SPSTEAMPULSELIVE ANALYTICS
Rhythm Quest

Rhythm Quest Steam metadata

DDRKirby(ISQ) | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID1635640
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDDRKirby(ISQ)

Rhythm Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1635640
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDDRKirby(ISQ)
  • PublisherDDRKirby(ISQ)
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: DDRKirby(ISQ)Publisher: DDRKirby(ISQ)

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rhythm Quest Steam metadata

Rhythm Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1635640/metadata
Steam Communityhttps://steamcommunity.com/app/1635640
PCGamingWiki search
IGDB searchSearch IGDB for Rhythm Quest

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Color Alternatives, #category_contrast_controls, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 86 - Backdrop Redesigns - 7 August 2026

    This month I finally started drawing up new backdrops for existing levels, trying to up the visual fidelity and quality (to bring them more in line with the other ones). Here's a video of those new ones in action: Level 5-4The old backdrops for level 5-4 were pretty plain -- just a bunch of partially-transparent floating bordered rectangles of various sizes: Visually the "theming" for world 5 revolves around translucent, "glassy" shapes. I took a look at some other videogames for inspiration on ideas that I could pull from, especially Crystal Man's stage from Mega Man 5, which not only has these nice "prism" shapes making up the floor, but does a good job of layering detail in the background: Here's the same section as above, but with the new backdrops. There's some more detailed hexagonal prism shapes in the foreground, and opacity is lessened in the background layers to provide a sens…

  • Rhythm Quest Demo v0.42.0 Released - 7 August 2026

    The Rhythm Quest Demo has been updated to version 0.42.0. This update brings new reworked backgrounds for levels 2-1 and 2-2 and tweaked floor/ramp graphics for world 2, as well as the usual slew of bugfixes and improvements.Full changelog:Version 0.42.0 - New backdrops for level 2-1 - New backdrops for level 2-2 - New (thicker) floor/ramp graphics for world 2 - Tweaked charts for level 2-2 - Tweaked antialiasing for ramp graphics across all worlds - Fixed level 1-3 water effect not respecting level fade settings - Fixed enemy y position not updating when enemy spacing was changed mid-level - Cleaned up handling of enemy spacing with different enemy types - Fixed respawn scrolling behavior when respawning before first level spawn point - Allow normal jumps/attacks after level end with strict inputs enabled - Made early input detection slightly more responsive - Fixed strict input still…

  • Devlog 85 - Level Fading - 4 July 2026

    It's been a long while! Summer months tend to be a little slower for me since I have other stuff going on, but I've still been chugging along when I can. A lot of the work I've been doing has simply been easy/hard charting for bonus levels that are still missing those two difficulties -- Violet Hyperwave, Flower Fang, Super Mega Zero, Let's Have an Adventure, Fur Elise, Rondo Alla Turca, Standing Here Alone, and Song of the Sea have all gotten easy and hard mode charts in the past months. None of that is really devlog-worthy, but I have some other neat stuff to report on now too.Level FadingThere's a new "Level Fading" advanced setting that will add an extra challenge by either hiding obstacles until you're about to reach them... ...or by making them fade out in advance, forcing you to look ahead and remember them. Both versions also have a more intense variant that is more extreme with…

  • Rhythm Quest Demo v0.41.1 Released - 4 July 2026

    The Rhythm Quest Demo has been updated to version 0.41.1. This release brings a new "level fading" challenge feature which can be enabled to increase gameplay difficulty, and changes the default coloration for wings (blue by default, green only if an attack is present).Full changelog:Version 0.41.1 - Change default wing color skinning - blue for both air jumps + flight paths, green only if an attack is also present - Added "Level Fading" feature, which increases challenge by making obstacles fade in or out, or be entirely invisible - Fixed visuals for color skins/enemy spacing settings not rendering in main menu settings - Float "Back to Menu" item in level browser at top of screen - Increase size of world headers in level browser to account for new scrolling logic - Fixed level stats not updating in level browser for difficulty changes - Fixed max coin value not updating in level brows…

  • Rhythm Quest Demo v0.41.0 Released - 6 May 2026

    The Rhythm Quest Demo has been updated to version 0.41.0. This release fixes some strange menu issues that surfaced in the 0.40.0 release, and enables the Indonesian and Lithuanian translations in-game.Full changelog:Version 0.41.0 - Add Indonesian and Lithuanian translations - Fix various errors with menus in version 0.40.0

