SPSTEAMPULSELIVE ANALYTICS
Big Byz Wars

Big Byz Wars Steam news

Tommy Gun Walrus | Jun 1, 2023 | game

Released

0players observed ยท 6 October 2026 - 00:26:03 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Big Byz Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateJun 1, 2023
  • DeveloperTommy Gun Walrus
  • PublisherTommy Gun Walrus Studio

Genres: Action, Indie

Company pages: Developer: Tommy Gun WalrusPublisher: Tommy Gun Walrus Studio

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Big Byz Wars Steam news

Big Byz Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update notes ver. 1.1 - 29 December 2023

    Added Polish localization; Fixed 'Seaport' level low initial health level bug; Other minor improvements;

  • Game version 1.0 - 2 September 2023

    New Features and Changes: Added localization to 5 languages: Ukrainian, Espanol, French, Russian, and Deutch (failed to add Simplified Chineses due to some weird Unreal Engine bug); Added 'Disclaimer' for localization ("... translations in this game have been generated using automated translation tools"); Changed font to one that is compatible with 'Cyrillic' alphabet; Added UI for selecting localization in 2 places: main menu and game pause menu; Added game logic (save load localization selected by the user); Added the rest (~7k symbols) of voice-over for endings; There are a few minor changes in levels; Thank you for your continued support!

  • Release notes: version 0.99.4 Voice-over patch - 20 July 2023

    Improvement: endings voice-over: ~10k symbols in 50 segments; few other fixes;

  • Release notes: version 0.99.3 'Endgame' patch - 26 June 2023

    Added 'Endgame' feature. 1. The user could enable: - protagonist health X5 modifier; - enemies health X0.3 modifier; - each pickup item (ammo, health) capacity X5 modifier; 2. UI for endgame in the 'options' menu; 3. Logic for enabling endgame mode (each ability could be enabled or disabled separately); 4. Notification text animation in-game HUD for the availability of endgame mode (during the reading of final dialogue); 5. Added 'Skip to key decision' point option in relevant dialogues; Dialogues improvements for the 'Epilogues Repository' level: 1. Added new 'avatar'/narrator (UI-level); 2. Voiceover for that narrator: (overall progress - 75%); 3. Few additional UI story-line pictures/illustrations (overall progress - 20%);

  • Patch Notes: Version 0.99.2 'End of Patching Combo' - 19 June 2023

    - Level 3: minor light tweaks in dark areas; - Level 8: added 1 checkpoint after playing; - Level 9: 1'st dialogue minor fix; - Level 10: a tweak in flying plasma trajectories, and enemies' health; lowered Cain requirements for the last dialogue branch; All annoying bugs and 'blockers' are fixed now. In an ideal world, the game release version should be at least on that level! But hey! Just did my best to fix it asap. A few minor 'todo' still could wait for next weekend. So I will stop this new nightly builds 'patching combo' and proceed with 1 update per 1-2 weeks updates. Feel free to give immediate feedback in case of any annoying bugs/blockers. Cheers

  • V.0.99 'Almost There' patch - 18 June 2023

    Patch Notes: Version 0.99 'Almost There' Patch New Features and Changes: 'Q-WALL-UN' level (aka level 9): Fixed a logical issue in the after-mission dialogue that limited the maximum available level of awareness percentage for the 'bad-ending' branch. 'Epilogues Repository' level: Added pickups and a few additional enemy spawners based on extensive playtesting. Fixed several ID issues for improved gameplay consistency. Introduced two new ending variants: an ending monologue and an actual part of the level where it is located, bringing the total number of endings to 30. We appreciate your feedback and support as we near the final release. Please continue to report any issues or suggestions to help us improve the game further. Thank you for your continued support!

  • v.0.98.7 Key decisions dialogues hotfix. pause menu UI improvement - 16 June 2023

    - Hotfixed wrong ID assignment at some key decisions dialogues; - Updated UI of pause menu: now it shows current key decision results and number/index of 1 of 28 end dialogues which are available in the 'Epilogues Repository' level. N.B. updates rate will e decrease as soon I will reach v 1.0. There are still some fixes to do.

