SPSTEAMPULSELIVE ANALYTICS
Crawlyard

Crawlyard Steam metadata

Pigeon Eye Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieRPGStrategy

  • Steam app typegame
  • Steam App ID1637560
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPigeon Eye Games

Crawlyard metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1637560
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPigeon Eye Games
  • PublisherPigeon Eye Games
  • Parent gameNot available

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Pigeon Eye GamesPublisher: Pigeon Eye Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Crawlyard Steam metadata

Crawlyard metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1637560/metadata
Steam Communityhttps://steamcommunity.com/app/1637560
PCGamingWiki search
IGDB searchSearch IGDB for Crawlyard

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • News I guess? - 5 October 2026

    Hello everyone, it is strange to post here again after years of silence.So first of all, Crawlyard is dead. I won't be working on it anymore, at least not in a nearest months. I have plans for it, but for now I wanna do something smaller and more aligned with my vision. And cheaper.There were multiple reasons why CY didn't happen, but I don't wanna delve deep into them right now. The lesson, though, is that if you wanna make your own game, I beg you to start small; even when you've won all the possible awards and secured trillions, start small.That said, here's the game I'm working on right now: I understand if it's not your cup of tea, but a manager of a guild of heroes was the game that I wanted to make for a long time. I promise, this one will make it to the release day.Sorry again for letting y'all down, whoever still waited for CY. Lessons learned.Yours, one and only,Vovun.P.S. Joi…

  • Crawling with developers 🔴 Side B - 23 June 2023

    Hey again! We welcome all to a Next Fest stream where the Pigeon Eye studio members will present an updated demo and will try to pass the unsurmountable game tutorial. And we hope the next stream will go smoothly (not like the last one, ha)! So, jump in, say Hi and let's crawl together!

  • Crawlyard Crawling with developers 🔴 Side A - 18 June 2023

    Hey! We welcome all to a Next Fest stream where the game's team will present an updated demo. So, jump in, say Hi and let's crawl together!

  • More focused battle encounters - Devlog #7 - 9 September 2022

    How could this broken shell of a man, barely able to carry the weight of his own sword, be the Burning Terror which drove me to hide here? He seemed to have Demons of his own, that he struggled to contain... and he was losing. Changes to the battle system We’ve made a complete overhaul of Crawlyard's battle encounters. Before, it felt like a hybrid of Vampire Survivors and Loop Hero, but now it’s more like Hadean Tactics. What I mean by that is that each encounter now has its own battle zone, borders and enemies, all happening within the stage of your chosen performance. Basically, we aimed to arrive at a seamless transition between exploration and skirmish like you'd see in modern JRPGs. Each battle is a pretty much consistent experience and enemies won’t spawn totally randomly (well, there's still a hint of randomness within specific conditions). Here, a fancy gif where I'm using batt…

  • Devlog #6 - Going fully Isometric - 10 June 2022

    Today I received the following message "I came across your game on Twitter and it looks VERY different from what I played in the previous build. Did you do a massive overhaul?" So people are starting to notice the change and it's time to tell about it properly. Yes, we changed the visual look of the game. I know a lot of people like Crawlyard for its cartoony and simplistic graphics. But the truth is, most of it were graphical assets from the Unity store, which is not really our level - we can do so much more. There's also always not enough assets there either way, we need a lot of out custom graphics to use it as an element of environmental storytelling. I guess now you can say that 70% of visuals is fully made by our 3D modellers. After the October's demo we also wanted to make the visuals more theatrical. What I mean by this is that all of the objects on scenes would be made out of c…

  • Devlog #5 - Sinister Laboratory - 28 May 2022

    This morning, when I was out on the porch, I saw clouds forming these ominous words: "Write a devlog, or else…" Oh my, this seems to be a sign, and who am I to oppose the higher power? Fleshing out the game We are currently focusing on polishing our new "dungeon" system, performances, and revamping card and progression mechanics. Performance production actually consists of several steps going in strict order: first, we have the general structure and lore background suggested by the writer, and then our game design team develops interesting mechanics to go along with it. Graphics, music and sound come next, and the levels are brought together by proper lighting and asset placement. Although we're still running regular playtests to make sure the levels stay engaging from start to finish. Check out Sinister Laboratory (Mad Lab for short), the Victorian-themed performance we completed first…

  • Watch Crawlyard team stream the game development - 2 May 2022

    Drop into the stream to say Hi to Vovun, the gameplay designer and Daria, the narrative designer. They will stream Crawlyard development process, show the updates coming to the game's demo including new visual look and gameplay mechanics, discuss the state of roguelike deckbuilders genre and much more! The stream will be on the game page https://store.steampowered.com/app/1637560/Crawlyard/

  • Crawlyard participates in Women's Day Steam Event - 7 March 2022

    Crawlyard dev team is thrilled to participate in Women's Day Steam Event! Women-led studios are behind some of the most creative, popular & unique games on Steam. With over 200 games made by women-led studios, this Event features games from developers all over the world, with demos and discounts on select titles, plus previews of soon-to-be released games. Meet and say Hi to Daria, our lead narrative designer, and Vovun, the gameplay designer! They will stream the game, discuss the development process and the future of the deckbuilding games.

