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Ningakki XXVI FPS

Ningakki XXVI FPS Steam news

WilliamDColburn | Sep 25, 2021 | game

Released

0players observed · 6 October 2026 - 00:28:03 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Ningakki XXVI FPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews13
  • Release dateSep 25, 2021
  • DeveloperWilliamDColburn
  • PublisherWilliamDColburn

Genres: Action

Company pages: Developer: WilliamDColburnPublisher: WilliamDColburn

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Ningakki XXVI FPS Steam news

Ningakki XXVI FPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update - 12 November 2021

    I disappeared for some time into Amazon's New World, and while there I didn't do anything here. But I've emerged from my New World addiction, and I'm back to working on this. I've built, discard, and rebuilt the entire thing just to gain more confidence with the system. I tried Unity 2021.2, but after winning or losing the entire game (except the skybox) turned black, so I gave up on that. My focus now is on making some actual gameplay. As in, something that isn't just a game with cool looking objects sitting around and enemy robots that just hang out. I'm nerfing the starting pistol, adding in more of the Unity-made assets, and putting actual thought into what I place into the game and why. Once I get somewhere, in that I have at least one or two interesting systems, I'll throw in a bunch of random building and robots just to flesh it out and push out a new version again. With all of m…

  • Version 2! - 13 October 2021

    I have successfully made a new version of the game and uploaded it to steam. This is a very experimental phase for me. I'm still learning more about navigating through Steam than I am about game development. But progress has been made. In terms of game play, the major update is that I made robots patrol. Some patrol very fast, and are quite dangerous because of it. Other groups patrol very slowly, and one of them is homing in on the player continuously. The entire game was rewritten from scratch (not that there was a lot there) because in my first version I made some very poor choices about using git and laying out my Unity project. I fully expect a third rewrite from scratch is coming soon, because while I did better this time, I still didn't do well. My original content is still the land mines that I coded up. All the rest of this is just asset flips, mostly the Unity FPS Microgame. T…

  • Hoping for an early October update - 29 September 2021

    Now that this is finally on steam, and some people have played it, and some people have failed, I'm working hard on a new release. The choices I made with regards to git version control and my project layout back in May have not worked out for me. So I abandoned what I had, and started over with hopefully better choices made. By this weekend I hope to release a game that is very much in the spirit of my initial steam release, but slightly better. I also, despite being an Apple/Macintosh users myself, failed to confirm that the final build I uploaded worked correctly for macos. At least one person out there tried it, and it failed. So I took macos off of the steam store for now. I develop under linux, and I test under linux, and I put too much faith into things just working. I can test on both windows and macos, though, so for version 2.0 I shall. Version 2 should have a steam achievemen…

  • First Announcement! - 26 September 2021

    Back in late May, I started the process of publishing a game to steam. I didn't have a name for it at that point. I came up Ningakki XXVI FPS. Nin is Sumerian for lady, often used in the name of a diety. The gakki part is just a made up word that sounded cool to me. The Roman numeral XXVI refers to my plan to place 101 robots into the world, as 101 is the 24th prime number. FPS because this is a first person shooter game based on the Unity FPS Microgame example project. Yesterday the end of the waiting period ended, this game was supposed to enter early release. I can tell that it did, but I don't have a download button. I'm not sure why. I'm still trying to figure all of this out. Once a get a download button, the game will be playable finally! It has a good ten minutes of content in it currently. Some robots, and old factory, the structure of a skyscraper. There is a sniper rifle hidd…

Patch notes and updates

S.noRelease datePatch nameGID number
113 October 2021Version 2!4101082696716823195
229 September 2021Hoping for an early October update3938951840878025402

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