  • Devlog 84 - More Custom Level UI Work - 23 April 2026

    Lots of things got worked on in the past month!Timing Jitter FixA small but super important one that honestly should have been fixed ages ago (oops). I've mentioned a long time ago in the past how the audio timeline and visual/game logic timeline essentially run independently in parallel and can drift with respect to each other, so there needs to be some sort of special handling to keep the two synchronized over time. There are basically two ways to handle this problem, you can either let the gameplay/visuals run at their standard rate and try to make minute adjustments to the audio pitch in order to keep it in sync, or (and this is what Rhythm Quest does, probably what I'd recommend as a default as well) you can use the audio timeline as the source of truth and try to adjust the gameplay/visuals to be in sync with that.This is all working fine and well and I'm using a linear regression…

  • Rhythm Quest Demo v0.40.0 Released - 23 April 2026

    The Rhythm Quest Demo has been updated to version 0.40.0. In addition to the normal slew of fixes and improvements, this update includes an important tweak to game/audio synchronization logic that reduces jitter, especially on displays/devices with high framerates.Full changelog:Version 0.40.0 - Significantly reduce slight but constant camera/position jitter due to how audio-video sync was tracked - Track total level play counts, show in level browser - Add ability to mark levels as favorites in level browser - Start main/bonus level browser folders as closed in most cases - Fixed level 1-1 issues with speed modifiers, particularly for web - Update translations from weblate - Fixed level 1-1 tutorial enemies/jumps counting in level stats - Tweak layout of prev/next buttons in advanced settings menu, increase clickable area - Clicking the title of an advanced settings page now jumps to t…

  • Devlog 83 - Verified Artist Flow - 3 March 2026

    It's been quite a while! Besides taking a welcome break from thinking about Rhythm Quest over the holidays, I've been dealing with a bunch of different non-Rhythm Quest things in my life (sickness, death of a pet, practicing for and winning a tournament...). Real life never really stops coming at you, I guess. Nevertheless, since making the main Rhythm Quest Discord server read-only it's been a nice breath of fresh air to just quietly work on the game without feeling any real expectations from anyone, taking pit-stops as needed to deal with everything else along the way.Demo Soundtrack ReleaseIt's been a few months at this point, but I've given an official release to the Demo Soundtrack, which you can now find at https://ddrkirbyisq.bandcamp.com/album/rhythm-quest-demo-soundtrack. I've also rendered out gameplay videos of those songs with just the music, you can view those in a YouTube…

  • Rhythm Quest Demo v0.39.1 Released - 3 February 2026

    The Rhythm Quest Demo has been updated to version 0.39.1. This update includes some small new features, such as "Strict Input" mode as well as a "Marathon Mode" that automatically progresses through each level.Full changelog:Version 0.39.1 - Added "Strict Inputs" gameplay setting to punish extra inputs - Added "Marathon Mode" gameplay setting to allow for playing many levels - Removed "Unlock All Levels" setting (use Level Browser instead) - Fixed music speed change desynchronization for web builds - Correctly hook up coin and respawn counts for folders in level browser - Fixed minor rounding issues when calculating spike heights - Tweaked/fixed beat markers for flight paths - Fixed diamond on/offbeat indicators not updating immediately - Fixed flight path end markers sometimes already having wings on level load - Slightly increased attack cooldown on miss - Disallow warping to a checkp…

  • Demo Soundtrack Release - 12 December 2025

    The official soundtrack release for the demo version of Rhythm Quest is now available!Purchase/Download Link (Bandcamp): https://ddrkirbyisq.bandcamp.com/album/rhythm-quest-demo-soundtrackThe demo soundtrack is also available as a YouTube playlist, with accompanying visuals:

  • Devlog 82 - More Companions - 1 December 2025

    I took a break from working on level charting to turn my attention to something that's been on my to-do list for a while -- adding new companions and followers that you can purchase in the in-game shop! I've added 5 new ones, for a total of 7: Animation NotesFirst off we've got this cute green turtle! It's a simple animation, but took some fiddling to get the feet to read smoothly. There's a small little bob in the motion, but most of it is expressed through subpixel motion.The jump animation is a fun one where we have the limbs flapping about like it's trying to fly: So far none of the companions have separate animations for flight paths, but I also wanted to give turtle a chance to do the classic turtle thing and hide in its shell, so I used that for the flying animation, along with the standard green wings: The above concepts are combined together for when you respawn after making a…

  • Devlog 81 - Clematis - 2 November 2025

    Another bonus level, huzzah! I'm really excited to show this one off since I'm a big fan of how the track came out -- lots of energy, and fills in a niche that isn't quite covered by any of the existing tracks. As I continue to churn out bonus tracks here and there, I've been thinking more about trying to inject some more variety in the type of songs that I add to Rhythm Quest. I've already added some drum and bass music, classical songs, and even a track inspired by synthwave sounds, but I could probably have some fun exploring other genres, too. Stay tuned for the upcoming Gregoriant chant level? Haha, just kidding...Here's the video of "Clematis", with its normal mode chart. The song is quite fast at 180BPM, and the chart is pretty dense and challenging!Charting NotesAt this point I have pretty established patterns for how I like to chart my songs in Rhythm Quest. As I noted above, t…

