- Update 24 - Holiday Update - 21 December 2024
Hi there I've released a small update which adds the Air Drop feature and Steam Achievements. Air Drops Added air drops. You can receive Air Drop Flares as rewards occasionally from The Wave or from Storm Warriors. After the flare is deployed, wait a moment and an emergency air drop will be called to that location. Achievements Steam Achievements have been added! Have fun exploring the world and completing these challenges. The artwork was created by artist Sara Fernández. Check out her other work here: https://www.artstation.com/sifdibuja Remaining Patch Notes All recruitment boards are now active instead of just one. It was a common pain point that the recruitment boards were too hard to find. Added information that explains how far away the board is from refreshing and a recruit from arriving. Fixed a bug where the survivor recruitment board could show negative values. Increased the…
- Update 23 - Fixes, Balance & New Support Abilities - 16 September 2024
Hi there I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support! New Support Ability: Focus Listen closely and try to locate any potential nearby threats. When a survivor does this, the approximate locations of threats will be revealed in a short radius. This is useful for approaching areas with limited visibility. Focus costs 1 ability token and is available in low tier workshops, so it is a very accessible ability. The 'scavenger' preset survivor starts the game with this ability. New Support Ability: Prepare Ends the survivor's turn. One action point is spent preparing. After that, any remaining action points will be transferred to the next turn. Useful for tactically distributing your actions - there are often situations where you can wait a tur…
- Undeadly Full Launch - 26 June 2024
Hi there! Undeadly has now launched from Early Access into Full Release! Thanks for following along this journey. https://store.steampowered.com/app/1646070/Undeadly To mark the occasion, here is an update which adds exciting new features. Let's dive in. The World Storm An ominous storm approaches on the horizon. The World Storm is a cyclical event where surreal weather engulfs the map. Being exposed to the World Storm is dangerous. Survivors will need to use gas masks and take shelter indoors to avoid the effects of the storm. Some zombies become enraged. This means they are aggressive throughout the day-night cycle, instead of aggressive only during the night like usual. The World Storm will also create Storm Warriors. These zombies are only active during the storm and represent a new tier of difficult zombies. The World Storm arrives in phases, with different intensities. At the high…
- Undeadly 1 Week Until Full Launch - 19 June 2024
Undeadly is one week away from launching out of Early Access and into Full Release! Here is a quick preview of the World Storm, a major event that occurs in cycles throughout the game. Also featured is a new tier of weaponry, which can only be accessed by finding high level blueprints. The launch date is 26 June @ 3pm PDT. Click here to check the date in your local time zone. Thanks for following along this journey! Thanks, ːsteamthumbsupː Ryan
- Undeadly Upcoming Full Launch - 1 June 2024
Exciting news! Undeadly is launching from Early Access into Full Release soon. The launch date is 26 June @ 3pm PDT. Click here to check the date in your local time zone. I'm hard at work adding exciting new features. Stay tuned over the coming weeks for more news and announcements about the full release. Thanks for following along this journey! It means a lot to me. Thanks, ːsteamthumbsupː Ryan
- Update #21 - Shock & Awe - 27 May 2024
Hi there! Update #21 adds new dangers and opportunities themed around electric damage. New Hazard: Electricity Status Description The electric hazard lasts two turns and deals 15 base damage per turn. Unlike the fire, gas and bleed hazards, there is no way for a survivor to mitigate the electric hazard. Zombies with armour will take an extra 20% penetration damage when hit with electricity. This reinforces the gameplay role of electric damage; it is extra effective against armoured zombies. New Mobile Rift: Tesla Rift This new rift acts in a similar way to the mobile Putrid and Inferno Rifts. The Tesla Rift is comparatively larger than the other mobile rifts and moves faster. This is balanced by the electric hazard being shorter lived, so the 'tail' of hazards left behind is shorter for a Tesla Rift. These rifts starting appearing close to day 6. New Zombie: Electric Zombie Electric zom…
- Steam Cloud Support - 20 April 2024
Hi there! Steam Cloud has been enabled for Undeadly. This means your save games will be synced by Steam, allowing you to easily switch between devices and keep your progress. Thanks, ːsteamthumbsupː Ryan
- No Place Like Home (Part 2) - 14 April 2024
