- Patch 2.1.3 - 22 July 2026
Hello Demigods! Patch 2.1.3 is now live! This is another patch with even more bug fixes & optimizations. The game is now the most stable it has ever been! 2.1.3 Changelog Archon / flying enemies fix: Flying Melee enemies now fly much more accurately when moving vertically. Mod Maps: Baked lighting authored by the mod map authors is now fixed - back to normal. All Mod Map lighting variants should be working now. Movement: Freeflow movement weird jitter is fixed. Homing missile fixes ( easier targeting, slightly easier to handle while grabbed without exploding in your face) + energy bolts now blow up missiles on first hit Virtual Desktop users: Left menu button press to pause the game + pull up game menu works now. SteamVR still swallows the input whole. Camera tablet: Pausing the game doesn't pause the time counter anymore. Menu upgrade: Enable Audio toggle added to settings menu. There…
- The Archon Update - 16 May 2026
Hello Demigods!We've upgraded just about every system in the game, improved enemy AI & ragdoll physics, added new post processing and times of day, optimized every script for performance, and added a new enemy type.Combat! A new enemy: Archon! This is our first dedicated Flying Melee character with all new attack animations. (and we're already working on more upgrades to flying melee for future updates!) Enemy AI and combat in general has been improved in a number of ways. Better performance & detection, smoother attacks, and less physics weirdness. Enemies now have a MUCH higher hit rate with melee attacks. Enemies are better at navigation, coordinating movement with other enemies, and moving to accurate distances for attacking the player. All enemy melee attacks now cause knockback on the player (If Player Knockback is enabled in settings) Basic enemies will only move you a little, bu…
- Patch 2.01.15 is now live! - 14 January 2026
Patch 2.01.15 is now live! Thank you to everyone who play tested and reported bugs, you were a huge help! Thanks to you guys, we discovered underlying problems with some of the core systems, as well as some limitations of the game engine. It took us way longer than we wanted, but we fixed a TON of bugs & upgraded multiple systems. While there are some remaining visual bugs, the game is probably in the best state its ever been in! Here are the highlights: Gameplay Notes:Wall Running now auto-rotates you back to normal unless you have checked the “Enter Free Flow” option in the menu.Super Speed Slow Motion now affects enemies, drones, and projectiles. (This is a new system and will be improved over time, along with Super Speed mechanics!)MultiplayerTo use multiplayer, all players MUST be using the same version of the game. In this case, it should be 2.01.15. Otherwise multiplayer wont wor…
- Social Multiplayer is here! - 2 December 2025
Calling all superheroes: Social Multiplayer and Drone Combat is now in game!Fight Drones, Turrets, and the new Attack Helicopters together. Swing, fly, race, or just hang out with other Demigods in seamless multiplayer! (Full enemy combat is coming soon in a future update!)Project Demigod is constantly expanding. New powers, maps, missions, enemies, and features are in development and released regularly—so there’s always a new way to test your might.
- The 'Lights, Camera, Action Update' is here! - 3 April 2025
Hello Demigods: Update 1.06 called 'Lights, Camera, Action!' is finally here! This update brings the awesome new LIV Creator Kit to Demigod, making it much easier to share exciting content from the game. We can't wait to see what you come up with! It also adds a long requested feature: Power Color Customization! The Player tab in the menu now has a Powers section, where you can alter the colors (and some themes) of your power sets. Here is the full list of updates: Added Power Color Customization in Player Settings Integrated LCK Camera Added deadzone controls for thumbsticks. Added ambient noise to City levels. Updated some VFX & sounds. Reduced overall memory load of game files. Added basic post processing (Bloom). Controls are in Visual Settings tab. Moved City Controls tab to Settings. Fixed sounds that stopped playing after a while. Fixed earth spikes not stabbing correctly. Fixed…
- Armory Update - 14 November 2024
Hello Demigods! Update 1.04 “Armory” is now live! This one comes with a ton of new stuff, improvements, bug fixes, reworks, and more. So there’s Bad News, and Good News: The Bad News: Unfortunately, due to performance, technical reasons, and the upcoming multiplayer update, the Time Control abilities had to be removed from the game, including Time Reversal and Super Slow Motion. These abilities were built on an old, deprecated system that was causing more harm than good at this point. For now, Time Control will still have the same increased movement speeds, wall running, and a slightly better time slow than normal. The Time Control power set will be overhauled with new abilities in the future. Now for the good news: all the new stuff! New Demigod Avatar Male Vigilante Avatar now has hair and a facemask. Weapon Mod Support. Melee weapons can now be created in the Demi-Mod SDK and uploade…
- Hotfix 1.032 - 15 August 2024
Hello Demigods! Quick hotfix to address some minor issues. Changelog: Fixed issue with Enemy Customization sometimes loading the wrong enemy mod. Fixed issue with Insect Queen Fixed issue with Flying Larvae Fixed bug where larger enemies would get stuck in the “falling” or “get up” state. Minor bug fixes and improvements.
