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HorrorDriven: A story for the road

HorrorDriven: A story for the road Steam news

InputAlfa | Oct 22, 2024 | game

Released

0players observed · 5 October 2026 - 19:19:44 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

HorrorDriven: A story for the road news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews17
  • Release dateOct 22, 2024
  • DeveloperInputAlfa
  • PublisherInputAlfa

Genres: Action, Adventure, Indie

Company pages: Developer: InputAlfaPublisher: InputAlfa

Top Steam chartsTop 100 gamesGame directorySteam Store page

HorrorDriven: A story for the road Steam news

HorrorDriven: A story for the road news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.0.9 Unity security patch and some bugfixes - 10 October 2025

    Hello! Here is a small update that fixes the recently discovered security vulnerability that affects games built on certain versions of the Unity engine, it also contains a few bug fixes.1.0.9Bug fixesFixed a bug which prevented the arrow buttons in the settings menu from scrolling correctly.Fixed so the photosensitivity warning text doesn't overlap other text on certain display resolutions.Fixed a bug that prevented activation of the pixelation setting.

  • Patch 1.0.8 The combat update! - 31 January 2025

    Hello! Very excited to announce a big update which brings the most frequently requested feature to the game, Combat! You'll now have the option of defending yourself by using a gun as you journey through the zone. The idea is to offer more choices to the player on how to deal with threats they encounter. Will you attempt to hide and outrun your pursuers? or stand your ground and try to take them down before they can reach you and tear you to pieces? If you choose the latter, be aware that ammo is limited and bringing a gun into the zone might have dangerous consequences... Combat mode is entirely optional and you can still play the game in it's original state. There are also some more cool changes and a couple of bug fixes in the update, you can check out the full details below! And once again a huge thanks to those who have played the game and those who have given feedback, it means a…

  • Patch 1.0.6 & 1.0.7 Difficulty balancing changes & collision bug fix - 11 November 2024

    Hello! Here are the patch notes for two smaller updates which mainly focuses on early game difficulty balancing. 1.0.6 Gameplay changes Enemies now make a sound when they are about to detect the player. Enemies will no longer return to inspect the car after it has detected and chased the player. Added some defensive flares to the car boot at start, amount varies depending on enemy difficulty. Added a tooltip which displays when the player is about to be detected for the first time. Added music to the pause screen. The car engine no longer randomly shuts off in the first area. Bug fixes Fixed a bug which sometimes caused the ground not to have collision in certain places. 1.0.7 Gameplay changes Lowered the pause music default volume slightly. Bug fixes Fixed a bug which prevented music volume from being changed if the player was at max stress. --- These changes are directly based on play…

  • Patch 1.0.4 & 1.0.5 Enemy difficulty adjustments, bug fixes and more. - 27 October 2024

    Hello! Here are the patch notes for two new updates that further improves the game based on player feedback. 1.0.4 Reworked some immersion breaking sounds. Allowed the player to use flashlight in some quest locations later in the game to make them easier to navigate. Improved the layout of a certain quest location to make it easier to explore. Fixed a bug that would prevent the player from beating one of the game's endings. 1.0.5 Fixed a bug which would prevent the car from correcting itself if it turned over. Reduced enemy difficulty on all 3 difficulty settings. by adjusting chase distance, running speed and detection distance. The biggest difference is on Easy and Medium enemy difficulty while Hard difficulty was barely changed.

  • Patch 1.0.3 Small update with some improvements based on player feedback - 23 October 2024

    Hello! First off thanks to everyone who has played the game so far, it's been amazing watching streams and seeing people enjoying the game. Made some small improvements based on the feedback given, mainly adjusting the intro part of the game. Gameplay changes The flashlight tier one is now a bit stronger. Added more lights to the starting area. The car trunk is now always unlocked at the start so the player doesn't have to walk back and forth when initially unlocking the car. Item colorization enabled is now the default setting to help players distinguish items more easily. Reduced background sounds in the main menu.

  • HorrorDriven is now available!!! ☢️🚗🌲 - 22 October 2024

    Hello! So happy to announce that HorrorDriven is finally out! HorrorDriven will be on a 15% launch discount to celebrate the release of the game! Don’t forget to leave a review if you like the game, it really helps a lot especially for us small indie devs. Thank you all for the support over these years.

  • HorrorDriven now has a release date! - 24 September 2024

    Hello! Very excited to be able to share the release date for HorrorDriven! It's been a long journey but HorrorDriven is finally coming out on October 22nd. You can check out the release date trailer here on Youtube! Thank you all for your patience and support over these years.