Hi there! We are continuing to celebrate the 1 year mark of Early Access for Undeadly. Here is Part 2 of the new major update 'No Place Like Home'. Part 2 focuses on polishing the map and survivor automation. The workshop doors in the autorepair building are now interactable. Added doors to the remaining houses in the residential district. Added a new spawn location for the survivor recruitment board at the supermarket. Automated Workshop & Medical Bay Engineers completing tasks and doctors healing patients will now be automated, much like looting and removing barricades. Part of the automation quality of life improvements. Reduced the scrap cost of building a medical bay Increased the scrap cost of building an armoury The starting location for your survivor group now has a wider exclusion zone to prevent zombies spawning too close in a new game. The time taken to build facilities is no…
- No Place Like Home (Part 1) - 7 April 2024
Hi there! Today Marks 1 year of Early Access for Undeadly. Thank you all for your support over this period! I'm excited to release Part 1 of the new major update 'No Place Like Home'. Now you can pick from some options for where to set up your base and its facilities. Let's dive in! Reclamation Some areas of the map can be reclaimed and turned into a base. Renovation Once reclaimed, facilities can be built in that area. In Part 1 of this update, only a select few buildings are able to be reclaimed. Part 2 will see more buildings become reclaimable. Further Patch Notes The correct animation is used for interacting with the dropped loot container. Fixed a bug where a survivor's gas mask breathing sound could continue after the survivor died. Part 1 of the update will release later today. I look forward to expanding 'No Place Like Home' with Part 2. Please be sure to drop any feedback in t…
- Patch 17th March 2024 - 17 March 2024
Hi there I've released a patch to fix some bugs in the tutorial and improve custom game mode support. Refreshed some basic values like survivor health and action points after saving custom game mode changes during an active game. Note that new games are still required for the full effect of game customisation. Fixed a crash that could occur when navigating the buttons in the survivor screen when in the tutorial. Fixed a bug where the zombies would reveal too early inside the tutorial in some cases. The survivor hover UI now resets when exiting a menu. Disabled access to the tutorial when using a custom game mode. Fixed a navigation bug in the workshop menu which could occur when there were no tasks in progress. Fixed some config values not refreshing in the custom game menu when they should have Fixed a display issue on the HUD when large using custom survivor health values. Fixed a bug…
- Update #18 - Spring Update - 14 March 2024
Hi there! Update #18 brings a few technical changes and some quality of life improvements to coincide with the Steam Spring Sale. New Game Menu The New Game Menu has been reworked. This is ready to support difficulties and different game modes, which will be a part of the 1.0 release. Custom Game Menu The first version of the Custom Game Menu has been added. The first version of the Custom Game Menu offers a basic variety of options to create modified gameplay experiences. For example, there are options available to change the survivor spawn count, the number of initial zombies, the zombie spawn frequency and so on. If you wish to customise your game further, there are more options that can be found following this guide here. Unit Hover Menu Improvements The hover menu has been improved for survivors and zombies. The changes were made especially to improve readability when zombies are c…
- Patch 17th February 2024 - 17 February 2024
Hi there I've released a small patch to fix an issue. Fixed a bug where deploying a utility item like a mine would not work in some cases. Thanks ːsteamthumbsupː Ryan
- Update #17 - Holiday Update - 22 December 2023
Hi there! I'm excited to release an update that adds a new area to the map and brings several quality of life features. Outskirts The Outskirts District is a new area west of the Residential District. Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting! Clearable Barricades These are items in the map that take time to remove. Once they are cleared, you can access previously blocked off areas. The salvage faster ability also increases the speed a survivor will clear objects. Automated Actions Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects. You can see that a survivor is automated as they have different action point icons. You can cancel the automation by moving the survivor or by using equipment. You will still see all regular camera events while automated, so for e…
- Update #16 - Halloween - 26 October 2023
Hi there! I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons. Let's dive in! Melee Extensions Status Description Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun. Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task. Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies. New Weapons Three new weapons have been added. Check them out! Weapon Rebalances Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned. Weapon Changes Axe Decapitation => 70% Bat (wire) Damage to Stun => 40% Kneecap => 30% Cro…