- Demi-Mod Update - 18 July 2024
Avatar Mods Upgrade Added support for Avatar “Events”. Modders can now link player actions that will activate/deactivate events. Avatars can now be set up to shoot weblines from any point, and can now “grab” the webs in their hands. Avatar mesh renderers can now be individually enabled/disabled to allow for multiple props to be added and switched. Map Mods Upgrade Objects can now be climbable. Several destructible objects can now be added to a map mod: Destructible building, streetlights, statues, glass panels, billboards, and more. Basic destructible script can be added to objects to destroy them when enough damage is done. Enemy Avatar Mod Support Enemy avatars can now be created in the SDK and used in game. Once imported through the mod browser, the enemy can take on the attacks, stats, and movement of almost any enemy type. A single model can be made into a Robot, Ninja, Flying Blas…
- Hotfix 1.021 - 3 May 2024
Hello Demigods! Thanks for your patience. Hotfix 1.021 is now live! Changelog: (Experimental) Added new setting for Increased Player Gravity. Can be enabled in settings and set anywhere from 1 to 30. I recommend you set it between 10-15. Please note that this also affects jumping. Updated Mod.io Browser window to be easier to read, especially on Quest 2. Updated how mods work internally to be less error prone and made the modding process easier. Fixed issues with: - Robots: lasers and movement speeds. - Avatar and Map mods loading + buttons. - Giant Mech spawning during other Hero Events. - Earth Control and grabbing being disabled. - Avatar Save data causing freezes.
- Giant Enemies Update Available Now! - 19 April 2024
Hi there, Demigods! We’re super excited to launch our first major free content update! The Giant Enemies update introduces two massive monsters to take on in select maps. Trust us when we say, these guys are enormous. It’s a totally new way to play the game. See the update in action in the brand new trailer here: Today’s update adds both the Insect Queen and Giant Mech enemies. They introduce a new dimension to Demigod’s physics-driven superhero combat, allowing you to web or fly around the arena, dodging attacks and bringing your opponents toppling down. To access them, you’ll need to head to specific maps and locate their Hero Events. The Giant Mech, for example, can be found as purple hero events in the park of the MC map and in a corner of the New Olympus maps. Today’s update also adds new enemy IK improvements and updates to logic and functionality of existing enemy types to make f…
- Demo To Be Removed Soon - 4 April 2024
Hi there, Demigods! A small maintenance announcement from us: very soon we will be removing the demo for Project Demigod on Steam. It's been a long time since the demo was updated, meaning it really doesn't represent the current state of Project Demigod. In fact, you've probably noticed that it doesn't even have the right name - it's so old it's still called 'Project META'! This means that, if you have the demo already, it will soon cease to function. A huge thank you to everyone that gave it a go. Unfortunately, continuing to update and support the demo to best showcase Demigod would be a drain on resources that we can't really afford right now - taking it down helps us put more focus on the game itself. And don't forget there's a lot to focus on! We'll have more to share on our first big content update, Giant Enemies, very soon. Keep an eye out for more!
- Roadmap Reveal & First Sale - 14 March 2024
Greetings Demigods! First, let us say a huge thank you for all your support for the game before, during, and after the full launch in February. It’s taken a huge effort to bring Project Demigod up to a 1.0 release and we’re really happy with the foundation we’re now building upon. If you’re yet to jump in, then now’s the perfect opportunity for you to get involved. Before we talk about that, let’s take a little look at the future of Demigod. We’ve always said that Project Demigod will be an evolving platform of superheroics, with plenty of new features coming post-launch that take your playstyle to the next level. Today we’re very excited to give you a glimpse of what’s in store over the next year. Oh, and remember, all of the updates you see here will be free for anyone who buys the game. Here’s what’s on the way for Project Demigod: As you can see, we have a lot planned for each and e…
- Hotfix 1.01 - 8 February 2024
Hello Demigods! Hotfix 1.01 comes with fixes for bugs that made it into the 1.0 release, as well as some minor aesthetic updates. Changelog: Fixed PCVR Mod Browser and Updated some of the Mod Browser UI. Fixed Ability Activation for Energy, Fire, Water, and Lightning. Fixed bugs with the avatar customization and color selection. Fixed collision sounds for enemies and environment. Fixed bug with Kicking and Avatar's getting stuck in place. Restored several options in Player Settings. Added new reflection probes to Millennium City and New Olympus. Replaced the loading screen skyboxes and the Demigod artwork.