  • Rhythm Quest Demo v0.39.0 Released - 17 October 2025

    The Rhythm Quest Demo has been updated to version 0.39.0. This update includes a rework to the audio latency calibration flow, as well as some screenreader and gamepad fixes. The Mac App bundle has also been notarized.Full changelog:Version 0.39.0 - Changed audio calibration flow - Audio calibration now set in increments of 25ms - Screenreader: support different Windows TTS voices if corresponding language pack is installed - Fixed pause music playing at wrong rate after practice mode speed changes - Fixed Accessibility menu not working in game - Fixed broken tutorial when screenreader active - Fixed some missing readouts when screenreader set to "Read Only" - Fixed issue causing screenreader support to fail when NVDA is detected - Fixed (inconsistent) doubled input on steamdeck / using gamepads - Added new toggle for "Alternate" gamepad input to avoid doubled inputs - Normalized scroll…

  • Devlog 80 - Calibration Rework - 16 October 2025

    Progress continues on doing the easy/hard charts for the remaining levels that I've made so far, but I took a detour for a bit to work on something more important that I've been putting off for a while -- redoing the audio latency calibration flow.The Story So FarRhythm Quest is a music game that does its best to Do Things Right when it comes to audio synchronization, even doing things like prescheduling jump/hit sounds by default instead of playing them in response to player actions. Of course, some sort of audio latency calibration system is needed to measure the difference in the delay of input/video display versus the audio output that is being used by any given player.The calibration has gone through a number of different forms over time. Here's a really early version that was needlessly confusing and had the player set the audio offset manually for no good reason: I realized at so…

  • Devlog 79 - Hard Charts, Settings Tweaks, and More - 21 September 2025

    Easy/Hard Difficulty ChartingI've been quietly plugging away making the easy/hard mode charts for all of the existing levels. Back in June I got done with recharting level 4-1, but since then I've gotten through another 7 levels and am now finished with those additional charts for level 5-3, plus some of the bonus levels!Since everyone loves seeing videos, here's one that demonstrates some of the harder patterns in action. Some of these later levels are getting quite tough!I especially appreciate the patterns where the ghost enemies jump forward into grouped sequences of flying enemies, like in this sequence from level 4-5: The quick pattern of hold - flying enemy - release has been a really common pattern in the hard difficulty charts. In level 5-2 it gets enhanced to feature green combo enemies at the start: In the normal difficulty, sixteenth-note rhythms aren't introduced until the…

  • Rhythm Quest Demo v0.38.0 Released - 16 September 2025

    The Rhythm Quest Demo has been updated to version 0.38.0. This update includes a rework to the settings menu organization, as well as many other fixes and improvements.Full changelog:Version 0.38.0 - Split settings into basic settings and advanced settings menus - Fixed some coin sfx playing even when disabled - Fixed doubled input bug when using steam deck or certain other gamepads - Fixed broken jump inputs when using steam deck touchscreen - Fixed crash/lockup on level browser screen - More robust handling of device suspend/pause events - Better load time / more efficient grass for level 1-1 and level 1-4 - Fixed y-axis scaling in level browser density charts - Performance enhancements - Level load time improvements - Density chart now uses magenta color for 300-360 notes per second - Added failsafe to automatically trigger respawn if y position is too far off - Fixed inconsistent be…

  • Rhythm Quest Demo v0.37.2 Released - 16 August 2025

    The Rhythm Quest Demo has been updated to version 0.37.2. This update includes some major fixes to accessibility/screenreader functionality, as well as UI tweaks and other fixes.Full changelog:Version 0.37.2 - Adjusted default pixel clamping behavior to allow for "subpixel" scrolling - Added pixel clamp option to restore previous behavior - Finally (?) fix sprite clamping artifacts causing horizontal/vertical lines/gaps - Fixed level generation bug causing shifted/overlapped spikes - Fixed character disappearing on world transitions in level select - Fixed odd menu transition between first calibration and level select - Fixed settings menu navigation bugs - Tweak darkening effect for settings menu - Fixed minor issues with level select UI - Performance improvements for some UI screens - Fixed tablet mode blocking mouse/keyboard inputs - Add ability to page through settings screens using…

  • Rhythm Quest Demo v0.37.0 Released - 18 July 2025

    The Rhythm Quest Demo has been updated to version 0.37.0. This large update includes a ton of bugfixes and some new functionality, including a brand new settings menu.Full changelog:Version 0.37.0 - Replaced "Settings" and "Mods" with new unified settings menu - Faster "Restart Level" without reloading entire scene - "Start Game" now skips difficulty selection - Full difficulty select menu now accessible from the level select screen - Fixed incorrect ramp placement for level 1-1 - Fixed missing level 1-3 water effects - Added level 1-3 water effects to level select menu - Fixed level 2-2 flight zone speedup - Adjusted camera tracking - added camera height smoothing - Fixed broken diamond indicators for ghost enemies - Fixed input timeline hold indicators on subsequent level loads - Correctly despawn input timeline markers when warping in practice mode - Fixed music sync issue when pausi…

