- Unity engine security vulnerability patch - 3 October 2025
Small patch to address the Unity security vulnerability reported here: https://unity.com/security/sept-2025-01 All files created by Unity since 2017 have a security vulnerability, but it can be patched with an update so I patched it and here's the update. Cheers! :)
- A message regarding the Unity controversy and how it affects our games. - 16 September 2023
As you may know, both Axe Throw VR and RC Rush were made with the Unity Game Engine. Recently, Unity Technologies (the company who make the Unity engine) have made some extremely disturbing changes to their pricing. Essentially, trust in Unity as a company has been massively negatively impacted by their aggressive approach and lack of respect for developers. Even though the new fees do not affect Tea Monster Games directly (neither Axe Throw VR nor RC Rush has not sold anything near the payment theshold where this new policy kicks in), the way Unity have conducted themselves is unacceptable. Moving forward, Tea Monster Games will not be using Unity Game Engine. This was a difficult decision to make, but a necessary one. Tea Monster's next game 'Jack Dragon and the Stone of Peace' is a 2d retro arcade game that uses the GameMaker engine. It's a fast-paced love letter to 80s and 90s arcad…
- v1.3.3.7 update. - 11 November 2022
Hello all you R.C. racing superstars! Bit of a surprise update.. It's been just over a year since we launched RC Rush and it's been a fantastic ride. We launched the game on Steam, then Viveport and most recently a re-jigged version made its way onto the Xbox One just last month. The main part of this update brings major A.I. improvements and a new free roam track to play around with. Game controller support in VR (such as xbox controllers etc.) finally got fixed up. The update is jam-packed with other fixes and tweaks to make a better game, many of which come from the Xbox One version. See the full notes below for more info. Things are now winding down a bit on RC Rush, as I look to start making a new game. That said, If any of you lovelies find any bugs or have any problems- please do let me know in the Discussions boards and I'll try to address it. I doubt there will be any *major* c…
- Minor patch v1.3.2.2 - 29 July 2022
Update v.1.3.2.2 The main reason for this patch was to fix a game breaking issue where the main menu UI could, in some cases, fail to start the game. This issue was introduced in the localization update, but should now be fixed. Also, this build brings some rendering optimizations in levels that use terrains (outdoor, scrapyard, winter, cave, pool and playground) If you find any issues, please do let me know in the Discussions board so that I can address them as best as possible. Thank you for your ongoing support for RC Rush and thank you for supporting indie games!
- 1.3.1.4 small menu fix - 21 July 2022
v1.3.1.4 Fixed menu vehicles from giving up and going bonkers after first lap(!) Optimized terrains a bit Fixed stretched rock texture in cave track B Updated bHaptics plugin to v1.6.6
- Quick patch - 16 July 2022
Fixed issue where you could sneak around the finish and the respawn system would fail Fixed texture tiling on large rock in cave 2 Added back missing colliders to pool float things
- The Steam VR Fest Update - 16 July 2022
Hello again, RC racing superstars! It's time for another update, all set for start of the Steam VR Fest event starting Monday Jul 18, 2022. The biggest change this one brings is that RC Rush now allows you to play in one of 6 different languages: English, French, German, Spanish, Ukranian or Chinese (Simplified). The new update also brings nice new wobbly physics-based aerials (antennas) to all of the vehicles (!) as well as some odd fixes and tidyups here and there to make things flow a little bit smoother. We've tweaked some of the display statistics on the vehicles, too, to better reflect their capabilities so that you can make a more informed choice of vehicle for the level you're about to tackle. The user interface and menus have had a fairly substantial overhaul to support the new languages, and we've also tweaked some interface elements for consistency, so you may also notice a d…
- bHaptics support! - 11 March 2022
One of the big updates is bHaptics support. I was sceptical at first as to what this would bring to the game, but after testing with a Tactsuit X I can honestly say that having bHaptics support adds a whole extra dimension to the experience. Playing the game in VR with VR controllers and a bHaptics vest, is almost like being plugged into the Matrix! Check out www.bhaptics.com for more information. Thanks to everyone at bHaptics and to the bHaptics team for help and support. Big shout out to AlexVR for reaching out, and also for helping us to fix a few issues in the game. As well as bHaptics, we've also added a little haptic feedback to the VR controllers to help you get more of a feel for what's going on with your RC car's suspension. This can be turned on or off via the System Settings menu of the game. Along with some minor bug fixes and improvements, we hope you find this build makes…
- A buzzin' update! bHaptics support v1.2.9.8 - 11 March 2022
Hello RC superstars! One of the main updates to the game is bHaptics Tactsuit X support. It adds a whole extra dimension of feedback to the game, helping to forge more of a connection between you and what's happening in the virtual world. Check out www.bhaptics.com for more information on this amazing tech. Thanks to the bHaptics team for your support, especially AlexVR for reaching out. As well as bHaptics, we've also added haptic feedback to the VR controllers to help you get more of a feel for whats going on with your RC car's suspension. You can turn this on or off via the system settings menu screen. As well as things buzzing all over the place, this build also brings with it a few fixes. Full patch notes below. Thanks for all your support so far and for supporting indie games like this one! Notes: Added bHaptics support Added haptic feedback on controllers (can be turned off in se…
- Minor fixes v.1.2.8.8 - 5 February 2022
Fixed missing wall colliders on rooftop E track Added solar panels to the sides of rooftop levels where you could see the bottom of the environment on topdown camera view (so it's now hidden and looks nicer!) Fixed final campaign vehicle unlock (should have been Pinkster, not Undertaker!) In winter levels, fixed colliders of presents causing errors, which may have negatively affected performance
