- Small update 4/10/2026 - 10 April 2026
- Fix bug reporter - Fix softlock at the end of the tutorial that was affecting some users (if you still experience this please let me know) - Controller bindings can now map one control element to more than one action, since there are unfortunately more actions in the game than buttons on most gamepads, controller players can now map the camera centre action to a button already in use (recommend mapping it to the reverse button) - Add new achievement, since its a pretty dry update otherwise.
- Japanese and French subtitles now available - 12 December 2025
Japanese and French translations have now been released, you can change the display language in the Settings menu.
- Japanese and French versions coming soon! - 4 November 2025
The French and Japanese version are currently in the works and coming soon! If you already own the game and are interested to help us proof read the French or Japanese versions, please feel free to reach out to us on Discord for more details. Many thanks!
- Unity security patch - 3 October 2025
This update contains only a patch to address a security exploit that was discovered in Unity (the engine used to build the game). Information about the issue can be found here. There should be no functionality changes at all, but if you do encounter a problem please submit a bug with the bug reporter. The next actual patch should be in a few weeks with the French and Japanese translations.
- Update 09/27 Fixes and Fighters - 27 September 2024
A few fixes and new things: - Magnus wing pitch tuning - Refuel plane day/night glow adjusted - Upgrade costs balance - Sensitivity slider for manual mode orbital and lookaround camera speed - Reverse input now requires short button hold instead of press to prevent accidental reversing - Hangar damage speech now has a random chance to play instead of all the time - Fix softlock in the brewery section of the tutorial - Fix propeller trait bonus not applying to Pearl Grape - Fix Vapor Rockets detaching after visiting bar - Fix cockpit camera position to prevent visible pilot goggles in front of the camera - Missiles use a new interception calculation called Proportional Navigation, which means they will more accurately intercept the target heading, instead of the current simple method of chasing from behind. Rate of turn has been decreased so the overall difficulty has not increased, but…
- Small Hotfix - 15 August 2024
Just a couple of quick things to address from the last patch - fix Vapor Wings water recharge not working - fix overlapping ambient cars - fix air refuelling sometime not working under certain conditions
- Fixes, tuning, QOL and more plane parts update - 12 August 2024
- New wing part for both heavy and light plane - Gunship patrols planes now deploy a shootable swarm of slow flying kamikaze bomb drones once the player reaches sufficient fame. - Scavenger Ornament perk now includes bomb drones. Materials or ingredient spawn chance when breaking a camp, gun tower or drone bomb. - Further tuning of the Vacuum Boost fuselage. Removed health recovery perk in exchange for significant bolstered boosting speed to make it moderately useful for fast travel. Along with a base engine power increase to make it a bit more competitive in combat. - Manual mode cameras now accept mouse input for looking around (for those using HOTAS or keyboard) - Camera return input added for manual mode orbital camera, the default binding for this is F on the keyboard, but there is no default gamepad binding because we are out of buttons on the gamepad, so unfortunately if you want…
- Small fixes patch - 6 June 2024
Fixes for a few things in the recent updates: - Fix excessive upward drift using boost targets in autopilot mode - Fix unexpected upward deflection during boost targets with some heavy plane configurations in manual mode - Fix Slat pontoons would sometimes never slow down on water - Fix copter was visible in first person hud only view - Fix FOV slider did not apply for cockpit cameras - Plane decals take priority over trim - Fix selecting free camera with hotkey following cockpit camera would no longer follow plane - Fix draw distance on bomb camera
- First person view, no pirates mode, new parts, fixes etc. - 31 May 2024
New Features:: - First person view added with two versions for cockpit visuals on or off. Please note that the airplane art was created for visuals and style first so some of the biplanes have very poor visibility, it has also not been possible to create high resolution and functional cockpit instruments. The new cockpit views are hotkeyed to f4 (with visuals) and f5 (without) or in manual mode with the camera cycle button. - Manual mode locked/orbital camera option has been removed, and now both can be accessed through the camera cycle sequence along with the first person views, the order is Orbital, 3rd person locked, bomb camera (heavy only), first person with visuals, first person without visuals. - Pirate activity option, the number of pirate encounters can be chosen when starting a new game, the options are Normal which is what we currently have, Low (half the encounters) and None…