  • v.0.98.6 Level 'Epilogues Repository' quality of life minor update - 16 June 2023

    1. Finalized the 'breadcrumbs' update. (neon letters near each 'mission wall' which depends on the key decision the player made during the game); 2. Lighting improvements; 3. Camera changes at elevators traveling; 4. Add tertiary small props/graffiti/debris etc. 5. Enemies tweaks; 6. The first echelon of 'mission walls' logic change: was -> 'opens' after the player made key decisions at 9-10 level; now -> 'opens' after the first 'key decision' was made at level 1 (lie/neutral/true to Kaya); so it is a little less confusing but not perfect yet.

  • Update 0.98.5 'Let there be light' - 14 June 2023

    1. 'Seaport' level improvements: - HOTFIX: resolved 'darkness' issue (hope this time it's final :) ); - added a few checkpoints; - tweaked some enemies' & pickup locations; - adjusted damage zones; 2. 'Epilogues Repository' level improvements: - added a few checkpoints; - tweaked some enemies' & pickup locations; - improved lighting;

  • v.098. 'Seaport' level hofix update - 11 June 2023

    Changelog. 1. Hotfix for 'Seaport' level (#5)- black screen for GPU of GeForce 1xxx series. 2. Fixed 'camera change' issues at level (#3). 3. Improvement of the 'Epilogues Repository' level.

  • v.097. Sosich Fedback Update - 6 June 2023

    Changelog. 1. 'Main menu' readability and eye adaptation reduction; 2. Level 'Atzlan Outpost' (aka 'Level 2') accessibility fixes + improved lighting in dark areas. 3. Pause menu -> "The Main Book of Ganjuberserk" -fixed type. More deep changes on UI there - planned in the next updates. 4. Fixed a few enemies with a quick energy field regeneration rate. 5. Fixed some checkpoint 'moonwalk' bugs. 6.. Reduced pickup item light intensity and size. 7. Improved 'eye adaptation speed and decreased 'dark level' for a scanner.

  • Updated Demo version of "Big Byz Wars" - 2 June 2023

    ๐Ÿ“ข Breaking News! The Latest Demo Version of "Big Byz Wars" is Here! ๐ŸŽฎ The new demo version of "Big Byz Wars" is now available, featuring an exhilarating experience that will leave you craving for more. This updated demo includes the highly engaging first level, offering approximately 30 minutes of captivating gameplay. We understand that our previous demo version has not been updated since October. Maintaining two separate development branches proved to be a challenge, but we have overcome it to bring you this exciting production-quality demo. The wait has been worth it, as this version showcases the game in all its glory, delivering an experience that rivals the full release. Don't forget to share your feedback with us as we continue to refine and polish the game. #BigByzWars #DemoVersionRelease

  • Big Byz Wars - 9 October 2022

    Big Byz Wars demo-level walkthrough

  • Big Byz Wars - 7 October 2022

    Big Byz Wars demo-level walkthrough

  • Big Byz Wars demo level broadcasting - 6 October 2022

    Big Byz Wars demo walkthrough

  • Updates after players feedbacks - 6 October 2022

    - fixed assault rifle endless fire without a player click - fixed 'black squares' glitch during intense shooting - fixed shotgun impact 'on surface hit' (only 1 of 5+ bullets, for performance reasons) - performance optimization: texture max sizes reduced for different props - enemy location small adjustments - fixed 'Data Cell' dialog trigger position - fixed player kill NPC in 2d from a far distance (range limited to ~edge of the screen) - fixed NPS rifle/shotgun firing after AI death - hide shotgun crosshair between shoots (annoying chaotic move) - added slight camera shake for shotgun shooting

Patch notes and updates

S.noRelease datePatch nameGID number
129 December 2023Update notes ver. 1.15410576585158862071
220 July 2023Release notes: version 0.99.4 Voice-over patch5124584051971182992
326 June 2023Release notes: version 0.99.3 'Endgame' patch5124581515268332906
419 June 2023Patch Notes: Version 0.99.2 'End of Patching Combo'5896948309855538375
518 June 2023V.0.99 'Almost There' patch5896948309851710888
616 June 2023v.0.98.7 Key decisions dialogues hotfix. pause menu UI improvement5896948309844680863
716 June 2023v.0.98.6 Level 'Epilogues Repository' quality of life minor update5896948309841085975
814 June 2023Update 0.98.5 'Let there be light'5126832680918814671
911 June 2023v.098. 'Seaport' level hofix update5129083846351262517
106 June 2023v.097. Sosich Fedback Update5129083846333160455
116 October 2022Updates after players feedbacks4613399405940893358

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