- A proper ending to campaign mode! v.1.2.8.5 - 2 February 2022
Hello to all you RC superstars! First up, welcome to all the new superstars who bought our game since the big launch out of EA last week. We hope you're enjoying the game! Secondly, thank you to everyone for your amazing support of the game launch out of early access. Thank you to everyone who posted on social media, shared links to the game, made YouTube videos, wrote reviews.. you are amazing! Thirdly.. So, I was watching a YouTube video by Daring Games. They completed the final level of the campaign mode in RC Rush annnnnd .. nothing happened. No fanfare, no celebration, no 'you're winner' or 'congratulation' it just showed the 1st place cup and ended. As I watched it, I was pretty disappointed that all your hard work completing the campaign mode wasn't celebrated... so today, I fixed it! Now, when you finish the final event in campaign you'll see a little celebration. Much more sati…
- Minor fixes v1.2.8.0 - 29 January 2022
Fixed post processing mess on above (retro style) cam Hand on skateboard truck (so it's easier to see from a distance!) Disabled some old debug stuff to improve performance
- Minor update to driving school v1.2.7.8 - 29 January 2022
Fixed up a few leftovers after launch day: Tightened up timing on end of driving school Fixed auto steer not working in driving school Added licence message to events results after driving school Changed start position of player in driving school
- RC Rush has left Early Access! - 28 January 2022
Guiding RC Rush through Steam Early Access been a fantastic adventure for us and we want to take this opportunity to thank all of you for your help and support throughout Early Access. You've told us about bugs, requested features, shared the links and written reviews - and we are super grateful for all of it. We hope you enjoy the full released version of the game - it's very different to what we started with, last year. Since it landed on Early Access, we’ve added a whopping amount of new content: 10+ new tracks, more than 20 new vehicles and two new game modes; free roam and grand prix. In total, RC Rush now has over 50 tracks, more than 35 trucks to unlock, 11 different grand prix cup events, 100 campaign mode events and even multiplayer! RC racing in VR is a new thing and, rather than go for all-out simulation, we wanted the game to be accessible to as many people as possible. A co…
- Pre-launch update v.1.2.4.7 - 28 January 2022
Fixed santa end audio trying to be played on the wrong levels! Fixed multiplayer 'waiting for other players' host message Fixed steering sensitivity option in settings menu Adjusted intensity of the reflection probe in table top B track Disabled the ability to start a multiplayer race with no players in it Stopped race starting even after everyone drops out during countdown Fixed 'new vehicle unlocked' graphic pointing to vehicles that had previously been unlocked Improved multiplayer connection process Fixed trucks that were impossible to unlock (Army Strong and Gone Tourin') Added truck previews to head to head events New head to head graphic Added new orange strip to event level graphics Stopped controller ffb continuing over pause menu Fixed difficulty settings of two random slow/fast vehicles Removed old debug statements Fixed 'new truck unlock' graphic not disappearing when it's t…
- Minor fixes version EA2.5.8 - 16 January 2022
Just a few minor fixes after the last update: Fixed in-game music not starting Free roam achievement fix (no longer awarded for quick race) Fixed 'getting started' achievement (not longer awarded for no reason!)
- RC Rush moving out of early access soon! - 15 January 2022
Hello there, RC superstars! We're going to be moving RC Rush out of Steam Early Access very soon, so now's the time: if you've found any issues, please report them to us via the Steam discussions boards, so we can address them before launch. It's been an awesome journey and the game has changed a lot since we started early access. Thank you for all your bug reports, all your testing help and for your patience when things went a bit funny here and there! We're super grateful that you gave our zero budget game a chance and that you helped sculpt it into the RC awesome fest it is today. Once we set a final date for full launch, we'll be posting more information here to keep you informed. Meanwhile, don't be afraid to let us know through the discussions board about any last minute issues we should be looking at! Thanks everybody!
- Achievements! - 14 January 2022
Now RC Rush has 19 achievements for you to unlock! Unlock all the trucks, finish all the campaign mode in first place and do a whole bunch of other stuff to prove your mettle! Thanks to all you RC superstars for your ongoing support. As always, let us know in the Steam discussion boards if anything odd goes on! Have fun!
- Christmas comes to RC Rush! - 18 December 2021
Happy Holidays! We've got a HUGE festive update for you, here. Lots of fixes and improvements as well as new tracks and trucks to keep you busy. There are now no less than 10 grand prix cups for you to try out in grand prix mode, which means 10 trucks to unlock outside of the campaign events. Speaking of campaign events, we've jiggled them around a bit to help the difficulty flow go smoother and to incorporate some of the new tracks. We sincerely hope you have a wonderful holiday and we hope this latest build of RC Rush brings you enough fun to keep you smiling to the New Year and beyond! All our very best wishes, Jeff and Sylvain (Tea Monster Games and 4 Fun Studio) Full patch notes: Some optimizations to particle effects (torches etc.) and fixes to shader so that they render properly in both eyes in VR mode Added dust particle effect to wild west 1 and 2 (just blowing dust for now) Ad…
- Minor fixes EA2.1.7 - 16 November 2021
Back button on gamepads now supported in menus Menu flow fixes (press right on play menu now goes to settings) Realtime lightmap fixes Fixed glitched lightmap in skatepark 3 Fixed some stray center of gravity settings on new trucks Race position and laps now shown above vehicles in VR instead of in console above Skate park escape routes properly closed off (again!) Quit button stall fixed Quit button prevented from being triggered multiple times and causing chaos