Warped Times news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1657240
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperSatik64
- PublisherSatik64
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Satik64Publisher: Satik64
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Warped Times Steam news
Warped Times news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Developer Diary #5 - Dancing with Engines - 29 December 2023
As this year comes to a close, I've decided to settle a debt and complete an important development blog that was originally planned for much earlier, focusing on the topic of multidimensional temples in the game. However, like many other developers, our game underwent significant changes due to the unfortunate situation with Unity that shook the gaming industry. Unity, Godot, or Unreal? This blog has proven to be one of the most challenging for me so far, as it delves not only into new content and positive development narratives, but also explores personal experiences with the situation. Therefore, this blog might be a bit longer :) Warped Times is our third game developed in the Unity engine, following 3x64 and the initial attempt — a Christmas mini-game from the old Warped Times series released back in 2014. Despite some shortcomings, I was satisfied with the engine, and the game deve…
- Developer Diary #4 - 24 July 2023
Recently, I finished designing the village, which has been the most difficult and complex level in the game so far. As I tried to write a short post about it, I realized how interesting the village's development was, and I felt I could write much more about it. So, I wanted to share this personal goal with you and create a more specific devlog about the process of designing this particular part of the game :) Importance of the village The village itself will be one of the most crucial scenes in the game. After traveling from the dystopian dimension, it will serve as the main safe haven for the player, and it will also be the central focus of the game's storyline. For these reasons, I wanted to invest more time in its design to make it unique, as players will revisit it several times, and it has the potential to become an iconic part of the game. Searching the right style I must admit th…
- Developer Diary #3 - 3 February 2023
The wait for the next dev blog ended up longer than I wanted (even past the new year), although I was looking forward to recapping all the development again. At the outset, I must explain why both the blog and the development process were delayed - in the fall, I had to deal with a change in my job position in the game industry. After five years in the professional game industry (=where at least some money is paid :) ) I felt for a long time in my entry position as a tester that I needed a change. Unfortunately, I ignored these feelings for a long time and got to a point where I had to deal with them immediately. But at the moment I can say that everything turned out well and I am currently continuing in the same company as a 3D graphic artist and thus moved forward in my field. But back to our important game :) Direction of the game I was putting together the last blog before the yearl…
- Czech & Slovak Games Week Gameplay Stream - 15 November 2022
On the occasion of Czech & Slovak Games Week I prepared commented developer stream with demonstration of many levels in Warped Times and one new secret location :) You can follow the commented Stream here at tomorrow evening! Also don't forget to visit other games from Czech & Slovak Games Week!
- Game Developers Session 2022 - 18 September 2022
After showing the game for the first time in May at the great Game Access live event, it's time to meet the players again and share our (quite a lot) progress. After two pandemic years since the last GDS event, I am happy to invite you to our booth at the annual 20th Game Developers Session in Prague :). This time I prepared four levels from the first regular environment placed right after the dystopian intro and discovering the village. There's been a lot of progress since the last dev diary too, so I'm really looking forward to your feedback and I hope you enjoy it - so if you're planning to visit GDS this year with lots of other great indie games, don't forget to visit us! We start on the morning of Friday, September 23, and you will have the opportunity to try the first almost-final levels until Saturday evening. I will be looking forward to the visit and if you can't make it, you c…
- Developer Diary #2 - 9 August 2022
Greetings to all current and future fans :) I am very happy that after two months I can bring you another important addition to the development diary of our biggest project — Warped Times — and at the same time I am very happy that there is a lot to write about :) In the first blog, I told you about the history of the original games and how we gradually got to the remake. I ended the whole story by attending the Game Access live event, where we got an amazing feedback (I was especially pleased that the game was well received even at a very early stage). And I would like to gradually follow up on this feedback in today's blog. Warped Times at Game Access 2022 in Brno Movement tweaking We got the most valuable feedback and ideas for improvement on character movement — no doubt, as it's a very essential part of a platformer game, and I'm sure it's something we'll be struggling with until r…
- Developer Diary #1 - 31 May 2022
I'm glad to be able to bring you the first developer blog of our new upcoming game Warped Times - and since it's the first part of the developer blog and so far we've only published some previews and teasers of development on our sites, we'll take it from the beginning :) After our first Steam game 3×64 received its final update and arrived to Android and iOS, it was time to move on to a more ambitious new project. After the release of 3×64, we tried a lot of things to keep the game fresh, from individual updates to several events (including one community event) and we were also lucky enough to present the game at two in-person game events just before the pandemic. At the same time, 3×64 represented our return to game development after a long break. Despite my low expectations of our first Steam release, the game was actually quite successful and had almost 400 copies sold or given away…
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