- 0.50.7 - 23 September 2026
This update makes a lot of rendering changes to increase performance on lower-end devices, so there may be some new rendering issues as a result. Please report anything you find to the feedback form as always! Additions Added the ability to configure the detail visibility distance in the options, which modifies how close the camera has to be zoomed in to display animated water, some objects like grass patches, and the inside of rooms on hidden lots Improvements A variety of additional objects are now drawn in the static batch, including walls, roofs and tiles on higher floors, which should majorly increase rendering performance when zoomed out The inside of rooms with windows is now hidden entirely when sufficiently zoomed out by default The lot tool now explicitly disallows intersecting lots Fixes Fixed higher floors with open floors causing transparency issues on lower floors Fixed ov…
- 0.50.6 - 8 September 2026
Improvements Rebalanced the strength of emotional effects on object quality Rebalanced the writing skill's book publishing payout The quality of a book is now displayed before publishing, so high-quality books can deliberately be chosen for publishers Made plants' harvest quality be influenced by emotions and personalities Fixes Fixed the flower covering tile crashing old saves in 0.50.5
- 0.50.5 - 7 September 2026
Additions Added some decorative gardening supplies, as well as two new small pot plants Added a new European-style roof greenery tile Added a gameplay option that allows configuring automatic babysitter hiring behavior Aded a total real-world play time counter to the save load menu. Please note that, as this was previously not counted, the play time for existing saves starts at 0. Added the ability for babies to ask to be carried home, and for adults to do so automatically when checking up on babies with low needs Improvements The fool around action is now not enqueued automatically anymore if the partner is an elder who is tired of a workout The deadly emotion in-game hint is now also displayed when fooling around with an elder who isn't part of the active household Improved the texture of some wallpapers to connect more smoothly between floors Bathtubs can now be accessed from both ti…
- 0.50.4 - 3 August 2026
Additions Added the No Visitors lot type, which Tinies will not autonomously visit, and avoid doing activities on Improvements Tinies now prefer putting down seed bags and harvest baskets on the ground rather than a surface Tinies gardening autonomously will now use seed bags and harvest baskets from household storage and return them there Made some of the sillier clothes be less likely to be picked for randomly generated outfits Fixes Fixed clothes hiding hair even when they're not currently visible
- 0.50.3 - 30 July 2026
Improvements Overhauled in-game hints: new hints now always display a notification, and players can select whether they also open their popup in the hints tab of the options menu (or when the first hint is displayed in a new save) Display a link to the custom content installation tutorial in import menus Made people much likelier to take appropriate food from the fridge when being asked to by a baby Fixes Fixed opening the hint menu from a notification not pausing the game Fixed being unable to upload lots with fences to the Steam workshop API Fixed mods being unable to load custom songs through the content manager Fixed a crash when opening the non-buyable objects tab after disabling the cheat
- 0.50.2 - 26 July 2026
Hi everyone! This is a medium-sized update that includes a new lot type, various gardening improvements and fixes, and a few new decorative and clutter items. Additions Added two decorative medicine cabinets, a rounded in-counter sink, a towel rack and a toilet paper roll decoration, as well as two tech decor items Added the cemetery lot type and associated burial plot marker objects Added the ability to move gravestones to a cemetery if there are empty plots available Added the "special lot types" furniture tab Improvements Made it much less likely for people to visit other lots while they have visitors over Display an X when an action is currently in the canceled state, but the game is paused Allow planting seeds from seed bags you don't own Increased the length of the adult life stage from 28 to 35 days Enqueue Go to Work action more aggressively Fixes Fixed custom content not being…
- 0.50.1 - 24 June 2026
Fixes Fixed a crash in the demo when opening build mode Fixed the second stage of the gardener life goal not saving to disk correctly Fixed existing notifications being displayed after a loading screen playing the notification sound again
- 0.50.0: Gardening, Plants and Many Improvements - 21 June 2026