- Update #15 - 18 September 2023
Hi there I've made some fixes and improvements based on community feedback. Survivors can now pause and resume study inside the library. Survivors are now equipped with mostly tier 1 items when starting a new game. Fixed a bug where cancelling a study session would not correctly restore survivor abilities in some cases. Fixed a bug where loading a study session would not correctly restore survivor abilities in some cases. Updated controller support status on Steam to show that Undeadly supports DualShock and DualSense PlayStation controllers. Added controller rumble when using guns, grenades and melee weapons. The option to toggle this feature can be found under 'Options => Controls => Controller Rumble' Added a setting in the options menu to automatically change controller icons based on the type of controller used. This can be overridden with the existing controller icon dropdown. Lef…
- Update #14 - Steam Strategy Fest - 30 August 2023
Hi there I've made some fixes and improvements based on community feedback. New feature - Long Range Movement This is a mode that makes it more convenient to move survivors across large distances. You can activate this mode by holding the 'Control' key and left clicking on a distant tile. The survivor will move towards this tile every turn. The following elements now scale with modified game speed: The camera zoom-out motion that happens when fitting multiple subjects in the frame. Animations for the void ship disappearing/appearing. New feature - Survivor Recruitment You are now able to recruit new survivors in game. Do this by discovering and approaching the survivor recruitment board, found somewhere in the map. Survivors take different amounts of turns to be recruited, and some will require scrap or meds. The recruitment board refreshes every few days. The board will only appear in…
- Upcoming Sale & Update: Steam Strategy Fest - 28 August 2023
Hi there! I'm excited to share that a Undeadly is about to receive an update to coincide with the Steam Strategy Fest. The update is set to include a new quality of life feature, Long Range Movement, which will help speed things up when moving survivors over long distances, and Survivor Recruitment, which will allow you to grow and replenish your survivor group. Thanks, ːsteamthumbsupː Ryan
- Update #13 - Patch 21st July 2023 - 21 July 2023
Hi there I've made some fixes and improvements. Slightly reduced the size of some elements on the HUD. Added input icons inside the tooltips for the buttons in the contextual panel. Fixed a regression where the action point preview on the HUD no longer worked. Fixed a regression where survivors returning from the medical bay or the library would stand inside an obstacle. Fixed a bug that would occur if a survivor was admitted to the medical bay or started studying in the library while still moving to position. Thanks ːsteamthumbsupː Ryan
- Blood & Flame (Part 2) - 15 July 2023
Hi there! I'm excited to release Part 2 of the first major update to Undeadly. Inferno Rift This mobile rift moves around in a zig-zag pattern, is able to phase through walls and leaves behind a dense trail of fire. New Event: Inferno Beam A random Flux Beam will now have a chance to turn into an Inferno Beam. This beam will spawn inferno zombies and inferno rifts. An Inferno Beam can only be disabled if all the fiery beacons surrounding it are destroyed. Residential District Expansion The Residential District has been expanded westwards. There are some news areas to loot. New Survivor Ability: Mitigate Hazards Faster This ability doubles the rate of hazard mitigation (e.g. stopping bleeds) for a survivor and any nearby survivors. 'Mitigate Hazards Faster' costs 1 ability token and can be accessed towards the bottom of the doctor ability category. This has shifted 'Cheaper Healing' and…
- Blood & Flame (Part 1) - 30 June 2023
Hi there! I'm excited to release Part 1 of the first major update to Undeadly. Let's dive in! Inferno Zombie Inferno zombies are a tough new variant. Inferno Zombies leave behind a trail of fire as they move, have increased health and immunity to fire. They rarely spawn during normal gameplay but will have a stronger presence in Part 2. New Hazards: Bleeding & Puncture Bleeding Puncture Bleeds cause 6 damage every turn and last 9 turns. This makes the targeted unit move 1 tile less per action point for 5 turns. Like with fire and toxic gas, a bleeding survivor can spend action points to reduce the bleed timer. A punctured survivor has no mitigation opportunity. Some ammo modules, utility modules and weapons now have a chance to cause bleeds. The new 'Spike' payload gives the puncture hazard. Some zombies have a chance to give a survivor a bleed when they attack. New Utility Payload: Spi…