- Announcing Crystal Project 2 - 29 May 2026
The threat-based tactical combat of Crystal Project returns in a whole new world with new challenges to conquer. Check out the Crystal Project 2 store page to see more and to add it to your wishlist. https://store.steampowered.com/app/3901760/ Explore a seamless open world and search for keys to unlock your dream, making the land of Sycamore become as promised. Find new classes, learn new abilities, and use your newfound strength and mind to overcome the world's toughest challenges. ...Or become one of the few that dares to uncover the world's greatest mysteries. Just make sure not to catch the attention of those that want to keep those secrets buried.
- Crystal Project Update: Version 1.6.9 - 26 May 2026
New modding features: Improved mod loading speed. Current loading mod name is now shown while applying mods. Loaded and total mod counts are now shown while applying mods. Added new Stat Mod: SetStatusOnApply. Added new Reaction type: OnPCritGiven. Added new Reaction type: OnBasicAbilityUsed. Added new Job property: No Crystal. When checked, the class does not contribute to total acquired crystal count. When setting an NPC Outfit Name to a party member's name (eg, @p0.Name), the NPC Outfit will also take on the appearance, class, and level of the specified party member. Crystal Edit menu bar now changes color with theme. Adjusted Dark theme to be properly dark. Added new Grey theme with the previous Dark theme colors. Modding bug fixes: Fixed bug where mixing Mult_DamagePerTurn_Taken_100 and Mult_HealingPerTurn_Taken_100 would not always properly apply both values. Fixed crash when inte…
- Crystal Project Update: Version 1.6.8 - 7 March 2026
New features: Improved performance and world geometry loading speed. Reduced stuttering on older hardware. Bug fix: Fixed issue on Steam Deck where world geometry would load very slowly under certain conditions. New modding features: Added new Ability property: Hide If Unusable. Ability will be hidden from lists unless non-cost usage requirements are met. Added new Ability Mod: JobRequired. The member must be the specified class for the ability to be enabled. Added new Ability Mod: SubJobRequired. The member must have the specified sub-command set for the ability to be enabled. Added new Stat Mod: ForceTurnAbility. The affected battler automatically uses the specified ability every turn. Added minimum quantity to ItemRequired Ability Mod.
- Crystal Project Update: Version 1.6.7.2 - 23 November 2025
Modding bug fix: Fixed display of new "Clear NPC Temp Variables" and "Clear Global Temp Variables" options on RefreshNpcs NPC Action Type.
- Crystal Project Update: Version 1.6.7 - 17 November 2025
New modding features: Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables". Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0). Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized. Added new Reaction type: OnHealingUsed. BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack. Added Total to Stat Ratings on Job model tab. Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants. New localization features: Added Archive Music track names to Vocab Model with p…
- Crystal Project Update: Version 1.6.6 - 10 May 2025
New features: Moved "Auto Jump" option to main Options menu. Moved "Show Minimap" option to More Options menu. New modding features: Added new Stat Mod: DamageOnApply. Deals flat HP/MP/AP damage when the associated status is applied. Added new Stat Mod: DamageRateOnApply. Deals percent of max HP/MP/AP damage when the associated status is applied. Added new Stat Mod: OnStanceChange_GetMPRate. Restores MP on stance change. Added new Stat Mod: NoInput. Skips turn ability selection, but otherwise doesn't prevent ability usage. Added new Condition types: IsFacing and IsPlayerFacing. Added Condition to Spark troop page. Modding bug fixes: Added missing abilities to status References lists. Added missing abilities to item References lists. Renamed Addi_Cooldowns to Flat_Cooldowns. Functionality remains the same.