Hi Tiny Life enjoyers! It's yet again been a little while since the last devlog, and thus, since the last major update to the game. I'd like to apologize for the repeated delays in update releases, but I think this time around, it's really going to have been worth the wait for you. For Tiny Life 0.50.0, which is releasing alongside this devlog, we have a lot of cool new features to cover, including the major addition of gardening and the introduction of a foraging system to the game! Let's get right into it. Gardening Tinies can now acquire and build the Gardening skill by planting seeds, watering their plants, harvesting them, and even selling their produce for money. To get a good overview of the gardening system and how it works, you should check out this teaser video we made for it a while ago if you haven't already: Wild Plants The first step in your gardening journey is to gather…
- 0.49.6 - 9 May 2026
Additions Added an "until action is completed" variation of the very fast and extremely fast speed options, similar to The Sims 3 Added the Pyramid of Prediction Added a keybind (bound to M by default, for "map") that zooms all the way out and, if pressed again, zooms back in Improvements Display the current week number in the top-right panel Made the silly goggles much less likely to be worn randomly by generated Tinies Fixes Fixed the lot description button being part of the wrong UI category, causing gamepad-based controls in build mode to break Fixed typing a space in the cheat text box unpausing the game Fixed replacing clothes that force other layers to have items added causing incorrect amounts of money to be deducted Fixed being unable to clean, pick up or throw away items that are broken Fixed being unable to interact with objects that have broken items on them Fixed a crash wh…
- 0.49.5 - 3 April 2026
Additions Added the ability to give lots and exported lots descriptions, and added accompanying descriptions to lots on default maps Added the pronoun removal joke feature from the April Fools post as a commandline switch. For more info, see the launch arguments article. Added a gravel tile, which objects that require dirt, grass or sandy ground can be placed on Added a variety of invisible colorable lights as non-buyable objects, which can be used to spruce up lighting in various places Improvements Overhauled culling, increasing rendering performance especially on lower-end devices. Please let us know if you notice objects popping in and out near the borders of the screen after the update. The green dots for new objects can new be disabled in the hints settings Tinies can now walk over lawn edging Default Tinies now also have random default age days, causing them not to all age up and…
- [APRIL FOOLS] Finally Addressing Tiny Life's Gender Issue - 1 April 2026
The month of April has finally arrived, and with the month, the developers' realization: the developers have been going about inclusivity in Tiny Life all wrong. The developers' goal to create and foster a community intended for everyone, especially queer folk, has surely alienated many potential players. Indeed, over the years, the developers have had many requests from gamers entirely unable to play the game because the amount of queer-positive features is just too overwhelming, resulting in potential players have had no choice but to refund the game. Well, the developers have got these potential players now, friends. Pronouns in Tiny Life For quite a while now, Tiny Life has featured the ability for players to select and later view the pronouns players would like to use for Tinies. The feature was intended to help players talk about Tinies, as Tinies were previously only addressed by…
- 0.49.4 - 8 March 2026
Hi everyone! Currently I'm very busy with university exams, but here's a small update to tide you over. Development on major features should be able to continue in April! Additions Added the ability for babies and children to play in puddles Improvements Drastically improved pathfinding pre-generation speed when loading a save Slightly improved performance when drawing static map objects, especially after rotating the camera while zoomed out The prices of all doors and windows are now halved Fixes Various fixes to issues with the household split panel, which resulted in incorrect amounts of money when moving Fixed being unable to import lots when the lot would fit if rotated 90 degrees Fixed being unable to import a lot when the current lot's conditions are unmet
- 0.49.3 - 17 February 2026
Fixes Fixed a stack overflow crash when holding an item while other discardable items are around Fixed Discord rich presence integration crashing if the game is closed early
- 0.49.2 - 16 February 2026
Additions Added two new outdoor-style wall-attached lights Added two types of outdoor stepping stone objects Improvements Tinies now avoid placing non-food items on counters when discarding them to avoid being unable to cook food on them Tinies can now execute cooking steps while still holding an item, which they will autonomously put down Tinies now automatically grab a serving of a food platter they just made if hungry enough Tinies can now adopt a child as parent even when not in the same household, as long as their relationship is good enough Fixes Fixed the graphics for the pride hoodie and tshirt being swapped for children Fixed various issues with section position clamping, causing resetting locations for people who live on smaller maps to cause exceptions Fixed a rare exception when selecting from a small set of available AI tasks