  • Something to perk you up - 23 February 2022

    Yo everyone, it’s time to share another big change we work on right now for the game. Enter the PERKS. Capital letters only for the bigger impression. So what is a perk in Crawlyard? Well, I assume you all know what the general idea of perk is, but in general, now you acquire action points (basically this is exp, but we wanted to be fancy) and spend it on perks. What can they do? Everything! Mostly they give you new cards, cause I want to ditch the bored to death “get 1 of 3 cards after each battle” mechanic. But they also can give you passive abilities (i.e. you deal fire attacks on low HP or get bonus armor for each point of damage you get). They also can change cards behavior, and even remove and upgrade cards in your deck. They can give you items, and change the gameplay mechanics in general. And we’re going to unleash our internal creative demons designing the perks. And how intere…

  • Big changes vol. 1: Performances - 25 January 2022

    Hey guys, it’s time to share the big changes we are working on right now for the game. Without further interruption, let me tell you about our Performances. What? Performances will replace the rooms and affectors system we have currently. Before, you had a straightforward floor layout that contained battle rooms and empty spaces for you to place the affector cards onto. Now, we decided to merge them together, creating the ultimate beast - a proper theatrical performance. It works like this: in the beginning you have a floor with only a starting room and a boss room, and a number of free slots between them (usually, the deeper you go the more slots there will be). You draw performances into your hand just like you did with affectors, and you can place them on the floor map according to your battle strategy or quest requirements. The layout's structure is also non-linear now, which means…

  • Crawlyard DevBlog #4 - 8 January 2022

    Hey guys, long time no see! Sorry for the long delay between posts, these months were pretty challenging for the development and we had no time to spare. That only means that the game’s becoming even better than it was. Now, for the updates. Stances passive effects Remember the Knight puppet having different stances tied to the main stats? Well, guess what – they now have passive effects that work when you activate a specific stance. Shield stance - blocks one attack per 3 (or maybe 4? not sure) seconds. In the future, we might rework ability cards in a way that will further reduce the blocking cooldown, allowing you to potentially negate EVERYTHING that comes at you. Spear stance - gives you bonus damage based on your speed. That doesn’t really sound that impressive, but hear me out - it also accelerates you while you’re moving. So your first attack will basically be a charge that some…

  • Speeding up the Deckbuilding genre - 20 October 2021

    Indie-developer and game designer (infamous Mr. Vovun himself) shows the current state of the game, talks about planned features, why the genre needs a twist, shows his cats and tabletop games, and chats with viewers of course.

  • Changelog v.0.0.10 - 5 October 2021

    Crawlyard Changelog version: 0.0.10 First noticeable build update! Thank you for your feedback on the game's performance as well as your overall impressions and suggestions. We'll be starting with critical errors, of course, but the time for my precious design and usability improvements will surely come right after that. Added Shaman and Architect graphics in the hub area Fixed Main quest progression A bunch of quest and dialogue issues Improved Internal NPC handling Armor formula Game balance Dialogue UI Actions (3D-world) cursors Adjustments to post-processing As always, if you have anything to report or would like to share your general opinion on the game, you can always do so on our official Discord server!

  • Crawlyard Demo is out! - 1 October 2021

    Welcome to Crawlyard Devlogs! Steam Next Fest is upon us, and this time we have a bit more to show you than screenshots and gifs and sketches. The story prologue is here, and you can download it for free to check out a fraction of what our full game will be able to offer! We will keep polishing the demo and implementing some of the non-crucial changes and fixes in real time, so by the end of Fest the game will definitely become even better. Welcome, Inspector You arrive at the Mansion slightly ahead of schedule. Nobody greets you, and nobody guides you, yet the Mansion still opens up to you somewhat, both figuratively and literally. Your resources are limited, other residents don't quite know what to make of you, and from the meta-narrative perspective, your future is pretty much determined... But would you still like to walk this path with us? The prologue is not essential for you to u…

