SPSTEAMPULSELIVE ANALYTICS
Unoffensible

Unoffensible Steam metadata

Golongself | 2026 | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID1648700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperGolongself

Unoffensible metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1648700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperGolongself
  • PublisherGolongself
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: GolongselfPublisher: Golongself

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Unoffensible Steam metadata

Unoffensible metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1648700/metadata
Steam Communityhttps://steamcommunity.com/app/1648700
PCGamingWiki search
IGDB searchSearch IGDB for Unoffensible

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Cloud, Stats

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Better help for beginners in Demo - 2 October 2026

    Thanks to great feedback from players of the demo it was possible to make these improvements. The help system has had a complete overhaul. Now the active and unread help is clearly marked. Help can still be disabled for veteran players. Individual help items have received improvements through text and images. The tablet now shows a list of help items, with all the details moved into the help item itself. Other changes :Grab button movement is added to the staging area. Streamlining the movement system between the game and the staging area. Joystick movement is still available as an accessibility feature. Index controller grab strength is decreased to more easily use the grab movement both in the game and in the staging area.

  • Demo : Enemy also mines and uses resources - 13 July 2026

    The enemy now has a miner building. It mines for resources and uses these to repair damaged buildings. Once they have mined a lot of resources they will use it to buy extra units. The repair function is a slow repair, the purpose is to repair buildings between unsuccessful attacks.This addition will make the 2nd level of the demo make more sense. The enemies you need to destroy are now guarding mining installations. Rebuilding destroyed buildings in exchange for resources might be added in the future.

  • New demo version : improved demo pacing - 27 June 2026

    Specific improvements for the demo:1st missionShows enemy missile aircraft, friendly anti air, anti projectile towers... just a lot more chaos to look at. While still impossible to lose, unless you try.fast move (help) has been moved here to conclude all the movement in the fist mission2nd missionIncludes option to build extra miner (+help). Extra resources to mineIncludes option to build builder tower (+help)Mission is now much more build base + unit focused3rd missionremoved all the help that is now moved to mission 1+2. So this is more like a non-tutorial leveldecreased difficulty to prevent players from taking hours to complete the level. (Thanks to the playtester that just won on turtle grit alone. It was nice to see that this was a viable strategy)Staging areaadded teleport + snap audio feedbacklevel select planets automatically continue to the destination mission as soon as they…

  • Difficulty setting for Demo - 11 May 2026

    The demo now has a difficulty setting, allowing you to set the enemy spawn rate. The range is very large from 4 times slower for a super easy 'story mode' difficulty to a 2 times faster 'impossible' difficulty. There is also a fix for some crashes that happen when ending a mission (exit, fail or success). They are very hard to reproduce, so its more of a 'hope its fixed' than a real fix. Enemy buildings take damage from missiles more easily.

  • New Demo version - easier 3rd level (still a challange) - 23 April 2026

    Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version.Units prefer to attack less HP targetsMiner tower is removed, only miner building can be used to get resources.Enemy has stationary gun turrets.Missile trucks have longer range.Cooldown to build more items is increased to always be significant. This makes it worth it to buy multiple factories. The 3rd mission has reduced enemy spawn frequency -> should be a lot easier, but it still takes skill to beat. Shop items now give a audio feedback when entering themReduced default music volumeRadar range and radar vision range are split. Making it possible for vision to out range the radar.

  • Demo update : Missile tower buffed, and terrain visuals improved - 3 April 2026

    While working on missions for the non-demo game a few changes were made that would also improve the demo version. So here is the update to the demo.Missile towers now have more fire range (still less vision), the explosions do more area damage. And the visual explosion now matches the damage radius. The image quality of the terrains has been increased for all missions except the 3rd mission. Since the 3rd mission already used a better texture. Also fixed a bug that caused enemies to counter attack from too long distances. Currently working on 2 new missions for the non-demo release. These will both be placed before the 3rd mission of the demo to smooth out the difficulty curve.

  • Demo update: fire range and vision split - 4 March 2026

    The demo has been updated :Towers can now have a different vision and fire range. This will allow very long range support weapons that require other towers to provide vision.Missile turrets now have more fire range than vision range. This requires players to provide the vision with other towers. The missile tower firepower is not changed. So it might be too weak now. Will probably increase the range and damage with future updates.The mortar tower/building will not be included in the demo. It will feature an inaccurate long range projectile. It will have almost no vision range.Enemy units will slowly become visible when entering vision range. Instead of popping into existence, the part of the enemy unit will only be visible, where the player has vision. Enemy missiles do friendly fire damage. So its possible to throw enemy missiles at the enemy to do damage to them. Difficulty of the 2nd…

  • Demo now saves more settings. There is also a low spec launch option. - 3 February 2026

    Small update. Some settings now persist between games played. music, UI and VFX audio volume is now saved.Player movement preference is now saved.Performance settings are now saved.To allow low powered PCs to start the game with best performance. There is an added launch option "-lowspecstart" which will start the game with MSAA, post processing and shadows disabled. All settings can be re-enabled while in the game. Once you are happy with your settings, and they are saved to file, you can launch the game with one of the other launch options.

