screen. - Two new properties for Durability in Entity Editor. Changed - Look action can now be remapped in Keymap. - Stackable items can no longer have affixes. - Map screen keys used to move the map now correspond to the movement keys selected instead of wasd/arrow keys. Fixed - Fixed crash when the item being dr…
- Soulash v1.0.10 Difficulty Selection released! - 2 May 2022
Greetings fellow gods, Today as we start the Going Rogue Festival on Steam with a 20% discount on Soulash, we have some very special treats for you in our latest v1.0.10 update. This new patch brings 2 major additions - Difficulty Settings before starting a new game, and data tables for modding. We have 4 tweaks that you can customize for both Easy and Hard difficulty modes. https://i.imgur.com/UeMYGen.png For easy difficulty, you can reduce enemy stats and health to make them easier or speed up combat encounters if you feel they are too drawn out. You can start with a couple of Phoenix Feathers if you're not a big fan of permadeath, each feather will heal you to full just when you're about to die. And last but not least, you can bump the durability of items if you don't feel like replacing your gear too often. All of the easy difficulty tweaks will reduce your final score, but all achi…
- Soulash v1.0.9 Mushman - 17 April 2022
Greetings fellow gods, Soulash v1.0.9 is now live and it features Mushman, a new playable race designed by one of our Patrons - Thorvall, a Lizardman race buff, crafting improvements, auto pickup of shot arrows, and other fixes and improvements. https://i.imgur.com/mShumyM.png Full changelog below: Added - New playable race - Mushman, designed by Thorvall! - Added Clean Up action icon on the equipment screen when a liquid container is selected. - Player character will pick up shot arrows automatically when walking in range. - Added the "Max count" button to the crafting screen to fill in the count input considering the available resources. - Added filter buttons to the crafting screen to easily filter craftables by item types. Changed - Lizardman now has his bonus movement speed while under Wet effect instead of only when walking on the water tiles. - Repentance now scales off enemy int…
- Update v1.0.8 Font scaling - 5 April 2022
Greetings fellow gods, It took me a while, but I finally got to implement the font selection and sizes in the options, including support for adding additional fonts through mods. There are a couple of other important changes in this patch, like leveling multiple times at once now provides an ability for each level. Thank you all for sticking around and I hope you're enjoying the game! Added - Added Fonts section in Options, allowing to modify the font and size used in different parts of the game. - New fonts can now be added through the assets.json "fonts" property in mods (see the core mod, for example). Changed - Angelic Wings now allow teleportation without durability. - Base recipes available to all starting characters are no longer spawning in the world. - The targeting line no longer stops on a valid target outside of the visible range, which previously helped determine the enemy'…
- Update v1.0.7 - 27 March 2022
Greetings fellow gods, A couple of QoL improvements, buff to Bear Trap & Flame Pillar, and a bunch of fixes in today's patch. Added - Added Dialogues tab in the message log to filter out other messages than dialogues. - Added Cheat Console key to Keymap in Options, requires a printable character. - Added ability bar second tab, togglable with left ctrl key (available in Keymap settings). Changed - Bear Trap base damage reduced to 20 - 25 from 30 - 35, and added scaling of half of the caster dexterity. - Flame Pillar base damage reduced to 5 - 10 from 20 - 25, and added scaling of half of the caster intelligence. - In Equipment -> Combat tooltips, added information about the unarmed attack when applicable. Fixed - Fixed an issue that prevented walking over a bridge when there was a Blood Pool on it. - Fixed an issue that caused the crafting list to not refresh when learning a new recipe.…
- Update v1.0.6 - 20 March 2022
