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Insect Adventure

Insect Adventure Steam news

MAYO-FORCE LLC | May 17, 2021 | game

Released

0players observed · 5 October 2026 - 22:30:35 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Insect Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews25
  • Release dateMay 17, 2021
  • DeveloperMAYO-FORCE LLC
  • PublisherMAYO-FORCE LLC

Genres: Action, Adventure, Indie

Company pages: Developer: MAYO-FORCE LLCPublisher: MAYO-FORCE LLC

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Insect Adventure Steam news

Insect Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.14.25 - 14 January 2025

    -French Language Added -Fixed oversight in Mantis Tennis minigame

  • Version 1.55 hotfixes - French language is coming soon! - 7 December 2024

    French language update is coming soon. The translator found several issues I corrected. -Fixed bug where you can get trapped in certain types of collision when summoning a dragonfly for fast travel -Fixed text where certain text characters wouldn't display properly -The in-game font graphics can be edited from the local files -Fixed formatting with directional signs in Spanish and Portuguese -Moved an item that frequently caused the map to display misleading information -Some graphical tile errors fixed -Normal boss achievements update properly

  • Patch notes 11/3/24 - 3 November 2024

    Came across some issues when talking to the person relocalizing the game to French: -Fixed the way rows are added in dialogue boxes -Increased the maximum length of dialogue boxes for NPCs -Fixed a bug where two NPCs near each other wouldn't overwrite the text, running across two NPCs near each other will change the text accordingly as you touch them The French localization will come out sooner rather than later, thank you for your patience.

  • Insect Adventure version 1.5 is here! - 23 October 2024

    Hey y'all, I started working on this update with the attempt to make the game focus more on it's good aspects and make the bad aspects less bad. That was one and a half years ago, there was so much that had to be changed, from the way enemies work to the cutscenes, and those changes needed other changes to make them work together, and they needed extra graphics, and so on and on... Needless to say, this is Insect Adventure in a new form. It's faster, even more freeform, and possibly most controversially, I leaned into the combat being button mashy, but added elements to increase tension and strategy. The story of the game is different too. Largely the same events happen, but with more involvement between the few characters and made more in line with the ideas I've had of a sequel. I don't think I'm the best writer in the world, but the idea is to add more coherence and momentum to the a…

  • Looking for Spanish Translators - 12 September 2024

    Things are winding down as I make the last few tweaks left for the update, but I got a problem. I'm no longer able to get a hold of the person who made the Latin Spanish translation of the game's script. Very large chunks of the game's text have been replaced and rewritten, and I don't want people who were able to play the game in Spanish suddenly lose the ability to read it in their language. So I'm reaching out to you guys from this community to ask if anyone would be willing to help me out with this translation. If you are interested, send a direct message to Mayo1929 on discord offering to help. Alternatively, leave a message on the game's official discord server: https://discord.gg/vV7mx85 Here is what I am willing to offer: -Your name in the game's credits -The ability to put your work on this game into a resume -A negotiable amount of money sent through paypal for your troubles I…

  • 1.5 Update Coming Soon (For Real) - 17 August 2024

    First off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day. But more importantly, it's almost done for real. The entire game's been almost entirely gutted out and rewritten, graphics redrawn, bugs fixed. This is like a No Man's Sky or YIIK style update that changes the whole game but keeps the core idea intact that doubles down on the good and sands off the bad/generic aspects. There's a new combat system, a new set of core abilities, and an altered story with a lot of new scripting. All of these, especially the combat, took a lot of time to implement. It's still being made in Clickteam Fusion, but after I release this, I'm gonna be learning a new engine for future projects. The update's now feature complete and playtested for softlocks a good half doz…

  • Public Beta Test is out now! - 31 July 2023

    The playtest is now open! Click on the green button that says "Play Now" on the steam store page to apply. I set the test to "open" so anyone with access should be able to play. Anyone with feedback to the beta please say your thoughts to the community hub https://steamcommunity.com/app/1625510/ or in the game's official discord: https://discord.gg/vV7mx85 Notes: -It's only available in English, there's heavy script rewriting in this version and will require a new translation for most dialogue and many of the new item descriptions. -The game runs the credits when you reach the "Great Tree" area, because that is the current scope of the update. As I complete more of the game, I will update the beta to include more of the game. -The early game is not designed with solo Mayo in mind, but is kept as is for testing purposes. In the final revision, she will no longer be selectable from the st…