- Project Demigod 1.0 Available Now! - 1 February 2024
Hello Demigods! Project Demigod 1.0 is now live on Steam! This update adds new Hero Events and performance upgrades. This means there are some features and settings that are temporarily removed. Another small update will be out in the coming weeks to restore these features as well as add some new content. Unfortunately, we've encountered an issue with today's Steam release that's preventing mod.io integration from working. We're looking into it and will issue a fix as soon as possible. Thank you all for your support, it means the world to me. Check out our new gameplay walkthrough below! 1.0 is just the start. There will be tons more content this year, as well a new roadmap for the future of the game.
- Project Demigod Release Date Announced! - 24 January 2024
Hello Demigods! The full release of Project Demigod is right around the corner! The game launches on February 1 at 10am PT/1pm ET/6pm GMT with a fresh update. This will introduce our Hero Events System and include some key performance improvements. Check out the latest version of the game in our most recent trailer: Rest assured that, while this update marks the end of Early Access, it's far from the end of our support for Project Demigod. We have a major content update arriving not long after launch, and we have plenty of other plans for the game in the weeks and months to come! For now, here's what to expect in the release version of the game: Hero Events System: Take to the streets and tackle curated waves of enemies in specific locations. Integrated Mod Support: Featuring a massive variety of user-made avatars. All accessible from the game’s integrated menu. Optimized Performance: I…
- Patch 0.24.2 - 9 November 2023
Hello Demigods! Patch 0.24.2 is uploading now! This patch fixes several bugs and updates enemy stability and difficulty. Changelog: - Enemy stability and resistance has been improved, making them much less likely to fall over from small collisions, and increasing their overall strength. - Enemy blasts now deal slightly more damage. - Player health reduced to 125. - Added option to disable Manual Grappline Lines while flipping. - Updated enemy spawn points so they’re much less likely to spawn on top of one another. - Fixed Save System (NOTE: If your save files are still corrupted and settings do not save, open your Player Menu and go to Settings -> Reset Data, Reset All Data. Then restart your game. This should clear all corrupt data. - Fixed Player Settings not applying after changes. - Fixed Traffic System on Quest. - Fixed Earth Control activation. - Fixed player not moving if using f…
- Patch 0.24.1 - 18 October 2023
Hello Demigods! Patch 0.24.1 will be live very soon! This patch adds Kicking, Manual Grappling weblines, and a ton of bug fixes and performance improvements. Changelog: - Added Basic Kicking. When enabled, click the left joystick to kick where the player is looking. (Note: Sprinting is now activated by pushing the left joystick twice in the direction you want to move) - Added option for Kick Power Boost in settings. Default is 3. - Added option for Manual Grappling. When enabled, player can move the right joystick up or down to extend or retract weblines. - Added option to reverse the joystick direction for Free Flow acrobatics. - Avatar Mods and Map Mods will now automatically refresh when opened if you are already logged into Mod.io - Added setting to disable power images when switching powers/abilities. - Added option to enable/disable auto-turn when gliding. - Improved overall UI pe…
- 0.23.2 - 3 July 2023
- Fixes issues some users were having with avatar mods, saved settings, and level loading.
- Patch 0.23.1 - 28 June 2023
Patch 0.23.1 Changelog: - Fixed error with Unity game engine where only one avatar mod could be used at once. - Updated Player Menu, Modding SDK, and mod.io integration. - Fixed issues with level loading and possible crashes. - Minor bug fixes and optimizations.
- Update 0.23 - “Where is my Super Suit?” - 15 June 2023
Hello Demigods! Update 0.23 “Where is my Super Suit?” will be live soon! Here’s what’s new: Mod Support 1.0 Avatar Mods are now possible in Project Demigod. Weapon Poses can be created and set in the SDK, but some of them are still off. I’ll be releasing a hotfix for this soon. Full, dynamic hand posing for climbable surfaces, enemy grabs, etc. Release of “Project Demi-Mod”, the modding SDK. It is available on GitHub here. Instructions for using the SDK are here. I’ll create a video for instructions soon too. Mod.io Integration with the Player Menu. It now has its own tab. You need to open this browser every time you start a new game session to load in your mods. Future updates will have drag & drop mod support as well, for offline and Nexus mods. If setup correctly, the modded avatars will also work with color customization and the Save System. Note that some avatars are all 1 material…