  • Patch 0.9.7 Minor update with bug fixes and a separate aim settings for the car - 22 September 2024

    Another small update for the demo. Big announcement coming soon! Gameplay changes Added a separate sensitivity setting for aiming while inside the car since some users reported that aiming inside and outside the car were not properly synced on higher sensitivity. Bug fixes Fixed a bug which prevented settings from properly saving. Fixed a bug which caused the low pixel GUI to be enabled even after low pixel values were no longer active. Fixed a bug which caused unintended selection of buttons in the main menu when the game gained focus after being unfocused and a gamepad was connected. Fixed a bug which allowed the player to select buttons in the main menu during the photosensitivity warning intro when using a gamepad.

  • Patch 0.9.64 Full controller support! - 5 September 2024

    Added controller support in the setting menus, this means that the game now features full controller support for playstation and xbox controllers!

  • Patch 0.9.59 Improved loading times, performance increase, QoL changes and more! - 10 July 2024

    Gameplay changes Major improvements to world generation, loading times are much shorter now. Added correct glyphs for xbox style controller and playstation controllers and reworked how they are displayed in the tutorial. Reworked inventory management controls for controllers. Made several improvements to performance. Unlocking fps and setting a framerate limit is once again possible, without stuttering issues this time. Added graphical settings for foliage amount. Added quick keys to the take all and transfer all buttons. Increased interaction with car and road props. Added visuals to the short intro when starting a new game. Reworked the crafting GUI. Added sounds for when a new objective is added or completed. To prevent cheap deaths, the black fade out screen that triggers when a player performs certain actions now clears when players are attacked or detected by enemies. Added more p…

  • Patch 0.9.4 Controller UI Rework, flashlight rework, bug fixes & QoL changes - 7 November 2023

    Gameplay changes Reworked how the player interacts with menus when using a controller. The mouse cursor has been replaced with a grid based selection system when using a controller in menus. Added another type of compass at the top of the screen so the player can still find their direction if low pixel values are set in the graphics options. It is only active if low pixel values have been set. Added UI components so that the player can see what number is on a padlock wheel if low pixel values have been set. Added more craftable upgrades for the car and the player. The flashlight now drains its batteries when it is on. The batteries quickly recharge when it is turned off. Reworked the car dash UI. Added another UI to the car which can give the players more info to help them survive. Added a tooltip explaining the quick item slot so their purpose is more clear to players. Made some change…

  • Patch 0.9.0 Biggest update yet! Controller support & Major changes to the demo! - 26 June 2023

    Hello! We are very excited to finally be able to give you a major update to the demo as well as adding controller support! Many changes and improvements have been made to the main game during the final testing phase and some of them also affect the demo. So a new update for the demo is in order to give players a more accurate picture of how the game is to play. The demo is now playable again after being disabled for a short while and these are the changes that has been made: Gameplay changes Controller support for xbox and playstation controllers has been added. The only time the controllers are currently not supported is in the settings menu. Added cold as a survival stat. Players will slowly become cold when spending time outside in cold weather. Too much exposure will cause the player to become freezing which will cause damage over time. The player can warm themselves up by staying i…

  • New artwork and information about the current state of the demo - 3 June 2023

    Hello! We are very excited for our next update which brings some major changes and improvements to the game and demo. It is not quite ready yet but it is not that far away and until then some adjustments will be made to give a more accurate picture of how the game is to play. So basically: Big update is coming soon and the demo will be disabled until then because it doesn’t reflect the current state of the game. Also, as you might have seen here on Steam, there is new artwork for the game! It was made by the talented Tower Junkie Art, you can view their other cool post-apocalyptic artwork on their artstation page: https://www.artstation.com/towerjunkieart

  • Patch 0.8.1 Small update with fix for LOD issues from previous patch - 23 November 2022

    The demo is now back up again after being disabled for a time because of an error introduced in the last update. Gameplay changes Level of detail is now set to their correct values, previous update was accidentally uploaded with the lowest graphical settings for LOD which resulted in a very ugly looking game. Reworked the colliders for the well props so players no longer get stuck inside them if they try to jump in. Savepoints now make noises (except for the one in the car since it got annoying after a while). Bug fixes Fixed a bug which caused the mouse pointer to disappear after choosing the "No" button when the player was asked if they really wanted to quit the game.