  • Demo - Extra movement options. Extra performance settings. - 30 January 2026

    Demo now has settings to allow:one hand joystick for movement and strafe. other hand joystick for rotation. (choose left or right)keep controllers symmetric (for one handed play) Both options available for teleport/snapturn and continuous movement.While in mission there are settings to :MSAA 2x, was added. Since MSAA has a huge performance and visual impactEnable/Disable PostProcessing huge performance and visual impactEnable/Disable shadows (small performance impact)Some players stop after the 2nd mission, because it was unclear that there was more. So now there is a text after winning the 2nd mission to lure the player to continue the journey. The 3rd mission is the most representative of the real game, so it would be a waist if players miss it.

  • Demo - Added UI to show tower upgrades and values - 23 January 2026

    Stacking and combining the power of multiple units is a core game element. However the effect and the amount added by adding units was obscured. While it was possible to see/feel the difference by having big stacks, it was impossible to see what a single extra unit added to the firepower. With this new update it is possible to get a lot of extra info by hovering over units.Top tower block : Shows what attribute is upgraded by extra blue powerShows what attribute is upgraded by extra yellow powerShows an exact value that can be used to compare different stack sizesResource node :Shows the amount of resources that are currently available in the node. This makes you less reliant on the colored overlay of the node.Unlock build item & factory buildingsShows a small context help text. There was not really any data missing here, so I only added some text to help new players out. All help items…

  • Demo - full player movement unlocked at start and better help - 20 January 2026

    Playtesters in the latest demo version were taking a long time to finish the first mission. While they were able to, its just not a mission made for more than 10-15 minutes of fun. To address this issue and get players to the 3rd mission more quickly the following improvements have been made.Simplify movement, and reducing number of help itemsPlayer rotation and scale are unlocked directly in the first mission. Arm UI help has a summarized help item that includes 'Help', 'Settings', and 'Objectives'. While the details of each remain reachable via the help tablet. Player Movement help has a summarized help item that includes 'Movement', 'Rotation', and 'Scale'. While the details of each remain reachable via the help tablet.Timed in game help in first two missionsIn mission 1 :After 5 minutes an item indicating where you can look at your objectives appearsafter 7 minutes an item indicatin…

  • Demo - small fix for custom controller offset writing to log every frame - 12 January 2026

    Demo updated with a small fix. Changing the controller offset does not write to log anymore. This used to write a line every frame, when the default was being altered .

  • Smooth motion added to demo - 9 January 2026

    As requested on the steam community hub discussion page:Smooth motion added to demo: There is now a terminal in the staging area where you can toggle between (teleport+snap) or (continuous and smooth) movement. This can currently only be changed here, but it does persist inside of the missions. There will be a setting added later to also be able to change this during a mission. It is a little overpowered, so enjoy it for now. It will probably need to be balanced in the future. Joystick motion during the missions is not the intended movement system. It simplifies the game. However since its a single player game, play it how you enjoy it.

  • Demo stability improvements - 16 December 2025

    Sometimes the demo crashes, but its not consistent, and not often on my machine. Some other players have also run into crashes. So this update is to address this issue without knowing completely what the problem is. It seems to be related to the GPU and rendering API. So to fix this:There is now a start-up pop-up in steam that allows you to chose : Better game experience (via Vulkan) or better stability (via dx11). This can be set on every start-up, or use the same value every time. The renderpipeline code has been simplified to have less code that could be at the source of these crashes. Both the menu and the missions now use the same render pipeline. So there is no switching happening when moving to or from a mission. Most crashes on my machine happened just after completing a mission. So hopefully this now happens less often.Crash reporting has been integrated into the demo. So when…

  • Demo - feedback fixes - 4 December 2025

    Thanks to everyone for playing the demo and letting me know what issues you walked into. Settings and help tablet now spawn instantly from the grabbed icon.Settings and help tablet, teleport instantly when reactivated if they are far from the playerChange Terrain height now also possible in a mission. Use settings tablet to change terrain height.Fix : Grabbing a build marker (buy item) fast makes it disappear. This is now fixed and the marker will be spawned at the shop, giving a few seconds to re-grab it for placement.Fix : Grabbing minder building while its powered spams VFX. This is now fixed.New Art on the splash screen at start up. The steampage has received new art and also a new trailer. Hope you like them.

  • New demo version - fixing small annoyances in building bases - 28 November 2025

    The demo is being played a lot the past few weeks, so the current changes are focused on removing small annoyances that you tend to notice from time to time when playing more than a few minutes. When placing a building there is now a visual indicator that shows the forward direction. This will make it more clear how the building needs to be turned to get it in the right orientation. Builder turrets will stop firing when there are not enough resources.Builder turrets will change targets when resources are not available for their current target.Builder turrets will prioritize partially completed buildings when picking a target to buildChanging settings will now also make a click sound with the continuous settings (volume ect.)More forward oriented 'first person camera preset' added to the spectator cameraAnti Missile projectiles no longer do significant damage on normal units.Locked build…

  • Demo update - spectator cam presets. Audio volume and player scale. - 6 November 2025

    New version of demo 0.2.6.The spectator camera now has a few presets.3rd person (left/right)1st person (no roll, stabilized, down)Top DownHand follow (left/right)The audio now scales up in volume when the player is bigger. Before the falloff would just be based on the distance, but it seemed something at arm distance should still be audible. This has resulted in every sound needing to be re-calibrated. And it might require a few more iterations. Turret range is now only shown while hovering over the top tower. With lots of units it was hard to see who's range was connected to each circle. Now you only see the range of the hovered tower.