  • Opt-in Public Beta Test Coming Soon - 29 July 2023

    Every time I work with Steam I get super nervous, but given advice I've gotten from friends and the company alike, there will be a slight alteration of my original plans for the update. I've completed the 1.5 Demo that shows off all the new features, bugfixes and improvements, but it'd be much easier to distribute through a public beta testing event. I think this will be the better option overall as I can update the game multiple times over several sessions with feedback from a larger audience. I will allow the beta test to be available to as many people as possible for the time being. For more information and updates, please check out the official discord: https://discord.gg/vV7mx85 Or my, erm... Twitter? https://twitter.com/MAYOFORCE

  • 1.5 Update Coming Soon - 6 July 2023

    A demo for Insect Adventure's new 1.5 update is coming soon. This is an extensive overhaul of the entire game I shit you not. Patch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first. Different enemies require different ways to get stunned. -Dodge roll replaced with parry, which stuns enemies. You can parry virtually every attack in the game. -Start off with uppercut, pogo, and wall run ability. this means the replacement of certain items, like the hook grab, due to their lack of relevance. -Enemy AI has been altered and enhanced where necessary to fit new combat -Various items and augments have new locations. Manu augments that you had to grind to buy in bulk late game are now spread out throughout the world. Merchants now only carry one non-consumable item and will be marked if you purchased it. -New pause menus, Relics and Augm…

  • Update 2/8/2022 - 8 February 2022

    Patch notes: -Made sprites load on call, game uses far less memory now. The game used to run using 550mb of memory and went up to 650 or even 700 at times. Now memory usage is around 225mb average, 275 at most, and at times can be as low as 165mb. -SDL Joystick extension is updated -Changed weather graphics slightly -Overgrown Jungle and alarm sounds are less loud Bugfixes: -You can no longer waste an item by using it during a dodge -Watcher Queen's attacks are fixed

  • Huge Update 1/31/22 - 31 January 2022

    I woke up one morning and I was like "I GOT TO WORK ON INSECT ADVENTURE" and I went to work for like 5 weeks straight, even through catching covid in the middle of it. First thing you should notice is the jumping arc feels better, and the melee combat feels smoother in general. Hitboxes for the hammer are bigger, animations are smoother and faster, bugs spray bug juice when you squash them. When you mash the attack button it feels a lot smoother how the hits rhythmically come out. A lot of repetitive sound effects have pitch variation which is a little thing that goes a long way, and overly loud sound effects have been tuned down. As a more personal thing I wanted to get off my chest I wanted to make the rooms more detailed so I created a new background layer to place tiles in. Pretty much every tileset has something new going on in it. Areas that are meant to be populated now have home…

  • Suggest future updates! - 20 December 2021

    I want to hear from people who played this game what should be changed or improved upon, or other types of content suggestions. I'm inviting you to be as specific as possible, and as mean as possible too. You can comment below here, or in my discord server: https://discord.gg/yHdXPBV9 A common consensus this game has is that it's rather unpolished, and as someone's first game made almost entirely by themselves I haven't had much of a second opinion to bounce back on other than the rather unhelpful generic "it's great" comments I got every now and then from play testers. To me, "jank" means that it works sometimes but not all the time, but there's a lot of times where it feels extremely nebulous as to what kind of factor it actually is. Is it Bugsy's handling and general physics that should be looked into? What upgrades made it stop feeling jank? Or is it more to do with combat and I sho…

  • Update 12/2/21 - 2 December 2021

    -Added Steam Cloud saving compatibility, if this arises any issues let me know -Added "Anti-Aliasing in Full Screen" option -Made an incredibly obtuse secret more suspicious without giving it away

  • Update 11.2.21 - 2 November 2021

    -"Dragonflies Suck" achievement fixed -Fixed button mapping icon for the dodge action -Fixed getting stuck in walls with Spider Web -Fixed Bugsy/Mayo sprite's position not matching the collision box when grappling onto walls -Fixed Spider Web getting you stuck inside the walls when ramming into them at high speeds -Fixed issue with Bugsy "teleporting" to grapple points on the walls