- 0.49.1 - 28 January 2026
Improvements Users are now warned more heavily when there are incomplete lots on the map, as they can cause issues for gameplay Generalized the maps options tab and added stats about tinies in the save Death messages are now only displayed for Tinies that are known to the current household Passive map update frequency is now increased for smoother performance with multiple maps Allow changing game speed while the interaction menu is open The clothes changing animation is now displayed when fooling around, as well as when cleaning or bathing a baby Improved the required amenities system for residential lots to avoid people starving when no counters are avaiable Fixes Fixed object rotation hint not displaying in the stairs tool Fixed Steam Cloud downloading saves with different casing on Linux Fixed the Clean Everything action not including the Clean action if important AI actions are dis…
- 0.49.0: Some Needed Personality - 7 January 2026
Hi everyone! It's 2026 now, and doesn't that feel a little weird? Funny thing is, this isn't even the first Tiny Life blog post of the year, since that title goes to the recent Community Showcase about the mod Tiny Louvre. Definitely give it a read if you haven't gotten a chance yet! It's been a few weeks since the last update, but we've been hard at work adding a few new personalities in response to the Post-0.48 Feature Survey which explored what new features you all would be interested in. It turns out that, while a Gardening system won by a landslide, you also pointed out an interest in the addition of new personalities. And while we haven't gotten a chance to get started on Gardening yet (though we've been collecting some more concrete ideas for it), we did take the time to add three new personalities for this update. This time, there are also a lot of other cool new things to show…
- Community Showcase: Making the Mod Tiny Louvre (by blur) - 4 January 2026
ell: Hi everyone! It's been a hot minute since the last Tiny Life Community Showcase post, but I've been wanting to revive the category for years now. The opportunity presented itself to me when long-time friend of mine and modder of Tiny Life blur created the Tiny Louvre mod and an accompanying video and blog post on their website. The following post is a version of the original post modified by them to appear on the Tiny Life blog and accompanying platforms. It goes into detail about what Tiny Louvre is, how it was created, and gets technical about some implementation details here and there. In that way, it's also sort of a light version of a Tiny Technicalities post. I hope you enjoy reading blur's post, and please keep in mind to check out the mod afterwards! Editor's note: The formatting of this post is a bit of a mess on Steam, as there are few automated ways to convert from Markd…
- 0.48.9 - 30 November 2025
Fixes Fixed incorrect locations of the new wall tool visuals in some camera rotations Fixed a race condition that caused the game to freeze when locking doors for non-household members
- 0.48.8 - 25 November 2025
Additions Added the ability to increase the AI activation cooldown for selected Tinies in the accessibility settings Added the ability to change a baby's outfit for them Improvements Improved visual feedback of the wall and fence tools during placement Display a tooltip informing the player while the Done button on the New Game menu is grayed out Reintroduce the feature where Tinies leave the room when seeing someone inappropriately (which was inadvertently removed in an earlier update) Tinies who aren't part of the active household will now fill their needs elsewhere automatically when repeatedly failing to do so on their home lot (which hopefully reduces reported cases of starvation!) Actions like cleaning up dishes and putting down items will now attempt to find a different suitable location when the last selected one caused the action to fail The modern color scheme now includes som…
- 0.48.7 - 8 November 2025
Improvements Tinies in the active household will not visit other lots autonomously anymore, unless the new corresponding gameplay option is enabled for the save Made it much less likely to get electrocuted while repairing when focused Made house guests always get food when called to meal, regardless of their hunger need Avocado toast can now be bought at the café Fixes Fixed erroring mods not displaying their error info correctly on startup Fixed the creative child life goal only requiring 3 meals to be made instead of 5 Fixed grandparents giving babies food they can't eat when sneaking them a treat Fixed putting an item down on the standing desk giving you standing desk-related emotions Fixed the character creator showing a frame of black in the menu when switching clothes