- 0.7.8 Update Published - 27 July 2025
0.7.8 Update Changelog:Fixed run-destroying NPC conversation softlock bug. NPC conversations would sometimes become unclickable, this was caused due to improper canvas order.Added 12 new “attack voices” to enemies that do spirit damageAdded pixel filter and resolution fixes to NPC conversation cameraAdded additional but rare aggressive behaviors to angered spirits.Added some weird noises that can occur when a spirit is particularly angry with you.Dev notes:Thanks for your patience! A bug has been persistent in ToruTaru for a while, where if the player initiates a conversation with an NPC, the menu can become unclickable, with no way to exit or proceed, thus softlocking the game. Last night while doing some thinking, I got a sudden idea about what might be causing it, and implemented it immediately. This should be the fix. It's a bit TL;DR, but essentially the menu items were "far back"…
- 0.7.6e Update - Beta Branch Launched! - 2 April 2024
0.7.6e has been pushed to the new beta branch! This includes a ton of new balancing changes, aesthetic changes, and more. I'm pushing this to a new branch because I'm still testing the difficulty and balance with some of these new changes, and it'll take a ton of testing to make sure this is what's right for the game overall. The majority of these changes are to suit the vibe closer to the vision I have for the game, as well as to insist on a more mature and restrained tension. Below is the changelog of changes that I can remember making in this version: New NPC Conversation UI System. Click on NPCs to talk to them. It will either be a questgiver, or an NPC which opens a conversation window, where you can converse with and respond to NPCs. They will give positive and negative dialog, and you can respond with positive/negative/goodbye responses. The NPCs can give rewards, alert the playe…
- ToruTaru Experimental Branch Update (0.7.5e1) - 20 November 2023
ToruTaru experimental branch has been updated with new sounds, visuals, ghost behaviors, and rebalancing / bugfixes. Here is a list of many of the changes: All spirits make distinct ambient foley sounds which reflect their state. Calm / benign spirits make soft rustling sounds, while angered spirits audibly stretch the wood around them. Glitchy shortwave radio sounds removed from most ghosts. "Cursed areas" (the fog that spawns a ghost) now appears as a sigil burned into the ceiling, which is dripping onto the floor. The player can hear the dripping. This makes cursed areas much more noticeable. Matches are now more abundant; there is a 60% chance 1 matchbox will spawn on any floor, 20% chance two will spawn, and 20% chance none will spawn. Before it was 33% chance to spawn one. Calm / benign spirits now have more possible behaviors, including avoidant and shy behaviors. Before, they wo…
- 0741 Patch - 8 August 2023
Small patch to fix old player model appearing, pixel filter defaulting to off, and includes all Mac updates.
- ToruTaru 0.7.4 "Dimensions" Major Update - 26 July 2023
0.7.4 "Dimensions" Update Massive Update I don't even really know how to categorize these changes, and I probably missed many, but below is a changelog of everything that's changed. First, the bad news: The game's intro sequence has not changed, so certain quality-of-life updates to the main game will not be reflected in the intro, like the ability to erase ink on the map, or the ability to see the player's 3D rigged and animated body. The intro will be redone as the next highest priority. Also, the Mac OSX version of the game will be published tomorrow - sorry for the delay! Without further adieu read on for the exciting new changes to ToruTaru, playable NOW! - Player can rebind all keys from the main menu - Pixel filter can now be turned off in the main menu - Dead end doors have new sounds and jiggle when player attempts to open them - When a dead end door unlocks to let the player i…
- Achievements bug fixed. - 12 July 2022
Achievements weren't working. Thanks rufus mcgayhee for pointing this out. It should now be fixed and achievements achieved while this was broken should come pouring in as you play.
- TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul - MAJOR UPDATE - 26 June 2022
TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul MAJOR UPDATE Summary Been a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took a week off at my job, and hammered out a ton of new features and bugfixes. Very excited to show you the work that's been done. This update is going to the default branch as an official update. COINS Blessed fountains - drop a coin into it to gain a passive buff, which spawns more useful items in random places (talismans) over time. At the end of the buff, coins are spawned in a random place. This buff stacks, so dropping many coins in will produce many talismans spawning on levels. Lasts a few minutes. Standing in blessed fountains heals the player, up past max HP to 6++ HP. Cursed fountains - drop a coin into…
- Experimental Branch Update 0.7.2.0.G - "Heart" Major Overhaul - 27 April 2022
0.7.2.0.G Experimental Branch HEALTH Player now has a health meter (instead of just dying after standing near enemies for too long) Player starts with 8 HP, shown in the top left of the screen as a circle with 8 pieces. The health meter shows only when taking damage, or when looking at inventory by pressing TAB. When this meter reaches zero, the player will die. A new death animation occurs when player is dead, where the player collapses and is attacked one last time by a screaming spirit. When player is at low HP, they will hallucinate. At 3HP and lower the player will have a heavier head sway, and dirt effects will appear on the screen. They will also run slightly slower at 4HP and below but will actually run faster than normal at 1HP due to an adrenaline rush. Blessed rooms (talisman rooms) slowly heal player to max health by the player standing in them. New Heart Talisman can also r…
- 0.7.1.9 "CURSES AND COMPANIONS" Update - 26 December 2021
0.7.1.9 Patch Notes LEVELS - All levels now have more dynamic lights SPIRITS - 24 new spirit graphical sprites added - Spirits can now interact with lights. These interactions include turning lights on and off, popping light bulbs, and surging power (causes light to be much brighter for a moment before popping the light bulb) - Spirits can now interact with objects, moving them around. A sound is heard when an object is touched. - Spirits can now possess objects, moving them around erratically. A louder sound is heard when an object is possessed, sometimes a voice. - Spirits can now possess televisions, which can kill the player. - Haunted areas now emit a sound TALISMANS - Dispel talisman secondary nerfed slightly. - Dispel talisman secondary can kill possessed televisions. This is a bug, but I'm leaving it because it's fun to fight televisions. PEOPLE / QUESTGIVERS - 9 new human graph…
- 0.7.1.8 "Sorry Cody, Yolo" Update - 20 December 2021
0.7.1.8 Patch Notes LEVELS - 3 new floor types added, "luxury trailer", "velvet emporer", and "locker halls" - All floor types now have an equal chance of generating (they used to have weighted odds for certain rooms) - If a "dead end floor" is generated, instead of a travel talisman spawning, a random door will be unlocked which the player can pass through. The rest of the floor will then generate. This does not advance the player one floor. - Giant stretched out floors will no longer spawn. This was due to an error in the code for "room5", the hearthroom/fireplace room. This is now fixed. - "Cave" floors now have better textures SPIRITS - New enemy added, "spirit core", which is very rare - "Doll" is now alive - When a spirit is tormenting you but not angered, it no longer appears and zooms around. Instead it causes dust and wind to move around the player, while making noise, influenc…
- 0.7.1.7 Pre-hallo - 28 October 2021
When tilde (~) key is pressed while holding a talisman, talisman info will be displayed. New voices added to spirits Secret stuff added
- Released Patch 0.7.1.7 - "BLACK SNOW" Update - 10 October 2021
Patch 0.7.1.7 Changelog Less scary spirit models removed. 21 new spirit models added. Pain effects (e.g. "glitching") look cooler and there are more types. Bright spirits leave a distortion on the player's vision and a filter on all sound for a short time. Many spirits jerk their bodies around. Spirits emit a violent dust. Some sounds removed. Some various bugfixes.
- Released Patch 0.7.1.6 - "Rooms And Beacons" update - 27 September 2021
Patch 0.7.1.6 Changelog Mac version patched up to date New rooms added to "villa" type and "cursed home under construction" type maps. Curtains and cloths with cloth physics have been added to various areas. Grass added to hedgemaze areas. Hanging talismans added to talisman rooms. Beacon Talisman (L Talisman) new behavior F - Drop talisman on ground. Produces light and sounds which attract spirits to the talisman. E - Illuminate area around player, but attract spirits to player every 20 seconds. Light has been made brighter. Attracts new type of light spirit. New type of spirit New type of light-producing spirit that explores, attacks, or escapes randomly. Spawned by random hauntings, or by L talisman.
- 0715d Elevator & Item Talisman Fix - 26 September 2021
Fixed bug where elevator would not bring player to next floor Fixed bug where object talisman's secondary ability would become interrupted if the talisman is dropped When "impossible" levels happen on "villa-type" floors, the N talisman will appear in a more random place.
- 0715c Softlock Fix - 25 September 2021
Fixed a bug where the esc key was causing the mouse to lock up.
- 9/23/2021 Patch 0.7.1.5b - 23 September 2021
Fixed on PC version: Dropped mouse sensitivity by 33% Made object talisman never drop a blank object Fixed "freeze" glitch when trying to open map and pause at the same time Made intro slightly less confusing Mac fixes coming by end of week
- ToruTaru Early Access coming this Tuesday !! - 20 September 2021
Early Access Release Excited to announce that the randomly generated horror game ToruTaru will be released for early access on Steam Tuesday. We have a giveaway of 3 copies going on on twitter, the winners will be announced monday evening. Click here to check our twitter, there's a tweet you can retweet to enter the giveaway. The changelog between the old free version and this version would be insane to write in detail, but we may write one soon. Looking forward to this release. If Steam permits us, we will also be participating in the Halloween Sale event on Steam. Will keep you updated. What is ToruTaru? ToruTaru is an infinite randomly generated haunted mansion which takes place in the belly of a demon! Every playthrough is completely randomized - no two playthroughs are alike! Fend off dozens of randomized spirits using talismans and get to the highest floor you can! Indie horror ex…