- Hotfix for reverse not working - 10 May 2024
Thanks to the user who pointed this out quickly, sorry this did not get picked up in testing. This patch just contains two changes: - Fix reverse not working - Fix for manual mode rudder overly responsive after transitioning back from very high speed mode to normal flight
- Manual mode very high speed handling and a few other fixes and tuning - 9 May 2024
Not a big change this time, mostly addressing some issues from the last patch to do with the manual mode handling. - Manual mode very high speed (500ish kts+) uses a different dynamics to make the boost targets ability much more playable - Some people did not like manual mode stability update that was added last time so there is an option to turn it off and go back to the previous handling, you can do this in Settings/Controls/Manual mode stability - New heavy engine - New light engine - Emergency Stop pontoon + 15% water tank capacity - Ingredient Pontoons + 35% cargo capacity - Vertical Lift wings renamed to "Ascending Lift" - Sharpened wing model improved - Boss health bars increased in size and end points cleared to ensure people can see when the boss just has a small amount of health remaining - Fixed hangar camera could not view rear facing engines - Particle motion blur fixes - F…
- New parts, manual controls improvement, other fixes and balance - 1 May 2024
- Fixed product panel would stop working with too many entries - Fixed ingredient rounds incorrectly drain water charge - Ingredient rounds increase damage and decrease windup time - Alcohol rounds decrease damage - Vaccuum boost increase height threshold for automatic boosting - Hangar prevent create new plane or load plane when modifications are in progress - New light fuselage - New heavy fuselage - Floating market added refuel, repair, and rest - Manual mode handling update to significantly reduce the snap back bounce as the stick is released, which would also cause some noticeable wobbling in the heavy plane at high speeds - Rate of turn increased a bit in manual mode - Camera position and lag tuning for manual mode cameras to try and better keep the plane in the lower portion on the screen - Interior UI in controller mode, UI elements that can be cycled (the ones with left and rig…
- Fixes and improvements - 13 April 2024
- Fix bad dice rolls in board game - Fix Dijana spoiled ingredient trait sometimes applies when she is not in the plane - Fix brewery dispose button could be pressed multiple times causing refund exploit with Dijana trait - Fix forwards/reverse hud icon incorrect colour when exiting lz - Fix heavy plane max health modifiers not applying for engine and propeller - Fix burning ship quest logic keeps running after failing - Fix bar menu buttons can be pressed too soon after boardgame complete in Ena-Franci story mission - Fix bartender dialogue sometimes displayed empty box resulting in softlock - Fix a softlock in the contracts section of the tutorial when it runs in the brewery - Fix HOTAS map button does not also close the map Balance: - Smog dome and double team chances reduced - Irena void mission bounds size reduced to reduce chance of getting lost - Dijana-Nigel clothes mission clot…
- Fixes and improvements - 1 April 2024
- Fixed ship boss minions not exiting retreat mode - Fixed abrupt smog dome transition. - Fix Self Repair engine stops working after refuelling at shipyard - Fix pirate encounter speech would not play whilst player was using boost - Fix restarting save game from floating market in post game resulted in a very unstable plane and missing buoyancy Tuning/Improvements - Pirate Gunship given damage effect when under 30% hp. - Streamlined Pontoons remain tucked whist flying fast over water. Low speed and altitude are required for deployment. - Switching gears to reverse mode made more apparent with extra UI - Placement of mission and contract icons on map better positioned. - Airship vents given circling effect for better visibility. - Smog grenade explosions expire quicker. Snap back settings given 10second option. - Sensitivity slider for keyboard pitch/yaw/roll inputs - Recipe book filter…
- Bugfixes and improvements - 25 March 2024
- cave mission given more time and more visuals identifiers for slightly easier navigation. - fireworks mission given 30 more seconds and speculative fix for stuck dialogue. - fiberhop brews balanced - boss plane: weakpoints are now correctly impervious to damage when not exposed. - airship boss: can now properly be defeated unassisted in final battle sequence - final boss: fixed bombs or alcohol rounds having lacklustre effect on engines. Fixed brief moments of side wall invulnerability. - final sequence given more time and doubled boss decay rate - speculative fix for the salvage crates self destructing on start. - fix pressure washer visual and sound fx don't stop if plane crashes whilst holding ability - fix alcohol rounds do not drain water charge and will fire when water charge is empty - fix mouse pointer appears during flight in controller mode after moving mouse or other action…
