- Patch 1.10 - 4 September 2026
Bug FixesFixed Parasaur mount that was still broken in some scenesFixed player falling out of the world with no underwater effectFixed slider label displaying inconsistent numbersFixed issue where some achievements wouldn’t trigger: Unstoppable achievement Overkill achievementMan's best friend achievementFixed regression with map icons where they would display the default icon instead of the correct oneFixed dialogue being cut short Fixed in-game music abruptly stoppingFixed an issue with using bandages from inventory causing the player to get stuck Fixed weapons with multiple hits executing kill triggers multiple times. This fixes the Terminator achievementAll kill related achievements now correctly track melee killsObjectives that include finding keys are now completed if the key is already in possessionNumber of Gore effects have been disabled when Gore is off:Blood poolsEnemies bein…
- Patch 1.09: Achievements - 17 June 2026
Achievements - Added achievements Fixes & General Improvements- Localization fixes for controllers- Improved loading times- Improved memory usage and stability
- Hotfix: Bug Fixes - 11 June 2026
Bug Fixes- Fixed an issue where weapons would not be gripped properly- Fixed an issue where closing the backpack would break physics if it contained flowers or bananas
- Patch 1.07: Enemy AI & Controller Improvements - 3 June 2026
AI ImprovementsEnemies now stop patrolling when the target is foundEnemies are now properly flagged injured when hit by an explosionFixed an issue where AI would get stuck while trying to flush the player out of coverControls & Controller ImprovementsController rumble disabled when using keyboard and mouseMotorised vehicles use triggers for driving on gamepadRemoved the additional delay before starting to runIt's now possible to do more actions from the run without manually interrupting the actionReloadingShootingHealing no longer interrupts the tab selection on journal when the player is not at full healthJournal is now disabled when starting to runAdded aim assist for the controllerGeneral FixesUnity Editor update from 2022.3.37f1 to 6.3.8f1Wwise update from 2023.1.3 to 2023.1.18Updated the UI for DCD (Dinosaur Communication Device)Added a version number to the top right corner on the…
- Patch 1.06: Bug Fixes - 12 February 2026
Bug Fixes - Fixed missing compass on some maps - Fixed missing localization of some objectives - Fixed the kayak failing to spawn - Fixed an issue where some players were unable to start the game with a controller
- Merry Christmas from the team behind FEROCIOUS! - 25 December 2025
Hi, dear community! The team of FEROCIOUS wishes you and your families a wonderful Christmas.
- Patch 1.05: Enemy AI Improvements, Improved Controls - 18 December 2025
AI Improvements Enemies are now much better at abandoning bad or exposed cover instead of lingering too long. Fixed an issue where enemies could get stuck looping between repositioning and attacking, causing them to run in circles. Improved enemy cover behavior and awareness. Enemies now abandon exposed or invalid cover more reliably and make better use of peeking during combat. Improved enemy combat reactions. Enemies now correctly drop weapons after losing a limb and behave more consistently when engaging the player. Fixed an issue where enemies could behave incorrectly when reacting to player visibility and positioning. Controls & Controller Support Fixes and Improvements Fixed several PlayStation controller binding issues. Vehicle controls on the controller have been adjusted to better match common standards. Added separate driving controls for cars and motorboats on gamepad: Added…
- Patch: 1.04 Controller Support And Enemy AI Improvements Added🎮 - 12 December 2025
🎮CONTROLLER SUPPORT🎮The game now supports Xbox and PS controllers. Players can remap controls in settings, just like with keyboard and mouse.Please share feedback about your expericence with controller in the comments. We are planning to make further improvements in the future patches.In case controller fails to reassign the buttons, please check steam input. Disabling it might resolve the issue.AI IMPROVEMENTSImproved enemy combat behavior and responsiveness.Fixed cases where enemies could get stuck reloading their weapons indefinitely.Improved enemy movement and positioning.Smoothed out cover behavior.Improved melee combat logic.Reduced situations where enemies remain stuck in cover instead of reacting to nearby threats.General AI stability improvements, reducing edge cases that caused enemies to freeze, loop behaviors, or act unpredictably. BUG FIXESFixed the Manifesto HQ elevator…
- Patch 1.03 - 10 December 2025
BUG FIXES Fixed a missing audio bug affecting certain actions and ambient sounds. Fixed a regression introduced in 1.02 where all crafting ingredients incorrectly appeared green regardless of their actual status. Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open. Addressed a responsiveness issue with buggy driving introduced in 1.02. Adjusted flashlight reflections to reduce harsh glare. Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open. Adjusted flashlight reflections to reduce harsh glare. INVESTIGATING We're in the process of fixing the following issues but they're taking a bit longer than expected. We appreciate your patience. If you have some info to share regarding these issues (for example save files or player log), please contact o…