  • Devlog 78 - Unified Settings, Camera Smoothing, etc. - 1 July 2025

    Somehow the springtime always seems to be extra busy for me, and I ended up not really making much progress on Rhythm Quest last month due to having a million other things to worry about. I'm back at it, though, at least for now...Unified Settings MenuI've been somewhat dissatisfied with the overall organization of the settings menus for some time now. The design of each menu itself was pretty ok (I wrote about this in an early devlog), allowing for intuitive interaction with any control scheme: However, as I've added countless different tweaks and options (there are over 60 in total so far, and I'm only making more as I go), separating them all into their own menus has proven to be cumbersome. I have something on the order of 20 of these different settings menus, because each menu can only hold about 4 or 5 rows worth of actual toggles (remember, buttons and text need to be readable an…

  • Devlog 77 - More and More Bonus Levels - 27 April 2025

    Everyone's favorite thing to see (?) -- new levels! I had a bunch of different life things to tend to this past month (and the rest of Spring is going to be no different...) but I managed to crank out some more charts while in the midst of travelling. Here's a video of those in action: Scherzo of Magical Science is a whimsical song initially released as part of the Hero Hours Contract OST. At 155 BPM, it's quick, but not blazing fast. https://rhythmquestgame.com/devlog/77-scherzo.gif There's a really distinctive 16th note pattern (using a whole-tone scale) at the beginning of the main musical riff. It's too fast for my tastes to chart each of those notes (at least for an official chart), so I ended up using the green attack+jump combo enemies along with flight paths to accentuate that rhythm instead. Claustrophobia is a song off of the Nyamo's Adventure OST. It's written at 90 BPM, but…

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2026Rhythm Quest Demo v0.42.0 Released1840310314346397
24 July 2026Rhythm Quest Demo v0.41.1 Released1836506165573158
36 May 2026Rhythm Quest Demo v0.41.0 Released1832065502808137
423 April 2026Rhythm Quest Demo v0.40.0 Released1830797770234438
53 February 2026Rhythm Quest Demo v0.39.1 Released1823191198612633
617 October 2025Rhythm Quest Demo v0.39.0 Released1813674388986269
716 September 2025Rhythm Quest Demo v0.38.0 Released1810503566566454
816 August 2025Rhythm Quest Demo v0.37.2 Released1808061939399771
918 July 2025Rhythm Quest Demo v0.37.0 Released1805431065355846
1024 April 2025Rhythm Quest Demo v0.36.4 Released1797820624475121
1120 April 2025Rhythm Quest Demo v0.36.0 Released1797185861720257
1231 October 2024Rhythm Quest Demo v0.34.0 Released6146943657173913008
1330 August 2024Rhythm Quest Demo v0.32.1 Released6240387642456744409
1417 August 2024Rhythm Quest Demo v0.32.0 Released6909171012604393532
152 June 2024Rhythm Quest Demo v0.31.0 Released5742731639339811963
1615 February 2024Rhythm Quest Demo v0.30.0 Released8033928544494029693
1713 December 2023Rhythm Quest Demo v0.29.4 Released5397065151385772494
1810 October 2023Rhythm Quest Demo v0.29.2 Released5220292521197099555
1924 July 2023Rhythm Quest Demo v0.29.0 Released5124584051983366016
2015 July 2023Rhythm Quest Demo v0.28.0 Released6079346804880342452

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1635640
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperDDRKirby(ISQ)
PublisherDDRKirby(ISQ)
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Rhythm Quest is a 2-button rhythm platformer game. Jump, attack, and fly to the beat through upbeat songs that are hand-crafted to highlight complex rhythms!

About this game

Rhythm Quest is an upcoming 2-button rhythm platformer game being developed by DDRKirby(ISQ). Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game. Each type of enemy requires different button sequences to defeat: Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button: Speed zones change up the rhythm of the song : Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms Adjustable latency calibration and audio scheduling for tight and responsive gameplay Use coins to unlock bonus stages, alternate character skins, and more extras

Supported languages

English, French, German, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese, Italian, Portuguese - Brazil, Simplified Chinese, Swedish, Ukrainian, Vietnamese, Polish, Lithuanian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
71Narrated Game Menus
81#category_playable_without_vision
55DualShock Controller Support
57DualSense Controller Support
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Rhythm Quest's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rhythm Quest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rhythm Quest at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.