The next update brings 2 new artifacts, new actions allowing to sleep through the day/night, buff to staves, and lots of fixes. As usual, some of the changes will not apply to already generated worlds. Added - New Artifact: Hood of a Thousand Eyes - designed by one of our Patrons - OccultOnion! - New Artifact: Smid's Hammer - New actions "Sleep until small hours" and "Sleep until evening". - Added Dead Oak Tree, and Opal entities. - Moon Amulet and Opal Ring are now craftable. Changed - It's no longer possible to summon on an empty spot where there's not at least a background tile available. - Updated Net Throw ability description to mention opposite immobilize effect check. - Having no weapons equipped will make two unarmed attacks instead of one. Having only one-handed weapon equipped without a shield will make an additional unarmed attack. - Some previously disabled artifacts can now…
- Hotfix v1.0.4 & v1.0.5 - 13 March 2022
Greetings fellow gods, A very important hotfix today, addressing some of the major issues! Added - Added more inks and papers to some enemies. - Added Thorvall to available dwarf NPC names. - Added a list of unique physical features for mutant NPCs. Changed - Increased default tile dimensions on higher resolutions. - Iron Bars no longer leave iron ingots upon destruction. - Fishmen no longer Intimidate. Fixed - Fixed lag caused by stuck archer enemy occasionally. - Holding rest action no longer queues it multiple times, instead of stopping when the key is no longer pressed. - Continue screen no longer crashes when one of the save files gets corrupted. - Fixed crash on disarming enemy artifact weapon. - Improved performance with many summons during fights. - Fixed spawns of artifact shields and belts. - Removed invalid roof near the Cinder Keep. - Death of the Swamp God correctly replace…
- Hotfix v1.0.3 - 10 March 2022
Added - Support for numpad keys in crafting screen input. - Added information about tool quality on crafting recipes. Changed - Changed tiles for Cave Ascent, Cave Descend, Dirt Wall to help identify them easier. - Wheat flour and bread recipes are now available from the start. - Abilities and items with neutralize effect, like Cleanse or Antidote can now be used when under fear effect. - Changed the crafting speed formula, so that the quality of the tool affects the intelligence bonus. - More potential shovel drops. Fixed - Fixed descriptions of Bone Bow, Succubus, Incubus, Torch. - Fixed Dryad group question marker color, to avoid confusion. - Fixed missing background tiles on some maps. - Fixed some errors in profession, race, and strength descriptions. - Updated tutorials "Welcome to Soulash" and "World map" with more information. - Crafting indestructible items effect correctly pre…
- Hotfix v1.0.2 - 7 March 2022
Changed - Improved durability of some early game melee weapons. (applies only to new games) - Necromancer starts with a Command allies ability on action bar. - Crafting count limited to 1 - 100 on Crafting screen. Fixed - Reduced time to craft Linen. (applies only to new games) - Changed the old "Only death would await you there!" message to a more accurate message. - Clicking drag action button when already dragging something will let go of the item. - Lich no longer regains life essence by drinking water. - Vampires no longer see drink blood button when near water. - Fixed world map position moving when the Map screen hidden. - Fixed a rare crash related to light source in equipment. - Fixed crash related to Modding editor. - Fixed Jump Pierce ability description of minimum jump distance. - Fixed some dialogue typos. - Staff of the Dead now properly requires some bones to craft, inste…
- Hotfix v1.0.1 - 5 March 2022
Greetings fellow gods, v1.0.1, a quick hotfix has just been deployed targetting mainly some of the issues with graphics mod setup, more to come. - Fixed rare crash on god death. - Fixed core gfx mod not loading by default in some cases when only the demo was played before. And added additional checks to make sure core gfx is loaded after core. - Fixed Army of death achievement to unlock with 30 zombies. - Fixed "replace meat" action showing for races other than Abomination. Thank you all for trying out Soulash! I've been reading as much as I could on your feedback since yesterday and I've been taking notes. It's pretty wild as you can probably see on Steam community and our Discord right now. It may take me a while to address everything, but rest assured improvements and fixes are coming. Artur
- Soulash v1.0 released with 10% launch discount! - 4 March 2022
