Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateJun 9, 2021
- DeveloperiVampie
- PublisheriVampie
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: iVampiePublisher: iVampie
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Ascension Steam news
Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.2.0 - 10 August 2021
Update 1.2.0 is officially live with the new Crypt stage following the castle garden. Content To increase the overall playtime of the game a new sections called the Crypts have been introduced which includes: Fifteen new stage specific levels Two new enemies following the crypt theme A new music theme A boss fight to conclude the section Bug Fixes There were plenty of bug fixes along with other small patches to improve player quality including: Fixed poor scene management under some specific conditions Fixed music playing cutting out or playing at the wrong times Fixed minor collision issues following a H-Scene Fixed the incorrect y-value during some H-Scenes Improved the UI on the boss specific H-Scenes Fixed some inputs being ignored on the settings menu Along with plenty of other minor bugs not worth mentioning Future Planning As usual this update will be an addition to later patches…
- Update 1.1.0 June 19th - 19 June 2021
Focusing more on the new enemies introduced and setting fixes along with some quality of life fixes. New Content In an attempt to prevent the game from feeling tedious in the later stages I've increased the number of enemies introduced in each section to a minimum of three. Two enemies have been introduced to clouds along with one new enemy for the castle. I've also added five more levels to each stage to increase playtime and to properly spread out the introduction of each new enemy. While the plan is to increase the number of enemies to four per section and create an entirely new map in between the Castle Garden and Castle interior this is just a minor taste of what should be coming hopefully in the other half of the July content update. Additions to Settings & Bug Fixes To prevent any weird resolution-based glitches I've set up three different basic resolutions to choose from (1920x1…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 June 2021 | Update 1.1.0 June 19th | 4056035920063250075 |
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