  • Update 9.18.21: Added Boss Rush Campaign - 18 September 2021

    I present to you another larger update, this one's major feature is the Boss Rush Campaign, accessible from the main menu. Here's everything you need to know about the Boss Rush campaign: -There are no requirements necessary to unlock the Boss Rush, and the add-on is given to you for free. -You can start a new file and fight all the bosses from scratch, with a few items placed on pedestals to help you get started, or use your files from the main campaign with all the upgrades intact. -Every boss you defeat drops a randomized augment. -Bosses from new files will drop the orbs that you absorb to grow in strength, but if you load from the main campaign, they will not. -Everything gained in the boss rush will not save over in the main campaign. -The game keeps track of your time while in the boss rush mode if you wanted to see how quickly you can beat the bosses back to back. Here's how to…

  • Patch 9.5.21 - 6 September 2021

    -Fixed analog sensitivity and analog sensitivity option in the main menu and pause menu.

  • Patch notes 7.29.21 - 29 July 2021

    As soon as I learned of a new clickteam plugin that has far better controller support, I worked at integrating it into the game ASAP. I've used an offbrand PS3 controller for testing and everything works fine! On top of that, the trigger buttons that hadn't been compatible in the past now are! -Added support for controllers that poll inputs from SDL2 libraries, increasing controller compatibility -Added trigger button support -Fixed title screen menu mishaps

  • July Update: Price drop coming soon! - 27 July 2021

    More than anything I want people to play the game and talk about it, especially as an unknown developer with only one game under their belt. I know how it feels when you want a game but don't have the commitment for its price, and I see there are many people interested in playing Insect Adventure, so I'm going to cut the price down from 12.99 to 9.99. This is even more of a price cut than I the one in the Summer Sale, which I see as a learning mistake. As for future updates and development, I want to include a separate Boss Rush and Pit of 100 Trials campaigns in a free update next, followed by a randomizer mode, followed by a separate level editor to make your own campaigns with, depending on community interest. As of what's been going on for MAYO-FORCE this month, I'm beginning development on my second game, a JRPG featuring human characters in an urban environment. Things are still i…

  • Update 6.26.21 Patch Notes - 26 June 2021

    Patch notes: -Nerfed Mantis' jump attack (sorry for new players when he stomped you and killed you in one hit!) -Fixed a big exploit with leaving Spore Dragon's arena while fighitng it -Nerfed Queen Dragonfly's health -Pierce Bullet is made less janky, pierces through walls now -Made it easier to hit Cockatrice with Mayo -Added a counter on the map screen that shows how many items per area you've found (you have to start a new file for it to properly keep track)

  • Huge update: Insect Adventure 1.1 is here! - 21 June 2021

    Just going to start by thanking all of you early supporters for buying this game at launch! This update is fairly large and has a lot of bugfixes and extra polish added to the table. The largest and most important thing added is Mayo Mode being unlocked after you beat the game. In this mode, Bugsy and Mayo switch places and she uses a hitscanning gun instead of a hammer. Her ammunition is unlimited but you have to wait a half second to reload your clip when it empties. As a result Bugsy and Mayo end up having an easier and harder time in different spots. I hope this adds to the replayability of the game, and there's sure to be more large, free content to be added in the future. For those who wanted to know the smaller details, I've kept track of all the things I worked on in the month since the game's release: -Added a language selection when opening the game for the first time -French…

Patch notes and updates

S.noRelease datePatch nameGID number
114 January 2025Update 1.14.251788311419186702
27 December 2024Version 1.55 hotfixes - French language is coming soon!1785321795658215
33 November 2024Patch notes 11/3/246146943657173997132
48 February 2022Update 2/8/20224235074931865993110
52 December 2021Update 12/2/214224936215384113740
62 November 2021Update 11.2.214186652357042995829
76 September 2021Patch 9.5.214020014099101225877
829 July 2021Patch notes 7.29.214038025325474260024
926 June 2021Update 6.26.21 Patch Notes4032392655071499981
1021 May 2021Patch notes 5.21.214069544181433314165

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