- Bugfix and tuning patch - 19 March 2024
- Additional fixes to prevent black screen in salvage minigame - Prevent collection of two crates at once in salvage minigame - Fix ingredient spawners that have been harvested incorrectly displaying the unharvested visual model which then would not yield any fruit when shot - Fix brew bottle not correct when creating brew from purchase panel, note that some bottles created prior to this patch may still not come out correct, but all bottles from this patch on should be fine - Fix incorrect date on the loan UI panel - Fix wrecks that have been fully salvaged will no longer be highlighted when the highlighter ornament is equipped - Fix tutorial could be softlocked if the final ring of the ring section was entered at the very side of the ring - Board game dice values reset properly between games - Fix initial drop in speed when boosting There are a couple of reported bugs that we have been…
- Bugfix and recipe/contract balancing - 15 March 2024
- Fix compact fuselage hydro boost bonus not working - Fix Irena void visuals sometimes not disappearing correctly - Prevent docking when Irena void effect is active - Fix plane stuck detector getting stuck and not resetting the plane - Fix torpedo could be targeted by copter or auto turrets - Fix controller navigation issues in the hangar, unable to create new light plane or sell plane - Fix tumble frame VFX stuck on plane if it crashed - Fix for unpausing landmark dialogue - Fix for lower screen UI visuals cut off for widescreen users - Fix floating bottles in bar - Camera fixes and softlock prevention in final battle - Fix bad looking propeller blur - Pilot traits not working when starting a non-tutorial game - Fix Pelican and Pipe not offering you a contract on day 1 if you quit the conversation and restarted it - Fix bar sales panel incorrectly reported fame from sales (modifiers w…
- Bugfix and tuning patch - 12 March 2024
Fix ingredients not spawning in post end game Fix paints not purchasable under some conditions Fix restarting save game from floating market now works Fix bar conversation softlock with empty dialogue box Fix bar conversation sometimes not displaying player options as menu but playing them sequentially Clamp maximum buoyancy to try and avoid planes being catapulted into the sky Reset water after salvage minigame to try and prevent unexpected submersion after returning More validation when saving, if an unexpected error occurs a message box will appear to take you to the main menu and a prompt to contact us for help Save games with no player planes will now load instead of hanging, even though technically you should not have been able to delete all your planes The water cost of the standard light plane projectile is decreased, allowing for more shots before a refill is required. Brew of…
- Bugfix and tuning patch - 9 March 2024
- Fix Ena-Franci softlock after boardgame, also a fix for savegames that ran into this problem and could not restart the mission, if you go back the The Opal Retreat with Ena and Franci it should fix the data and allow you to continue - Fix Pluck'n Plunder controller inputs not working - Fix softlock when 2 crates are salvaged at once - Fix harshly blurred visuals in time trial race and on propellers - Fix manual/controller mode rudder inputs causing the plane to slow down unexpectedly - Fix Tour Plane pilot passing out causing softlock, for the duration of this minigame the pilots will not become fatigued - Fix a number of brew recipes that could not be created - Fix 4 and 5 star brew achievements, these should also be awarded retroactively if you begin a game with a 4 or 5* brew in your brewery inventory Balance: - Light plane bomb radius increased by 40% UI: - Ingredients that requir…
- Bugfix and FPS Limiter - 7 March 2024
- FPS Limiter added to settings menu, this will limit the target FPS of the game for those who find their hardware runs too hot but prefer to have more options than VSync. - Additional VSync "half" option. Please note that FPS Limiter and VSync are not compatible so only one should be set - Optimization to improve performance in the Hangar - Fix brews going missing when transferred between inventories, this was particularly likely if the player created multiple different brews with the same name, but this should now be safe to do - Fix Klare-Franci mission could not be restarted after failing - Fix broken recipes The Sea Hag and Dim Fiber Whisky Thanks again for your patience as we keep working through the issues, we will keep putting out patches as quickly as we can.