- SpaceBourne 2 – Development Update - 14 August 2026
It’s been a while since the last SpaceBourne 2 update, and we’d like to share what we’ve been working on during this time.Over the past months, we have been working on several important technical improvements related to the future of the game.One of the biggest efforts was an attempt to migrate SpaceBourne 2 from Unreal Engine 4 to Unreal Engine 5. We spent a significant amount of time testing and working on this transition. However, due to the current structure of the project and several technical challenges that emerged during the process, we ultimately concluded that continuing the migration would introduce too much instability and development risk.For this reason, SpaceBourne 2 will continue development on its current foundation.With that decision behind us, our focus is now fully back on SpaceBourne 2 itself.We have also expanded the development team, and a new team is now actively…
- SpaceBourne 2 – Version 2.0.8 - 3 April 2026
SpaceBourne 2 – Version 2.0.8 Patch Notes Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.Grenade damage increased by 180%.Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”Added Capital Docks to Guilds.Fixed an issue where security levels in the Trade menu did not correctly reflect system security.Fixed various spelling errors reported by players.Fixed floating lights in the Mercenary interview mission.Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.Fixed some sounds during the Saving Anka mission that did n…
- SpaceBourne 2 – Version 2.0.7 - 6 March 2026
SpaceBourne 2 – Version 2.0.7 Patch Notes • Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time. • Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward. • Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives. • Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter. • Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built. • Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam. • Fixed an issue where leaving the Mothership, then boarding another sh…
- SpaceBourne 2 – Version 2.0.6 Released - 25 February 2026
Version 2.0.6 Patch Notes• Fixed an issue where the Council Management Application mission would not start, causing the main storyline progression to halt.• Fixed a bug where the decision “Provide for all needs” could not be selected and automatically reverted to “Take care of yourself.”• Fixed the issue where the Battle Engine keybinding did not work and appeared as “None” in the controls.• Corrected various typos, formatting issues, and click-related problems in multiple Faction UI widgets.• Fixed several floating objects and cans appearing in stations.• Fixed floating object issues found across various guild buildings and structures.• Fixed an issue where players were unable to descend to the final boss floor inside dungeons.• Fixed a problem where the “Accept” button in guild registration menus occasionally did not function.• Resolved an issue where the Capital Station was fully con…
- SpaceBourne 2 – Version 2.0.5 Released - 13 February 2026
Version 2.0.5 Patch Notes•Bug Fixes & ImprovementsFixed a teleportation issue that could occur when jumping on the stairs at space dungeon entrances.Fixed an error that occurred when selecting Miners Guild contracts from the interface.Removed the “immune” widget during Brotherhood guild boss ship fights, which was causing severe FPS drops.Fixed an issue in space dungeon boss rooms where an invisible object in the corner could be stood on and interacted with.Fixed a bug where increasing inventory capacity and filling it completely could cause some items to disappear after loading the game.Fixed an issue where players could fall through dungeon elevators.Fixed an exploit that allowed dungeon loot boxes to be opened repeatedly.Removed an invisible wall that could prevent starting an invasion when attacking Mining Guilds.Fixed a bug where the player could fall through the ground immediately…
- SpaceBourne 2 – Version 2.0.4 Released - 3 February 2026
Version 2.0.4 Patch Notes•Bug Fixes & ImprovementsFixed an issue where the Mothership’s cannons could not be activated after an invasion battle.Improved Swarm-related performance, reducing lag and frame drops during boss ship combat encounters.Fixed an issue where deployed drones could become stuck after entering and capturing a station with ground forces, remaining active but unusable or impossible to recall.Fixed an issue where drones could remain permanently on cooldown after deployment, preventing redeployment in later engagements. This could occur after recalling drones, warping through multiple Stargates, and entering new combat scenarios, and previously required restarting the game.Fixed an invisible wall issue during station capture sequences that could block player progression.Fixed an issue at Freelancer stations where players could become stuck inside walls and fall out of th…
- SpaceBourne 2 – Version 2.0.3 Released - 16 January 2026
