- Citizens: Far Lands -- Lunar New Year Sale - 7 February 2024
Hello everyone! Citizens: Far Lands is now participating in the Lunar New Year Sale 2024 with a 80% discount. Hope you can enjoy our game!
- Minor patch - achievement fixes - 10 October 2023
Fixed Hunter achievement Fixed Great General achievement Fixed Art and Crafts achievement King achievement now also unlocks Duke and Lord achievements Duke achievement now also unlocks Lord achievement
- Badges, Trading Cards and more... - 7 March 2023
Hello Citizens! The game has been out for a good while already and it seems many of you have enjoyed it very much. We have a good standing in reviews, and to celebrate our game's success we've added a number of Community Items to the game! You can now collect trading cards, craft badges and gain awesome community rewards! Trading Cards Trading cards will allow you to craft badges. At the moment, you can get five unique trading cards. You can gain trading cards by simply playing the game (at some point they will randomly drop into your Steam inventory), trade with your buddies, or get them on Steam Marketplace. Badges You're able to craft the following badges, in order: Explorer, Founder, Settler, Mayor and King. Additionally, you can craft one very special Foil Badge. Rewards Collecting badges will yield some cool rewards! First of all, you can get a number of emoticons to use on Steam…
- Maintenance Patch fix - 18 February 2023
- Levels with battles will now work properly
- Maintenance patch - 14 February 2023
- Added V-Sync option - Added Frame Limiter option - Difficulty level is now saved and loaded correctly when continuing game - Fixed bug with invasions spawning at a wrong time when loading a saved game - More optimised battles when high number of archers is present on the battlefield
- Halloween in Citizens! - 21 October 2022
Welcome, Citizens! This year we have a special addition for you: A Halloween themed level. A similar level made an appearance last year, in Citizens' demo. That was a long time ago, since it was even before the combat rework (when combat was turn based!) For those of you who did not get to participate last year, you are able to enjoy it now :) What's more is we reworked the lighting, the visuals and the music too. You're able to enjoy it in all new light! Literally! Your task is to build a thriving town and defeat a zombie horde. You'll need to collect some pumpkins and exchange them for weaponry! We hope you enjoy this year's addition to the game. We added a new achievement to go with it, so make sure to get it!
- Patch 1.1b - 23 September 2022
- Added a fix for the game crashing in certain languages due to an error in the INI file
- Citizens Community Questionnaire - 28 August 2022
Hi everyone! It's been over a month since the release of the game. We're actively hunting down bugs you guys report and are slowly preparing some future content patches. However, we need your help! We'd love to hear your opinions on what kind of content you'd like to see in the future. If you're interested in helping us out, please consider filling out this short survey. It's a short set of questions about potential future content. Earlier on in the year we've even done some prototyping :) https://pbs.twimg.com/media/FSoFnwOWIAEuckF?format=png&name=small https://i.imgur.com/1k1ttjf.jpg
- Maintenance patch 1.1a - 24 August 2022
Hello everyone! Time has come for a maintenance patch. Here are a couple of fixes and improvements: Fixed battlefields which could sometimes cause unexpected behaviour Various optimisations for units, resulting in a slight performance boost on some systems Increased speed of archer's attack to make them more useful on the battlefield Fixed rare duplicate invasion events which could result in enemies attacking themselves More to come soon!