  • Demo version updated to patch unity vunarability - 7 October 2025

    Sorry this update is a bit of a mess. Unity had an issue and fix this for every version from 2017 to present. I am not quite sure how vulnerable it really is, but better safe than sorry. The fix itself is not the issue, but now other parts might be in a half finished state. I tested all levels and it seemed fine. Sorry if you run into anything.

  • Demo update - more stable default dx11 - 19 September 2025

    Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.Vulkan can be activated by setting steam launch options:-force-vulkanDx12 can be activated by setting steam launch options:-force-d3d12 Dx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary. Also:Redesigned to objective markers to look like checkboxes, so they take up less space on the arm.Changed the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished. Fixed objective jittering when holding with 1 hand.Moved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.

  • Demo - new font and some small fixes after the previous big update - 17 September 2025

    The Demo version has been updated. Font has been replaced for a more readable font. All AI generated voice lines have been replaced with human made voice lines. Some UI updates related to the previous big help updateAudio prioritizes UI Currently hyped for the steam frame, really hope it will be a great device. That helps the VR market grow. Hope the rumors are true and something is announced.

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026Demo : Enemy also mines and uses resources1837955055363668
211 May 2026Difficulty setting for Demo1832065502822239
323 April 2026New Demo version - easier 3rd level (still a challange)1830797770233386
43 February 2026Demo now saves more settings. There is also a low spec launch option.1823191198616374
512 January 2026Demo - small fix for custom controller offset writing to log every frame1821288646585849
64 December 2025Demo - feedback fixes1818118366173086
77 October 2025Demo version updated to patch unity vunarability1811772772633975
819 September 2025Demo update - more stable default dx111811138915425980
917 September 2025Demo - new font and some small fixes after the previous big update1811138915361321
1017 June 2025Demo 0.1.42 - Movement more familiar with grab button1802354289721788
115 June 2025New demo version - UI improvements1801617199391835
123 May 2025Bug fix : Unoffensible Demo now works with VDXR1798454487660804
133 March 2025New Demo version - Load/Save settings1792751526140710
1411 February 2025Demo - terrain offset and player scale offset1790848102781260
156 February 2025Demo updated with more information : Resource, Shop and gunpower1790848102619917
1614 October 2024Demo version 0.1.27 small improvements for next fest6211118320238831710
1726 September 2024Demo v0.1.25 - some quality of life updates6339469370181942029
183 September 2024Demo version 0.1.23 - small improvements6240387642472385635
1918 June 2024Unoffensible Demo Version 0.1.216890025005366574833
2027 May 2024Bug fix Demo : Starting a mission while moving away from planet caused issues5741605105622136598

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1648700
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperGolongself
PublisherGolongself
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A VR strategy game where you are big, powerful and in control. Command your forces to build, defend, and destroy.

About this game

A VR strategy game where you are big, powerful and in control. Command your forces to build, defend, and destroy. VR strategy in real-time Build a base, gather resources, build an army and destroy your enemies. Its up to you to decide if you want to play defensively or aggressively. You and your units can move anywhere on the large map. You can zoom out to see the entire map, or zoom in to have more accurately. You can calibrate your player to work for standing or seated play. Interaction Your hands will be very powerful, but you can only use two of them. Making them the most valuable resource in your arsenal. Physically grab objects to interact with them. Throw your units to move them to the right area. Construct a unit by dragging its build icon onto the battlefield from a factory. You can also use your hands to scale, rotate and move yourself. In extreme cases you can also pickup light enemy units and move them out of range. Optimize between firepower and resource gathering Stacking tower blocks will increase the performance of the turret on the top. Every tower type has different upgrades linked to the amount and type of power supplied. As an example the missile tower does more damage when combined with gun towers, while the area of effect of the explosion is increased when combined with missile towers. Alternatively gun towers can increase a miner's primary resource gathering, while missile towers increase the gathering of the secondary resource. It will be up to you to determine when units are used to boost the economy, or used for combat. Units can be moved to play a different role at any moment during the game. Single player PvE scenarios The missions are designed to challenge the player to use different tactics. The start conditions of the player and the enemy are completely different in each mission. While not fair, this setup allows for a more varied experience. Progressing through the game both sides will unlock extra units, allowing for different tactics to be used. Features Build for VR only. With unique VR interactions Physics based. Most projectiles, units and items can be grabbed by the player RTS basics : Base building, resources, in…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Unoffensible's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Unoffensible's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Unoffensible at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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