Version 2.0.3 Patch Notes• Item colors in market slots are now correctly adjusted according to their tier.• Fixed an issue where the Mothership blocked the station entrance after an invasion, causing the player to get stuck.• Fixed a UI issue where opening the Quit (Exit) menu after viewing the leaderboard caused the UI to appear behind the leaderboard, making buttons unusable.• Fixed an issue that caused a black screen softlock when exiting a captured station.• Fixed severe FPS drops that occurred when Swarm ships attacked Bounty Hunter Guild bosses.• Fixed an issue in the Mark Zeran mission where, despite docking, Nelis’ family could not be dropped off and the mission would not progress.• Swarm ship damage has been increased, and their stats have been rebalanced for better overall performance.• Fixed an issue where exiting a station after factory or mining base raids caused the player…
- SpaceBourne 2 – Version 2.0.2 Released - 9 January 2026
SpaceBourne Ver. 2.0.2 ReleasedFixes & ImprovementsFixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.Prisoner characters now have correctly assigned level and rank values.Improved stability of Pod Catcher systems on Swarm ships.Fixed NPCs spawning inside terrain or becoming stuck in dungeons.Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)Resolve…
- SpaceBourne 2 – Version 2.0.1 Released - 5 January 2026
Ver 2.0.1 Hotfix Released• Fixed an issue where Swarm ships could not load weapons through the Service panel. • Fixed a bug where Swarm ships could produce extremely high numbers of drones by increasing level and tier beyond intended limits. • Fixed an issue where Swarm ships would catch fire after bombardment and the fire could not be extinguished. • Resolved a problem where, after switching ships, the Swarm Manager button was missing in the Ship interface. • Addressed an issue where high-level Swarms dealt disproportionately low damage. Based on player feedback, a new balance pass has been applied to make Swarm performance more consistent across all levels. • Adjusted Swarm production logic: each production cycle now produces one unit of every drone type in the queue, significantly increasing overall production speed (approximately 2–3x faster). • Added new tutorial videos explaining…
- SpaceBourne 2 – Swarm Ascension Expansion Now Available - 2 January 2026
Swarm Expansion Pack – Feature OverviewThe Swarm Expansion Pack significantly expands drone-based gameplay with new ship classes, deeper customization, and advanced tactical control. This update is focused on giving players more strategic freedom, stronger identity for swarm builds, and a clearer, more powerful management experience.New Swarm Content3 new Swarm types, each with distinct combat roles and behaviors4 new Swarm drone ships, designed to support different tactical playstylesNew Ship ClassA brand-new Hybrid Swarm Drone ShipsLarge in scale, yet retaining many fighter-class characteristicsFully explorable interiorPlanet-landing capableDesigned to bridge the gap between capital ships and fightersCustomization & ProgressionNew Swarm-specific componentsNew Swarm skills and progression pathsNew stats that directly affect swarm behavior and efficiencyNew ship perks tailored for swarm…
- SpaceBourne 2 – Version 1.3.0 Released - 31 December 2025
SpaceBourne 2 – Version 1.3.0 Major Optimization Update & Patch NotesThis update includes one of the largest optimization passes we’ve ever done for SpaceBourne 2. Planet surface systems have been heavily reworked, and memory leaks related to planetary materials and surface loading have been largely eliminated.Long play sessions—especially involving planetary exploration—should now be significantly more stable and smoother, with far fewer VRAM spikes or leaks.Bug Fixes & Improvements• Fixed an issue where newly constructed stations would fail to spawn if placed on top of a previously destroyed station.• Addressed a problem where AI factions immediately attacked newly built stations, leaving no time for upgrades or defenses. → AI attack timing has been adjusted; new stations are no longer targeted right away.• Fixed a UI issue where all market interfaces displayed “Armory” as the header…
- SpaceBourne 2 – Version 1.2.0 Released - 26 December 2025
SpaceBourne 2 – Version 1.2.0Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.Greatly improved the system that handles the player character getting stuck in geometry. A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.Fixed a bug where camera shake settings did not correctly affect the player character.Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page. Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bon…
- SpaceBourne 2 – Swarm Ascension - 24 December 2025
We’re delivering on our roadmap.Earlier, we shared our plans for the future of SpaceBourne 2 — and the very first promise on that roadmap was the Swarm update.Today, we’re happy to confirm that this promise is becoming reality.Swarm Ascension is our upcoming major free update, introducing new capital ships, large-scale drone management, tactical formations, and evolved combat mechanics that significantly expand how battles are fought in SpaceBourne 2.The update is currently in its final stages and will be available for download very soon.Thank you for your patience, your feedback, and for supporting the journey. This is only the beginning — more roadmap features are already in development.Build your swarm. Manage your swarm. Command your swarm.