  • Patch 0.8.0 - More graphics settings & more information about release date. - 18 November 2022

    Another update which adds more graphical settings, bug fixes, balancing changes, quality of life changes, performance increase and some improvements to immersion. Some news about when the game will be released. Although there has never been a set release date the goal was to release the game in 2022. Unfortunately this isn't going to work out, the main reason being the time it takes to polish and also test the full game. Instead of forcing a release now with a game that isn't fully ready, it will instead be released next year in 2023 in order to give you the best experience possible when playing it. Further information about the release date will come at a later time. Hope you understand and that we still have your support going forward. Gameplay changes Added pixelation filter. You can now adjust how many pixels you want the game to display and be able to give the game a more retro loo…

  • Patch 0.7.2.2 - 24 October 2022

    Bug fixes Fixed a bug which caused ambient occlusion to be disabled after encountering a monster. Fixed a bug which would incorrectly show that all crafting recipes could only be crafted at the car after clicking on a recipe that can only be crafted at the car.

  • Patch 0.7.2.1 - Puzzle & survival difficulty settings - 19 October 2022

    Another update is out! The goal of this update is to give each player greater customization options for how challenging they want different parts of the game to be. As always your feedback is very important so please let us know what you think of these changes. Gameplay changes Enemy difficulty and survival difficulty has been split into two different settings. You can now set different difficulties on each of those two parts if you prefer either part to be easier or harder. Survival difficulty has three different settings to choose from and affects stress gain (in the full game), the amount of damage you receive from other sources than enemies, hunger rate, and amount of items dropped on death. For survival difficulty: "Normal" difficulty setting is the previous default values. Puzzle difficulty settings have been added. You can now also choose how challenging you want the puzzles to b…

  • Patch 0.7.1 - Placeable bear traps & Balancing changes - 12 October 2022

    Gameplay changes Added bear traps as a new defensive item. They can be placed on the ground and will hopefully give you more time to escape your pursuers if they step in them. Increased the amount of time monsters are trapped in bear traps to make them more viable as a means to escape. Added geiger counter radioactivity ambience. The intensity changes depending on what the player is doing and what is going on in the world. The player can now craft an upgrade to increase the amount of quick item slots they have. The default amount of quick item slots has been reduced from 2 to 1. Enemies now detect the player faster on Hard difficulty. Blueprints are now sorted into different sections based on their type in the crafting GUI. Increased the hunger rate but reduced the rate at which players take damage while starving. Reduced the amount of hunger removed from eating raw food. Reduced the am…

  • Patch 0.7.0 - New defensive items, quick use slots & GUI rework! - 22 September 2022

    A highly requested feature is finally here: defensive items! As always your feedback is very important, so please let us know what you think of these changes. Thank you! Gameplay changes Added quick use for usable items. They can now be placed in the quick use slots and be used without opening the inventory. The keys for using each slot can also be re-binded so each player can customize it how they want. Added two new items to the demo. These new items are designed for the quick use slots and will help the player to easier survive dangerous encounters. Stamina booster: Instantly restores the players stamina so they can escape pursuers. Flare: Can ward off predators from an area for a limited time. You can now drink alcohol, it slightly reduces hunger. Improved some enemy animations. First aid kits now restore health over time when they are used instead of instantly healing the player. R…

  • Patch 0.6.2 - Stamina bar, Accessibility changes and some extra game juice. - 1 September 2022

    Gameplay changes Added a stamina bar to the GUI so the players can now see how much stamina they have left. The goal has always been to keep GUI to a minimum but some compromises have to be made in order to make game mechanics more clear to the player. The stamina bar can be toggled on or off in gameplay settings for those who still want the immersion of no GUI. Slightly reduced the amount of stamina drained from jumping and sprinting. Improved the flashlights shadows, the flashlight no longer shines through objects. Improved collision handling for the player to reduce the risk of the player getting stuck in objects while crouching. Added an option for having the aiming reticle always turned on in order to combat motion sickness some players have experienced while playing the game. Adjusted currently equipped equipment models position so they scale much better when changing FOV. The GUI…

Patch notes and updates

S.noRelease datePatch nameGID number
123 November 2022Patch 0.8.1 Small update with fix for LOD issues from previous patch4836332027651309333
224 October 2022Patch 0.7.2.24714731755426834542
321 February 2022Patch 0.5.194246335198907687574
418 February 2022Patch 0.5.184246335198895896868
512 February 2022Patch 0.5.166154735015622471705
69 February 20220.5.154235075565595549323
727 January 2022Patch 0.5.114237326104320073642
825 January 2022Demo Patch 0.5.104237325463689827688
923 January 2022Patch 0.5.94237325463683418895
1022 January 2022Patch 0.5.84237325463679166913

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