- Gamescom 2026: A new Demo! - 25 August 2026
Dear Travelers of Solitas!Gamescom is here. It's that time of the year. And we've got some amazing info to share. If you are visiting the showfloor, make sure to find us in Hall 10.2 within the Indie Arena Booth. And bring some time along as we'll have the full game playable there. In both, English and German. From start to finish.But we of course know that for some of you (actually most of you) that's quite impossible as Cologne is very far away. So we also created an all new demo for you to try out. Not only does it contain new content but also represents the near-to-final quality of the actual game now. The previous demo was quite buggy and had a lot of issues, quite a bunch of things were missing and... well, it was time to replace it. Let us know how you like the new one, we're really curious now as the game is close to being done now. How close you may ask? Well well, we've got so…
- Release Window Timeframe revealed - 21 July 2026
As you’ve already heard in our post from June, we promised you some exciting news. To stay true to that promise, we can finally confirm that Elements Destiny will release later this year! We know that deep in your hearts some of you expected that, and here we are. Finally. After all these years.While we already know the exact date we’re aiming at, we are not yet ready to share the exact date. But no worries, we will do that rather soon. And yet, there’s something to cheer you all up! Have a look at our freshly baked trailer which will give you at least a small hint for the upcoming release: In the meantime, as you may have noticed, we also updated the Screenshots on the Steam Page. And we also reworked a bit the looks of the site. We can’t wait to invite you later this year on a breathtaking journey in Solitas.Brace yourselves, echoes of Dark Foray are looming in the distance. P.S.: Yes…
- The Beta has begun - 30 June 2026
The Dark Foray is upon us!We know, we know. It's been a long silence and we're sorry for that. But that time is finally over. Elements Destiny is coming along nicely and we know we haven't said much about a possible release window recently. And we won't today. But we will. Soon. Very soon. We're working on a new Trailer for the game and we'll drop the bomb in July.But what took us so long? Well, there are a few reasons. One is the fact that the game is huge. 60 - 80 hours of content. And we had to get rid of tons of bugs and got us also some help from Just2D, the creators of Drova, to help us solving some critical issues. And to work on the console versions of the game at the very same time.That allowed us to run a Closed Beta earlier this year with German texts. That was when the the translation began as well. 300.000 words. Roughly. And since Elements Destiny has a strong focus on the…
- Gamescom 2024 Trailer - 16 August 2024
Oh hello there! We've been silent for some time. But. This. Will. Change. Elements Destiny is making quite the progress these days. And finally the game is in a stage where we are not only ready to talk about it but also show off more about it. And if you're coming to this years Gamescom, feel free to say hello at the Indie Arena Booth in Hall 10.2 - we'll bring a fresh Demo with us. The demo will also be available on Steam in the coming days. But for today, we've got something else... The first real Gameplay Trailer for Elements Destiny.
- New Elements Destiny Demo Patch & Patch Notes (Patch #1) - 5 September 2023
A new version of the Elements Destiny demo is now live! (Patch #1) These are the patch notes: Resolved Bugs/Issues in Combat: We have fixed several issues that could cause the game to freeze during combat. The HP bar will now update correctly at all times. The boss will no longer immediately receive a status effect if the same effect has already been applied to them. Attacks that miss will no longer trigger their corresponding effects. The Elemental Shock status icon will no longer be hidden behind the combat timeline for the Brilliant Scholar enemies. Erika's marking techniques now have the intended effect. In combat, there was a bug in the calculation of resistance and armor values, causing increases and decreases in these values to have no noticeable effect. Other Resolved Bugs/Issues: We have addressed various problems that could cause certain puzzle mechanics to malfunction. Multip…
- New Beta Demo & Known Issues - 30 August 2023
Known Gamebreaker Bugs: If the Technical or Elemental menu is opened and "Confirm" is pressed too quickly again, the battle freezes. Rapidly alternating between pressing "Confirm" and "Cancel" shifts the interface, potentially causing the battle to freeze. Selecting "Game reset" from the pause menu may cause the player to be unable to move after the first scene. Other Known Bugs: Descriptions and information for Elemental and Technical attacks may shift around. The HP bar sometimes doesn't update properly while the displayed number remains correct. If a status is added to the Guardian of the Light and then thrown back by the boss using Purification Star, the same status can immediately be added again. Even for missed attacks, all effects are triggered (status potential, EP charge, etc.). In one case, Maline received no damage and no status potential even though her attack was reflected…
- Elements Destiny Live Stream #2 - 7 October 2022
In this JRPG you play as Erika and have the task to save your country. Find friends along the way that support you, grow your powers and fight the evil!
- Elements Destiny - 6 October 2022
In this JRPG you play as Erika and have the task to save your country. Find friends along the way that support you, grow your powers and fight the evil!
- Steam Next Fest Demo Released - 3 October 2022
The Steam Next Fest of October has started - and we're part of it! Development for Elements Destiny is coming along nicely and we're making a lot of progress. Slowly everything is coming together. However, we're still far, far away from an official release. And yet we wanted to take the opportunity to let you play the game for the very first time. We've decided to take part in the Steam Next Fest and prepared a small playable demo for everyone to check out. The demo contains a small fire dungeon, a few fights and a few puzzles. Keep in mind that a lot of things are still placeholders, quite a bunch of animations are still missing and there are parts where effects and all the nice little details are still missing. And yet it should give you a good idea of what we are aiming for. Also: No worries, dear Backers, this is not the version we've promised you. We're still working hard on gettin…
- Announcing our Publisher - 12 July 2022
Our community knows about the history of Elements Destiny and how everything started. It began as a simple hobby project. In RPG Maker. And suddenly we had a super successful crowdfunding campaign for the german voice overs. And everything got bigger than we've ever expected. At some point we realized that the RPG Maker wouldn't fit our needs anymore. So we switched to Unity. For that we needed additional people to create all the assets from scratch again. And recently we've been asked quite often how we were able to continue development and how we were able to finance this step. So let us tell you what exactly happened back then, when we switched the Engine: We signed a publishing deal. Today we can finally confirm that we've been working with Deck13 for quite some time now. They always believed in our vision for Elements Destiny and the game itself did fit perfectly well into their po…
- Elements Destiny - Year in Review & Outlook - 15 February 2022
A lot happened last year. And even more will happen this year. Time to look back. And to look ahead. Elements Destiny's review of the year! Last year was an important milestone in the development of Elements Destiny. We were finally able to announce that we were switching engines. Originally, the project started as an RPG Maker game and we had no idea how massive and big the game would become. We thought that RPG Maker could handle everything we wanted from Elements Destiny - and had to learn the hard way that we needed to upgrade to a technology that could handle everything we set out to do. We kept upgrading the team and finally made one of the most important decisions: We switched to Unity. All in all, in retrospect, this decision was certainly made a little too late. A completely finished game first had to be rebuilt. But it was still the right decision, we are convinced of that. Ev…
- New blog post- Writing tracks for a videogame soundtrack - 6 November 2021
In this blog post, Composer Gianny Abel shows you how he created this previously unreleased fire dungeon track from our OST. Here's an extract: Soundtracks in general When composing for a videogame there is one thing which should not be forgotten: A full soundtrack is being composed, not just a lot of single tracks. It is therefore best to have a rough idea of the direction in which the entire soundtrack should move right from the start. There are other things you’ll then need to think about: How big will the soundtrack be? Which tracks need to be done first? Which genre should it be, do I compose for a Jump & Run or a Simulator? Is the game set in a future setting, the past or a fictional time? Especially the time can influence the instruments one may use, for example synthesizers for futuristic settings or more traditional sounds for the past. Is the game set in a special place? Examp…