  • Crawlyard DevBlog #3 - 28 August 2021

    Welcome to Crawlyard Devlogs! We've been busy preparing for Gamescom, polishing the demo, upgrading the graphics, and implementing new systems. The game evolved immensely since we've last got in contact with the community, we've added a new trailer, updated the game page, started working with voice actors, and so much more. There were lots of themes for a devlog to choose from, but we decided to focus on our beloved puppets for once. Please meet the Knight – your tireless warrior, valiant protector, and the most trusty explorer of the backstage. Stances The Knight rushes straight into battle and is able to soak up a lot of damage. Sounds familiar? Oh, we'll have our fair share of interesting game design decisions, from double stat system to physically replacing parts of your dolls to change its abilities, but we all agreed that the core concept should be simple enough to understand intu…

  • Crawlyard DevBlog #2 - 21 July 2021

    Welcome to Crawlyard Devlogs! These weeks have been extremely busy for us, but we managed to make plenty of powerful changes, introduce new concepts to the gameplay, work on UI and story (enough to dedicate an entire update to each!) and now steadily continue to add more material to the game. Room layout Certain actions often become a chore after a few hours of repetition. So our tech guys decided to work on the game flow a bit and cut on unnecessary hustle. Here's what it looked like before, when you had to drag every room card one after another to determine your run's layout: And here's how we decided to change it. Some "filler" rooms are now randomly fixed in place, and you can modify them with actual "affectors" – cards that make all these intricate combos work. The player will still have plenty of strategical and tactical freedom in how they build the scene, now with fewer monotono…

  • Crawlyard DevBlog #1 - 12 July 2021

    Welcome to Crawlyard Devlogs! We are steadily working on the game every single day, and we feel like sharing our creative process might prove to be interesting to our players and fellow developers alike. So, aside from posting progress reports and important public announcements, we'd also like to give you a glimpse into the world behind the stage. Pretty fitting for a game that takes place in theatre, isn't it~ Early character designs Our Mansion attracts unusual people, but for their quirks to truly stand out they have to be offset by more or less regular characters, too. At the beginning, the proportion of "normal" to "abnormal" was roughly 1:1, but the deeper we dive into it, the weirder our designs become. We spent quite some time figuring out the best art style that wouldn't collide with our 3d visuals while being competent enough to stand on its own, attract attention and tell a s…

Patch notes and updates

S.noRelease datePatch nameGID number
15 October 2021Changelog v.0.0.103938951840898969824

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1637560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperPigeon Eye Games
PublisherPigeon Eye Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Crawlyard mixes strategic deck-building and real-time action with roguelike elements. Enter the macabre theatrical dungeon, defeat mystical marionettes to upgrade your own battle puppets, build your ultimate deck and reveal the secrets of the cursed Mansion.

About this game

Crawlyard is a roguelite deckbuilder and Action RPG hybrid that lets you combine long-term strategic decisions with real-time combat. So, Slay the Spire meets Hades? Sure, why not! Build your puppets, upgrade your skills, choose your allies, and solve the mystery of the Mansion by exploring the deepest tiers of its theatrical backstage. FAST-PACED COMBAT Real-time battles: here, your dungeon runs are more vigorous. Adapt to the battle flow and search for the best moves in the heat of combat! Tactical pause: if you need a breather, activate "deck time" to look for a life-saving card combo that will pull you out of the clutches of death. Card synergy: learn how active abilities, passive effects and special dungeon mechanics affect each other to make yourself unstoppable - or add more challenge! CARD-BASED ABILITIES AND UPGRADES Deck building: your puppets are able to use a variety ability cards, further enhanced by the perk system. The dungeon itself can be reshaped according to your wishes! Puppet crafting: three basic playable archetypes of a "knight", a "rogue" and a "mage" can be customized further with the doll parts you discover in the process of conquering the backstage. Dismantle the bosses to upgrade your own puppets! Event system: encounter special events mid-journey and make choices that can shift the flow of the performance, bring unexpected rewards, or raise the difficulty. THRILLING NARRATIVE AND ROMANCES Intertwining stories: Meet other characters bewitched by the call of the Mansion. Get them to open up to you, learn about their traumas and manias, and affect their future – perhaps in a romantic way. The more you give, the more you obtain in return. Choices matter: the others are stuck, but you can still move forward, unravelling the threads of their unfortunate fates. Will you advise your new comrades to do what they want ? Or will you suggest they search for what you think they need ?

Supported languages

English * , German, Spanish - Spain, Arabic, Russian, Simplified Chinese, Belarusian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lícitas Violência
steam germany12Alkohol / Tabak Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 14, 2026 to Oct 14, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Crawlyard's USD price history spans from Oct 14, 2026 to Oct 14, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crawlyard's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 14, 2026 through Oct 14, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crawlyard at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-14$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.