- Patch 1.02: Bug Fixes, Gameplay & UX Improvements - 8 December 2025
BUG FIXES Fixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges. Resolved a physics issue causing raptors to launch the buggy across the map on impact. Fixed an issue where the player might get stuck in a thorny bush in Coast. Fixed a rare bug where the giant crab boss vanished when shot with firearms. Fixed a rendering issue that could cause the buggy to become invisible under specific conditions. Fixed missing interior mech textures upon entering the mech, which previously made the feature appear broken. Fixed empty tutorial messages appearing after acquiring the flamethrower when exiting the lab building. Fixed a crash that could occur when entering the gate area during the T-rex baby handoff sequence. (Updated at 22:16 CET) Fixed an issue where settings menu does not behave properly. GAMEPLAY & UX IMPROVEMENTS Added an option…
- Hotfix: More Graphics Settings, Optimization, Sound Fixes - 5 December 2025
VISUALS - Added more graphics settings: Contrast Upscaler (DLSS, FSR, TAAU) Render Scale ChromaticAberration Vignette FilmGrain AntiAliasing ShadowQuality DepthOfField - Increased LOD bias for less LOD popping - Improved optimizations SOUND Updated audio mix and music system (new music parts and transitions) Improved audio memory/streaming settings Added missing cutscene SFX and did a general bug-fix pass across levels. OTHER CHANGES Added enemies to the bridge in Coast A MESSAGE FROM THE DEV TEAM First of all, we want to thank all of you for checking FEROCIOUS out. It's an honor to have you playing our game after all those years of creating it. We acknowledge all the issues the community has reported to us one hundred percent. Our team is working at a high pace to resolve them, so expect more patches in the coming days. Please don't hesitate to share your valuable feedback here; let us…
- FEROCIOUS IS OUT NOW | 20% Discount - 4 December 2025
FEROCIOUS IS NOW AVAILABLE20% Launch Discount (Limited Time)A MESSAGE FROM THE DEVHello, Adventurers!Leo here. FEROCIOUS is finally releasing. And it has been an incredible journey. What started as a small garage project was picked up by a publisher and turned into a full production. This was only made possible by everyone who followed project, who liked and reposted my tweets, played the demo, made videos, provided feedback and gave the game a platform.Thanks to all this, I had the opportunity to work with a lot of incredibly talented people. We put our heart and soul into the game, and i hope that you will have a great time with it.Thanks from me and all the FEROCIOUS Team!• SOAK IN THE ATMOSPHERE •Travel back in time to prehistoric times when imposing creatures ruled the land. Explore lush jungles, rocky coastlines, and pristine grasslands filled with roars of ancient beasts. • EXPER…
- Release Details: Price, Launch Time Window, and the Essence of FEROCIOUS - 1 December 2025
Hello, community, FEROCIOUS releases on Thursday, December 4th as Version 1.0, and it's about time we gave you some important details about the upcoming launch. 💰 PRICE 💰The game will be released with a 20% limited-time launch discount.Region/CurrencyPrice TagUSA/US Dollar$24.99EU/Euro€24.99United Kingdom/GB Pound£20.99Canada/Canadian DollarCDN$32.50Australia/Australian DollarA$36.50Japan/Japanese Yen¥2,800China/Chinese Yuan¥79.00Brasil/Brazilian RealR$73.99Argentina/LATAM USD$12.49Poland/Polish Złotyzł99.99Russia/Russian Ruble899 руб. 🗺️ GLOBAL RELEASE TIME WINDOW 🗺️FEROCIOUS will be released during the PC Gaming Show Most Wanted showcase, immediately following our appearance there. The showcase starts at 12:00 p.m. PST / 3:00 p.m. EST / 8:00 p.m. GMT / 9:00 p.m. CET and will be live for around 2 hours. 💬 LANGUAGES 💬The game will be fully voiced in English and feature subtitles i…
- RELEASE DATE & PRICE | Introducing Dino Control Device - 22 November 2025
📅Our team has revealed the launch date of FEROCIOUS at the OTK Games Expo showcase. THE GAME ARRIVES ON DECEMBER 4🏷️Price: $24.99 We've published a new trailer that, in addition to the date reveal, highlights the 🦖 Dino Control Device—a unique feature that allows you to command prehistoric beasts and work together with them to survive. 🎞️Check the trailer out: ❓What is the Dino Control Device?The DCD is a tool that can allow you to scan certain dinosaurs and issue commands to them. Not every creature is controllable—but the ones you can command can be incredibly useful. Whether you’re trampling through foes while riding on a dinosaur's back or sending one out as a one-dino wrecking crew against the island’s shadowy infiltrators, the device provides an additional layer of strategy when firepower alone isn’t enough to get the job done. ❓How can dinos help me?Once scanned, you can have…
- FEROCIOUS Devlog #05: Creature Designs - 14 November 2025