Greetings fellow gods, The time has come to conquer the world! Soulash v1.0 is now available on Steam and Itch, with the long-awaited graphics mod, Steam Workshop, Leaderboards, and Achievements! Below is the full changelog for the 1.0 release: Added Core gfx mod with pixelart tileset. Both core and core_gfx should be enabled unless someone would like to continue to play ASCII. Steam Workshop integration: Publishing mods to Steam Workshop. Loading subscribed mods. Steam Leaderboards integration: Scoring per profession Number of items crafted Number of souls consumed Quickest win (in turns count) Placement will display in a notification when the player dies or wins. Steam Achievements integration Added 69 achievements 5 new enemies. 30 new alternative region maps New tutorial entry about going back to Dreamworld. Added "thumbnail icon" input in the mod edit form, that allows changing the…
- Soulash v0.7.3 Gnolls released! - 12 February 2022
Greetings fellow gods, This is the last planned minor patch before the 1.0 release scheduled for the 4th of March, introducing a new playable race designed by DeltaBoss, one of our Patrons! The patch focuses on quality of life updates, and overall polishing. If you've missed the new trailer, you can watch it below Just 3 more weeks to go! Below are patch notes that are relevant for the demo: Added - Playable race: Gnoll - Added 4K resolution option. - Added Animation speed option, allowing to speed up ability animations up to x4. - Added 64x64, 80x80, 96x96 tile dimension selections in options. - 1 new alternative map. Changed - Instead of using a weapon with the highest average damage for ability calculation, the weapon in the main hand is chosen (the one with the sword icon, not the shield). - Spear weapon type physical damage now scales with dexterity instead of strength. - Chain Sla…
- Soulash 1.0 releasing on the 4th of March! - 31 January 2022
Greetings fellow gods, The time of reckoning is upon us! The long-awaited Soulash v1.0 will be released on Itch and Steam on the 4th of March 2022, including the graphics known from the Steam demo, Steam Workshop integration, Leaderboards, and Achievements. The price will be set at 14.99$. It's been a long road to get here, and the date is very special to me personally, as almost exactly five years ago, on the 5th of March 2017, my son was born, and I've decided to start working on a game engine that would become the fundaments underneath Soulash. It's truly a miracle that after countless prototypes I've attempted over the last decade, I figured out how to keep working on the same project for over 7000 hours and deliver a complete game with 20 - 30 hours of single run gameplay and additional replayability through alternative world regions, professions, enemies, multiple paths to victory…
- Demo update v0.7.2 - 16 January 2022
Greetings fellow gods, A long overdue update to the demo has just been released, bumping the October v0.6.0.7 version to v0.7.2.1, matching the latest alpha released today. Below are some of the more significant changes that happened along the way: Added - Two new playable races Djinn and Abomination https://i.imgur.com/mRozz7B.gif - Crop goblins are lurking in the wheat fields. - Added switch for "Directional" movement based on Numpad keys in Keymap settings, with automatic rotation before the move. Movement without rotation can be performed while holding the left ctrl key. - Marked item tooltips with a known recipe to quickly indicate if the item is already learned. - Vastly improved 2560x1600 resolution, and added 64x64 tile dimensions in settings. - Animations for static entities like rivers, campfires, torches, and more. https://i.imgur.com/WUhh2h4.gif - It's now possible to rest i…
- The world of Soulash preview - 4 December 2021
Greetings fellow gods, Today I have for you a little preview of our world in Soulash that you will get to conquer when the game releases on Steam in early 2022. The video contains minor spoilers, as it reveals two major areas in the game. Our overall progress remains on track and we'll be announcing a modding contest very soon, for access to Steam Closed Beta. We hope to get a couple of people interested in modding to help us test Steam Workshop integration. We plan to start the beta in the first days of January to flesh out everything and integrate Soulash with Steam. During the beta and feedback from the players, we'll decide when to release the game and announce the date. Make sure to join us on Discord or follow us on Twitter to keep an eye on the latest news. The next Steam demo update will likely come in January or February, probably before the Steam Next Fest. There are already s…