- Minor update - 1.1 - 28 July 2022
- Added more turns in levels 10-22 - Edge scrolling turns off when window is out of focus (alt tabbed) - Fixed a bug in survival mode, when player would leave at turn 100, purchased an item in the store, and returned, causing instant defeat - Survival mode no longer displays max turns in numbers
- Minor patch - 16 July 2022
- Added edge scrolling as requested by community member - Fixed a potential crash on some systems
- Dev Q&A - 16 July 2022
Come and have a chat with us, as we play Citizens: Far Lands
- Performance patch - 15 July 2022
- Improved performance on medium and low settings. - Fixed story achievements - Fixed ignored ini settings
- Citizens: Far Lands - Release! - 15 July 2022
Welcome friend! We are finally nearing our journey's end... or is it just the beginning of a new adventure? Citizens has been in development for two years. It's been a wonderful time - full of new challenges to overcome and new things to learn. Our small team has grown closer together, and we're even more ambitions than we were at the beginning of this all. Getting to the Popular Upcoming page was a huge milestone, and we have you to thank for! Citizens: Far Lands releases today! We decided to go for a low price of $11.99 USD, but we're also applying a 20% discount during release week. Now is the best time to get it! The demo has been updated with new quality of life features, battle improvements (both visual and AI), improved visuals and a massive performance boost. We've also added a host of new languages and polished the existing translations. Furthermore, the full game has received…
- Citizens Dev Diary - Art - 7 May 2022
Hello everyone! I'm Dusty! The 3D artist working on Citizens: Far Lands! As part of our dev diaries, I thought it might be interesting to show you the art side of game development :) https://i.imgur.com/jX8yjP4.png When I first joined the team, I was asked to improve already existing designs of buildings. It wasn’t long before my affection for the game has translated into more than just a little rework however. https://i.imgur.com/fSqhWHJ.png I had to rework over 50 buildings that were already in the game and it was quite a task. I'm used to creating realistic models which take more time than what Citizens required, and good news was that the buildings were very simple. Because of the sheer quantity however, it took a lot of time anyway. As you can imagine, creating an art asset, even a low poly one, can take anywhere between a few minutes to a few hours. If you want something really sa…
- Citizens Dev Diary - Units - 28 April 2022
Hello everyone. I figured it might be a nice idea to write a little post about the mechanics of our combat system in Citizens: Far Lands. It has taken a little while to develop, and has gone through a major overhaul, so I think the lessons I've learned on it could be shared with a wider community for the greater good :) For those of you who are not into programming, I tried to keep it light. You might still find it interesting to see how it all works "on the inside". Initially the combat system in Citizens started as a turn based system. From the beginning it was written to be as reusable as possible. Although I'm not a good programmer, I try to make my systems like plugins: something I can just easily drop in and out of the program I'm working on. Initially the basic requirements were: A few soldiers (let's call them subunits) should move together as a unit. We will call these "Flags".…
- Battle Rework & New Trailer - 24 April 2022
It's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system. Currently the battles in Citizens are turn based. They take a long time and aren't really exciting. For this reason we overhauled them completely! We opted in for a real time system. The battles will now be fast paced, taking anywhere between a minute, to three minutes max. You'll be able to place your units on the board, much like you can do currently, and then all hell will be let loose! Although your army has automatic AI command, you'll be able to override individual orders. You can see the teaser of the battle here: We kept the terrain modifiers, so moving into the woods, or ordering your archers to fire from a hill will provide certain benefits to your units. Another…
- Halloween Event! Free demo level! - 1 November 2021
Hello everyone! To celebrate halloween this year, we have a little treat for you. We're releasing a brand new, themed level! Play it now on our demo - gather pumpkins and exchange them for weapons, and then defend yourself against a brain-eating horde of zombies! It will not be an easy task, so be careful! There are many of them! This update also shows off a new mechanic which you'll see more of in the full game: Enemy Invasions. We hope you enjoy this little event and as always, we really want to hear your feedback! :)
- NEXT FEST Dev Hangout! - 3 October 2021
This Next Fest we're taking an opportunity to show off our work! Come meet the team behind the game, see how we work, and chat with us :) Meet the Game designers, programmers and artists!
- NEXT FEST Dev Hangout! - 2 October 2021
Join the lead dev as he falls into traps set by the level designer. This Next Fest we're taking an opportunity to show off our work! Come meet the team behind the game, see how we work, and chat with us :) Meet the Game designers, programmers and artists!