- Crystal Project Update: Version 1.6.5 - 16 March 2025
New features: When confirming buy/sell quantity, you can now hold left to roll over to the maximum possible amount. Randomly generated randomizer seeds no longer contain the letters/numbers I, l, O, or 0. Bug fixes: Changed menu header label in the Item Equipment menus from "Equipment" to "Weapons", "Armors", and "Accessories". Changed menu header label in the Archive Achievements menu from "Archive" to "Achievements". Changed menu header label in the Sell category menu from "Item" to "Sell". Fixed visual weapon misalignment during attack while class appearance has changed. New modding features: Added new Stat Mod: MaxDamageGiven. Limits maximum damage dealt by a member/monster using any ability. Added new Ability Mod: MaxDamageGiven. Limits maximum damage dealt by an ability being used by any member/monster. Modding bug fixes: Fixed missing statuses in References lists. Fixed possible…
- Getting Started With Mods - 8 February 2025
Are you interested in using mods to breathe new life into Crystal Project, but you're not sure where to start? Here are some ideas to help! Depending on whether you're looking for quality-of-life improvements, extra content, or a complete overhaul, below are three lists from which you may choose. I would like to take this chance to highlight the incredible work that the community has done with the Crystal Project modding tools. The creativity and talent shown is extraordinary! Quality-Of-Life Mods Do you enjoy Crystal Project the way it is, but wish you could change just a few small things to better suit your preferences? The following is a collection of quality-of-life mods that can do just that. Feel free to pick one, or mix and match as many as you'd like. Appearance Passives Allows setting a character's appearance to that of any class. By: Shiri https://steamcommunity.com/sharedfile…
- Crystal Project Update: Version 1.6.4 - 7 February 2025
New modding features: Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned. Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key. Added new filters to Animation Grid: Usage, Status Effect. Added new themes to Crystal Edit: Nord, Solarized Light, Solarized Dark. New localization features: Mod text replacements loaded from non-localization mods are now applied in-game. Mod text replacements now match new lines regardless of whether they are encoded LF or CR LF (ie, \n or \r\n). The Mod Text Replacements grid now accepts multiline input. Implemented logical filtering for the Mod Text Replacements grid. In the Mod Text Replacements tab, the Add / Move Up / Move Down / Delete buttons have been moved from the grid into the toolbar. Modding bug fixes: Fixed vi…
- Crystal Project Update: Version 1.6.3 - 10 January 2025
New modding features: Added new Stat Mod: InstantTurnOnApplication. Get next turn immediately when applied. Added new Stat Mods: Mult_APCosts, Flat_APCosts, Flat_AbilityAPCost. Same as the MP equivalents but for AP. Loading/saving a project in Crystal Edit now overlays an indicator instead of opening a popup window. Ctrl+W now closes the current tab. StatusAuto Stat Mod now defaults to 100/1. New localization features: Added Export button to Mod Text Replacements tab. Exports all mod text replacements from the current localization mod, or exports all text introduced by the current non-localization mod for importing into a localization mod. Added Import button to Mod Text Replacements tab. Imports a previously exported mod text replacements file. Modding bug fix: Fixed error in Crystal Edit when attempting to open an NPC with an action that adds inventory of negative currency.
- Crystal Project Update: Version 1.6.2 - 15 November 2024
New modding features: Added new Stat Mod: RemoveStatusOnApply. Removes the specified status before the containing status is applied. Added new Ability Mod: CopyAllStatusCategoryToSelf. Works like CopyAllStatusToSelf but filters for a specific status category. The "Battle Disabled" ability property has been implemented and now properly disables the ability while in battle. The monster action message box now accepts multiline input. New localization features: Added "Mod Text Replacements" tab to Vocab Model. This feature can be used to localize mods. Text in any mod which matches the "Original" column text will be replaced with the associated "Localized" column text. Added "Always New Line At Max Width" to Vocab Model Fonts tab. When enabled, new lines will always be inserted at a line's maximum width, even if there are no spaces nor other line breaks in the text. Modding bug fixes: While…
- Crystal Project Update: Version 1.6.1 - 20 October 2024
Bug fixes: Fixed auto-jump bug where an auto-jump would incorrectly trigger while riding an NPC that walked off a ledge. When Items and/or Equipment have been randomized, fixed issue where missed steals were not being properly added to the Lost & Found. If a steal has already been missed on existing save data, the proper loot will now be automatically added to the Lost & Found when that save data is loaded. Fixed error when the game failed to retrieve supported resolutions from the graphics adapter. Fallback resolutions have been added. New modding features: Added new Stat Mod: MDmgCannotKill. Same as PDmgCannotKill except for magical damage. Added new Stat Mod: ExpBoost. Works like JPBoostAll except for EXP instead of LP. Added new Ability Mod: NoDualWield. Dual wield is disabled while using the ability. Added Action filter to Entity Grid in Crystal Edit. New localization features: Add…