- The Future of SpaceBourne 2: Your Feedback, Our Roadmap! - 19 December 2025
Pilots, Commanders, and Explorers of SpaceBourne 2, Since launch, your feedback has been the fuel powering our development engines. We haven't just been reading your comments; we've been analyzing them to understand exactly what you want this universe to become. You asked for massive scale, a deeper living galaxy, and complex strategic diplomacy.Today, we are thrilled to unveil the official SpaceBourne 2 Roadmap, mapping out major content updates up to Spring 2026.This isn't just our plan; it's a direct reflection of the most requested features from you, the community. We are organizing these massive additions into three game-changing updates:Update 1: The "Swarm" Expansion: Prepare to command fleets on an unprecedented scale. The new Carrier class ships and drone swarm mechanics will redefine combat.Update 2: Living Galaxy Update: The universe is waking up. Dynamic systems, civilian li…
- SpaceBourne 2 Version 1.1.7 Released - 16 December 2025
Patch Notes – Version 1.1.7 (Hotfix) *Fixed missing or incorrect planet surface materials that were detected or reported by players. *Resolved an issue where VRAM usage increased every time a loot interface was opened. *Fixed a bug where the 3D character model in the character menu initially appeared with broken textures, which only corrected after reopening the interface. *Addressed an issue where Level 0 enemies could spawn during cargo raids. *Fixed a problem where ships with very high warp speed perks could fail to warp or warp significantly slower than intended. *Resolved an issue where drones destroyed in space were not fully removed before initiating a warp, preventing new drones from being deployed afterward. *Fixed an issue on certain ship models where rapidly switching from cockpit view to third-person or free view caused the cockpit interior to remain visible while the ship’s…
- SpaceBourne 2 – Update 1.1.6 Released - 12 December 2025
SpaceBourne 2 Version 1.1.6 With this update, we are getting very close to the end of the optimization phase. Planet surface materials have been completely rebuilt to prevent VRAM leaks and to support new atmospheric effects (rain, snow, etc.). While the visuals remain very similar to previous versions, the new system is far more optimized, allowing us to add dozens of new planet surface types in upcoming updates.Bug Fixes & ImprovementsFixed an issue where the mission objective “Return to Your Ship” in the opposite mission would not progress even after the player boarded their ship.In the Vessel Venture mission, the faction ship was not appearing in the hangar list despite the objective indicating it was available.When boarding a ship that was in a landed pose, the ship’s rotation and location could briefly shift to an incorrect position.Fixed an issue where some planetary surface deca…
- SpaceBourne 2 – Update 1.1.5 Released - 8 December 2025
SpaceBourne 2 – Update 1.1.5Update 1.1.5 focuses on improving UI clarity, fixing several reported gameplay issues, and polishing system transitions, cameras, and faction interactions.FixesFixed certain planet-side missions failing even after meeting the required conditions.Fixed a bug where switching Faction Path to Justice still displayed Order stats.Improved the System Entry UI. Entering a new system no longer causes the system info/ruler panel to close the main HUD.Several updates were made to the Attribute Screen for better clarity and consistency:The middle info panel now correctly updates when selecting an attribute.Improved attribute descriptions and cleaned up formatting.“Energy regenrate rate” corrected to Energy regeneration rate.“Shield reboot” now uses clearer wording and consistent timing values.“Drone Armor” is now highlighted correctly and properly reflects its connection…
- SpaceBourne 2 – Update 1.1.4 - 7 December 2025
SpaceBourne 2 – Update 1.1.4 Improvements Added a new Warp Camera Effect option to the Settings menu, allowing players to customize or disable the warp visual effect as they prefer. Removed unwanted camera distortions that occurred when opening the Scanner or Atlas during warp. Added a new Auto-Assign feature to Mail Missions. With one click, the game will now automatically assign all available and suitable soldiers to the selected mission, making mission management significantly faster and easier. Fixes Fixed an issue where the ship could occasionally get stuck and fail to exit the landing sequence on planetary surfaces. Fixed a bug causing incorrect soldiers to be assigned to certain Mail Missions. Reviewed and integrated community translation updates submitted through Crowdin.
- SpaceBourne 2 – Update 1.1.3 Released - 6 December 2025
SpaceBourne 2 – Update 1.1.3With this update, we are continuing our ongoing work on performance improvements and system-wide stability. Based on the tests performed by many players over the past few days, we believe that warp-related crashes have been largely resolved, especially during warp jumps between points in space.However, we don’t want to mark this as “fully fixed” until we are 100% certain — so we will continue monitoring player reports closely. Below are the fixes included in this patch:New Features & ImprovementsAdded a search bar to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.FixesFixed an issue where Attribute Points assigned to certain character stats could apply negative effects unintentionally. This included cases where Agility and Perception were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix. Similar negative interacti…
- SpaceBourne 2 – Version 1.1.2 - 4 December 2025
SpaceBourne 2 – Version 1.1.2 Update With Version 1.1.2, we continued our ongoing work on performance improvements, memory optimizations, and overall stability. This update also includes several important fixes related to quests, dungeons, contract missions, and item handling. Below is the full list of fixes included in this patch: Fixes Fixed an issue where item slots could disappear when using markets or trading interfaces. Fixed a bug where certain Guild quests would not progress after killing the boss. Resolved an issue where treasure chests in Pirate Dungeon boss rooms could lose their materials or fail to display properly. Removed multiple misplaced environment objects across various maps that could cause characters to get stuck. Fixed several issues where contract mission sub-goals would fail to progress correctly. Fixed a bug where Hand Weapons rewarded from Mining Contracts wou…