A WORD FROM THE STUDIO The creatures featured in FEROCIOUS are inspired by real prehistoric animals; however, they are not intended to be paleontologically accurate representations. Within our game’s universe, the species you are about to see in the pictures below did not go extinct millions of years ago—they survived and continued to evolve. As a result, their postures, proportions, and other physical traits have diverged from what is known from the fossil record. Our small dev team aimed to create animals that would look impressive and have a visual impact while still drawing design inspiration from actual beasts from the prehistoric age. However, their design was not developed in conjunction with scientists and is not intended to be accurate. Overall, our designs are speculative interpretations shaped by this fictional timeline. You will learn more about these changes as you experien…
- FEROCIOUS Q&A: Your Questions Answered! - 3 October 2025
Hello everyone!Over the last weeks we’ve been collecting your questions from Discord and Steam and we’re excited to finally share our answers.Q: What are the team’s favorite dinosaurs? A: The T-Rex, without a doubt. It’s such an iconic creature and it’s always fun to design encounters around it.Q: Will we know in the game how the dinosaurs and other animals survived on the island? A: Yes, you’ll get answers to that. It’s part of the mystery of the story and one of the things driving exploration.Q: Roughly how many dinosaurs can the protagonist control? A: About five. We’d rather focus on a smaller number and make each one feel distinct, rather than throwing in dozens that all play the same.Q: Does the dino control feature at any point allow you to play from the dinosaur’s perspective? A: Not planned. The DCD is more about interacting with dinosaurs, not taking over their viewpoint.Q: Wi…
- FEROCIOUS has reached 400,000 wishlists! - 26 September 2025
Hello everyone!I’m incredibly proud to share that FEROCIOUS has just crossed 400,000 wishlists on Steam. When I started this project, I never imagined so many people would be looking forward to it, and seeing this milestone today fills me with both pride and gratitude.We have many new fans that discovered FEROCIOUS at Gamescom during the Find Your Next Game show (to you we say: welcome, we’re glad to have you here!). Others have been following and supporting us. To all of them and to those who joined our playtests and shared feedback on Discord: thank you for helping shape the game together!We’ve got more updates coming soon: our article about our Gamescom is already live (check it out if you haven’t) and we’re putting the final touches on the Q&A answers you’ve been waiting for.See you on the Island!~Leo from OMYOGFollow us and join our communities on:DiscordTwitterRedditTikTok
- FEROCIOUS at Gamescom: Our Experience - 16 September 2025
Hello everyone! We wanted to share a little write-up of how Gamescom went for us this year. After so many years of visiting the convention as fans, it felt amazing to be on the other side, showing our own game in the Press area with a FEROCIOUS themed booth. Gamescom has been part of our lives since we were teenagers. Leo (our main developer) grew up in Cologne and went to the convention as a kid, while Dom (our Narrative Designer) still remembers the days of the Leipzig Games Convention in 2006, showing up in his clan’s shirt to meet his Xbox Live friends.We went in expecting the week to be exhausting, but it turned out to be more fun and motivating than draining. The closed booth helped: one visitor at a time, no chaos, just people playing while we watched. What stood out most was how naturally players found their way. We stressed as every developer that they were not going to get som…
- FEROCIOUS: Q&A with the Devs! - 5 September 2025
Hey everyone!We’ve seen a lot of curiosity about FEROCIOUS, its dinosaurs, soldiers, weapons, the story, and everything in between. So we thought it’s time for a proper Q&A!From today, Friday, September 5th until Tuesday, September 9th, we’ll be collecting your questions about the game. Ask anything you’ve been wondering about: gameplay systems, development, inspirations, or what’s next. We’ll gather the best ones and share the answers in an upcoming Steam article!Drop your questions in the comments below, or head over to our Discord where we’ve opened a dedicated thread just for this.We’re excited to hear what you want to know! ~the FEROCIOUS Dev Team
- 30 Minutes of Gameplay from Gamescom! - 31 August 2025
Hello everyone!We had a great time showing FEROCIOUS at Gamescom this year, even if we were only in the press area and couldn’t meet fans directly.To make up for it, we’ve decided to share with you what the press played in our booth: a 30 minute gameplay video of the game’s opening level! This is where it all begins: the rocky coast, the first encounter and fights with Manifesto soldiers, traces of an ancient civilization. This is the start of San’s journey to save his brother, and it’s not gonna be an easy one.We hope you enjoy this look at the first steps into FEROCIOUS. Don’t forget to follow us on Twitter and TikTok, and join our Discord community. Thank you all, and see you on the island! ~the FEROCIOUS Dev Team