- Auto Jump Update - 29 August 2024
Introducing Auto Jump and Localization mods. New features: Auto Jump has been added to the More Options menu. When enabled, Auto Jump will cause the player to automatically jump at the last possible moment when walking off cliffs or ledges. The keyboard can now be used to type in name and text entry fields. Sample localization mods: The following sample localization mods are now available on the Steam Workshop: français español Deutsch Italiano 日本語 한국인 简体中文 These sample localization mods are machine translations and should not be considered proper localizations. Localization mods are loaded in-game from the Options > Language menu and are not tied to save data. Bug fixes: When Items have been randomized, Milk is now shown in the Spoiler Log if it blocks a progression item. When Items have been randomized, Thirsty Lad now provides their reward without requiring Milk if Milk has been rand…
- Crystal Project Update: Version 1.5.4 - 26 March 2024
Bug fixes: Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions. Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered. New modding features: Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod. Added new Ability Mod: RandomTarget. Causes the ability to always select a random target. Added new Ability Mod: ItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed. Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage. The Flavor and Description fields in Crystal Edit now accept multiple lines. Modding bug fixes: SetStatusAfterRemoval and SetStatusAfterExpiry will…
- Crystal Project Update: Version 1.5.3 - 7 March 2024
Bug fixes: Fixed issue introduced in version 1.5.0 that caused default settings on Steam Deck LED to load terrain too slowly. Problematic settings will be automatically changed on next startup. New modding features: Mods now apply a bit faster. Added optional Author field to metadata in Project Model Mod tab. Added new Stat Mod: SetStatusAfterRemoval. Works like existing SetStatusAfterExpiry except it triggers instead when the status is explicitly removed. Increased max number of lines in custom ability descriptions from 4 to 10. Improved in-game mod description display: lines are longer, more lines can be shown, and the last line will no longer trail off if the description is too long. Modding bug fixes: OnStanceChange_GetAPFlat and OnStanceChange_GetHPRate no longer trigger for each non-stance status change on a stance change ability.
- Crystal Project Update: Version 1.5.2 - 21 February 2024
Bug fixes: Fixed weather flickering bug that was introduced in version 1.5.0. Fixed visual bug where a target's reaction could overlap with an applied status on the ability preview window. Fixed visual bug where hidden statuses could cause visible status icons to scroll needlessly in battle. Modding bug fix: Fixed error that could occur when using negative weights for monster actions.
- Crystal Project Update: Version 1.5.1 - 17 February 2024
New modding features: Added "Always Enabled" option to StatusRequiredUser and StatusRestrictedUser Ability Mods. Allows the ability to be used even when the status condition is not met, but it will miss (ie, pre-1.5.0 behavior). Adjusted the error message that is shown when attempting to apply a mod that is incompatible with the current version of Crystal Project.
- Crystal Project Update: Version 1.5.0 - 15 February 2024
New features: Added support for high refresh rate displays. To enable, go to Menu > Options > Graphic Options > Frame Rate > Set to Display. Added "Play All Music" to Music Archive. When activated, all unlocked music tracks will be looped sequentially as a playlist. It is now possible to copy and paste randomizer options to and from the clipboard. SSAA Anti-Aliasing and Ultra Shadows have been restricted on Steam Deck. These settings cause terrain to load slowly but this isn't immediately noticeable which makes them seem unrelated to the problem. These settings can be re-enabled by opening the graphics.ini file and setting LimitGraphicOptions to False. New modding features: Added Preview panel to Troop model tab in Crystal Edit. Added new Job properties: "Can Select Job" and "Can Select Sub Job". Default is enabled. Disabling prevents the job from being used as a Class and/or as a Sub-C…
- Crystal Project Update: Version 1.4.10 - 9 December 2023
New features: Added new advanced graphic option: Performance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality). The following message will now be shown when launching Crystal Project for the first time on Steam Deck: For a smooth gameplay experience, please ensure that the Steam Deck is configured to run at no higher than 60 FPS while playing Crystal Project. General performance improvements to enhance the user's experience. Bug fixes: Fixed various music looping/popping issues on non-windows platforms. Fixed issue where chunks of terrain would sometimes render with missing geometry. Fixed visual bug where sometimes the world wasn't yet fully loaded upon entering a new game. Fixed slight visual fade-in/fade-out bug when transitioning to narration sequences after…
- Crystal Project Update: Version 1.4.8 - 12 October 2023
New modding feature: Added "Golden Quintar Jump 3" option to Project Model > General > Field Config. Increases the jump height of the Golden Quintar from 2 blocks high to 3 blocks high. Bug fix: Fixed issue where Draw Distance couldn't be modified except for via the Quality preset.